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        <title>Cghub jobs</title>
        <description>Cghub.com jobs</description>
        <link>http://cghub.com/</link>
        <lastBuildDate>Thu, 17 May 2012 02:27:21 -0500</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
        <item>
            <title>2D Game Artist @ Kabam</title>
            <link>http://cghub.com/jobs/view/730/</link>
            <description>&lt;p&gt;&lt;span&gt;Kabam is growing and we&amp;rsquo;re growing quickly.&lt;br /&gt;&lt;br /&gt;
      &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
       With offices in the Bay Area and internationally, we are growing at an  exponential rate and this is just the beginning. We&amp;rsquo;re building games  that are changing how social games are played and the success of our  games has established us as a definitive leader in the strategic  massively multi-player social gaming space. Our studio business model  allows us to sustain a startup culture that empowers you to drive change  and create and own the outcome of your contributions &amp;ndash; contributions  that impact millions of gamers daily.&lt;br /&gt;&lt;br /&gt;
      &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
      Think you have what it takes to make real games? We want to meet you.&lt;br /&gt;&lt;br /&gt;
      &lt;br /&gt;&lt;br /&gt;
     &lt;strong&gt; WHAT YOU'LL DO:&lt;br /&gt;&lt;br /&gt;
     &lt;/strong&gt; &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
       At Kabam, small teams of artists, designers, and engineers work  together to collaborate on exciting games. A 2D artist will contribute  anything from concept sketches and mock-ups to finished production-ready  art for use in a game. An artist might be called upon to work on  anything from a detailed, beautifully-rendered painting to be used in  marketing graphics or splash screens to working on small simple graphics  for icons and buttons ... Or even working on the buttons themselves, as  our games&amp;nbsp; often need GUIs as well! You'll take direction from the Art  Director and Lead Artist, meet with the team to talk about and show off  your work, make changes as needed, and work with engineers to ensure  that your work is properly implemented into the game. You'll have a  decent amount of leeway to create really cool stuff, and will hopefully  be excited about contribute to the game design itself.&lt;br /&gt;&lt;br /&gt;
      &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     &lt;strong&gt; WHAT WE'RE LOOKING FOR:&lt;br /&gt;&lt;br /&gt;
     &lt;/strong&gt; &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
      * 2+ years of illustration experience in Photoshop or Painter; Illustrator or Flash experience highly desirable but not a must.&lt;br /&gt;&lt;br /&gt;
       * Great sense of line and form, color and lighting, human anatomy,  technical and architectural design, and environmental painting skills&lt;br /&gt;&lt;br /&gt;
      * Strong character and environment design skills are big plus&lt;br /&gt;&lt;br /&gt;
       * Ability to work with a broad range of subjects and styles, from  detailed and rendered paintings like you might see in console game or  films concept art to simple and cartoony and more appropriate for a  light-hearted casual game. And anywhere in-between!&lt;br /&gt;&lt;br /&gt;
      * Strong passion  for gaming, especially in the social/casual sphere. Experience working  on them desirable but not absolutely necessary&lt;br /&gt;&lt;br /&gt;
      * 3D experience a plus but not required&lt;br /&gt;&lt;br /&gt;
      * Strong cross-functional communications skills; verbal, written, and visual&lt;br /&gt;&lt;br /&gt;
      * Ability to take direction well and to play well with others. No prima donnas!&lt;br /&gt;&lt;br /&gt;
      * A desire to grow your skills and experience&lt;br /&gt;&lt;br /&gt;
      * A terrific sense of humor.&lt;br /&gt;&lt;br /&gt;
      &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     &lt;strong&gt; TO APPLY:&lt;br /&gt;&lt;br /&gt;
     &lt;/strong&gt; &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
       To send us your information, Click &lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=ovmkVfwQ&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=ovmkVfwQ&amp;amp;s=CGHUB&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;.&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt; Please don't forget  to inlcude a portfolio: NO APPLICATION WILL BE  CONSIDERED WITHOUT ART  SAMPLES OR A LINK TO A PORTFOLIO.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;    &lt;/p&gt;&lt;p&gt;&lt;span&gt;Check out what is like at Kabam on our Facebook page -&amp;nbsp;&lt;a href=&quot;http://www.facebook.com/LifeatKabam&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;Life@Kabam&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Keep updated with us and&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.linkedin.com/company/kabam_206001/careers&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;Follow us on Linkedin!&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Candidates:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept paper applications at this time and requests that all candidates submit their information online by either applying directly to an open requisition or submitting a general profile.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Placement and other 3rd party Agencies:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept unsolicited agency resumes sent to our website or to any Kabam employee, and will not incur fees to any third party agency as a result. If there is a need for third party agency assistance, then a representative from the Recruiting team will contact you.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/visual-development/&quot;&gt;Visual Development&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Wed, 16 May 2012 14:32:29 -0500</pubDate>
        </item>
        <item>
            <title>Software Engineer - PHP - Mobile </title>
            <link>http://cghub.com/jobs/view/1223/</link>
            <description>&lt;p&gt;&lt;span&gt;As  a leader in the free-to-play core social games arena, Kabam is a key   player in transforming the traditional gaming industry. &amp;nbsp;We have a   successful track record of creating high quality, massively multiplayer   social games that delight and engage core gamers. Our games combine   the&amp;nbsp;deep, immersive gameplay found in MMO games (strategy, RPG style)   with the connectivity and interaction of social networks.&amp;nbsp;&amp;nbsp;Kabam has   commercially launched 6 games to date, including&amp;nbsp;&lt;em&gt;The Godfather: Five Families, Dragons of Atlantis&amp;nbsp;&lt;/em&gt;and&amp;nbsp;award-winning&amp;nbsp;&lt;em&gt;Kingdoms of Camelot,&lt;/em&gt;with   many more in the pipeline. You can play Kabam games on Google+,   Facebook and other social networks around the world. Our studio business   model allows us to sustain a startup culture that empowers you to  drive  change and influence the outcome of your contributions &amp;ndash; ones  that  impact millions of gamers daily!&amp;nbsp;&lt;em&gt;&lt;br /&gt;&lt;br /&gt;
    &lt;br /&gt;&lt;br /&gt;
   Think you have what it takes to make real games? We want to meet you.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;
   &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;
     The PHP Engineer will be at the forefront of Kabam's Mobile strategy  and   responsible for the design, implementation and ownership of the  Mobile   team's platform. You will build scalable games and features,  with  rapid  release cycles that have immediate impact and ability to  engage  our  users.&lt;br /&gt;&lt;br /&gt;
    &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    Responsibilities include:&lt;br /&gt;&lt;br /&gt;
    &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    * Build performant and scalable cross-platform features&lt;br /&gt;&lt;br /&gt;
    * Collaborate on identifying and fixing bugs and optimizing our systems for continued growth&lt;br /&gt;&lt;br /&gt;
    * Develop awesome tools that make designers' lives easier&lt;br /&gt;&lt;br /&gt;
     We're looking for someone with a passion for mobile gaming, can-do attitude and open to creative solutions and new ideas.&lt;br /&gt;&lt;br /&gt;
    &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    The ideal candidate will have:&lt;br /&gt;&lt;br /&gt;
    &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    * Strong fundamentals and a background in Computer Science&lt;br /&gt;&lt;br /&gt;
     * Knowledge of the ins and out of PHP, Memcached and MySQL *Accustomed  to iterative and incremental development cycles and agile workflow&lt;br /&gt;&lt;br /&gt;
    * Team player and ability to effectively work alongside designers, artists and programmers&lt;br /&gt;&lt;br /&gt;
    * Work on-site in San Francisco. This position has no remote work option&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Click here to apply: &lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?aj=o6raWfwn&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot; title=&quot;Click here to apply&quot;&gt;http://hire.jobvite.com/j/?aj=o6raWfwn&amp;amp;s=CGHUB &lt;/a&gt;&lt;/p&gt;&lt;p&gt;    &lt;/p&gt;&lt;p&gt;&lt;span&gt;Check out what is like at Kabam on our Facebook page -&amp;nbsp;&lt;a href=&quot;http://www.facebook.com/LifeatKabam&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;Life@Kabam&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Keep updated with us and&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://www.linkedin.com/company/kabam_206001/careers&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;span&gt;Follow us on Linkedin!&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Candidates:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept paper applications at this time and requests that all candidates submit their information online by either applying directly to an open requisition or submitting a general profile.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Placement and other 3rd party Agencies:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept unsolicited agency resumes sent to our website or to any Kabam employee, and will not incur fees to any third party agency as a result. If there is a need for third party agency assistance, then a representative from the Recruiting team will contact you.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;img src=&quot;https://hire.jobvite.com/images2/spix.gif&quot; alt=&quot;&quot; width=&quot;5&quot; height=&quot;20&quot; /&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Wed, 16 May 2012 14:30:48 -0500</pubDate>
        </item>
        <item>
            <title>Software Engineer - Front End - Mobile @ Kabam </title>
            <link>http://cghub.com/jobs/view/1242/</link>
            <description>Description 														 														 															&lt;img src=&quot;https://hire.jobvite.com/images2/spix.gif&quot; alt=&quot;&quot; width=&quot;1&quot; height=&quot;8&quot; /&gt; 														 														 															&lt;p&gt; 																&lt;span&gt;As a leader in the  free-to-play core social games arena, Kabam is a key  player in  transforming the traditional gaming industry. &amp;nbsp;We have a  successful  track record of creating high quality, massively multiplayer  social  games that delight and engage core gamers. Our games combine  the&amp;nbsp;deep,  immersive gameplay found in MMO games (strategy, RPG style)  with the  connectivity and interaction of social networks.&amp;nbsp;&amp;nbsp;Kabam has   commercially launched 6 games to date, including&amp;nbsp;&lt;em&gt;The Godfather: Five Families, Dragons of Atlantis&amp;nbsp;&lt;/em&gt;and&amp;nbsp;award-winning&amp;nbsp;&lt;em&gt;Kingdoms of Camelot,&lt;/em&gt;with   many more in the pipeline. You can play Kabam games on Google+,   Facebook and other social networks around the world. Our studio business   model allows us to sustain a startup culture that empowers you to  drive  change and influence the outcome of your contributions &amp;ndash; ones  that  impact millions of gamers daily!&amp;nbsp;&lt;em&gt;&lt;br /&gt;&lt;br /&gt;
   &lt;br /&gt;&lt;br /&gt;
  Think you have what it takes to make real games? We want to meet you.&amp;nbsp; &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
   The Mobile Front End Developer will be at the forefront of Kabam's  Mobile Strategy and deliver game features and UI catered to our form  factor. You'll build games and features, with rapid release cycles that  have an immediate impact and ability to engage our users.&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
   Responsibilities include:&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  * Design and code new features and enhancements across all our product offerings&lt;br /&gt;&lt;br /&gt;
  * Work side by side with UI design and server engineering&lt;br /&gt;&lt;br /&gt;
  * Participate in all aspects of a project life-cycle, from specifications through QA&lt;br /&gt;&lt;br /&gt;
  * Find and fix bugs, optimize scalability and performance, keep up-to-date with the latest relevant technologies&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    We're looking for someone with a passion for mobile gaming, can-do  attitude and open to creative solutions and new ideas. The ideal  candidate will have:&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  * Strong JavaScript programming and debugging skills&lt;br /&gt;&lt;br /&gt;
  * Strong CSS and cross-browser layout skills&lt;br /&gt;&lt;br /&gt;
  * Experience with PhoneGap and/or Unity are highly desirable&lt;br /&gt;&lt;br /&gt;
  * B.S. in Computer Science or related field from a top tier university (or equivalent experience)&lt;br /&gt;&lt;br /&gt;
  * Driven and self-motivated, a self-starter who can work without&amp;nbsp; direct supervision&lt;br /&gt;&lt;br /&gt;
  * Objective-C experience is a plus&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span&gt;Click here to apply: &lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?aj=oRK7Vfwn&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot;&gt;http://hire.jobvite.com/j/?aj=oRK7Vfwn&amp;amp;s=CGHUB&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Check out what is like at Kabam on our Facebook page -&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.facebook.com/LifeatKabam&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Life@Kabam&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Keep updated with us and&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.linkedin.com/company/kabam_206001/careers&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Follow us on Linkedin!&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Candidates:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept paper applications at this time and requests that all candidates submit their information online by either applying directly to an open requisition or submitting a general profile.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Placement and other 3rd party Agencies:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept unsolicited agency resumes sent to our website or to any Kabam employee, and will not incur fees to any third party agency as a result. If there is a need for third party agency assistance, then a representative from the Recruiting team will contact you.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Wed, 16 May 2012 14:30:24 -0500</pubDate>
        </item>
        <item>
            <title>2D Videogames Developer </title>
            <link>http://cghub.com/jobs/view/1416/</link>
            <description>    &lt;p&gt;&lt;span&gt;Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, present in 20 countries in Europe, North America and Asia (4000 people) is looking for the Barcelona studio&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;2d Videogames Developer &lt;/p&gt;  &lt;p align=&quot;center&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Mission&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;: &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;As a member of our creative team in Barcelona, you will be part of the development process of 2d videogames from start to finish, &lt;span&gt;&lt;span&gt;always seeking creative solutions. &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;span&gt;Daily responsibilities include the development and debug the code, integrating graphic, sound and network components.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;&lt;strong&gt;Minimum requirements:&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Motivated, entrepreneur, ability to work alone or as part of a team.&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Good communication skills written and verbal.&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Personal interest in video games and a solid understanding of the associated culture.&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Advanced English and interested in living in Barcelona (Spain)&lt;br /&gt;&lt;br /&gt;
 &amp;bull; 2- 3 years of professional programming experience (Strong knowledge of C or C++).&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Degree in Computer Science or Computer Engineering or equivalent professional experience&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;span&gt;&lt;strong&gt;Extras:&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &amp;bull; 3D programming experience on the iPhone, Xbox, PS3, PSP and DS would be a plus.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;- Experience in 3d graphics engines algorithms and 3d Math skills &lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;strong&gt;&lt;span&gt;Benefits:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 - The opportunity to work and learn in a professional environment, with people who have a passion for making great games. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to make outstanding performances fair rewarded.&lt;br /&gt;&lt;br /&gt;
 - Motivating salary and a merit pay system&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Send CV under the reference &amp;ldquo; 2D Developer Barcelona&amp;rdquo; to: montse.olivan@gameloft.com&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Wed, 16 May 2012 09:10:48 -0500</pubDate>
        </item>
        <item>
            <title>Game Designer (m/f)</title>
            <link>http://cghub.com/jobs/view/1487/</link>
            <description>&lt;div&gt;                  &lt;div&gt;             &lt;span&gt;                 InnoGames, based in Hamburg, is one of the leading  developers and  operators of online games with more than 75 million  registered players  around the world. We have been characterized by  dynamic growth ever  since the company was founded in 2007. In order to  further expand our  success and to realize new projects, we are  constantly looking for young  talents, experienced professionals, and  creative thinkers.             &lt;/span&gt;         &lt;/div&gt;         &lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Your Tasks&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;- Development of game processes&lt;/div&gt;&lt;div&gt;- Drafting new game features&lt;/div&gt;&lt;div&gt;- Drafting the menu navigation&lt;/div&gt;&lt;div&gt;- Conceptual planning of game units and strategies&lt;/div&gt;&lt;div&gt;- Balancing game contents&lt;/div&gt;&lt;div&gt;- Drafting game texts &lt;/div&gt;&lt;div&gt;- Documentation for developers and graphic artists&lt;/div&gt;&lt;div&gt;- Actively monitoring the market and analyzing the competition         &lt;/div&gt;         &lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Requirements&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;- A degree (e.g. in media informatics or business informatics), or comparable training&lt;/div&gt;&lt;div&gt;- Comprehensive knowledge of and demonstrable experience (2 years) in the field of game design&lt;/div&gt;&lt;div&gt;- A very good understanding of mathematics, and a distinct ability to thing logically&lt;/div&gt;&lt;div&gt;- Basic knowledge in graphics software and programming &lt;/div&gt;&lt;div&gt;- A passion for online strategy games&lt;/div&gt;&lt;div&gt;- Profound experience in playing browser games, and knowledge about the games market&lt;/div&gt;&lt;div&gt;- Good knowledge of English&lt;/div&gt;&lt;div&gt;- A high degree of individual initiative and commitment&lt;/div&gt;&lt;div&gt;- Good communication skills, and the ability to work in a team&lt;/div&gt;&lt;div&gt;&lt;span&gt;             &lt;/span&gt;         &lt;/div&gt;         &lt;div&gt;             &lt;a rel=&quot;nofollow&quot; href=&quot;http://corporate.innogames.com/en/jobs/job/list/Type.html&quot; target=&quot;_blank&quot;&gt;                               &lt;/a&gt;         &lt;/div&gt;     &lt;/div&gt;              &lt;div&gt;             &lt;div&gt;                    &lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;We Offer                     &lt;/div&gt;&lt;div&gt;&lt;span&gt;- Constantly new challenges and projects in a sound and constantly growing company with flat hierarchies&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Responsibility and creative tasks, including a high degree of professional freedom for your own ideas&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- A very good atmosphere in an intercultural environment, focused on teamwork&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Flexible working hours (core time 11 a.m. to 4 p.m.), and many team events&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Supporting and contributing to the company retirement arrangement&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Further training on a regular basis, and a flat rate for reference books&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Supporting   your move to Hamburg (e.g. through temporarily staying at our company   apartment, and allround support if moving here from abroad)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Funding your parking spot on the premises, or your ticket for local public transport&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Preventive health care&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Creative breaks, e.g. during table soccer, at the PlayStation, or in a beach chair outside&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;- Complementary soft drinks and fresh fruit for all employees&lt;/span&gt;&lt;/div&gt;                 &lt;div&gt;                 &lt;/div&gt;             &lt;/div&gt;         &lt;/div&gt;         &lt;div&gt;             &lt;div&gt;                    &lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;How to apply                 &lt;/div&gt;                 &lt;div&gt;                     Create your career! &lt;br /&gt; Do you enjoy challenges? Would you like to become part of a dynamic team?&lt;br /&gt; &lt;br /&gt; If   so, please submit your application (Cover letter, CV, and a work  sample),  including your salary expectations and your date of  availability through  our online application form, or send it to  career@innogames.com  (attachments are limited to 2 MB).                 &lt;/div&gt;             &lt;/div&gt;         &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/innogames-gmbh/&quot;&gt;InnoGames GmbH&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>InnoGames GmbH</author>
