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        <title>Cghub jobs</title>
        <description>Cghub.com jobs</description>
        <link>http://cghub.com/</link>
        <lastBuildDate>Wed, 19 Jun 2013 16:24:50 -0400</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
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            <title>Senior Concept Artist</title>
            <link>http://cghub.com/jobs/view/3693/</link>
            <description>&lt;p&gt;Kabam is revolutionizing the video games industry by improving how gamers access and pay for their entertainment. Based in San Francisco with offices in Austin, Beijing, Berlin, Luxembourg and Vancouver, Kabam is the #1 company developing core games for mobile devices, the Web and social networks. Kabam delivers deep crafted experiences for gamers who love competition, strategy, role-playing-games and social gameplay.&lt;br /&gt;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
Are you a creative self-starter who is passionate about games? We want to meet you!&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;span style=&quot;color:#444444;&quot;&gt;WHAT YOU'LL DO:&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Work under the Art Director to provide vision for production, Illustrating concepts based on verbal and written direction.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Create lighting, composition and mood color studies.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Design a wide range of original concepts and subject matter, including; characters, exterior environments, vehicles, architecture and objects.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Collaborate and iterate with a small, passionate in-house team crafting games for mobile and tablet devices.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Produce inspirational, promotional and marketing art.&lt;/li&gt;&lt;/ul&gt;&lt;span style=&quot;color:#444444;&quot;&gt;WHAT WE'RE LOOKING FOR:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;A balanced individual with the ability to work on hard surface, industrial, and organic subject matter.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;5+ years&amp;rsquo; professional concept production experience, and an expert in Photoshop.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent understanding of anatomy, character design, color theory, perspective, lighting and composition.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Strong proven ability to produce drawings to serve as specs for 3D modelers, i.e. turn-arounds, orthographic renders, material guides, etc.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to perform well under pressure and deliver work in a timely manner.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent communication, interpersonal, time management and organizational skills.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Strong passion for gaming, especially in the mobile space.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Knowledge in Zbrush and other 3D programs a plus.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Must be available to work full-time at our offices in Austin, TX.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Candidates who do not submit a portfolio WILL NOT be considered.&amp;nbsp; Please include samples (or links to samples) of your work.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;If interested follow the link:&amp;nbsp;&lt;a href=&quot;http://corporate.kabam.com/careers/job/orexXfwT/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://corporate.kabam.com/careers/job/orexXfwT/&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam-3/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Wed, 19 Jun 2013 10:31:27 -0400</pubDate>
        </item>
        <item>
            <title>Jobs Opening in CGI Feature Film – Barajoun Entertainment Dubai</title>
            <link>http://cghub.com/jobs/view/3691/</link>
            <description>  &lt;p&gt;&lt;span&gt;Barajoun Entertainment is now hiring the following talent for upcoming CGI Feature Film, which would release worldwide.&lt;/span&gt;&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;&lt;span&gt;Assistant Animation Director&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;CG Supervisor&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;FX TD &amp;ndash; Houdini, Maya&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;3D Generalist&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Shading Artist - Arnold&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Lighting &amp;amp; Shading Artist &amp;ndash; Maya, Arnold&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;&lt;span&gt;Senior Nuke Compositor&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;span&gt;If you are interested in working with us in Dubai as fulltime, please send your portfolio, CV and Cover letter to &lt;/span&gt;&lt;span&gt;&lt;a href=&quot;mailto:jobs@barajoun.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;jobs@barajoun.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt; and mention the job title in subject. If you are applying for artist roles for 3D please include a shot breakdown.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/barajoun-entertainment/&quot;&gt;Barajoun Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Barajoun Entertainment</author>
            <pubDate>Wed, 19 Jun 2013 04:09:31 -0400</pubDate>
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        <item>
            <title>Texture Painter @ Kabam in SF</title>
            <link>http://cghub.com/jobs/view/3689/</link>
            <description>&lt;p&gt;Kabam is revolutionizing the video games industry by improving how gamers access and pay for their entertainment. Based in San Francisco with offices in Austin, Beijing, Berlin, Luxembourg and Vancouver, Kabam is the #1 company developing core games for mobile devices, the Web and social networks. Kabam delivers deep crafted experiences for gamers who love competition, strategy, role-playing-games and social gameplay.&lt;br /&gt; &amp;nbsp;&lt;br /&gt; Are you a creative self-starter who is passionate about games? We want to meet you!&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;WHAT YOU'LL DO:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Hand-paint textures for 3D models for use in real-time games, especially environments but also including props, characters and creatures.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Create textures for colorful, fun, stylized indoor and outdoor environments.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Deliver high quality work on-time and within budget.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Work within constraints set by the technology (texture sizes, transparency limitations, etc.).&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Take direction from the Art Director and Lead Artist and make changes as needed.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Both work with engineers to ensure that your work is properly implemented into the game and incorporate work yourself in Unity game engine.