Science-Fiction 3D User Interface Designer
|Created:||Jan 26th 2013, 21:31 by Kip|
My teammates and I are looking to contract a very creative and self motivated 3D user interface designer immediately. The user interface assets produced will be used as part of a website for a game.
The candidate needs to have an appreciation and understanding for the look and feel of user interfaces found in real mission critical flight system environments. This can be picked up quickly through examining the reference material we will provide. They need proficiency in some advanced 3D modelling package like Blender and probably a 2D imaging tool like GIMP.
Our project is a very original and exciting low budget indie / libre science fiction game currently in active development. This game is of the dystopian, hard science fiction, genre. It is primarily targeted towards users of the GNU operating system.
Our game is in no way influenced by anime, steampunk, fantasy, or cyberpunk, but strives for realism in the tradition of Isaac Asimov, Arthur C. Clarke, and the like. This game is very much influenced by reality and contemporary scientific understanding. As such, qualified candidates will be provided with our game's internal design bible and precise specifications after returning our NDA to us.
We have no time for people that jump into things without doing research first. A qualified candidate should ask questions, lots of questions, whenever they need to and to take pride in their work. They should be comfortable reading and writing in English, but spoken does not matter, as they will be working remotely anyways.
Candidates need to be comfortable having their work critiqued and sent back for further revision incrementally as necessary. Candidates need to be able to follow instructions, pay attention to detail, study our artistic requirements, and deliver in a timely and reliable manner. We expect a turn around time of no more than 2 weeks at most.
The project maintains the copyright to the resulting work as well as working project files, but the selected candidate is given full attribution and listed in the game's credits. Unlike proprietary games, they can showcase it in their personal portfolio when we are ready. We have a fairly large project following, a lot of original fictional work and technology, and their work will be presented to the world. Qualified candidates that are progressive with respect to libre culture are especially appreciated.
We are looking to get them started as soon as possible. Candidates can contact us at kip AT thevertigo DOT com, but must follow the following guidelines. THOSE WHO DO NOT FOLLOW THEM OR AUTOMATED BOT RESPONSES WILL NOT BE CONSIDERED.
* Email subject heading: Job Applicant: Science-Fiction User Interface Designer
* Encode mail in plain text, not HTML.
* Propose cost of task, not hourly, but for accepted deliverables after reading specifications we will give you;
* approximate time required to completion;
* link to relevant portfolio (do not attach, unless not hosted);
* candidate's location;
* and, lastly, any formal or informal education / training they might have.
On that last point, we won't hold it against candidates if their experience was not through formal training. Portfolio matters more.