            <pubDate>Wed, 16 May 2012 08:36:53 -0500</pubDate>
        </item>
        <item>
            <title>Junior Technical Artist</title>
            <link>http://cghub.com/jobs/view/1078/</link>
            <description>    &lt;p&gt;&lt;strong&gt;&lt;span&gt;About &lt;em&gt;Deep Silver&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;is an independent worldwide developer and publisher of interactive entertainment software. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Based in Munich, Germany, we are developing and publishing content for all current gaming platforms, including home video game consoles such as the Microsoft Xbox 360&amp;reg;, Nintendo Wii&amp;trade;, Sony PlayStation&amp;reg; 3 and handheld platforms such as Nintendo&amp;rsquo;s DS&amp;trade; and Sony&amp;rsquo;s PSP&amp;reg; (PlayStation&amp;reg;Portable) system, tablets, smartphones and personal computers. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&amp;rsquo;s product strategy is focused on delivering innovative, high-quality games to core gamers. Our internally created franchises include the groundbreaking &lt;em&gt;Dead Island&lt;/em&gt;&amp;trade;, &lt;em&gt;Risen&lt;/em&gt;&amp;trade;, &lt;em&gt;Ride to Hell&lt;/em&gt;&amp;trade; and &lt;em&gt;Sacred&lt;/em&gt;&amp;trade; - amongst many others.&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;At &lt;/span&gt;&lt;span&gt;Deep Silver&lt;/span&gt;&lt;span&gt; Publishing, you will take some of the most exciting brands to the next level. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success-oriented and proven high achiever, you&amp;rsquo;ll fit right in with our dynamic team!&lt;/span&gt;  &lt;span&gt;&amp;nbsp;&lt;/span&gt;  &lt;span&gt;Junior Technical Artist&lt;/span&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The (&lt;em&gt;Junior&lt;/em&gt;) Technical Artist reports to the Art Director or his assistants. This is a position that requires production and review of creative and visually inspiring 3D assets for multiple high-profile titles with a broad range of responsibilities. The (&lt;em&gt;Junior&lt;/em&gt;) Technical Artist will support the Art Director and our development teams in refining a strong artistic vision for our most exciting games. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Responsibilities&lt;/span&gt;&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Primary Responsibilities:&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Create, review and       rework 3D game assets, like character models, props and items. &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Conceptualize and create       3D assets based on written design descriptions&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Work independently on       major design initiatives&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Collaborate with game       play designers, story writers, game writers, and other internal and       external project members to deliver on a unique gaming experience&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Help defining visual and       art standards/processes and ensure all creative material is consistent       and in accordance with budget and vision&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Meet project deadlines /       milestones as set by the Producer and Art Director&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Inspire people with your       ideas&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Secondary      Responsibilities:&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Develop good and       productive relationships with external partners&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Interact positively and effectively       with employees at all levels within the organization, as well as with       customers, prospects, and vendors&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Requirements&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Primary Skills and      Abilities:&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;A Bachelor&amp;rsquo;s Degree in       Art from an accredited school&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Outstanding portfolio       that demonstrates a strong artistic style&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Excellent modeling       skills&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Deep knowledge of shader       techniques&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Competent understanding       of character and architectural design&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Ability and willingness       to learn different art styles&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Ability to match an art       style to game tone and audience&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Ability to give and take       direction constructively&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Strong communication and       interpersonal skills&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Strong decision-making       and conflict resolution skills&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;A passion for video       games&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Familiarity with       industry standard tools and software&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Ability to work in a       broad range of visual styles&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Patience and a strong       sense of humor&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Fluency in English, both       verbal and written&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Preferred Experience:&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Experience in the game       industry&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Experience designing       interfaces&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Status&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Full time, permanent&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Based in Munich, Germany      &amp;ndash; strictly no freelancers!&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;International      applications are welcome!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Applications&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Interested candidates please send your job application to:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Koch Media GmbH&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Marlene Neugart&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Lochhamer Str. 9&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;82152 Planegg/M&amp;uuml;nchen&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;E-Mail: stars@deepsilver.com&lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/deep-silver-1/&quot;&gt;Deep Silver&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/technical-artist/&quot;&gt;Technical Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Deep Silver</author>
            <pubDate>Wed, 16 May 2012 04:57:51 -0500</pubDate>
        </item>
        <item>
            <title>Assistant Art Director</title>
            <link>http://cghub.com/jobs/view/1076/</link>
            <description>    &lt;p&gt;&lt;span&gt;At Deep Silver Publishing, you will take some of the most exciting brands to the next level. Be part of our international team, where innovation, passion, and individual contribution are valued and rewarded. If you are a success-oriented and proven high achiever with a high willingness to learn and grow, you&amp;rsquo;ll fit right in to our flat organization. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The Assistant Art Director reports directly to the Art Director and supports him in guiding and refining a strong artistic vision for Deep Silver&amp;acute;s most exciting projects. They ensure that a consistent artistic style is maintained and help &lt;span&gt;&amp;nbsp;&lt;/span&gt;achieve thrilling titles that resonate with our target audiences within given constraints. This position has a strong management focus and comes with a broad range of responsibilities. It demands strong cooperation with all departments including: Art, Engineering, Design, Audio, and Marketing to ensure the art vision is shared by everyone. Therefore, we seek an achiever, who combines creative talent with strong communication skills and an engaging personality. &lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  This job will require travels between our Munich headquarters and our development studios.&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Responsibilities&lt;/span&gt;&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Primary Responsibilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Support defining the artistic style and creative vision of games&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Drive the art vision throughout the development process&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Establish, communicate and manage department objectives to meet project schedules&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Set up and oversee production pipelines (both large and small)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Collaborate with game play designers, story writers, game writers, and other internal and external project members to deliver on a unique gaming experience from high concept to complete GDD&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Support the producer in setting clear creative goals and deliverables; focus efforts across the &lt;em&gt;Producing Team&lt;/em&gt; to ensure a cohesive experience across the game and service&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ensure accuracy of art scope, schedule, and budget within the &lt;em&gt;Producing Team&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Create formal and informal critique, and provide effective feedback for individual and team development and the development of the product&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Inspire people and foster a creative, collaborative environment across all stakeholder groups&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Secondary Responsibilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Research industry trends in game development in regards to art design and technologies&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Maintain the art section of our research database&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Develop good and productive relationships with external partners&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Interact positively and effectively with employees at all levels within the organization, as well as with customers, prospects, and vendors&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;Requirements&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Primary Skills and Abilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A Bachelor&amp;rsquo;s Degree in Art from an accredited school&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong communication and interpersonal skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong decision-making and conflict resolution skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A passion for video games&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Conceptualization skills such as sketching, illustrating, drafting and painting&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience with lighting, composition, color studies, painting and storyboards&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Familiarity with industry standard tools and software&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to work in a broad range of visual styles&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to respond elegantly to difficult creative changes, even late in the process&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Patience and a strong sense of humor&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Fluency in English, both verbal and written&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Beneficial further Experience:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Three or more years&amp;rsquo; experience in the game industry&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Two published games (credited)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience in art recruiting&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience in working with outsourced art teams and art integration&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Management experience leading a team of artists&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience designing interfaces&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Status&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Full time,      permanent&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Based in      Munich, Germany &amp;ndash; strictly no freelancers!&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;International      applications are welcome!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;About &lt;em&gt;Deep Silver&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;is an independent worldwide developer and publisher of interactive entertainment software. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Based in Munich, Germany, we are developing and publishing content for all current gaming platforms, including home video game consoles such as the Microsoft Xbox 360&amp;reg;, Nintendo Wii&amp;trade;, Sony PlayStation&amp;reg; 3 and handheld platforms such as Nintendo&amp;rsquo;s DS&amp;trade; and Sony&amp;rsquo;s PSP&amp;reg; (PlayStation&amp;reg; Portable) system, tablets, smartphones and personal computers. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&amp;rsquo;s product strategy is focused on delivering innovative, high-quality games to core gamers. Our internally created franchises include the groundbreaking &lt;em&gt;Dead Island&lt;/em&gt;&amp;trade;, &lt;em&gt;Risen&lt;/em&gt;&amp;trade;, &lt;em&gt;Ride to Hell&lt;/em&gt;&amp;trade; and &lt;em&gt;Sacred&lt;/em&gt;&amp;trade; - amongst many others&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Applications&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Interested candidates please send your complete application including your desired salary and how you learned about the open position to:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Koch Media GmbH&lt;br /&gt;&lt;br /&gt;
  Marlene Neugart&lt;br /&gt;&lt;br /&gt;
  Lochhamer Str. 9&lt;br /&gt;&lt;br /&gt;
  82152 Planegg/M&amp;uuml;nchen&lt;br /&gt;&lt;br /&gt;
  E-Mail: &lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:marlene.neugart@deepsilver.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;stars@deepsilver.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.deepsilver.com/en/careers/jobs/&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;http://www.deepsilver.com/en/careers/jobs/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/deep-silver-1/&quot;&gt;Deep Silver&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Deep Silver</author>
            <pubDate>Wed, 16 May 2012 04:56:46 -0500</pubDate>
        </item>
        <item>
            <title>Concept Artist</title>
            <link>http://cghub.com/jobs/view/1077/</link>
            <description>    &lt;p&gt;&lt;span&gt;At Deep Silver Publishing, you will take some of the most exciting brands to the next level. Be part of our international team, where innovation, passion, and individual contribution are valued and rewarded. If you are a success-oriented and proven high achiever with a high willingness to learn and grow, you&amp;rsquo;ll fit right in to our flat organization. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The Assistant Art Director reports directly to the Art Director and supports him in guiding and refining a strong artistic vision for Deep Silver&amp;acute;s most exciting projects. They ensure that a consistent artistic style is maintained and help &lt;span&gt;&amp;nbsp;&lt;/span&gt;achieve thrilling titles that resonate with our target audiences within given constraints. This position has a strong management focus and comes with a broad range of responsibilities. It demands strong cooperation with all departments including: Art, Engineering, Design, Audio, and Marketing to ensure the art vision is shared by everyone. Therefore, we seek an achiever, who combines creative talent with strong communication skills and an engaging personality. &lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  This job will require travels between our Munich headquarters and our development studios.&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Responsibilities&lt;/span&gt;&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Primary Responsibilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Support defining the artistic style and creative vision of games&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Drive the art vision throughout the development process&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Establish, communicate and manage department objectives to meet project schedules&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Set up and oversee production pipelines (both large and small)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Collaborate with game play designers, story writers, game writers, and other internal and external project members to deliver on a unique gaming experience from high concept to complete GDD&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Support the producer in setting clear creative goals and deliverables; focus efforts across the &lt;em&gt;Producing Team&lt;/em&gt; to ensure a cohesive experience across the game and service&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ensure accuracy of art scope, schedule, and budget within the &lt;em&gt;Producing Team&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Create formal and informal critique, and provide effective feedback for individual and team development and the development of the product&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Inspire people and foster a creative, collaborative environment across all stakeholder groups&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Secondary Responsibilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Research industry trends in game development in regards to art design and technologies&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Maintain the art section of our research database&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Develop good and productive relationships with external partners&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Interact positively and effectively with employees at all levels within the organization, as well as with customers, prospects, and vendors&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Requirements&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Primary Skills and Abilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A Bachelor&amp;rsquo;s Degree in Art from an accredited school&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong communication and interpersonal skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong decision-making and conflict resolution skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A passion for video games&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Conceptualization skills such as sketching, illustrating, drafting and painting&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience with lighting, composition, color studies, painting and storyboards&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Familiarity with industry standard tools and software&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to work in a broad range of visual styles&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to respond elegantly to difficult creative changes, even late in the process&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Patience and a strong sense of humor&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Fluency in English, both verbal and written&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Beneficial further Experience:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Three or more years&amp;rsquo; experience in the game industry&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Two published games (credited)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience in art recruiting&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience in working with outsourced art teams and art integration&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Management experience leading a team of artists&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience designing interfaces&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Status&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Full time,      permanent&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Based in      Munich, Germany &amp;ndash; strictly no freelancers!&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;International      applications are welcome!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;About &lt;em&gt;Deep Silver&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;is an independent worldwide developer and publisher of interactive entertainment software. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Based in Munich, Germany, we are developing and publishing content for all current gaming platforms, including home video game consoles such as the Microsoft Xbox 360&amp;reg;, Nintendo Wii&amp;trade;, Sony PlayStation&amp;reg; 3 and handheld platforms such as Nintendo&amp;rsquo;s DS&amp;trade; and Sony&amp;rsquo;s PSP&amp;reg; (PlayStation&amp;reg; Portable) system, tablets, smartphones and personal computers. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&amp;rsquo;s product strategy is focused on delivering innovative, high-quality games to core gamers. Our internally created franchises include the groundbreaking &lt;em&gt;Dead Island&lt;/em&gt;&amp;trade;, &lt;em&gt;Risen&lt;/em&gt;&amp;trade;, &lt;em&gt;Ride to Hell&lt;/em&gt;&amp;trade; and &lt;em&gt;Sacred&lt;/em&gt;&amp;trade; - amongst many others&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Applications&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Interested candidates please send your complete application including your desired salary and how you learned about the open position to:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Koch Media GmbH&lt;br /&gt;&lt;br /&gt;