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Collaborate and iterate with a small, passionate in-house team crafting a fantastic new game for mobile and tablet devices.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;WHAT WE'RE LOOKING FOR:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;3+ years experience working on shipped game titles.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Strong painting skills, especially working with stylized hand-painted textures (think&amp;nbsp;Worlds of Warcraft,&amp;nbsp;League of Legends, and&amp;nbsp;Torchlight&amp;nbsp;and you&amp;rsquo;ve got the right idea).&lt;/li&gt;&lt;br /&gt; &lt;li&gt;An excellent understanding of color theory and lighting, and an affinity for architectural as well as natural environments.&amp;nbsp;&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Basic knowledge of common 3D applications like 3DSMax (preferred) and Maya.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;At the very minimum, solid experience painting over unwrapped UV sheets. Preferably, good skills doing the UV unwrapping yourself.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Strong passion for gaming.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Strong cross-functional communications skills; verbal, written, and visual.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Ability to take direction well and to play well with others. No prima donnas!&lt;/li&gt;&lt;br /&gt; &lt;li&gt;A desire to grow your skills and experience.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;A terrific sense of humor.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Must be available to work full-time at our offices in San Francisco, CA.&lt;/li&gt;&lt;br /&gt; &lt;li&gt;Candidates without work samples WILL NOT be considered.&amp;nbsp; Please include samples (or links to samples) of your work.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style=&quot;color: #000000&quot;&gt;If interested in applying, please click on the link below:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://hire.jobvite.com/j/?cj=ofrAXfwX&amp;amp;s=CGHUB&amp;nbsp;&quot; target=&quot;_blank&quot;&gt;http://hire.jobvite.com/j/?cj=ofrAXfwX&amp;amp;s=CGHUB&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/kabam/&quot;&gt;Kabam&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/texturing/&quot;&gt;Texturing&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Kabam</author>
            <pubDate>Tue, 18 Jun 2013 19:05:40 -0400</pubDate>
        </item>
        <item>
            <title>Senior Artist, 3D Environment</title>
            <link>http://cghub.com/jobs/view/3687/</link>
            <description>&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;a href=&quot;http://www.wbgamesjobs.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;&lt;span&gt;                                                    &lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;a href=&quot;http://www.warnerbroscareers.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;&lt;span&gt;     &lt;/span&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;strong&gt;&lt;span&gt;Senior 3D Artist&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Turbine, Inc. is a premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities. Turbine is wholly owned by Warner Bros. Home Entertainment Group and has created some of the world&amp;rsquo;s most popular and award-winning online games, including The Lord of the Rings Online&amp;trade;, Dungeons &amp;amp; Dragons Online&amp;reg;: Eberron Unlimited&amp;trade;, and Asheron's Call&amp;reg;. &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;The Senior 3D Artist collaborates closely with the Product Art Director, Concept Art, and the world builders to design, model, texture high quality character and environment game assets in a timely and dependable manner.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The Senior 3D Artist works with other staff production artists to mentor them on creating superior assets and assures all submitted assets maintain consistency in style and quality.&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;span&gt;Job responsibilities will include:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Collaboratively designing, modeling, texturing, and lighting AAA game environmental assets and terrain.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Work with proprietary tools to develop 3D game worlds&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Suggest processes and/or tech to improve the quality of maps and the environment&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;The ability to work without a concept providing concept support if necessary&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Staying up to date with leading edge game tech and processes&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Collaborating&lt;span&gt;&amp;nbsp; &lt;/span&gt;with the Production Art Director to communicate needs, generate tool requests and initiate support designed to facilitate the artists&amp;rsquo; workflow&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Mentoring and assisting in the direction of other artists&lt;a name=&quot;_GoBack&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Collaborating with the Production Art Director to cost and schedule tasks&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;Collaborating with Product Development Directors and Producers to establish scope and strategy for production initiatives&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;Requirements and Qualifications:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Exceptional mix of 2D Texturing, 3D Modeling, and World Building skills&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;5+ years of relevant game production experience &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Extensive working knowledge of Photoshop, Maya and Zbrush or comparable&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;An excellent command of what makes a 3D environment believable and visually stunning&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Skilled with both organic and hard surface modeling&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience with a contemporary game world building tool &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Experience with Scheduling, Tracking and Reporting&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to perform well under pressure and deliver work in a timely manner&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Excellent communication, interpersonal and organizational skills&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong belief in a Team-based approach&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Ability to learn proprietary tools quickly and work within a complex asset creation pipeline&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;Pluses:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong technical background (lighting, shaders, vfx)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Teaching/Mentoring experience&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;span&gt;&lt;span&gt;&amp;middot;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Fluency with Excel and Hansoft&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;/span&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;**Applications must be accompanied by web link to work or portfolio/demo reel, digital media preferred. **&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/turbine-wb-games/&quot;&gt;Turbine-WB Games&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Turbine-WB Games</author>
