Splash Damage

Environment Artist

Splash Damage
Industry: Games
Category: Environment Artist
Type: Full-time
Created: Apr 18th 2012, 15:36 by spacemonkey

Job Description

Splash Damage is looking for an exceptionally skilled Environment Artist. The ideal candidate must be able to demonstrate in their portfolio a varied degree of modeling both architectural and organic, and a strong texturing capability. It is essential to have a solid grasp of form, colour and light for both 2D and 3D art assets.

Essential Skills and Experience

A minimum of 2 years in CG Games, Film or TV modeling and texturing environments using Maya, or equivalent 3D application, Photoshop, and a sculpting package either Z brush or Mudbox

The ability to prototype and problem solve

Excellent eye for light, colour and detail in modeling high poly to bake down to low poly models

A superb eye for form, colour and silhouette, plus the ability to add weight to your work by showing a good knowledge of how things are constructed or work both organically and architecturally

A strong communicator, who is self-motivated, and is proactive, as well as a good team player, and able to mentor junior artists

Strong texturing skills



Preferred Skills and Experience

Proven ability in painting

A good understanding of lighting

Experience with working in Unreal

Having shipped an AAA title before

Skills in  traditional arts 

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