  Marlene Neugart&lt;br /&gt;&lt;br /&gt;
  Lochhamer Str. 9&lt;br /&gt;&lt;br /&gt;
  82152 Planegg/M&amp;uuml;nchen&lt;br /&gt;&lt;br /&gt;
  E-Mail: &lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:marlene.neugart@deepsilver.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;stars@deepsilver.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.deepsilver.com/en/careers/jobs/&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;http://www.deepsilver.com/en/careers/jobs/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/deep-silver-1/&quot;&gt;Deep Silver&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Deep Silver</author>
            <pubDate>Wed, 16 May 2012 04:56:04 -0500</pubDate>
        </item>
        <item>
            <title>Graphic / UI Artist</title>
            <link>http://cghub.com/jobs/view/1079/</link>
            <description>    &lt;p&gt;&lt;span&gt;At Deep Silver Publishing, you will take some of the most exciting brands to the next level. Be part of our international team, where innovation, passion, and individual contribution are valued and rewarded. If you are a success-oriented and proven high achiever with a high willingness to learn and grow, you&amp;rsquo;ll fit right in to our flat organization. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The Graphic / UI Artist position requires the creation of creative and visually inspiring layouts for online and offline purposes. Working on multiple high-profile titles, he will support the Art Director and our development teams in guiding and refining a strong artistic vision combined with a high usability for our most exciting games. He reports directly to the Art Director or his assistant.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Responsibilities&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
  Primary Responsibilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Work independently on major design initiatives&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ensure a compelling user experience across titles&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Consult our creative producers and development studios with regards to usability&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Collaborate with game play designers, story writers, game writers, and other internal and external project members to deliver on a unique gaming experience&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Assist Game Designers in executing and documenting the creative vision, from high concept to complete GDD&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ensure a high standard with regard to layout and visual appeal across presentations through our department&amp;rsquo;s enhancement&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Meet project deadlines / milestones as set by the Producer and Art Director&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Inspire people with your ideas and creative input&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Secondary Responsibilities:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Interact positively and effectively with employees at all levels within the organization, as well as with customers, prospects, and vendors&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Develop print materials for both internal and marketing usage&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Requirements&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  Primary Skills and Abilities&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A Bachelor&amp;rsquo;s Degree in Graphics Design or Media Design from an accredited school&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Outstanding portfolio that demonstrates a strong &lt;span&gt;&amp;nbsp;&lt;/span&gt;graphic design skill especially with regard to the design of user interfaces&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience with user experience methods and tools&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Affinity to modern and contemporary graphics design trends&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Good knowledge of typography and font usage&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Fine sense for usage of color&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;In depth knowledge of handling dynamic resolution related layout issues&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong communication and interpersonal skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A passion for video games&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Familiarity with industry standard tools and software&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to work in a broad range of visual styles&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Patience and a strong sense of humor&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Fluency in English, both verbal and written&lt;/span&gt;&lt;/p&gt;  &amp;nbsp;&lt;p&gt;&lt;span&gt;Preferred experience&lt;/span&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Experience in the game industry&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Basic pre-press knowledge/experience      would be welcome&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Status&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Full time,      permanent&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Based in      Munich, Germany &amp;ndash; strictly no freelancers!&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;International      applications are welcome!&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;About &lt;em&gt;Deep Silver&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;is an independent worldwide developer and publisher of interactive entertainment software. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Based in Munich, Germany, we are developing and publishing content for all current gaming platforms, including home video game consoles such as the Microsoft Xbox 360&amp;reg;, Nintendo Wii&amp;trade;, Sony PlayStation&amp;reg; 3 and handheld platforms such as Nintendo&amp;rsquo;s DS&amp;trade; and Sony&amp;rsquo;s PSP&amp;reg; (PlayStation&amp;reg; Portable) system, tablets, smartphones and personal computers. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Deep Silver&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&amp;rsquo;s product strategy is focused on delivering innovative, high-quality games to core gamers. Our internally created franchises include the groundbreaking &lt;em&gt;Dead Island&lt;/em&gt;&amp;trade;, &lt;em&gt;Risen&lt;/em&gt;&amp;trade;, &lt;em&gt;Ride to Hell&lt;/em&gt;&amp;trade; and &lt;em&gt;Sacred&lt;/em&gt;&amp;trade; - amongst many others&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Applications&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Interested candidates please send your complete application including your desired salary and how you learned about the open position to:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Koch Media GmbH&lt;br /&gt;&lt;br /&gt;
  Marlene Neugart&lt;br /&gt;&lt;br /&gt;
  Lochhamer Str. 9&lt;br /&gt;&lt;br /&gt;
  82152 Planegg/M&amp;uuml;nchen&lt;br /&gt;&lt;br /&gt;
  E-Mail: stars@deepsilver.com&lt;/span&gt; &lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.deepsilver.com/en/careers/jobs/&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;http://www.deepsilver.com/en/careers/jobs/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/deep-silver-1/&quot;&gt;Deep Silver&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/graphic-design-2/&quot;&gt;Graphic Design&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Deep Silver</author>
            <pubDate>Wed, 16 May 2012 04:54:33 -0500</pubDate>
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        <item>
            <title>(Paid) Texture artist needed</title>
            <link>http://cghub.com/jobs/view/1486/</link>
            <description>Hi. I am looking for an artist for small 512X512 painted textures. Please send me a PM, with links to some of your work.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
regards, &amp;nbsp;Nik&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/chains-brake/&quot;&gt;Chains Brake&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/texturing/&quot;&gt;Texturing&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Chains Brake</author>
            <pubDate>Wed, 16 May 2012 01:17:40 -0500</pubDate>
        </item>
        <item>
            <title>UX Designer @ Kabam</title>
            <link>http://cghub.com/jobs/view/731/</link>
            <description>&lt;p&gt;&lt;span&gt;Kabam is growing and we&amp;rsquo;re growing quickly.&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
      With offices in the Bay Area and internationally, we are growing at an  exponential rate and this is just the beginning. We&amp;rsquo;re building games  that are changing how social games are played and the success of our  games has established us as a definitive leader in the strategic  massively multi-player social gaming space.&lt;br /&gt;&lt;br /&gt;
     &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     Our studio  business model allows us to sustain a startup culture that empowers you  to drive change and create and own the outcome of your contributions &amp;ndash;  contributions that impact millions of gamers daily.&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     Think you have what it takes to make real games? We want to meet you.&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     &lt;strong&gt;WHAT YOU'LL DO:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
      At Kabam, small teams of producers, artists and engineers work together  to create exciting online social games. Your responsibilities will  include:&lt;br /&gt;&lt;br /&gt;
     &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     * Creating flows, wireframes and other UX documentation for key game features designed by the product team&lt;br /&gt;&lt;br /&gt;
     * Helping the art and engineering teams implement the user experiences you design&lt;br /&gt;&lt;br /&gt;
     * Gathering qualitative and quantitative user feedback to optimize existing UX designs and inform new ones&lt;br /&gt;&lt;br /&gt;
     &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     &lt;strong&gt;WHAT WE'RE LOOKING FOR:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
     &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     * 1-3 years of practical UX design experience&lt;br /&gt;&lt;br /&gt;
     * Experience designing for online consumer services, preferably video games&lt;br /&gt;&lt;br /&gt;
     * Strong skills in crafting fun/effective user flows, wireframes and interactions&lt;br /&gt;&lt;br /&gt;
     * Solid understanding of interaction design fundamentals and best practices&lt;br /&gt;&lt;br /&gt;
     * Strong cross-functional communications skills; verbal, written and visual&lt;br /&gt;&lt;br /&gt;
     * Ability to produce high-quality work quickly, iterating toward the best solutions&lt;br /&gt;&lt;br /&gt;
     * Passion for gaming, especially in the social/online sphere&lt;br /&gt;&lt;br /&gt;
     &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     &lt;strong&gt;TO APPLY:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
     &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     To send us your information, click &lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=o9DkVfwL&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=o9DkVfwL&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=o9DkVfwL&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;. Please be sure to include a link to your portfolio.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Check out what is like at Kabam on our Facebook page -&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.facebook.com/LifeatKabam&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Life@Kabam&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Keep updated with us and&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.linkedin.com/company/kabam_206001/careers&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Follow us on Linkedin!&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Candidates:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept paper applications at this time and requests that all candidates submit their information online by either applying directly to an open requisition or submitting a general profile.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Placement and other 3rd party Agencies:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept unsolicited agency resumes sent to our website or to any Kabam employee, and will not incur fees to any third party agency as a result. If there is a need for third party agency assistance, then a representative from the Recruiting team will contact you.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Tue, 15 May 2012 13:43:32 -0500</pubDate>
        </item>
        <item>
            <title>UI Artist @ Kabam</title>
            <link>http://cghub.com/jobs/view/1165/</link>
            <description>&lt;p&gt;&lt;span&gt;Kabam is growing and we&amp;rsquo;re growing quickly.&lt;br /&gt;&lt;br /&gt;
   &lt;br /&gt;&lt;br /&gt;
    With offices in the Bay Area and internationally, we are growing at an  exponential rate and this is just the beginning. We&amp;rsquo;re building games  that are changing how social games are played and the success of our  games has established us as a definitive leader in the strategic  massively multi-player social gaming space.&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
   Our studio  business model allows us to sustain a startup culture that empowers you  to drive change and create and own the outcome of your contributions &amp;ndash;  contributions that impact millions of gamers daily.&lt;br /&gt;&lt;br /&gt;
   &lt;br /&gt;&lt;br /&gt;
   Think you have what it takes to make real games? We want to meet you.&lt;br /&gt;&lt;br /&gt;
   &lt;br /&gt;&lt;br /&gt;
   &lt;strong&gt;WHAT YOU'LL DO:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    At Kabam, small teams of artists, designers, and engineers work  together to collaborate on exciting games. The UI Artist/Designer will  explore and create the look and feel of the interface for one of our  titles, contributing with anything from concept sketches and mock-ups to  finished production-ready art for use in a game using Photoshop, Flash,  and/or Illustrator.&lt;br /&gt;&lt;br /&gt;
   &lt;br /&gt;&lt;br /&gt;
   You'll take direction from the art lead,  work with producers to take finished design documentation and wireframes  to a visual polish, meet with the team to talk about and show off your  work, make changes as needed, and work with engineers to ensure that  your work is properly implemented into the game.&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
   Responsibilities include:&lt;br /&gt;&lt;br /&gt;
   * Designing mock-ups/iterations using Photoshop, Illustrator, and Flash&lt;br /&gt;&lt;br /&gt;
    * Creating clear and attractive messaging, buttons, icons, widgets, and  other UI elements which work well within tight fixed aspect ratios, and  with a wide variety of game themes, from cheerful and casual to gritty  and more targeted at core gamers&lt;br /&gt;&lt;br /&gt;
   * Collaborating with the art lead to provide UI style guides for new titles to ensure product consistency&lt;br /&gt;&lt;br /&gt;
   * Working with engineering to ensure artwork is accurately and consistently represented in the game&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
   &lt;strong&gt;WHAT WE'RE LOOKING FOR:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
   &lt;br /&gt;&lt;br /&gt;
   * 1-3 years practical art/design experience working in interactive media and/or games&lt;br /&gt;&lt;br /&gt;
   * Solid understanding of UI design best practices and interaction design fundamentals&lt;br /&gt;&lt;br /&gt;
   * Ability to translate flow charts and wireframes into fun, usable, visually polished UI systems&lt;br /&gt;&lt;br /&gt;
   * Strong desire to collaborate with producers and designers outlining player flows and wireframes&lt;br /&gt;&lt;br /&gt;
   * Expert knowledge of Photoshop; strong skills in Flash and Illustrator&lt;br /&gt;&lt;br /&gt;
   * Strong cross-functional communication skills: verbal, written and visual&lt;br /&gt;&lt;br /&gt;
   * Ability to produce high quality work quickly, iterating toward the best solutions&lt;br /&gt;&lt;br /&gt;
   * Strong passion for gaming&lt;br /&gt;&lt;br /&gt;
   * Experience working on consumer websites focused on virtual goods is a plus&lt;br /&gt;&lt;br /&gt;
   * Other drawing, illustration and 3D skills a plus&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
   &lt;strong&gt;TO APPLY:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
   &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    To send us your information, click &lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=oZsKVfwQ&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. Please make sure to  include your portfolio: NO APPLICATION WILL BE CONSIDERED WITHOUT WORK  SAMPLES OR A LINK TO A PORTFOLIO.&lt;br /&gt;&lt;br /&gt;
  &amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Check out what is like at Kabam on our Facebook page -&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.facebook.com/LifeatKabam&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Life@Kabam&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Keep updated with us and&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.linkedin.com/company/kabam_206001/careers&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Follow us on Linkedin!&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Candidates:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept paper applications at this time and requests that all candidates submit their information online by either applying directly to an open requisition or submitting a general profile.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Placement and other 3rd party Agencies:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept unsolicited agency resumes sent to our website or to any Kabam employee, and will not incur fees to any third party agency as a result. If there is a need for third party agency assistance, then a representative from the Recruiting team will contact you.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Tue, 15 May 2012 13:42:51 -0500</pubDate>