            <pubDate>Tue, 18 Jun 2013 14:08:25 -0400</pubDate>
        </item>
        <item>
            <title> Hydraulx Santa Monica seeks SysAdmin     ! IMMEDIATE HIRE ! </title>
            <link>http://cghub.com/jobs/view/3685/</link>
            <description>Hydraulx Santa Monica seeks Full Time onsite SysAdmin for immediate hire in our Santa Monica facility.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Main Responsibilities:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
      Maintain the day-to-day technology function  of the facilities &lt;br /&gt;&lt;br /&gt;
 networks, servers, workstations, software, and  peripherals.&lt;br /&gt;&lt;br /&gt;
      Manage systems tasks and projects&lt;br /&gt;&lt;br /&gt;
      Maintain and  update server/storage and data backup infrastructure&lt;br /&gt;&lt;br /&gt;
      Provide application  support for any and all software currently in use.&lt;br /&gt;&lt;br /&gt;
      Build/compile and  evaluate latest versions of software/libraries &lt;br /&gt;&lt;br /&gt;
 for the software developer  team.&lt;br /&gt;&lt;br /&gt;
      Write and update internal scripts and tools.&lt;br /&gt;&lt;br /&gt;
      Draft and  maintain detailed and accurate documentation to support &lt;br /&gt;&lt;br /&gt;
 the technical  infrastructure.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Required Skills:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
      + Advanced knowledge in  managing, configuring, troubleshooting, &lt;br /&gt;&lt;br /&gt;
 hacking, and maintaining:&lt;br /&gt;&lt;br /&gt;
         - Linux (Centos, Fedora)&lt;br /&gt;&lt;br /&gt;
        - Windows (XP, 7, Server 2008 RC2)&lt;br /&gt;&lt;br /&gt;
         - Mac OS X (10.6 - 10.x)&lt;br /&gt;&lt;br /&gt;
      + Deep knowledge in large scale networks and  protocols (NIS, DNS, &lt;br /&gt;&lt;br /&gt;
 DHCP, WAN, TCP/IP, NAS/SAN, etc.)&lt;br /&gt;&lt;br /&gt;
      + Deep  knowledge in network switches and VLAN management&lt;br /&gt;&lt;br /&gt;
      + Deep knowledge in  storage technologies (RAID, lvm, ext3, NFS, &lt;br /&gt;&lt;br /&gt;
 CIFS/SMB, AFP)&lt;br /&gt;&lt;br /&gt;
      +  Understanding of license server administration (FLEXlm, RLM)&lt;br /&gt;&lt;br /&gt;
      + Fluency  in scripting and programming languages:&lt;br /&gt;&lt;br /&gt;
        - Scripting: Python, Bash/Csh,  C/C++&lt;br /&gt;&lt;br /&gt;
        - Web: PHP, HTML/CSS, MySQL&lt;br /&gt;&lt;br /&gt;
      + Advanced knowledge in  setting up and managing web servers (Nginx, &lt;br /&gt;&lt;br /&gt;
 Apache)&lt;br /&gt;&lt;br /&gt;
      + Advanced  knowledge in database administration (MySQL)&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Desirable  Skills:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
      + Experience with the following:&lt;br /&gt;&lt;br /&gt;
        - 3D: Autodesk  Maya, 3D Studio Max (and its plug-ins), Foundry's &lt;br /&gt;&lt;br /&gt;
 Nuke/Mari, Shake&lt;br /&gt;&lt;br /&gt;
         - 2D: Autodesk Flame, Flare, Inferno, Smoke&lt;br /&gt;&lt;br /&gt;
        - Image: Photoshop,  Illustrator&lt;br /&gt;&lt;br /&gt;
        - Video: FinalCut Pro, AVID&lt;br /&gt;&lt;br /&gt;
        - Web:  Flash&lt;br /&gt;&lt;br /&gt;
        - Office: Microsoft Word, Excel, Outlook, Adobe Acrobat, and  &lt;br /&gt;&lt;br /&gt;
 FileMaker Pro&lt;br /&gt;&lt;br /&gt;
      + Experience with distributed computing&lt;br /&gt;&lt;br /&gt;
      +  Experience with VoiP, PCoIP technologies&lt;br /&gt;&lt;br /&gt;
      + Experience with tape  libraries and backup/archiving systems &lt;br /&gt;&lt;br /&gt;
 (amanda, BRU)&lt;br /&gt;&lt;br /&gt;
      + XSAN  configuration and management&lt;br /&gt;&lt;br /&gt;
      + Virtualization technologies&lt;br /&gt;&lt;br /&gt;
      +  Wireless networking (DHCP, Radius)&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Please submit resume, availability and rate to:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;a href=&quot;mailto:jobs@hydraulx.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@hydraulx.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/hydraulx/&quot;&gt;Hydraulx&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/systems-it/&quot;&gt;Systems &amp; IT&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Hydraulx</author>
            <pubDate>Tue, 18 Jun 2013 14:08:10 -0400</pubDate>
        </item>
        <item>
            <title> Hydraulx Santa Monica seeks SysAdmin  ! IMMEDIATE HIRE ! </title>
            <link>http://cghub.com/jobs/view/3683/</link>
            <description>Hydraulx Santa Monica seeks Full Time onsite SysAdmin for immediate hire in our Santa Monica facility.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Main Responsibilities:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
      Maintain the day-to-day technology function  of the facilities &lt;br /&gt;&lt;br /&gt;
 networks, servers, workstations, software, and  peripherals.&lt;br /&gt;&lt;br /&gt;
      Manage systems tasks and projects&lt;br /&gt;&lt;br /&gt;
      Maintain and  update server/storage and data backup infrastructure&lt;br /&gt;&lt;br /&gt;
      Provide application  support for any and all software currently in use.&lt;br /&gt;&lt;br /&gt;
      Build/compile and  evaluate latest versions of software/libraries &lt;br /&gt;&lt;br /&gt;
 for the software developer  team.&lt;br /&gt;&lt;br /&gt;
      Write and update internal scripts and tools.&lt;br /&gt;&lt;br /&gt;
      Draft and  maintain detailed and accurate documentation to support &lt;br /&gt;&lt;br /&gt;
 the technical  infrastructure.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Required Skills:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
      + Advanced knowledge in  managing, configuring, troubleshooting, &lt;br /&gt;&lt;br /&gt;
 hacking, and maintaining:&lt;br /&gt;&lt;br /&gt;
         - Linux (Centos, Fedora)&lt;br /&gt;&lt;br /&gt;
        - Windows (XP, 7, Server 2008 RC2)&lt;br /&gt;&lt;br /&gt;
         - Mac OS X (10.6 - 10.x)&lt;br /&gt;&lt;br /&gt;
      + Deep knowledge in large scale networks and  protocols (NIS, DNS, &lt;br /&gt;&lt;br /&gt;
 DHCP, WAN, TCP/IP, NAS/SAN, etc.)&lt;br /&gt;&lt;br /&gt;
      + Deep  knowledge in network switches and VLAN management&lt;br /&gt;&lt;br /&gt;
      + Deep knowledge in  storage technologies (RAID, lvm, ext3, NFS, &lt;br /&gt;&lt;br /&gt;
 CIFS/SMB, AFP)&lt;br /&gt;&lt;br /&gt;
      +  Understanding of license server administration (FLEXlm, RLM)&lt;br /&gt;&lt;br /&gt;
