Treyarch
Calling all Concept Artists! Treyarch needs a rockstar to work on Call of Duty BO2!
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| Industry: | Games |
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| Category: | Concept Artist |
| Type: | Freelance |
| Created: | May 10th 2012, 17:14 by mgallego |
Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. The studio’s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date. The Concept Artist is a critical role that pushes the visual look and style of the game forward. This position works directly with the Art and Associate Art Directors, as well as the immediate team attached to the piece to provide visual communication to the rest of the larger team.
Responsibilities:
· Creates concepts for a wide variety of team needs. The bulk centers on environmental scenes, but there are also opportunities for characters, vehicles, weapons, 2d graphic art, storyboards, and more.
· Generates inspirational pieces for the pre-production of levels.
· Generates paint overs on the existing game to push the visuals further and problem solves areas.
· Works closely with the team attached to the piece to ensure the concepts are as effective as possible. Seek out additional knowledge by interacting with the art and design staff, as well as reading game documentation and playing the game as needed to deliver the most informed piece as possible.
Requirements:
· Must have prior experience in either the film or game industry.
· Is an expert in Photoshop and has a high capacity to learn new tools.
· Has a strong background in traditional art skills and demonstrates an understanding of fundamentals like composition, perspective, proportion, scale, value, and color.
· Demonstrates strong sketching abilities as well as rendering, matt painting, graphic design and iconography. Understands which art techniques to employ to deliver the piece on time while communicating what is needed to the team.
· Has a proven record of meeting deadlines.
· Has excellent communication skills and is able to work one on one, in groups, and with multiple departments and different personalities. Is proactive amongst all parties.
· Possesses the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
· Shows an interest in delivering the best possible results and puts in effort to achieve them.
· Must be comfortable with learning new tools, including some of the game tools.
· Must have a portfolio of work to submit for consideration. Web based portfolios are acceptable and preferred.
Pluses:
· The ability to use a 3d package like Max, Maya, or Sketch Up as needed to facilitate the creation of concept art.
· The ability to use aftereffects or other similar type applications to create animated concepts
Apply today! www.treyarch.com/jobs
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