Splash Damage
Environment Artist
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| Industry: | Games |
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| Category: | Environment Artist |
| Type: | Full-time |
| Created: | Apr 18th 2012, 15:36 by spacemonkey |
Job Description
Splash Damage is looking for an exceptionally skilled Environment Artist. The ideal candidate must be able to demonstrate in their portfolio a varied degree of modeling both architectural and organic, and a strong texturing capability. It is essential to have a solid grasp of form, colour and light for both 2D and 3D art assets.
Essential Skills and Experience
A minimum of 2 years in CG Games, Film or TV modeling and texturing environments using Maya, or equivalent 3D application, Photoshop, and a sculpting package either Z brush or Mudbox
The ability to prototype and problem solve
Excellent eye for light, colour and detail in modeling high poly to bake down to low poly models
A superb eye for form, colour and silhouette, plus the ability to add weight to your work by showing a good knowledge of how things are constructed or work both organically and architecturally
A strong communicator, who is self-motivated, and is proactive, as well as a good team player, and able to mentor junior artists
Strong texturing skills
Preferred Skills and Experience
Proven ability in painting
A good understanding of lighting
Experience with working in Unreal
Having shipped an AAA title before
Skills in traditional arts
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