      + Fluency  in scripting and programming languages:&lt;br /&gt;&lt;br /&gt;
        - Scripting: Python, Bash/Csh,  C/C++&lt;br /&gt;&lt;br /&gt;
        - Web: PHP, HTML/CSS, MySQL&lt;br /&gt;&lt;br /&gt;
      + Advanced knowledge in  setting up and managing web servers (Nginx, &lt;br /&gt;&lt;br /&gt;
 Apache)&lt;br /&gt;&lt;br /&gt;
      + Advanced  knowledge in database administration (MySQL)&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Desirable  Skills:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
      + Experience with the following:&lt;br /&gt;&lt;br /&gt;
        - 3D: Autodesk  Maya, 3D Studio Max (and its plug-ins), Foundry's &lt;br /&gt;&lt;br /&gt;
 Nuke/Mari, Shake&lt;br /&gt;&lt;br /&gt;
         - 2D: Autodesk Flame, Flare, Inferno, Smoke&lt;br /&gt;&lt;br /&gt;
        - Image: Photoshop,  Illustrator&lt;br /&gt;&lt;br /&gt;
        - Video: FinalCut Pro, AVID&lt;br /&gt;&lt;br /&gt;
        - Web:  Flash&lt;br /&gt;&lt;br /&gt;
        - Office: Microsoft Word, Excel, Outlook, Adobe Acrobat, and  &lt;br /&gt;&lt;br /&gt;
 FileMaker Pro&lt;br /&gt;&lt;br /&gt;
      + Experience with distributed computing&lt;br /&gt;&lt;br /&gt;
      +  Experience with VoiP, PCoIP technologies&lt;br /&gt;&lt;br /&gt;
      + Experience with tape  libraries and backup/archiving systems &lt;br /&gt;&lt;br /&gt;
 (amanda, BRU)&lt;br /&gt;&lt;br /&gt;
      + XSAN  configuration and management&lt;br /&gt;&lt;br /&gt;
      + Virtualization technologies&lt;br /&gt;&lt;br /&gt;
      +  Wireless networking (DHCP, Radius)&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 Please submit resume, availability and rate to:&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;a href=&quot;mailto:jobs@hydraulx.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@hydraulx.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/hydraulx/&quot;&gt;Hydraulx&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/systems-it/&quot;&gt;Systems &amp; IT&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Hydraulx</author>
            <pubDate>Tue, 18 Jun 2013 14:07:39 -0400</pubDate>
        </item>
        <item>
            <title>Senior FX Fluids VFX Artist Wanted</title>
            <link>http://cghub.com/jobs/view/3681/</link>
            <description>&lt;p&gt;&lt;span&gt;Screen Scene VFX is looking for a Senior Fluids VFX artist to work on our upcoming project(s). Starting from July and should run for 2 to 3 months.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Requirements:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;ndash;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;European Passport and willing to relocate in Dublin&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;ndash;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Naiad, &amp;amp; 3dsMax experience &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;ndash;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;V-Ray and Z-Brush experience is a plus&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;ndash;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;A seasoned artist with a proven track record of delivering photo-real work for both feature &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;and&lt;strong&gt; &lt;/strong&gt;episodic television series.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;ndash;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Excellent personal and team management &amp;amp; communication talents, fluency in spoken and &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;written English is essential.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;ndash;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Qualified candidates should submit a CV/Resume, reel link and any other relevant &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;information for&lt;strong&gt; &lt;/strong&gt;consideration.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;To apply please reference &amp;ldquo;CV&amp;rdquo; in the subject line to vfx@screenscene.ie.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 &lt;strong&gt;About Us:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 Screen Scene has been around for over 25 years, located in the heart of Dublin city. Starting with a staff of 3 people in 2 rooms, we now employ over 65 full time broadcast professionals, editors, colourists, visual fx people, sound editors and dubbing mixers and a support team of co-ordinators, engineers and people who generally make for hassle free post production. We have over 40 working environments including 17 picture cutting rooms, 6 sound editing rooms and 4 mixing rooms including our 5.1 Dolby approved Dubbing Theatre.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Website&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;: &lt;/span&gt;&lt;a href=&quot;http://www.screenscene.ie/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;http://www.screenscene.ie&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Showreel 2012&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;: &lt;/span&gt;&lt;a href=&quot;http://vimeo.com/37948782&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;http://vimeo.com/37948782&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;VFX Supervisor: Ed Bruce - &lt;em&gt;VES award winner for &lt;/em&gt;&lt;/span&gt;&lt;a href=&quot;http://www.visualeffectssociety.com/10th+Annual+VES+Awards+Recipients&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;&lt;em&gt;&lt;span&gt;Outstanding Supporting Visual Effects in a Broadcast Program&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;em&gt;&lt;span&gt; &amp;ndash; Game of Thrones (Season 1)&lt;/span&gt;&lt;/em&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 VFX Producer Alan Collins&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Note &amp;ndash;-&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
 This position is not for training up, please only apply if you meet the criteria. However we are always interested in hearing from new &amp;amp; exceptional talent who would like to be added to our Artist Database. To be added please reference &amp;lsquo;Database&amp;rsquo; in the subject line to &lt;/span&gt;&lt;a href=&quot;mailto:vfx@screenscene.ie&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;vfx@screenscene.ie&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/screen-scene/&quot;&gt;Screen Scene&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/effects/&quot;&gt;Effects&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Screen Scene</author>
            <pubDate>Tue, 18 Jun 2013 10:26:51 -0400</pubDate>
        </item>
        <item>
            <title>Concept Artist (m/f)</title>
            <link>http://cghub.com/jobs/view/3679/</link>