        </item>
        <item>
            <title>Senior 2D Artist @ Kabam</title>
            <link>http://cghub.com/jobs/view/729/</link>
            <description>&lt;p&gt;Kabam is growing and we&amp;rsquo;re growing quickly.&lt;br /&gt;&lt;br /&gt;
    &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    With offices in  the Bay Area and internationally, we are growing at an exponential rate  and this is just the beginning. We&amp;rsquo;re building games that are changing  how social games are played and the success of our games has established  us as a definitive leader in the strategic massively multi-player  social gaming space. Our studio business model allows us to sustain a  startup culture that empowers you to drive change and create and own the  outcome of your contributions &amp;ndash; contributions that impact millions of  gamers daily.&lt;br /&gt;&lt;br /&gt;
    &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    Think you have what it takes to make real games? We want to meet you.&lt;br /&gt;&lt;br /&gt;
    &lt;br /&gt;&lt;br /&gt;
    &lt;strong&gt;WHAT YOU'LL DO:&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;
    &lt;/strong&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     At Kabam, small teams of artists, designers, and engineers work  together to collaborate on exciting games. A 2D artist will contribute  anything from concept sketches and mock-ups to finished production-ready  art for use in a game. An artist might be called upon to work on  anything from a detailed, beautifully-rendered painting to be used in  marketing graphics or splash screens to working on small simple graphics  for icons and buttons ... Or even working on the buttons themselves, as  our games&amp;nbsp; often need GUIs as well! You'll take direction from the Art  Director and Lead Artist, meet with the team to talk about and show off  your work, make changes as needed, and work with engineers to ensure  that your work is properly implemented into the game. You'll have a  decent amount of leeway to create really cool stuff, and will hopefully  be excited about contribute to the game design itself.&lt;br /&gt;&lt;br /&gt;
    &amp;nbsp;&lt;br /&gt;&lt;br /&gt;
    &lt;strong&gt;WHAT WE'RE LOOKING FOR:&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;
    &lt;/strong&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
     * 5+ years of illustration experience in Photoshop or Painter;  Illustrator or Flash experience highly desirable but not a must. Should  have shipped several game titles.&lt;br /&gt;&lt;br /&gt;
    * Great sense of line and form,  color and lighting, human anatomy, technical and architectural design,  and environmental painting skills&lt;br /&gt;&lt;br /&gt;
    * Strong character and environment design skills&lt;br /&gt;&lt;br /&gt;
     * Ability to work with a broad range of subjects and styles, from  detailed and rendered paintings like you might see in console game or  films concept art to simple and cartoony and more appropriate for a  light-hearted casual game&amp;hellip; And anywhere in-between&lt;br /&gt;&lt;br /&gt;
    * Willingness to mentor and share your skills and experience with other team-members&lt;br /&gt;&lt;br /&gt;
     * Strong passion for gaming, especially in the social/casual sphere.  Experience working on them desirable but not absolutely necessary&lt;br /&gt;&lt;br /&gt;
    * 3D experience a plus but not required&lt;br /&gt;&lt;br /&gt;
    * Strong cross-functional communications skills; verbal, written, and visual&lt;br /&gt;&lt;br /&gt;
    * Ability to take direction well and to play well with others. No prima donnas!&lt;br /&gt;&lt;br /&gt;
    * A desire to grow your skills and experience&lt;br /&gt;&lt;br /&gt;
    * A terrific sense of humor.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;TO APPLY:&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Click &lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=otxJVfwo&amp;amp;s=CGHUB&quot; target=&quot;_blank&quot;&gt;here &lt;/a&gt;to apply. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Check out what is like at Kabam on our Facebook page -&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.facebook.com/LifeatKabam&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Life@Kabam&lt;/span&gt;&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Keep updated with us and&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.linkedin.com/company/kabam_206001/careers&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;Follow us on Linkedin!&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Candidates:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept paper applications at this time and requests that all candidates submit their information online by either applying directly to an open requisition or submitting a general profile.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note to Placement and other 3rd party Agencies:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Kabam does not accept unsolicited agency resumes sent to our website or to any Kabam employee, and will not incur fees to any third party agency as a result. If there is a need for third party agency assistance, then a representative from the Recruiting team will contact you.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Tue, 15 May 2012 13:42:01 -0500</pubDate>
        </item>
        <item>
            <title>Animator</title>
            <link>http://cghub.com/jobs/view/1485/</link>
            <description>&lt;p&gt;Carbine Studios is looking for a full time animator. Candidates should be comfortable animating humanoids and creatures of all shapes and sizes. Strong body mechanics, appealing poses and an excellent sense of timing are all essential skills.&amp;nbsp; Candidates should be comfortable collaborating with designers and EFX artists to see their work implemented in game.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;WildStar has a high personality and at times exaggerated animation style that provides many opportunities for a motivated animator to flex their creative muscles.&amp;nbsp; Come join us and help us push the animation in WildStar to new levels.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Job Qualifications:&lt;/p&gt;&lt;p&gt;- Ability to adapt to the WildStar animation style&lt;br /&gt;- Aptitude animating in XSI or similar 3D program (Maya,Max)&lt;br /&gt;- Excellent communication skills&lt;br /&gt;- Self motivated with a strong work ethic&lt;br /&gt;- A passion for creating and playing video games&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Pluses:&lt;/p&gt;&lt;p&gt;- Previous game development experience&lt;br /&gt;- MMORPG experience&lt;br /&gt;- Excellent 2D animation skills&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;A portfolio must be submitted to be considered.&amp;nbsp; To apply for this position, please visit our jobs website at: &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.carbinestudios.com/en/jobs/&quot; target=&quot;_blank&quot;&gt;http://www.carbinestudios.com/en/jobs/1153/Animator&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/carbine-studios-1/&quot;&gt;Carbine Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Carbine Studios</author>
            <pubDate>Tue, 15 May 2012 12:59:29 -0500</pubDate>
        </item>
        <item>
            <title>FX Artist</title>
            <link>http://cghub.com/jobs/view/1484/</link>
            <description>&lt;p&gt;Carbine Studios is looking for an Effects Artist. Candidates will be responsible for creating eye popping in-game visuals that range from character and creature abilities to environmental effects. For this position, we are more interested in creativity and passion than years of experience. Candidates should be comfortable collaborating with designers and animators to see their work implemented in game.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;WildStar has a high personality style that provides many opportunities for a motivated effects artist to flex their creative muscles.&amp;nbsp; Come join us and help us push the effects in WildStar to new levels.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Requirements:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- A passion for visual effects, creating and playing games&lt;br /&gt;- Knowledgeable in creating real-time particle effects, for in-game assets&lt;br /&gt;- Understanding of the fundamentals of animation&lt;br /&gt;- Strong traditional and digital art skills&lt;br /&gt;- Ability to create hand-drawn flipbook style effects and textures&lt;br /&gt;- Solid familiarity with 3D and 2D packages (ie. Maya, Softimage XSI, Photoshop)&lt;br /&gt;- Must be able to work within an established art style&lt;br /&gt;- Excellent communication and team skills&lt;br /&gt;- Self motivated, with strong work ethic&lt;br /&gt;- 2+ years videogame industry experience&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;An online portfolio is required for consideration. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Pluses:&lt;br /&gt;- Previous game development experience as an Effects Artist&lt;br /&gt;- MMORPG development experience&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;A casual, friendly work environment, com&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;To apply for this job, please go&amp;nbsp;to our job website at: &lt;a href=&quot;http://www.carbinestudios.com/en/jobs/1161/Effects-Artist&quot;&gt;http://www.carbinestudios.com/en/jobs/1161/Effects-Artist&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;A comprehensive benefits package, a competitive salary, and more are all part of what makes Carbine Studios a great place to work.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/carbine-studios-1/&quot;&gt;Carbine Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/effects/&quot;&gt;Effects&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Carbine Studios</author>
            <pubDate>Tue, 15 May 2012 12:49:55 -0500</pubDate>
        </item>
        <item>
            <title>Senior Game Developer iOS / Android (m/f)</title>
            <link>http://cghub.com/jobs/view/1145/</link>
            <description>With an award-winning portfolio of top-titles such as the premium sci-fi shooter Galaxy on Fire 2&amp;trade; (which has already been featured by Apple several times), the IMGA double winner Snowboard Hero&amp;trade; and the brand-new high speed racer Sports Car Challenge&amp;trade;, Fishlabs is one of the world&amp;rsquo;s leading developers of AAA smartphone and tablet games on iOS, Android and Symbian^3 and other mobile operating systems.&lt;br /&gt;  &lt;br /&gt;  With the recent trends and developments in mind, there should be no doubt anymore that the games of the future will be played on mobile devices. Today, the most successful titles on iPhone and iPad do already generate far more than 100 million downloads and can even keep pace with the latest console productions in terms of graphics, gameplay and complexity. However, while the console market progresses rather slowly, the mobile market develops swiftly and produces new innovations every half-a-year. The potential of the mobile market is almost unlimited and the trend towards &amp;ldquo;Gaming on the Go&amp;rdquo; has far from reached its peak yet!&lt;br /&gt;  &lt;br /&gt;  To cut a long story short: If you want to be part of a passionate team located in Germany&amp;rsquo;s gaming capitol Hamburg and develop the best games for the hottest platforms, you&amp;rsquo;ve got to join the Fishlabs crew.&lt;br /&gt;  &lt;br /&gt;  Fishlabs recruiting. Get hooked.&lt;p align=&quot;justify&quot;&gt;For our developer studio in Hamburg weare currently looking to fill the following position:&amp;nbsp;&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;strong&gt;Senior Game Developer iOS / Android (m/f) &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;       &lt;u&gt;Key task:&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Team-based development and design of high-end 3D games for mobile platforms, especially iOS and Android OS.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;What we are looking for:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;       &lt;u&gt;Must-haves&lt;/u&gt;&lt;/p&gt;&lt;p&gt;- 5+ years of&amp;nbsp; experience in the computer/video games industry in a similar position&lt;/p&gt;&lt;p&gt;- Knowledge of 3D&lt;/p&gt;&lt;p&gt;- Profound knowledge of C++ and Java&lt;/p&gt;&lt;p&gt;- Experience in handling existing source code&lt;/p&gt;&lt;p&gt;- Deep mathematical understanding&lt;/p&gt;&lt;p&gt;- Very good knowledge of German and English &lt;/p&gt;&lt;p&gt;- Ability to work independently and strong self-motivation&lt;/p&gt;&lt;p&gt;- Lots of creativity&lt;/p&gt;&lt;p&gt;- Excellent team player&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Nice-to-haves&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Previous experience with various other mobile operating systems (e.g. Windows Phone, Symbian, MeeGo, WebOS, Blackberry OS)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;What we offer&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;- Opportunity to collaborate on commercially successful titles in a multiple award-winning team&lt;/p&gt;&lt;p&gt;- Unique know-how in the development of games for mobile platforms&lt;/p&gt;&lt;p&gt;- Support regarding professional and academic development&lt;/p&gt;&lt;p&gt;- Attractive compensation&lt;/p&gt;&lt;p&gt;- Privileged location in the beautiful city of Hamburg&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;Please  send your complete application including cover letter, r&amp;eacute;sum&amp;eacute;,  diplomas, references and (as far as applicable) work samples in PDF  format to jobs@fishlabs.net. Please don&amp;rsquo;t forget to state how you  learned about this job offer.&lt;br /&gt;       We fully reimburse travel expenses to  applicants from Germany, Austria or Switzerland. If you travel to us  from any other country, we reimburse 50% of your travel expenses right  away, the other 50% once hired.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/fishlabs-1/&quot;&gt;Fishlabs&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Fishlabs</author>
            <pubDate>Tue, 15 May 2012 05:18:54 -0500</pubDate>
        </item>
        <item>
            <title>3D Environment modeller Barcelona</title>
            <link>http://cghub.com/jobs/view/1146/</link>
            <description>Gameloft Ib&amp;eacute;rica is hiring 3D artists of&amp;nbsp; senior or lead experience level, interested to work in our Barcelona studio.&lt;br /&gt;&lt;br /&gt;
     Our 3D R&amp;amp;D division is looking for talented artists who can contribute to our commitment to fully exploit the outstanding graphics performance and processing power of the newest hand-held platforms. &lt;br /&gt;&lt;br /&gt;
     The line between home console and portable gaming device is aggresively blurred with the new generations of smartphones, touchphones and console handheld platforms being released in 2011. &lt;br /&gt;&lt;br /&gt;
     Hardware technology on smartphones and consoles has made signifficant leaps and continues to evolve exponentially. Gameloft is ideally positioned to take full advantage of these new opportunities in our pursuit of bridging portable gaming with home-console quality expectations.&lt;br /&gt;&lt;br /&gt;
     Naturally Gameloft&amp;rsquo;s technology solutions, workflow pipeline and team profiles constantly expand in order to accommodate a wider, more flexible range of artist profiles and specialisations. &lt;br /&gt;&lt;br /&gt;
     The position below might suit you whether you excel at 3D low poly or hi-poly sculpting.&lt;br /&gt;&lt;br /&gt;
     Looking forward to hear from you!&lt;br /&gt;&lt;br /&gt;
     Role and responsibilities:&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Modelling in-game environments based on concepts, 3D mock-ups and art direction specifications&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Modelling and texturing levels props for existing levels&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Coordinate closely with the design teams in the level implementation process&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Modelling key level landmarks and props in high-poly&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Defining shader effects and material properties for props and environment features&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Coordinate with the Lead Artist in implementing final light rigging for the levels&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Works under the supervision of the Art Director, Lead Designer and Lead Artist &lt;br /&gt;&lt;br /&gt;
     Requirements&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Knowledge in 3ds Max and Photoshop&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Flexible in adapting to different graphic styles (cartoon or realistic for example)&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Knowledge in video game art standards&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     Major pluses&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;High poly modelling/sculpting ability&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Previous modelling experience on a published title&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;Experience with related specialisations: light rigging, concept illustration, texture creation, height maps, shaders, etc.&lt;br /&gt;&lt;br /&gt;
     &amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;3D generalist knowledge and experience with any 3D program &lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     Benefits:&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     - The opportunity to work and learn in a professional environment, with people who have a passion for making great games. &lt;br /&gt;&lt;br /&gt;
     - We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.&lt;br /&gt;&lt;br /&gt;
     - Motivating salary, long-term contract and a merit pay system.&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: 3d environment modeller&lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;
     &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-artist/&quot;&gt;Environment Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Tue, 15 May 2012 03:30:52 -0500</pubDate>
        </item>
        <item>
            <title> 3d Video Game Developer</title>
            <link>http://cghub.com/jobs/view/805/</link>
            <description>    &lt;p&gt;&lt;span&gt;Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, present in 20 &lt;span&gt;&lt;span&gt;countries in Europe, North America and Asia (4,000 employees) is currently hiring at its Barcelona studio:&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
         &lt;br /&gt;&lt;br /&gt;
         &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p align=&quot;center&quot;&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
         &lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;3d Video Game Developer&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
         &lt;/span&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Post description: &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;As a member of our creative team in Barcelona, you will be part of the development process of /3D videogames from start to finish, while constantly looking for&lt;span&gt;&lt;span&gt; creative solutions. &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
         &lt;span&gt;Daily responsibilities include overseeing development and code debugging, and integrating graphics, sound and network components.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
         &lt;br /&gt;&lt;br /&gt;
         &lt;br /&gt;&lt;br /&gt;
         &lt;/span&gt;&lt;span&gt;&lt;strong&gt;Minimum requirements:&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
         &amp;bull; Motivated, ambitious, able to work independently or as part of a team.&lt;br /&gt;&lt;br /&gt;
         &amp;bull; Good written and verbal communication skills.&lt;br /&gt;&lt;br /&gt;
         &amp;bull; Personal interest in video games and a solid understanding of its culture.&lt;br /&gt;&lt;br /&gt;
         &amp;bull; Fluent in English and interested in living in Barcelona (Spain)&lt;br /&gt;&lt;br /&gt;
         &amp;bull; 2-3 years of professional programming experience (strong knowledge of C or C++).&lt;br /&gt;&lt;br /&gt;
         &amp;bull; Degree in Computer Science or Computer Engineering, or equivalent professional experience&lt;br /&gt;&lt;br /&gt;
         &lt;br /&gt;&lt;br /&gt;
         &lt;span&gt;&lt;strong&gt;Extras:&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
         &lt;br /&gt;&lt;br /&gt;
         &amp;bull; 3D programming experience on the iPhone, Xbox, PS3&amp;trade;, PSP&amp;reg; and Nintendo DS would be an asset.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;bull; &lt;span&gt;&lt;span&gt;Experience in 3D graphics engine algorithms (3D math skills)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
