Babaroga

Character Artist

Babaroga
Industry: Games
Category: Modeling
Type: Full-time
Created: Aug 1st 2012, 16:11 by Babaroga

The Character Artist will be responsible for creating dynamic characters and creatures for games using Autodesk Maya and/ or Zbrush.

Responsibilities include:


• Sculpting and/or modeling exceptional quality characters and creatures in Maya and Zbrush

• Retopologizing models to meet ingame specifications.

• Painting texture maps in photoshop and ZBrush
• Working closely with leads in order to ensure character models are of the highest quality

WHAT WE'RE LOOKING FOR:

• Strong sculpting and poly modeling skills

• Expert knowledge of anatomy and form
• 1-3 years practical experience working in interactive media and/or games

• Ability to adapt to established art styles
• Strong communication skills: verbal, written and visual
• Ability to produce high quality work quickly

 

Why work for us?
- Small team means your work is pivotal to the success of the project
- Smaller scope projects means each day is different
- Babaroga is a cutting edge company in a fast growing sector
- Work on games published directly by Microsoft, EA, Zynga, etc.

About Us:
Babaroga is a mobile games developer working on bleeding edge AAA games for all mobile platforms. After 10 years in Chicago and over 50 released titles, we have opened up a studio in London to expand. Be an integral part of a small team designed to make the company grow!
www.babaroga.com

Must be willing to work on games that rock!

 

Please send resumes/portfolios to contact@babaroga.com

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