            <description>InnoGames, based in Hamburg, is one of the leading developers and operators of online games with more than 100 million registered players around the world. We have been characterized by dynamic growth ever since the company was founded in 2007. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Your Tasks:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;You will conceptualize and illustrate characters, landscapes and backgrounds for our latest cross-platform game&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Design engaging user interface elements&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Creating icons &lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Producing great visual designs and graphic art &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Completed education/degree in graphic design, media design or art&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Minimum of 2 years professional experience (ideally in the games industry)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Expert knowledge of Adobe Photoshop&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Perfect use of graphic tablets&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Outstanding aesthetic design and illustration skills, plus an eye for proportion and detail&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Keen sense of composition, form, color and lighting&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Very creative person with an artistic vision&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to work well within in a team&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Good English language skills&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Desired:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Knowledgable in the creation of textures&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Experience in collaborating with external designers &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;We Offer:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Constantly new challenges and projects in a sound and constantly growing company with flat hierarchies&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Responsibility and creative tasks, including a high degree of professional freedom for your own ideas&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;A very good atmosphere in an intercultural environment, focused on teamwork&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Flexible working hours (core time 10 a.m. to 4 p.m.), and many team events&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Supporting and contributing to the company retirement arrangement&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Further training on a regular basis, and a flat rate for reference books&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Supporting your move to Hamburg (e.g. through temporarily staying at our company apartment, and allround support if moving here from abroad)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Funding your parking spot on the premises, or your ticket for local public transport&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Preventive health care&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Creative breaks, e.g. during table soccer, at the PlayStation, or in a beach chair outside&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Complementary soft drinks and fresh fruit for all employees&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Create your career!&lt;br /&gt;&lt;br /&gt;
Do you enjoy challenges? Would you like to become part of a dynamic team?&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
If so, please submit your application (Cover letter, CV, and degrees), including your salary expectations and your date of availability through our online application form, or send it to &lt;u&gt;&lt;strong&gt;career@innogames.com&lt;/strong&gt;&lt;/u&gt; (attachments are limited to 2 MB). Please let us know how you found InnoGames.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/innogames-gmbh-1/&quot;&gt;InnoGames GmbH&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>InnoGames GmbH</author>
            <pubDate>Tue, 18 Jun 2013 05:41:24 -0400</pubDate>
        </item>
        <item>
            <title>3D Graphic Artist (m/f)</title>
            <link>http://cghub.com/jobs/view/3677/</link>
            <description>InnoGames, based in Hamburg, is one of the leading developers and operators of online games with more than 100 million registered players around the world. We have been characterized by dynamic growth ever since the company was founded in 2007. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Your Tasks:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Conversion of 2D concepts into high-quality, textured, and partly animated 3D models&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;creation of high qulaity 3D Models&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Creating renderings&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;High and low polygone modeling&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;UV mapping and lighting&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Completed training in the field of graphics (e.g. a degree in communication design)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;At least 2 years of professional experience (ideally in the games industry)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Very good knowledge of 3ds Max and Photoshop&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Experience in the conversion of 2D concepts&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;A good eye for proportions and details&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;A good sense for forms, colors, and lighting&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Very good knowledge of English&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;The distinct ability to work in a team&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;strong&gt;We Offer:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Constantly new challenges and projects in a sound and constantly growing company with flat hierarchies&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Responsibility and creative tasks, including a high degree of professional freedom for your own ideas&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;A very good atmosphere in an intercultural environment, focused on teamwork&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Flexible working hours (core time 10 a.m. to 4 p.m.), and many team events&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Supporting and contributing to the company retirement arrangement&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Further training on a regular basis, and a flat rate for reference books&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Supporting your move to Hamburg (e.g. through temporarily staying at our company apartment, and allround support if moving here from abroad)&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Funding your parking spot on the premises, or your ticket for local public transport&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Preventive health care&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Creative breaks, e.g. during table soccer, at the PlayStation, or in a beach chair outside&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Complementary soft drinks and fresh fruit for all employees&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