         &lt;br /&gt;&lt;br /&gt;
         &lt;/span&gt;&lt;strong&gt;&lt;span&gt;Benefits:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
         - The opportunity to work and learn in a professional environment, with people who have a passion for making great games.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.&lt;br /&gt;&lt;br /&gt;
         - Motivating salary and a merit pay system&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Send your CV with the reference &amp;ldquo;3d Developer Barcelona&amp;rdquo; to:Montse.olivan@gameloft.com&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Tue, 15 May 2012 03:30:26 -0500</pubDate>
        </item>
        <item>
            <title>CG Generalist needed to create 3D backgrounds and battle arenas for new Television series</title>
            <link>http://cghub.com/jobs/view/1483/</link>
            <description>&lt;div&gt;This CG Generalist opportunity is a &amp;quot;Freelance&amp;quot; position.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;7ate9 Entertainment &amp;nbsp;seeks CG Generalist to model/ texture and animate futuristic battle arenas and other environments for television projects. Please send your reel/ rate/ resume and availaibity to jobs@7ate9.com&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Thanks!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/7ate9-entertainment/&quot;&gt;7ate9 Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/television/&quot;&gt;Television&lt;/a&gt;</description>
            <author>7ate9 Entertainment</author>
            <pubDate>Mon, 14 May 2012 16:16:37 -0500</pubDate>
        </item>
        <item>
            <title>Sprite/Particle Artist (Unpaid)</title>
            <link>http://cghub.com/jobs/view/1482/</link>
            <description>&lt;span&gt;	&lt;/span&gt;We are looking for an artist to help us with particle and sprite sheet design. The effects we would be looking for is impact and some magical elements. We would like to culture a work flow relationship for future projects.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/dark-artz-entertainment-1/&quot;&gt;Dark Artz Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/visual-effects/&quot;&gt;Visual Effects&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Dark Artz Entertainment</author>
            <pubDate>Mon, 14 May 2012 11:09:46 -0500</pubDate>
        </item>
        <item>
            <title>Art Director (m/f) @ InnoGames in Hamburg, Germany</title>
            <link>http://cghub.com/jobs/view/1481/</link>
            <description>&lt;div&gt;                  &lt;div&gt;             &lt;span&gt;                 InnoGames, based in Hamburg, is one of the  leading developers and    operators of online games with more than 75  million registered players    around the world. We have been  characterized by dynamic growth ever    since the company was founded in  2007. In order to further expand our    success and to realize new  projects, we are constantly looking for young    talents, experienced  professionals, and creative thinkers.             &lt;/span&gt;&lt;/div&gt;&amp;nbsp;&lt;div&gt;&lt;p&gt;&lt;strong&gt;Your Tasks &lt;/strong&gt;&lt;/p&gt;&lt;span&gt;&lt;ul&gt;&lt;li&gt;Overall responsibility for graphic production at InnoGames&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Operational and technical management of our Graphics Team&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Coordination of assignments (enquiries, work allocation, and prioritization)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Encourage further training and motivation of the graphic artists&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Create concepts for further development measures&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Staff and budget planning in the Graphics Department&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Coordination of external graphic artists&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Own creation of graphics as well as providing technical support to graphic artists&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;strong&gt;Requirements&lt;/strong&gt;&lt;/p&gt;&lt;span&gt;&lt;ul&gt;&lt;li&gt;Completed training in Graphic Arts (e.g. Graphic Design or Communication Design)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;At least 5 years of professional experience working in the field of graphics creation (ideally within the games industry)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;At least 2 years professional experience in team leader role&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Very good Photoshop skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Strong knowledge of communications design&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Experience in screen design, illustration and layout &lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Exceptional graphics skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Great sense of color, image and typographical composition&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Very good organizational and communication skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Good English skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Good German skills&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/span&gt;&lt;strong&gt;We Offer&lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;                 &lt;/div&gt;                 &lt;div&gt;                     &lt;ul&gt;&lt;li&gt;&lt;span&gt;Constantly new challenges and projects in a sound and constantly growing company with flat hierarchies&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Responsibility and creative tasks, including a high degree of professional freedom for your own ideas&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;A very good atmosphere in an intercultural environment, focused on teamwork &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Flexible working hours (core time 11 a.m. to 4 p.m.), and many team events&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Supporting and contributing to the company retirement arrangement&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Further training on a regular basis, and a flat rate for reference books&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Supporting     your move to Hamburg (e.g. through temporarily staying at our  company    apartment, and allround support if moving here from abroad)&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Funding your parking spot on the premises, or your ticket for local public transport&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Preventive health care&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Creative breaks, e.g. during table soccer, at the PlayStation, or in a beach chair outside&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Complementary soft drinks and fresh fruit for all employees&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;                 &lt;/div&gt;             &lt;/div&gt;         &lt;/div&gt;         &lt;div&gt;             &lt;div&gt;                    &lt;div&gt;                     How to apply                 &lt;/div&gt;                 &lt;div&gt;                     Create your career! &lt;br /&gt;&lt;br /&gt;
Do you enjoy challenges? Would you like to become part of a dynamic team?&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
If   so, please submit your application (Cover letter, CV, and a work   sample),  including your salary expectations and your date of   availability through  our online application form on www.career.innogames.com, or send it to   career@innogames.com  (attachments are limited to 2 MB).                 &lt;/div&gt;             &lt;/div&gt;         &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/innogames-gmbh/&quot;&gt;InnoGames GmbH&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>InnoGames GmbH</author>
            <pubDate>Mon, 14 May 2012 03:58:36 -0500</pubDate>
        </item>
        <item>
            <title>Burning Dog Media Seeking Talented 3D Modelers, Those with a Flare for World Design and Those ...</title>
            <link>http://cghub.com/jobs/view/1239/</link>
            <description>&lt;p&gt;&lt;span&gt;Hello from the Burning Dog Team!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt; We are currently looking for some out of this world 3D Modeler, World Designers and &amp;nbsp;Animation talent. We want those unique individuals that want to express their creative vision and who are overly passionate about the projects they are involved with and are willing to put themselves out there!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;*Please read everything so we don't waste your time and you don't waste ours*&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt; Here&amp;rsquo;s a little about what we are looking for in you Moldelers/World Des.&lt;/p&gt;&lt;p&gt;&lt;br /&gt; &amp;bull;&amp;nbsp;Proficiency with 3ds Max or Maya a must&lt;br /&gt; &amp;bull;&amp;nbsp;Good topology skills, understanding of low poly for use in animation a plus&lt;br /&gt; &amp;bull;&amp;nbsp;Experience with a sculpting &amp;amp; baking for maps pipeline&lt;br /&gt; &amp;bull;&amp;nbsp;UV layout skills, understanding of proper layout, reducing seams, maximizing space etc&lt;br /&gt; &amp;bull;&amp;nbsp;Although not required per se, ability to create textures with a fair level of skill a huge plus&lt;br /&gt; &amp;bull;&amp;nbsp;Zbrush and Photoshop always a plus&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;em&gt;Please note we are Looking for ANI-MATOOORS! And &amp;nbsp;others!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;&amp;nbsp;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Compensation:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;The compensation will be based on a &lt;strong&gt;&lt;em&gt;revenue sharing model&lt;/em&gt;&lt;/strong&gt;, we are looking for investors currently but the formula which we also provide signed agreements before you start is (Time in * Skill Rate = % of Shares that Burning Dog owns in the Origins Project). *Please see recent UPDATE*&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;A little about Burning Dog Media&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt; Burning Dog Media is an emerging private Canadian company with proficiency in graphic design, software development, and professional services. Burning Dog is the proud Developer of the Origins of Malu MMO project.&lt;/p&gt;&lt;p&gt;&lt;br /&gt; Based out of Edmonton, &amp;nbsp;Canada, Burning Dog Media has engaged staff on several continents to participate in this world widel team collaboration. Having retained a staff of over 45+ (and growing!) for the development of Origins of Malu, with AAA game development and others with multinational corporate development, operational, and management experiences; everyone at Burning Dog Media is excited to compete at a new level with the introduction of this unique genre of gameplay that Origins of Malu will bring to the MMO world. It will be rich with innovative ideas for dynamic content and game mechanics.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The company continues to seek out ambitious, creative, and driven talent to join our team and help launch Origins of Malu in 2012.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; And now a bit about the Project!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;*****Please check out the recent State of Dev@Our Site*****&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Burning Dog is currently engaged in developing a sci fi/fantasy open world MMORPG called Origins. Straying from a traditional high fantasy genre MMORPG, Origins mixes Alien with Arcane, Exotic with Elemental, and Metaphysics with the Mysterious. While we have a solid product in the works for an independent release, there are many more features we hope to implement with full funding.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;We have been lucky to attract talent from past AAA game development projects, while still bringing in fresh, unconventional people from outside the industry. With over a year using this crowd sourcing method, we&amp;rsquo;ve been developing this current title that delivers all the familiarity in an MMORPG that gamers expect with new innovation that players won't want to go without.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt; Don't these types of projects fail a lot of the time?&lt;/p&gt;&lt;p&gt;&lt;br /&gt; Indeed they do. Game development forums are full of new projects started by aspiring game developers. An overwhelming majority of them will never make it to the end of release, and those that do, will rarely make a return on investment. &lt;/p&gt;&lt;p&gt;This is due to some very simple reasons:&lt;/p&gt;&lt;p&gt;&lt;br /&gt; &amp;bull;&amp;nbsp;Poor Management&lt;br /&gt; &amp;bull;&amp;nbsp;Junior Talent&lt;br /&gt; &amp;bull;&amp;nbsp;No Clear Vision&lt;br /&gt; &amp;bull;&amp;nbsp;No Team Dynamic&lt;br /&gt; &amp;bull;&amp;nbsp;No Development or Project Management Experience&lt;br /&gt; &amp;bull;&amp;nbsp;No Understanding of Scope&lt;/p&gt;&lt;p&gt;Ok, but what makes Burning Dog Media any different from the rest?&lt;/p&gt;&lt;p&gt;&lt;br /&gt; &amp;bull;&amp;nbsp;Clear Direction and Vision&lt;br /&gt; &amp;bull;&amp;nbsp;Realistic Objectives&lt;br /&gt; &amp;bull;&amp;nbsp;Proper Project Management&lt;br /&gt; &amp;bull;&amp;nbsp;Model Driven by a Clear Business Plan&lt;br /&gt; &amp;bull;&amp;nbsp;AAA Title Talent&lt;br /&gt; &amp;bull;&amp;nbsp;Real Team with Real People&lt;br /&gt; &amp;nbsp;&lt;/p&gt;&lt;p&gt;Feel Free to contact us in regards to this position or just to get answers to some of those questions you may have at: &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:sducrest@burningdog.com&quot; target=&quot;_blank&quot;&gt;sducrest@burningdog.com&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt; Be sure to also check out the project site:&amp;nbsp; &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.originsofmalu.com&quot; target=&quot;_blank&quot;&gt;http://www.originsofmalu.com&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/burning-dog-media/&quot;&gt;Burning Dog Media&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Burning Dog Media</author>
            <pubDate>Sat, 12 May 2012 03:39:47 -0500</pubDate>
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        <item>
            <title>Game Programmer</title>
            <link>http://cghub.com/jobs/view/1480/</link>
            <description>&lt;p&gt;&lt;strong&gt;&lt;span&gt;JOB  RESPONSIBILITIES&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience developing  and implementing interactive game play in C++ and scripting languages per game  design direction.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Understand technical  and game design considerations implementing networked game  play.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Work with managers to  evaluate, and schedule design features and assess resource  trade-offs.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Interact closely with  designers, artists, and animators to achieve the vision of the  game.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Provide an accurate  task list and adhere to a schedule based on project  specifications.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Reliably create good  quality, performance-sensitive code.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Perform systems  analysis, design, programming, maintenance and time estimates for assigned  complex software products. &lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;span&gt;JOB  QUALIFICATIONS&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;5+ years software  engineering experience&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Proficient in C++,  code architecture, and solid coding practices. &lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to lead in a  team environment based on collaborative design and structured code  architecture.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Self-starter with a  healthy curiosity, able to work alone and in teams, and on multiple projects  simultaneously.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to work with  a broad variety of coding styles and code bases.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Excellent debugging  and problem-solving skills.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Demonstrated ability  to accurately estimate work efforts and identify risks.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;A positive attitude  and the ability to take direction and receive criticism.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to meet  deadlines within well-defined production schedules.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Excellent  communication skills, both written and verbal.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree in  computer science or a related field. Equivalent work experience will also be  considered. &lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience working in  console-based and/or online game development a plus. Strong affinity for  interactive games a must.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-technology-services/&quot;&gt;Edge Technology Services&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge Technology Services</author>
            <pubDate>Fri, 11 May 2012 09:51:44 -0500</pubDate>
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            <title>Lead Character Modeller (Transformers Universe)</title>
            <link>http://cghub.com/jobs/view/1479/</link>
            <description>&lt;div&gt; Lead Character Modeller (Transformers Universe) Jagex Ltd, the UK&amp;rsquo;s leading independent Online Games Studio, is looking  for a Lead Character Modeller to join a large graphics department  working on&amp;nbsp;the&amp;nbsp;new MMO, Transformers Universe.&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
Working with our  continually evolving in-house technology, you will be responsible for  leading the modelling team in the development of character assets for  Transformers Universe. You will work closely with the Art Director,  modellers and designers to oversee and set the visual style of the game.&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
The  ability to work from concept and deliver consistently high quality  models is absolutely essential. A particular interest and skill in  mid-level polygon modelling is also necessary given the need to ensure  relatively small file sizes for speedy download within our highly  innovative game engine.&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Key Duties Include:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;ul&gt;&lt;li&gt;Managing the Transformers Character modelling team&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Schedule, manage and oversee all character modelling production and implementation of all weapons, vehicles &lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Produce high quality, optimised models which adhere to established styles and concept art&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Take responsibility for keeping assets optimised, organised and functioning in game as required&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;To maintain a good level of communication with all relevant team members, art directors, producers and designers&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Keep up to date with developments to our in-house tools and relevant engine issues / limitations&lt;/li&gt;&lt;/ul&gt; &lt;strong&gt;Essential Requirements:&lt;/strong&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
 &lt;ul&gt;&lt;li&gt;An exceptional 3D Modeller with a demonstrable portfolio of works&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent understanding of fundamental principles of low poly modelling&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Strong leadership, management and organisational skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;High levels of imagination and creativity&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to consider technical and gameplay aspects as well as the aesthetic&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent communication skills, with the ability to not only lead but to inspire, mentor and train team members&lt;/li&gt;&lt;/ul&gt; &lt;strong&gt;Desirable Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;ul&gt;&lt;li&gt;High level of interest in MMORPG&amp;rsquo;s or Online Gaming&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Working knowledge of the gaming industry&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Relevant Art Degree&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Experience of creating varied character customisation would be a bonus&lt;/li&gt;&lt;/ul&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/jagex-games-studio-2/&quot;&gt;Jagex Games Studio &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Jagex Games Studio </author>
            <pubDate>Fri, 11 May 2012 04:20:26 -0500</pubDate>
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        <item>
            <title>Lead World Builder (Transformers Universe)</title>
            <link>http://cghub.com/jobs/view/1478/</link>
