User Interface Artist
|Category:||UI & Tools|
|Created:||Mar 5th 2012, 09:19 by Gameloft-bcn|
Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, present in 20 countries in Europe, North America and Asia is looking gor the Barcelona studio:
User Interface Artist
Role and responsibilities
Working under the supervision of the Art Director and dedicated Lead UI Artist:
Responsible for creating art assets used in the creation of front end menu and user-interface environment for videogame products.
Will also conceptualise functionality and look of complete menu layout lineups (front end, in-game, web based when needed), following the direction established by the Lead UI artist.
Creates menu and UI designs that must either follow a pre-established Art Direction or may take a more active role in defining the project visual identity, depending on each title profile (licensed product, new IP, sequel).
Executes all necessary graphic assets required for building menu screens, UI and front end movie assets: button formatting, fonts support, graphic composition elements for interactive menus or in-game pause screens, icons, logos, illustrations.
Optimises menu and UI art resources to work around technical constraints, depending on target platform (screen resolution, color depth, memory).
Will have to adapt design and functionality of menu and UI layouts between various video-game platforms and/or maximise look and feel on a specific device (standard console controller based input, 3D screens, touch screens in handheld or tablet PC format, gesture based controls)
For particular products, will take part in quick prototyping assignments to demo control & interaction schemes or menu front-end layouts.
2D Art experience in video game development.
Strong knowledge in end user interface development (for any platform).
Ability to define and optimise a full end-user interface flow experience, taking into account both artistic and ergonomic considerations.
Capable to adapt to existing art-direction or prototyping from zero.
Flexible in adapting existing concepts to changing requirements or new formats.
Knowledge in UI (and overall art) videogames standards.
Impeccable classic art/drawing skills (proportions, perspective, colours, light, composition).
Strong knowledge in using standard industry art packages such as Adobe Photoshop and Flash.
3D generalist knowledge and experience (with any program 3DS Max, Zbrush or Maya).
Proven experience in graphic design for TV or film.
Ability to very quickly prototype ideas (in full video, animated clips or still images) starting from a very basic indication or direction.
- The opportunity to work and learn in a professional environment, with people who have a passion for making great games.
- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.
- Motivating salary, long-term contract and a merit pay system.
Interested applicants should send their CV and samples or demo reel to GLBarcelonafirstname.lastname@example.org Reference: UI Artist
A leading global developer and publisher of downloadable video games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO®, Spider-Man®, James Cameron’s Avatar™, Ferrari® and Sonic Unleashed®. Gameloft also operates its own established franchises, such as Real Football, Asphalt™, Modern Combat 2 : Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance®. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers.
Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).