Create your career!&lt;br /&gt;&lt;br /&gt;
Do you enjoy challenges? Would you like to become part of a dynamic team?&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
If so, please submit your application (Cover letter, CV, and degrees), including your salary expectations and your date of availability through our online application form, or send it to &lt;u&gt;&lt;strong&gt;career@innogames.com&lt;/strong&gt;&lt;/u&gt; (attachments are limited to 2 MB). Please let us know how you found InnoGames.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/innogames-gmbh-1/&quot;&gt;InnoGames GmbH&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>InnoGames GmbH</author>
            <pubDate>Tue, 18 Jun 2013 05:26:48 -0400</pubDate>
        </item>
        <item>
            <title>Art Director (Interactive Storyteller @Tablet Gaming Studio)</title>
            <link>http://cghub.com/jobs/view/3675/</link>
            <description>&lt;div&gt;&lt;strong&gt;About Us&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;FableLabs builds awesome story-driven games for the tablet and web. &amp;nbsp;We take the best storytelling elements of adventure games / RPGs but make the gameplay accessible, free-to-play and fun for those who don&amp;rsquo;t have 6 hour blocks of time to play (e.g. folks with jobs). We think the AAA studio model is fundamentally broken and have seen too many talented artists and writers buried on massive projects or looking for work at no fault of their own. We've built technology that can empower tiny teams of storytellers to create stories worth telling for a huge audience. &amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Our team of folks from LucasArts, BioWare, Maxis, Sims, Gazillion, Meteor have built and scaled products with millions of users, we&amp;rsquo;ve signed long term deals with publishers that want to distribute our games on the web and mobile platforms, and we've recently closed on fundraising to scale our team. We're looking for folks that thrive when given significant responsibility, an atmosphere that stresses continuous learning and a touch of chaos as we explore uncharted territory.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;strong&gt;About You&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;Great visuals tell a story before a single line of text hits the canvas. We're looking for storytellers who use visuals to lead viewers towards an idea, not folks who can only make pretty visuals (still a requirement). We're looking for an art director that can rapidly produce sketches, storyboard ideas with our writers, and coordinate with other artists to turn them into 3d digital production art for our games. Unlike most art director roles, you'll be rolling up your sleeves on this one. &amp;nbsp;Your day to day is 1/4 direction, 1/2 concept and 1/4 illustration. Your direction will not be heavy handed, you must be a teacher (e.g.&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.artpad.org/&quot; target=&quot;_blank&quot;&gt;Jaime Jones&lt;/a&gt;) that empowers junior artists; not a manager. Junior artists respect and want to become you. &amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://artgerm.deviantart.com/&quot; target=&quot;_blank&quot;&gt;Stanley Lau​&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://sakimichan.deviantart.com/&quot; target=&quot;_blank&quot;&gt;Sakimichan&lt;/a&gt;&amp;nbsp;​are 2 folks we've worked with in the past and a great example of the quality we expect from you (although your style can vary).&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;While creating memorable and delightful content is our top priority, our Art Director should also have an eye for finding ways to build efficient content pipelines. A qualified Art Director realizes that making games is equal parts creativity and business. You must be willing to put aside your lifelong dream to make a Unicorns vs. Ligers game. Won't be easy but when you succeed, the deep characters and epic worlds you build will not be confined to games; you&amp;rsquo;ll see them in movies, television, books, and toys.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;strong&gt;Your Responsibilities&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;* You will own ALL visuals that touch players&lt;br /&gt;*&amp;nbsp;Fleshing out the visuals of our games; characters, environments, props, and UI elements&lt;br /&gt;*&amp;nbsp;Storyboard major elements of our game in collaboration with our writers&lt;br /&gt;*&amp;nbsp;Architect and streamline content pipelines, both internally and with contractors&lt;br /&gt;*&amp;nbsp;Page through mental library of game/movie/television/comic references to find relevant existing ideas to combine with new ones in novel ways&lt;br /&gt;* Occasionally taking rough concepts and turning into polished production splash pieces &amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Your Skills&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;*&amp;nbsp;5+ years of experience in a lead concept artist or art director role&lt;/div&gt;&lt;div&gt;*&amp;nbsp;Quick sketching skills are crucial for rapid iteration&lt;br /&gt;* Experience concepting environments from scenic landscapes to architecturally sound interiors&lt;br /&gt;*&amp;nbsp;Ability to work with a broad range of subjects and styles, from rendered paintings to cartoony&lt;br /&gt;*&amp;nbsp;Master of Photoshop and/or Flash and experience with 3D software&lt;br /&gt;*&amp;nbsp;High level of written and spoken English&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Application Details&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;*&amp;nbsp;Position is located in SOMA district of SF (close to Bart, Muni and Caltrain)&lt;/div&gt;&lt;div&gt;*&amp;nbsp;Top of the market salary and full healthcare and dental benefits&lt;/div&gt;&lt;div&gt;*&amp;nbsp;Please send a url to your portfolio and your role on released projects to: jobs@fablelabs.com&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/fablelabs/&quot;&gt;FableLabs&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>FableLabs</author>
            <pubDate>Mon, 17 Jun 2013 17:15:35 -0400</pubDate>
        </item>
        <item>
            <title>Experienced compositor wanted for upcoming commercial</title>
            <link>http://cghub.com/jobs/view/3673/</link>
            <description>&lt;p&gt;Seeking experienced AE compositor for an upcoming commerical. Experience compositing 3D elements in live action shots as well as experience with 3D camera tracking wanted.&lt;/p&gt;Remote work OK but US based only. Send reel/site and rates at roster@oneeyedrobot.com &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/one-eyed-robot/&quot;&gt;One Eyed Robot&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/compositing-lighting/&quot;&gt;Compositing &amp; Lighting&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/television/&quot;&gt;Television&lt;/a&gt;</description>