            <description>Jagex Ltd, the UK&amp;rsquo;s largest developer and publisher of online games, is  looking for an exceptional individual to take a leading role in shaping  the World design of our in-development and highly anticipated MMO;  TRANSFORMERS UNIVERSE.&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
As Lead World Builder, you will be tasked  with defining the structure that all game maps and levels fit within,  ensuring that the whole is greater than the sum of its parts, and that  the lore of Transformers Universe grows in a synergistic way over time.  You will have previous experience in leading level design or environment  design, and have managed a team in one or all of these disciplines.&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
Candidates  should have a strong understanding of environmental design as it  applies to game play and should be able to successfully oversee the  execution of those ideas in engine, unifying the three major disciplines  that together define our game maps; level design, environment creation  and narrative development.&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;KEY DUTIES INCLUDE &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;ul&gt;&lt;li&gt;Develop missions and levels according to the global vision of the game, the characters&amp;rsquo; types and the games&amp;rsquo; objectives&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Oversee the composition, sculpting and texturing of terrain to the  specifications and high standards required, ensuring consistency of  quality and style from all team members&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Communicate and work with designers and artists to create convincing and thematic environments that feel dramatic and compelling&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Closely follow art and design concepts, and collaborate across teams to create and refine gameplay mechanics and design&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Develop and maintain a thorough understanding of pipelines and art integration into the game&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Contribute to the creative process through provision of original ideas, management and inspiration&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Critique your work and the work of other artists and designers.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Calibrate workloads and commit to deadlines and project milestones&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Collaborate with Design team to define and refine game-play mechanics&amp;nbsp;&lt;/li&gt;&lt;/ul&gt; &lt;strong&gt;ESSENTIAL REQUIREMENTS &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;ul&gt;&lt;li&gt;Proficiency with 3D modelling tools and experience with terrain sculpting tools&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to prioritise well and meet deadlines&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent understanding of environmental design and composition skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to produce and articulate design documentation detailing  game-play mechanics, mission walkthroughs, storylines, character  biographies and asset inventories&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Intimate knowledge of processes of triggering and placing entities  (such as enemies, spawners, and objects) to create fun, absorbing  gameplay&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Skilled in roughing out world geometry, camera paths, and lighting using 3D world-building tools&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent understanding of lighting, mood, and colour&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Coordinating and mentoring the creative efforts of other project level designers.&amp;nbsp;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Previous experience as a Lead Level Designer / World Builder /Lead Environment Artist&lt;/li&gt;&lt;/ul&gt; &lt;strong&gt;DESIRABLE REQUIREMENTS &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;ul&gt;&lt;li&gt;Knowledge of Maya and Photoshop&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;MMO development experience&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/jagex-games-studio-2/&quot;&gt;Jagex Games Studio &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/other/&quot;&gt;Other&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Jagex Games Studio </author>
            <pubDate>Fri, 11 May 2012 04:19:37 -0500</pubDate>
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        <item>
            <title>Are you a kickass UI Artist with a killer eye for design?  Then Treyarch wants to hear from you!</title>
            <link>http://cghub.com/jobs/view/1477/</link>
            <description>&lt;p&gt;&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. The studio&amp;rsquo;s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;We are seeking an uber creative UI Artist for a temporary gig.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&amp;nbsp;You should be able to use Photoshop and Illustrator in your sleep.&lt;span&gt;&amp;nbsp; &lt;/span&gt;You should also be comfortable creating game icons, front end menus, top down maps and in game HUD.&lt;/span&gt;&lt;span&gt;Qualifications:&lt;/span&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Experience designing and producing graphical user interfaces &amp;amp; menus (web and/or games)&amp;nbsp; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Experience with developing layout of overall UI display (HUD) &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Experience creating all UI elements (icons, buttons, toggles, sliders, etc.) &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Experience developing multi-platform user interfaces &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Strong graphics design background &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Highly knowledgeable in Photoshop and Illustrator &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Experience designing and producing composite menus &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Knowledge of HTML and/or XML&amp;nbsp; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;A background in web design or industrial design is a big plus&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;The ideal candidate will also have:&amp;nbsp;&lt;/span&gt; &lt;ul&gt;&lt;li&gt;&lt;span&gt;Experience with Flash &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Experience with ActionScript&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;Apply today!&amp;nbsp; &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.treyarch.com/jobs&quot; target=&quot;_blank&quot;&gt;www.treyarch.com/jobs&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/treyarch/&quot;&gt;Treyarch&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Treyarch</author>
            <pubDate>Thu, 10 May 2012 18:00:11 -0500</pubDate>
        </item>
        <item>
            <title>Tools Programmer wanted!  Come work with the team developing Call of Duty BO2!!</title>
            <link>http://cghub.com/jobs/view/1476/</link>
            <description>&lt;p&gt;&lt;span&gt;&lt;span&gt;Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. The studio&amp;rsquo;s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;We are looking for a Tools Programmer to join our team.&lt;span&gt;&amp;nbsp; &lt;/span&gt;In this role you will develop and support toolsets for in-house use. The ideal candidate must have 3+ years commercial Windows application development including at least 1 year of experience developing tools or utilities used in the creation of 3D animated content for game, visual effects, or CG animation (games development experience preferred).&lt;span&gt;&amp;nbsp; &lt;/span&gt;A bachelor&amp;rsquo;s degree in computer science or related field a plus.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;strong&gt;&lt;span&gt;Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt; &lt;ul&gt;&lt;li&gt;&lt;span&gt;Work with the Engineering, Art and Animation Leads to develop new tools to be used in the creative production pipeline.&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Optimize existing tools for memory, performance, and pipeline efficiency.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;Skills needed:&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt; &lt;ul&gt;&lt;li&gt;&lt;span&gt;Fluent in C/C++ &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Windows programming&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;MFC&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Python scripting for Maya and/or Motion Builder&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Database, SQL or SQLite&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;GUI design, implementation&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Excellent written and verbal communication&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Solid team skills&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;Preferred experience with:&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt; &lt;ul&gt;&lt;li&gt;&lt;span&gt;Perl, VB, C#&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Maya C++ API&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;MEL &lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;OpenGL or Direct3D&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Good 3D Math skills&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;Apply today!&amp;nbsp; &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.treyarch.com/jobs&quot; target=&quot;_blank&quot;&gt;www.treyarch.com/jobs&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/treyarch/&quot;&gt;Treyarch&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Treyarch</author>
            <pubDate>Thu, 10 May 2012 17:49:37 -0500</pubDate>
        </item>
        <item>
            <title>Calling all Concept Artists!  Treyarch needs a rockstar to work on Call of Duty BO2!</title>
            <link>http://cghub.com/jobs/view/1475/</link>
            <description>&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;&lt;span&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: 'Calibri','sans-serif'&quot;&gt;&lt;font size=&quot;3&quot;&gt;Treyarch is home to some of the industry's best and brightest talent, and has garnered a reputation for being one of the industry's premier art, design and technology powerhouses. The studio&amp;rsquo;s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.&lt;/font&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;The Concept Artist is a critical role that pushes the visual look and style of the game forward.&lt;span&gt;&amp;nbsp; &lt;/span&gt;This position works directly with the Art and Associate Art Directors, as well as the immediate team attached to the piece to provide visual communication to the rest of the larger team.&lt;/span&gt; &lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;Responsibilities:&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Creates concepts for a wide variety of team needs.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The bulk centers on environmental scenes, but there are also opportunities for characters, vehicles, weapons, 2d graphic art, storyboards, and more.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Generates inspirational pieces for the pre-production of levels.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Generates paint overs on the existing game to push the visuals further and problem solves areas.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color: #808080&quot;&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #000000&quot;&gt;&lt;span&gt;Works closely with the team attached to the piece to ensure the concepts are as effective as possible.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Seek out additional knowledge by interacting with the art and design staff, as well as reading game documentation and playing the game as needed to deliver the most informed piece as possible.&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;Requirements:&lt;/span&gt;&lt;/span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Must have prior experience in either the film or game industry.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Is an expert in Photoshop and has a high capacity to learn new tools.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color: #808080&quot;&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;Has a strong background in traditional art skills and &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #808080&quot;&gt;&lt;span&gt;&lt;span&gt;demonstrates an understanding of fundamentals like composition, perspective, proportion, scale, value, and color.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Demonstrates strong sketching abilities as well as rendering, matt painting, graphic design and iconography.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Understands which art techniques to employ to deliver the piece on time while communicating what is needed to the team.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Has a proven record of meeting deadlines.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Has excellent communication skills and is able to work one on one, in groups, and with multiple departments and different personalities.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Is proactive amongst all parties.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Possesses the ability to take direction and feedback from the team as well as contribute ideas.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;&amp;middot;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #808080&quot;&gt;&lt;span&gt;&lt;span&gt;Shows an interest in delivering the best possible results and puts in effort to achieve them.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Must be comfortable with learning new tools, including some of the game tools.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Must have a portfolio of work to submit for consideration.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Web based portfolios are acceptable and preferred.&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span style=&quot;color: #000000&quot;&gt;Pluses:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;The ability to use a 3d package like Max, Maya, or Sketch Up as needed to facilitate the creation of concept art.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;line-height: 15.75pt; margin: 0in 0in 12pt; background: white&quot; class=&quot;MsoNormal&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;The ability to use aftereffects or other similar type applications to create animated concepts&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;span&gt;&lt;p&gt;Apply today!&amp;nbsp; &lt;a href=&quot;http://www.treyarch.com/jobs&quot;&gt;www.treyarch.com/jobs&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/treyarch/&quot;&gt;Treyarch&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Treyarch</author>
            <pubDate>Thu, 10 May 2012 17:14:57 -0500</pubDate>
        </item>
        <item>
            <title>XSI ANIMATORS URGENTLY NEEDED!</title>
            <link>http://cghub.com/jobs/view/1093/</link>
            <description>&lt;p&gt;We are an animation studio searching for XSI animators for mocap cleaning and tweaking for an exciting 3d animated short movie!The software involved will be: XSI SP1 2011, Python 2.6 and Gear.The job can be done remotely.&lt;span&gt;&amp;nbsp;&lt;/span&gt;You can contact me to: alessia@underdogs.ee!&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/inx-imagine/&quot;&gt;&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <pubDate>Thu, 10 May 2012 13:44:45 -0500</pubDate>
        </item>
        <item>
            <title>XSI PREVISUALIZATION ARTIST URGENTLY REQUIRED!</title>
            <link>http://cghub.com/jobs/view/1401/</link>
            <description>&lt;p&gt;&lt;span&gt;We are an animation studio searching for XSI previsualization artist for an exciting 3d animated short movie!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The software involved will be: XSI SP1 2011, Python 2.6 and Gear.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The job can be done remotely.&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;p&gt;&lt;span&gt;You can contact me to: alessia@underdogs.ee&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/inx-imagine/&quot;&gt;&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <pubDate>Thu, 10 May 2012 13:44:14 -0500</pubDate>
        </item>
        <item>
            <title>Alien Mayan Weapon Design</title>
            <link>http://cghub.com/jobs/view/1474/</link>
            <description>&lt;p&gt;Hello my name is Jason and I work at Dark Artz Entertainment.&amp;nbsp; We are looking for talented concept sketch artists to help us create content for our video game.&lt;/p&gt;&lt;p&gt;We are looking for a design of an ancient alien energy weapon with mayan culture overtones.&amp;nbsp; At this point, the job would be unpaid except for full credits given for any work done.&amp;nbsp; I'm hoping to find a couple of good artist that could develop a good rapport with and hopefully be able to do paid work for us down the road when we are able to do so.&lt;/p&gt;&lt;p&gt;&amp;nbsp;So.. if you are looking into do some mayan based concept work.. drop me a line.&lt;/p&gt;&lt;p&gt;Thanks,&lt;/p&gt;&lt;p&gt;Jason Weeks&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/dark-artz-entertainment/&quot;&gt;Dark Artz Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Dark Artz Entertainment</author>
            <pubDate>Thu, 10 May 2012 11:57:54 -0500</pubDate>
        </item>
        <item>
            <title>2D Concept/Character Artist</title>
            <link>http://cghub.com/jobs/view/1473/</link>
            <description>&lt;span&gt;Create high quality 2D art assets for Red Robot's upcoming release. &amp;nbsp;The Concept/2D Artist should appreciate all types video games, comic books, modern art and animation. &amp;nbsp;Use your eye for design to create a variety of styles and concepts for cutting-edge mobile video games.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;Responsibilities:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Design oriented problem solver; designs appropriately to the design needs and audience.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to execute a broad range of styles and subjects, from cartoony to more realistic styles.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Great sense of line and form, color and lighting, human anatomy, technical and architectural design, and environmental painting skills.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Strong character and environment design.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;2+ years of illustration experience in Photoshop and Illustrator or Flash.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to take direction well and communicate effectively.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;A desire to grow your skills and experience.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;A terrific sense of humor.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Love video games.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/red-robot-labs/&quot;&gt;Red Robot Labs&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Red Robot Labs</author>
            <pubDate>Wed, 09 May 2012 19:48:23 -0500</pubDate>
        </item>
        <item>
            <title>UI Artist </title>
            <link>http://cghub.com/jobs/view/1472/</link>
            <description>    &lt;p&gt;The UI Artist will develop the look and feel of the interface for our titles, working on anything from concept sketches and mock-ups to finished art assets for use in a game using Photoshop, Flash, Illustrator, and in-house tools&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Responsibilities include:&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Designing mock-ups using Photoshop, Illustrator, Flash, and in-house tools&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Creating clear and attractive messaging, buttons, icons, and other UI elements which work well within tight screen aspect ratios, and with various visual themes, from cheerful and casual to intense and gritty&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Working closely with the art lead to provide UI style guides for new titles to ensure product consistency&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Working with programmers to ensure artwork is accurately and correctly implemented&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 WHAT WE'RE LOOKING FOR:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &amp;bull; 1-3 years practical art/design experience working in interactive media and/or games&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Solid understanding of UI design best practices and interaction design fundamentals&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Ability to translate flow charts and wireframes into fun, usable, visually polished UI systems&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Expert knowledge of Photoshop; strong skills in Flash and Illustrator&lt;/p&gt;  &lt;p&gt;&amp;bull; Strong passion for gaming (experience working on mobile games is a plus)&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Strong communication skills: verbal, written and visual&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Ability to produce high quality work quickly&lt;br /&gt;&lt;br /&gt;
 &amp;bull; Other drawing, illustration and 3D skills a plus&lt;/p&gt;  &lt;p&gt;Why work for us? &lt;br /&gt;&lt;br /&gt;
 - Small team means your work is pivotal to the success of the project &lt;br /&gt;&lt;br /&gt;
 - Smaller scope projects means each day is different &lt;br /&gt;&lt;br /&gt;
 - Babaroga is a cutting edge company in a fast growing sector &lt;br /&gt;&lt;br /&gt;
 - Work on games published directly by Microsoft, EA, Zynga, etc.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;About Us: &lt;br /&gt;&lt;br /&gt;
 Babaroga is a mobile games developer working on bleeding edge AAA games for all mobile platforms. After 10 years in Chicago and over 50 released titles, we have opened up a studio in London to expand. Be an integral part of a small team designed to make the company grow! &lt;/span&gt;&lt;a href=&quot;http://www.babaroga.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;www.babaroga.com&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Must be willing to work on games that rock!&lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/babaroga/&quot;&gt;Babaroga&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Babaroga</author>
            <pubDate>Wed, 09 May 2012 11:45:39 -0500</pubDate>
        </item>
        <item>
            <title>Texture Artist </title>
            <link>http://cghub.com/jobs/view/1471/</link>
            <description>    &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;RESPONSIBILITIES INCLUDE:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 o Texturing real-time environments and objects utilizing Photoshop and Maya&lt;br /&gt;&lt;br /&gt;
 o Creating dynamic, visually pleasing textures in line with established art styles&lt;br /&gt;&lt;br /&gt;
 o Working closely with the art lead to ensure consistency of overall quality and style&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 WHAT WE'RE LOOKING FOR:&lt;/p&gt;  &lt;p&gt;&lt;br /&gt;&lt;br /&gt;
 o Strong digital and traditional illustration skills&lt;br /&gt;&lt;br /&gt;
 o Ability to adapt to various art styles as needed, from hand-painted and stylized, to &lt;br /&gt;&lt;br /&gt;
 gritty and realistic&lt;br /&gt;&lt;br /&gt;
 o 1-3 years practical art/design experience working in interactive media and/or games&lt;br /&gt;&lt;br /&gt;
 o Strong passion for gaming (experience working on mobile games is a plus)&lt;br /&gt;&lt;br /&gt;
 o Strong communication skills: verbal, written and visual&lt;br /&gt;&lt;br /&gt;
 o Ability to produce high quality work quickly&lt;br /&gt;&lt;br /&gt;
 o Other 3D skills a plus&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Why work for us? &lt;br /&gt;&lt;br /&gt;
 - Small team means your work is pivotal to the success of the project &lt;br /&gt;&lt;br /&gt;
 - Smaller scope projects means each day is different &lt;br /&gt;&lt;br /&gt;
 - Babaroga is a cutting edge company in a fast growing sector &lt;br /&gt;&lt;br /&gt;
 - Work on games published directly by Microsoft, EA, Zynga, etc. &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 About Us: &lt;br /&gt;&lt;br /&gt;
 Babaroga is a mobile games developer working on bleeding edge AAA games for all mobile platforms. After 10 years in Chicago and over 50 released titles, we have opened up a studio in London to expand. Be an integral part of a small team designed to make the company grow! &lt;a href=&quot;http://www.babaroga.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;www.babaroga.com&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Must be willing to work on games that rock!&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/babaroga/&quot;&gt;Babaroga&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/texturing/&quot;&gt;Texturing&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Babaroga</author>
            <pubDate>Wed, 09 May 2012 11:42:34 -0500</pubDate>
        </item>
        <item>
            <title>SENIOR ENVIRONMENT ARTIST  -  Join our Award Winning team </title>
            <link>http://cghub.com/jobs/view/1400/</link>
            <description>&lt;p&gt;&lt;strong&gt;&lt;span&gt;Description&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Saving the environment is easy - just hit CTRL-S. Making the environment convincing and awe-inspiring at the same time is a far more interesting challenge. As a Senior Environment Artist at Guerrilla, you'll work with the Level Designers to create cutting edge architectural designs, themes and compositions. You'll become part of a highly talented team, acting as a mentor, problem solver and source of inspiration for the people around you.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Requirements&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Do you care about the environments? Do you have an eye for detail as well as the big picture? We want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You've worked on (and completed) two or more 3D games&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You possess excellent leadership and mentoring qualities&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You're articulate, have strong written and verbal communication skills and a good command of the English language&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You have affinity for architectural as well as natural environments&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You have excellent artistic skills and the ability to adapt to different artistic styles&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You're adept at modeling, shading and texturing in any relevant 3D package (Maya preferred)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You have solid knowledge of the technical aspects of level building, and have constructed levels from start to completion&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Plusses&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We especially want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You have a shipped triple-A title under your belt&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You have experience with multiple game engines&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;li&gt;You have experience with developing for the PlayStation 3&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Please note: Applications submitted without portfolio will not be considered.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;To Apply : &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:adrian.smith@guerrilla-games.com&quot; target=&quot;_blank&quot;&gt;adrian.smith@guerrilla-games.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;or &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=12&quot; target=&quot;_blank&quot;&gt;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=12&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/guerrilla-games-1/&quot;&gt;GUERRILLA GAMES &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-artist/&quot;&gt;Environment Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>GUERRILLA GAMES </author>
            <pubDate>Wed, 09 May 2012 09:00:40 -0500</pubDate>
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        <item>
            <title>TEXTURE &amp; SHADER ARTIST  -  Join our Award Winning team </title>
            <link>http://cghub.com/jobs/view/1399/</link>
            <description>Description&lt;p&gt;Guerrilla is looking for a Shader &amp;amp; Texture Artist to strike the right node! As the successful candidate, you&amp;rsquo;ll develop the artistic look of the material expressions in our game world. Using your considerable expertise in photography, Photoshop and node-based shader creation tools, you will craft photorealistic organic and inorganic material looks, as well as complex animated special effect shaders such as water, fire and smoke. You&amp;rsquo;ll work with the Art Director, Asset Artists and Environment Artist to achieve a consistent, high-quality style. In addition, you will tutor other artists in shading techniques, and work with our Engine programmers to identify and develop new techniques.&lt;/p&gt;Requirements&lt;p&gt;Ready to compare nodes? We want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You're an excellent Texture Artist with a good eye for photorealism.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have at least 3 years of prior professional experience within the gaming or movie industry under your belt.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You possess in-depth knowledge of cutting-edge shader techiques (software rendering as well as real-time rendering) and you&amp;rsquo;re able to discuss those with engine programmers on a technical level.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You&amp;rsquo;re eager and able to push the envelope and drive Guerrilla&amp;rsquo;s engine and shading technology forward.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have proven experience with node-based shader creation tools such as Maya, XSI or Unreal.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You possess excellent Photoshop and photography skills.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You&amp;rsquo;re adept at understanding and solving artistic as well as technical problems.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have a good understanding of memory and performance constraints, and know how to optimize shaders while maintaining high quality.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have an excellent grasp of modeling, animation, UV mapping and rendering.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You're articulate, have strong written and verbal communication skills and a good command of the English language.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You enjoy working in agile, multi-disciplinary teams.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;No knowledge is CGfx or other shading languages is needed.&lt;/p&gt;&lt;p&gt;Please node: Applications submitted without portfolio or demoreel will not be considered.&lt;/p&gt;&lt;p&gt;To Apply : &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:adrian.smith@guerrilla-games.com&quot; target=&quot;_blank&quot;&gt;adrian.smith@guerrilla-games.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;or&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=44&quot; target=&quot;_blank&quot;&gt;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=44&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/guerrilla-games-1/&quot;&gt;GUERRILLA GAMES &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/texturing/&quot;&gt;Texturing&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>GUERRILLA GAMES </author>
            <pubDate>Wed, 09 May 2012 08:40:29 -0500</pubDate>
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        <item>
            <title>LIGHTING ARTIST  - Join our Award Wininng team </title>
            <link>http://cghub.com/jobs/view/1398/</link>
            <description>&lt;p&gt;Ready to set Guerrilla alight with your awesome lighting skills? As a member of the lighting team, you will collaborate with level designers and environment artists to literally light the way for gamers, so they can enjoy our games to their fullest. You will work with our cutting-edge deferred rendering engine, adding lighting to levels and cut scenes using both real-time and pre-rendered solutions. You will take concepts created by our visual design team and turn them into reality within our levels, working closely with the art director to ensure that our vision is achieved.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Requirements&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Are you the bright spark we're looking for? We want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You have a passion for lighting and rendering&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have a strong sense of light and color composition&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have previous experience with lighting for film, games, or commercials&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have previous experience with color grading&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have technical knowledge of rendering software and 3D applications (Maya preferred)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You're articulate, have strong written and verbal communication skills and a good command of the English language&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You are pro-active in problem solving and you are self-critical with a good eye for detail&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Please note: Applications submitted without portfolio will not be considered.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;To Apply : &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:adrian.smith@guerrilla-games.com&quot; target=&quot;_blank&quot;&gt;adrian.smith@guerrilla-games.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;or &lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=18&quot; target=&quot;_blank&quot;&gt;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=18&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/guerrilla-games-1/&quot;&gt;GUERRILLA GAMES &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/lighting/&quot;&gt;Lighting&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>GUERRILLA GAMES </author>
            <pubDate>Wed, 09 May 2012 08:40:18 -0500</pubDate>
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        <item>
            <title>SENIOR CHARACTER ARTIST   -  Join our Award Winning team </title>
            <link>http://cghub.com/jobs/view/1397/</link>
            <description>&lt;p&gt;Guerrilla is looking for a digital Da Vinci to work on our upcoming titles as a Senior Character Artist! The successful candidate will be responsible for sculpting high-quality lifelike digital characters, modeling clean and solid games meshes including efficient UV-layout, extracting detail maps, and creating photorealistic materials and textures. Other tasks include creating optimized game models for various LOD stages, and working collaboratively with the Art Director and the Setup Artists to determine specific requirements.&lt;/p&gt;Requirements:&lt;p&gt;We want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You&amp;rsquo;re experienced in Maya or an equivalent 3D-application&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You create clean and solid Hard-Surface and Organic Models&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have experience creating high quality textures using Photoshop and Mudbox&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You possess a good understanding of a node-based Shading Networks&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have excellent organic sculpting and modeling skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have a keen understanding&amp;nbsp; of the human form and its anatomy&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You&amp;rsquo;re credited for at least one shipped Triple-A title as a Senior Character Artist in the last 2 years&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have at least 4-5 years of game development experience under your belt&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You&amp;rsquo;re highly collaborative, open to criticism and a believer in iteration&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You possess strong verbal and written communication skills&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Please note: Applications submitted without portfolio will not be considered.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;To Apply :&amp;nbsp; &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:adrian.smith@guerrilla-games.com&quot; target=&quot;_blank&quot;&gt;adrian.smith@guerrilla-games.com&lt;/a&gt; &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;or&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=56&quot; target=&quot;_blank&quot;&gt;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=56&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/guerrilla-games-1/&quot;&gt;GUERRILLA GAMES &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>GUERRILLA GAMES </author>
            <pubDate>Wed, 09 May 2012 08:40:02 -0500</pubDate>
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            <title>SENIOR ASSET ARTIST  -  Join our Award Winning team </title>
            <link>http://cghub.com/jobs/view/1396/</link>
            <description>&lt;p&gt;Guerrilla is looking for a heroic Senior Asset Artist to assist us with scenic hero assets! As the successful candidate, you will work with Art Directors and Concept Artists to create photorealistic high quality Hero assets. Your artistic and technical experience will also allow you to solve problems, act as a mentor and be a source of inspiration for the people around you.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Requirements&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You're an expert at modeling in any relevant 3D package (Maya and ZBrush preferred)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You&amp;rsquo;re an expert at photorealistic texturing&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have solid experience with node based shaders&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You've worked on (and completed) two or more 3D games &lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have excellent artistic skills and the ability to adapt to different artistic styles&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You possess excellent leadership and mentoring qualities&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You're articulate, have strong written and verbal communication skills and a good command of the English language&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have an excellent eye for detail&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have a solid technical understanding of game asset creation and its dependencies, and can be pro-active in working together with other disciplines &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Plusses&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;We especially want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You have a shipped triple-A title under your belt&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have experience with hard-surface ZBrush modeling &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;To Apply :&amp;nbsp; &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:adrian.smith@guerrilla-games.com&quot; target=&quot;_blank&quot;&gt;adrian.smith@guerrilla-games.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;or&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=52&quot; target=&quot;_blank&quot;&gt;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=52&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/guerrilla-games-1/&quot;&gt;GUERRILLA GAMES &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>GUERRILLA GAMES </author>
            <pubDate>Wed, 09 May 2012 08:39:51 -0500</pubDate>
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            <title>SENIOR ART PRODUCER  - Join our Award Winning team </title>
            <link>http://cghub.com/jobs/view/1395/</link>
            <description>Description&lt;p&gt;Guerrilla is looking to expand its production team with an accomplished Senior Art Producer with broad technical experience. As the successful candidate, you will be responsible for the in-house production and timely delivery of the various graphical components that go into our games. You will manage our internal Art Team Leads and Art Producers, ensuring that their individual delivery schedules are synchronized optimally. You will also negotiate scope and quality with our Art Directors in order to find the solutions that the best fit the requirements of each game. You report directly into our Development Director.&lt;/p&gt;&lt;strong&gt;Requirements&lt;/strong&gt;&lt;p&gt;We would love to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You have 4+ years of experience managing Art production teams in the game industries on relevant shipped titles.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have knowledge of game development pipelines and potential bottlenecks/risks and you have the ability to counteract them if required.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have broad technical experience and would potentially be able to take on responsibility for the Tech Art Team.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You are able to manage changes to the project scope mid-production while minimizing the impact on your teams.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You're articulate, have strong written and verbal communication skills and a good command of the English language.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;Your leadership and project management skills are evident.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;