            <author>One Eyed Robot</author>
            <pubDate>Mon, 17 Jun 2013 11:18:04 -0400</pubDate>
        </item>
        <item>
            <title>Seeking freelance 3D artist</title>
            <link>http://cghub.com/jobs/view/3671/</link>
            <description>&lt;p&gt;Seeking a 3D artist with experience character animation for an upcoming commercial project. Experience in compositing 3D into live action environemnts/shots and camera tracking a plus! &lt;/p&gt;&lt;p&gt;Remote work OK but US based only. Send reel/site and rates at roster@oneeyedrobot.com &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/one-eyed-robot/&quot;&gt;One Eyed Robot&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/advertising/&quot;&gt;Advertising&lt;/a&gt;</description>
            <author>One Eyed Robot</author>
            <pubDate>Mon, 17 Jun 2013 11:15:48 -0400</pubDate>
        </item>
        <item>
            <title>Artist/Animator</title>
            <link>http://cghub.com/jobs/view/3669/</link>
            <description>&lt;strong&gt;&lt;p&gt;&lt;span&gt;Artist/Animator&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;Do you just want to make games you love as part of a close-knit team of exceptional talent? &amp;nbsp;The ustwo&amp;trade; games team is building on the success of Whale Trail and Blip Blup by forming a team of experimental super developers to release new titles for iOS, Android and beyond. &amp;nbsp;We want to make games with personality, heart, and cultural resonance that delight, surprise and engage.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;We are looking for a one-person 3d modelling and animation wizard to complete the multi-disciplinary art team. We want an awesome, imaginative, adaptable human being who is fun to work and dream with.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;In addition to 3d work you need to enthusiastically and confidently sink your teeth into support roles ranging from game design to concept art to branding. You work well both independently and as a collaborator. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;Qualifications&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Must have...&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Solid, demonstrable and imaginative modelling and 3d animation skills&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Interest and/or experience in some of the following areas: illustration, concept art, technical art (scripting, shaders, VFX), graphic design, UI design.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Passion for making beautiful games&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;Bonus...&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Experience using Unity and Blender software&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- Any other game engine experience, completed games or mods&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;Character Requirements&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- You have the ability to analyse, deconstruct and riff on various art styles.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- You thrive in a robust creative environment and help to raise everyone&amp;rsquo;s game.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- You are outgoing, personable, sociable and easy going&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- You are adaptable, always ready to learn and to share knowledge&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;- You can deal with pressure and can work in a fast paced environment&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;Please contact:&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;jobs2013@ustwo.co.uk&lt;/span&gt;&lt;/p&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/ustwo-ltd/&quot;&gt;ustwo ltd&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>ustwo ltd</author>
            <pubDate>Mon, 17 Jun 2013 08:42:50 -0400</pubDate>
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        <item>
            <title>COOL JOB ! Looking for Game UI Disigner for Beijing Ofiice</title>
            <link>http://cghub.com/jobs/view/3667/</link>
            <description>&lt;div&gt;&lt;strong&gt;Main Tasks and Responsibilities:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;1. The incumbent will in charge of UI design for one of our game , Will be responsible for creating art assets for menus, icons and in-game HUDs, in addition to ensuring upcoming titles' usability by designing intuitive, attractive and innovative UI systems;&lt;/div&gt;&lt;div&gt;2. Work closely with the Worldwide Art Direction and Design teams to ensure the highest quality UI graphics while paying special attention to the quality of the User experience;&lt;/div&gt;&lt;div&gt;3. Communicate with engineers to ensure that artworks are properly implemented in the game.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Desired Skills &amp;amp; Experience:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;1. Minimum of 2 years of experience as a Game UI Artist ;&lt;/div&gt;&lt;div&gt;2. Expertise in Photoshop, Illustrator,and Flash ;&lt;/div&gt;&lt;div&gt;3. Ability to create easy-to-use interfaces ,comprehend in user interface design ;&lt;/div&gt;&lt;div&gt;4. Must possess strong interpersonal skills in order to communicate effectively with programmers;&lt;/div&gt;&lt;div&gt;5. Must be available to work full-time at our offices in Beijing , China.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;Major Pluses:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;1. Hold an Art Undergraduate Degree&lt;/div&gt;&lt;div&gt;2. Communicate in English&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;If you want to knwo more:)&amp;nbsp;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Fiona will help you know more about the job and the company. Please contact her via Skype: fiona00zhou &amp;nbsp;&lt;/div&gt;&lt;div&gt;Email: arts@funplus.com&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;FunPlus is also looking for 2D artist , Art Director &amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/funplus/&quot;&gt;FunPlus&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>FunPlus</author>
            <pubDate>Sun, 16 Jun 2013 23:41:00 -0400</pubDate>
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            <title>Artist needed for SHAZAM! Project.</title>
            <link>http://cghub.com/jobs/view/2278/</link>