 To Apply : &lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:adrian.smith@guerrilla-games.com&quot; target=&quot;_blank&quot;&gt;adrian.smith@guerrilla-games.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;or &lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=49&quot; target=&quot;_blank&quot;&gt;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=49&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/guerrilla-games-1/&quot;&gt;GUERRILLA GAMES &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/producer/&quot;&gt;Producer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>GUERRILLA GAMES </author>
            <pubDate>Wed, 09 May 2012 08:39:37 -0500</pubDate>
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        <item>
            <title>ASSISTANT ART DIRECTOR - Join our Award Winning Team </title>
            <link>http://cghub.com/jobs/view/1394/</link>
            <description>Description&lt;p&gt;Guerrilla is looking for an ambitious Senior Artist or Lead Artist who is willing to take the next step and become our new Assistant Art Director. As the successful candidate, you will work with the Art Director and Outsource Manager to develop and maintain high standards of aesthetic and technical aspects of art content. You will provide clear and consistent art direction to outsource partners and in-house artists, and work with the in-house artists to ensure that outsourced assets are integrated correctly. You will also foster communication between the art departments, producers and outsource partners, and help maintain milestone and art schedules.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
 Requirements&lt;p&gt;We want to hear from you if:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;You have at least 6 years of experience in the games industry.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You&amp;rsquo;ve previously held a position as Assistant Art Director, Senior Artist or Senior (Tech) Artist, with proven experience in 2D and 3D game art production.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You possess a high level of creativity and a clear insight into art production and outsourcing.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;li&gt;You have excellent communication skills and a professional attitude.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;Please note: Applications submitted without portfolio will not be considered.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;To Apply :&amp;nbsp; &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:adrian.smith@guerrilla-games.com&quot; target=&quot;_blank&quot;&gt;adrian.smith@guerrilla-games.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;or&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=40&quot; target=&quot;_blank&quot;&gt;http://www.guerrilla-games.com/jobs/job/?Itemid=22&amp;amp;&amp;amp;job_id=40&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/guerrilla-games-1/&quot;&gt;GUERRILLA GAMES &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>GUERRILLA GAMES </author>
            <pubDate>Wed, 09 May 2012 08:39:18 -0500</pubDate>
        </item>
        <item>
            <title>3D Senior Animator</title>
            <link>http://cghub.com/jobs/view/1393/</link>
            <description>    &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Gameloft Iberica is currently seeking new talent to reinforce its creation teams. &lt;/span&gt;&lt;span&gt;&lt;span&gt;The Barcelona based development studio has consistently created high quality, critically acclaimed games for mobile platforms and is now expanding. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Position description:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;High/Low poly 3D Character Animator&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Profile:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;You are highly motivated, with a passion for video games.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;You have solid background in academic drawing, sketching and/or illustration.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;You have a strong understanding of the fundamental principles of animation&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Must be resident or willing to relocate in: Barcelona&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Responsibilities:&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;- Create believable high quality animations. Takes direct part of their implementation into the game. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- Get actively involved in the game creation process by interacting with the game designer and art director.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- Contribute effectively to the art pipeline and target platform constraints. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- Meet project deadlines/milestones as set by project leads. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;strong&gt;Requirements:&lt;br /&gt;&lt;br /&gt;
 &lt;/strong&gt;- 2 years of experience in 3D Studio Max &lt;br /&gt;&lt;br /&gt;
 - Clear understanding of character motion and physics-based motion&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- Excellent modelling/texturing skills, on a low poly budget&lt;br /&gt;&lt;br /&gt;
 - Creative and stylish animation design (vehicles, objects, characters)&lt;br /&gt;&lt;br /&gt;
 - Working experience on PC or consoles (DS, PSP, Wii) is a major plus&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;strong&gt;Benefits:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
 - The opportunity to work and learn in a professional environment, with people who have a passion for making great games. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to make outstanding performances fair rewarded.&lt;br /&gt;&lt;br /&gt;
 - Motivating salary, long term contract and a merit pay system; &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;DEMO REEL REQUIREMENTS&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;Have a Demo reel &lt;span&gt;(online, CD or DVD format) &lt;/span&gt;demonstrating a great understanding of all the essential animation concepts showing the ability to convey emotion through movement. &lt;span&gt;Applicants must provide demo reel/CD/DVD or website address to be considered for any animation position.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Interested applicants should send their CV and samples or demo reel to &lt;/span&gt;&lt;span&gt;&lt;a href=&quot;mailto:montse.olivan@gameloft.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;montse.olivan@gameloft.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Wed, 09 May 2012 05:50:03 -0500</pubDate>
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        <item>
            <title>Yggdrazil Group Co., LTD, a Thai CG Company, is looking for new artists ^^</title>
            <link>http://cghub.com/jobs/view/1470/</link>
            <description>&lt;p&gt;We are now looking for new artist!&lt;/p&gt;&lt;p&gt;Yggdrazil Group is a company who provides Visual Effect and Animation service for TV commercial.&lt;/p&gt;&lt;p&gt;Company is now looking for talent artists to join in open positions.&lt;/p&gt;&lt;p&gt;SLR Artist&amp;nbsp;&lt;/p&gt;&lt;p&gt;Compositor&lt;/p&gt;&lt;p&gt;Rotoscope&amp;nbsp;&lt;/p&gt;&lt;p&gt;3D Animator artist&lt;/p&gt;&lt;p&gt;Digital Artist Online&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;please send your showreel and resume to: hr@ygg-cg.com&lt;/p&gt;&lt;p&gt;or to our offcie address:&lt;/p&gt;&lt;p&gt;310 Ladprao 94 (Punjamitr) Phlapphla, Wangthonglang Disttict, Bangkok, Thailand 10310&lt;/p&gt;&lt;p&gt;Visit our website for more information&lt;/p&gt;&lt;p&gt;www.ygg-cg.com&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/yggdrazil-group-co-ltd/&quot;&gt;Yggdrazil Group Co., LTD &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/advertising/&quot;&gt;Advertising&lt;/a&gt;</description>
            <author>Yggdrazil Group Co., LTD </author>
            <pubDate>Tue, 08 May 2012 23:59:05 -0500</pubDate>
        </item>
        <item>
            <title>TERRAIN ARTIST - TRION WORLDS</title>
            <link>http://cghub.com/jobs/view/1469/</link>
            <description>    &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt; 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Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt; 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Name=&quot;Medium List 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt; 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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt; 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Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; 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Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;TRION WORLDS&lt;/p&gt;    &lt;p class=&quot;MsoNormal&quot;&gt;www.TrionWorlds.com/careers&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;SEEKING:&amp;nbsp; Terrain Artist for our DEFIANCE, game&lt;/p&gt;&lt;br /&gt;&lt;p class=&quot;MsoNormal&quot;&gt;DEFIANCE&amp;trade; is the first multi-platform shooter MMO that in a ground-breaking entertainment experience interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;Being developed for the PC, Xbox 360&amp;reg; video game and entertainment system from Microsoft, and PlayStation&amp;reg;3 computer entertainment system, DEFIANCE unites the MMORPG and Shooter game genres across the most popular platforms.&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt; 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Name=&quot;No Spacing&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot; 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SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt; 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Name=&quot;Light Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; 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Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt; 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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p&gt;Trion Worlds is looking for an exceptional and passionate Terrain Artist to create fantastic settings for a next generation, server-based game to be co-developed with Syfy. The Terrain Artist will work with the Art Director, Lead Environment Artist, and our design and engineering teams to determine the style for our AAA quality worlds.&lt;/p&gt;  &lt;p&gt;RESPONSIBILITIES&lt;/p&gt;  &lt;p&gt;&amp;nbsp;Work with Lead Terrain Artist, Designers, Programmers, and Concept Artists to create final art for terrain and objects&lt;/p&gt;  &lt;p&gt;Optimize assets to run at a desirable frame-rate and fit within memory limitations&lt;/p&gt;  &lt;p&gt;Carry out the art style specified by the Art Director and Lead Terrain Artist&lt;/p&gt;  &lt;p&gt;Communicate problem areas, expectations, or desired modifications to the Lead Terrain Artist to accomplish visual consistency and quality within the game&lt;/p&gt;  &lt;p&gt;Optimize assets to run at a desirable frame-rate and fit within memory limitations&lt;/p&gt;  &lt;p&gt;Express to Leads when support is necessary to meet project goals&lt;/p&gt;  &lt;p&gt;Assist in creating environment models, UV mapping, lighting, terrain, and shader setups (including applicable texture maps,) within a scheduled timeframe&lt;/p&gt;  &lt;p&gt;Ensure files, directories, and other storage means are clean and well-organized&lt;/p&gt;  &lt;p&gt;Keep abreast of changes and improvements made to the game engine and production pipeline during development&lt;/p&gt;  &lt;p&gt;Work with the Lead Artists, Technical Artists, and Tools Programmers to optimize the production of environments&lt;/p&gt;  &lt;p&gt;Assist and mentor Terrain Artists with modeling, texturing, lighting, optimization, and time management, as well as art, design, and technical issues&lt;/p&gt;  &lt;p&gt;REQUIREMENTS&lt;/p&gt;  &lt;p&gt;Portfolio or reel demonstrating strong competency in the following areas: current-generation modeling, texturing, and lighting, with examples of organic terrain and corresponding prop objects&lt;/p&gt;  &lt;p&gt;Working knowledge of Maya and Photoshop&lt;/p&gt;  &lt;p&gt;Excellent working knowledge of game engines, terrain, and art generation tools&lt;/p&gt;  &lt;p&gt;3+ years of industry experience&lt;/p&gt;  &lt;p&gt;Excellent comprehension and working knowledge of the environment production pipeline, including understanding memory/poly/texture limitations, efficiency in building collision, creating streaming/loading levels, character and level lighting&lt;/p&gt;  &lt;p&gt;Credit on at least two shipped titles in the role of Terrain or Environment Artist&lt;/p&gt;  &lt;p&gt;Strong work ethic and attention to detail&lt;/p&gt;  &lt;p&gt;Excellent written and verbal communication skills&lt;/p&gt;  &lt;p&gt;PLUSES&lt;/p&gt;  &lt;p&gt;Experience with Zbrush or Mudbox&lt;/p&gt;  &lt;p style=&quot;margin: 0in 0in 0.0001pt 11.25pt; text-indent: -0.25in; line-height: 13.5pt&quot; class=&quot;MsoNormal&quot;&gt;Art-related college degree: BA or BFA&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;PLEASE READ CAREFULLY:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Please direct interest to: www.TrionWorlds.com/careers&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Include your resume, cover letter and the following information (if available/applicable) your LinkedIn website and portfolio, along with your desired salary and how you learned about the open position &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/trion-worlds/&quot;&gt;TRION WORLDS&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/other/&quot;&gt;Other&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TRION WORLDS</author>
            <pubDate>Tue, 08 May 2012 20:55:25 -0500</pubDate>
        </item>
        <item>
            <title>SENIOR GAMEPLAY PROGRAMMER - TRION WORLDS</title>
            <link>http://cghub.com/jobs/view/1468/</link>
            <description>    &lt;/p&gt;&lt;p&gt;Trion Worlds is seeking a Senior Gameplay Programmer responsible for developing core gameplay systems and technologies for the next generation of server-based gaming.&amp;nbsp; Ideal candidates will have a broad range of game development experience, be willing to tackle challenging tasks that are not necessarily in their area of expertise, have a strong history of getting things done in a timely and practical manner with minimal supervision, have high standards when it comes to code quality, and have the desire to work on AAA titles in a highly collaborative team environment.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;RESPONSIBILITIES&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Design, implement, and support core gameplay systems and technologies&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Work closely with content creators to improve workflow as needed&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Evaluate, integrate, and enhance third party tools and technologies, tailoring the provided functionality to meet the needs of the product&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Identify possible pitfalls and provide practical alternatives/solutions&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;REQUIREMENTS&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;5+ years game development experience with at least one shipped product&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Proven massively multiplayer game development experience&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Excellent feel for what makes a game &amp;ldquo;fun&amp;rdquo;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Fluency in C/C++&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Exceptional problem-solving and troubleshooting skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Strong 3D math skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Ability to accurately and realistically schedule tasks&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Ability to complete assigned tasks in a timely fashion with a high degree of quality&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Ability to work in a highly collaborative team environment&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Excellent written and verbal communication skills&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Passion for games&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;PLUSES&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Previous console experience (Xbox 360 or PlayStation3)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span&gt;Database knowledge&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/trion-worlds/&quot;&gt;TRION WORLDS&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TRION WORLDS</author>
            <pubDate>Tue, 08 May 2012 20:29:02 -0500</pubDate>
        </item>
        <item>
            <title>TECHNICAL DESIGNER</title>
            <link>http://cghub.com/jobs/view/1467/</link>
            <description>&lt;p&gt;&amp;nbsp;    &lt;/p&gt;&lt;p&gt;&lt;strong&gt;PLEASE READ CAREFULLY:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Please direct interest to: www.TrionWorlds.com/careers&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Include your resume, cover letter and the following information (if available/applicable) your LinkedIn website and portfolio, along with your desired salary and how you learned about the open position &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/trion-worlds/&quot;&gt;TRION WORLDS&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/other/&quot;&gt;Other&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TRION WORLDS</author>
            <pubDate>Tue, 08 May 2012 20:26:07 -0500</pubDate>
        </item>
        <item>
            <title>SENIOR MULTIPLAYER DESIGNER - TRION WORLDS</title>
            <link>http://cghub.com/jobs/view/1466/</link>
            <description>    &lt;/p&gt;&lt;p&gt;&lt;strong&gt;PLEASE READ CAREFULLY:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Please direct interest to: www.TrionWorlds.com/careers&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Include your resume, cover letter and the following information (if available/applicable) your LinkedIn website and portfolio, along with your desired salary and how you learned about the open position &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/trion-worlds/&quot;&gt;TRION WORLDS&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/gameplay-programmer/&quot;&gt;Gameplay Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TRION WORLDS</author>
            <pubDate>Tue, 08 May 2012 20:23:26 -0500</pubDate>
        </item>
        <item>
            <title>ENVIRONMENT ARTIST - TRION WORLDS</title>
            <link>http://cghub.com/jobs/view/1465/</link>
            <description>    &lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;PLEASE READ CAREFULLY:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Please direct interest to: www.TrionWorlds.com/careers&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Include your resume, cover letter and the following information (if available/applicable) your LinkedIn website and portfolio, along with your desired salary and how you learned about the open position &lt;/p&gt;    &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/trion-worlds/&quot;&gt;TRION WORLDS&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-lead/&quot;&gt;Environment Lead&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TRION WORLDS</author>
            <pubDate>Tue, 08 May 2012 20:19:28 -0500</pubDate>
        </item>
        <item>
            <title>PROJECT MANAGER - TRION WORLDS</title>
            <link>http://cghub.com/jobs/view/1464/</link>
            <description>    &lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;PLEASE READ CAREFULLY:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Please direct interest to: www.TrionWorlds.com/careers&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Include your resume, cover letter and the following information (if available/applicable) your LinkedIn website and portfolio, along with your desired salary and how you learned about the open position &lt;/p&gt;    &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/trion-worlds/&quot;&gt;TRION WORLDS&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/other/&quot;&gt;Other&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TRION WORLDS</author>
            <pubDate>Tue, 08 May 2012 20:12:09 -0500</pubDate>
        </item>
        <item>
            <title>Sr./Lead Systems Designer</title>
            <link>http://cghub.com/jobs/view/1463/</link>
            <description>&lt;p&gt;    &lt;/p&gt;&lt;p&gt;&lt;strong&gt;PLEASE READ CAREFULLY:&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Please direct interest to: www.TrionWorlds.com/careers&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;p&gt;Include your resume, cover letter and the following information (if available/applicable) your LinkedIn website and portfolio, along with your desired salary and how you learned about the open position &lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;  &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/trion-worlds/&quot;&gt;TRION WORLDS&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>TRION WORLDS</author>
            <pubDate>Tue, 08 May 2012 20:03:57 -0500</pubDate>
        </item>
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