            <description>&lt;p&gt;Hello my name is Todd and I represent BlackMagicWolf Productions.&lt;/p&gt;&lt;p&gt;A while ago one of our writers wrote a blog post about making a tv series featuring SHAZAM! (link below). We really liked the idea and he wants to expand the blog with new ideas that he's had (trust us, it's epic).&lt;/p&gt;&lt;p&gt;To that end we want to have more art to really make his blog post shine.&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.ign.com/blogs/guardianike33/2012/12/01/shazam-dcs-next-live-action-tv-series&quot; target=&quot;_blank&quot;&gt;http://www.ign.com/blogs/guardianike33/2012/12/01/shazam-dcs-next-live-action-tv-series&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Most importantly for us is we want posters to show what we want to do with the series. We already have one poster done but we wish to make two or three&amp;nbsp;more. Below we have the first poster.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://lh3.googleusercontent.com/-lu8hDRqs2cU/UQ1T4b6ArYI/AAAAAAAAAD0/RMMJiiKfmzg/s640/SHAZAMPoster2.jpg&quot; alt=&quot;This is the official poster for our SHAZAM! Project&quot; title=&quot;SHAZAM! Poster&quot; width=&quot;465&quot; height=&quot;640&quot; /&gt;&lt;/p&gt;&lt;p&gt;We want these to be this kind of style to showcase the potential for a tv series (or a web-series). We actually have some people who resemble characters that would be in the series so they'll definitely need to look like themselves.&lt;/p&gt;&lt;p&gt;Any artist who wishes to apply will need to be able to&amp;nbsp;draw various DC characters&amp;nbsp;in epic poses, again these will be like movie posters.&amp;nbsp;A test sample featuring one of the characters&amp;nbsp;will be required before moving on to the posters&lt;/p&gt;&lt;p&gt;This is&amp;nbsp;a non-paying job because it's a fun project, if anyone is interested please contact me at &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:wolfpack508@aol.com&quot; target=&quot;_blank&quot;&gt;wolfpack508@aol.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I thank you very much for you time.&lt;/p&gt;    &lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/black-magic-productions/&quot;&gt;Black Magic Productions&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/television/&quot;&gt;Television&lt;/a&gt;</description>
            <author>Black Magic Productions</author>
            <pubDate>Sun, 16 Jun 2013 17:11:03 -0400</pubDate>
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            <title>3D Modeler and Animator</title>
            <link>http://cghub.com/jobs/view/3665/</link>
            <description>&lt;p&gt;Hey you talented group! We are looking for a strapping young chap(doesnt have to be young) to produce some sweet 3D models and animations for our game(s)! As of now we are developing in the mobile department but would like to move onto xbox and playstation eventually. That means the 3D models dont have to be next gen quality but something that would look right on a mobile device. We need a modeler that can take blueprint sketches and then turn them into 3D models/ animations. So we are looking for a person to join or free lance some models for our game(s). We are excited to hear from you and hope that you can join us on our journey to the top of the mobile market while we share some laughs along the way :)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you for your time!&lt;/p&gt;&lt;p&gt;Aesthetically Bad Software founder Hayden&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/aesthetically-bad-software/&quot;&gt;Aesthetically Bad Software&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Aesthetically Bad Software</author>
            <pubDate>Sat, 15 Jun 2013 05:56:43 -0400</pubDate>
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            <title> Senior Level Designer Required for AAA Studios - Character Driven Title (Xbox One/PS4) </title>
            <link>http://cghub.com/jobs/view/3663/</link>
            <description>I'm currently working closely on behalf of one of the industry's leading  games studios in the UK who are developing an extremely high profile  character driven game for Xbox One/PS4, due for release in 2014. They  are looking for a really talented senior level designer who has worked  on at least AAA console title, preferably using UDK. If you are  interested in finding out more about the company, project, full job  description etc..please email me sandor@semag.co.uk&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/semag-games/&quot;&gt;SEMAG - GAMES&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>SEMAG - GAMES</author>
            <pubDate>Fri, 14 Jun 2013 06:39:44 -0400</pubDate>
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            <title>Environment Lead Artist</title>
            <link>http://cghub.com/jobs/view/3661/</link>
            <description>Lead Environment Artist&lt;div&gt;&lt;p&gt;Firaxis Games is looking for an exceptionally skilled Lead Environment Artist to help take the team that brought you XCOM: Enemy Unknown to the next level. As the Lead Environment Artist, you will be working closely with the Project Art Director, Designer, and Art Team and leading the environment team to create high quality assets that match the look and feel of the game world.&amp;nbsp; The ideal candidate &amp;nbsp;must have a solid grasp on lighting and color, as well as an excellent working knowledge of our tool-set (listed below).&lt;/p&gt;&lt;p&gt;Responsibilities:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;This is a working leadership job, where you will be expected to create the highest quality textured hard surface and organic 3D art that adhere to the project&amp;rsquo;s vision while leading a team of environment artists in accomplishing the same.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Collaborate closely with the engineering and art teams to create beautiful and believable worlds without sacrificing performance, readability and game play.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Help establish pipelines for creating real time 3D assets for gameplay levels.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Skills:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Exceptional communications skills, both oral and written, are a must.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent organic modeling skills.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Outstanding problem solving abilities and capable of developing or optimizing new or existing pipelines.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Must be a team player and willing to incorporate ideas from other team members.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Outstanding organization and time management abilities.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;A solid understanding of color and lighting.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Ability to work with an iterative design process is a must&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Experience:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Must have an expert knowledge of 3DStudio Max and Photoshop.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;At least two shipped products as an environment artist. At least one shipped product in a leadership capacity.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Solid, professional Unreal 3 experience is a must.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;If you would like to apply, send your CV to &lt;a href=&quot;mailto:recruiting@firaxis.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color:#0066cc;&quot;&gt;recruiting@firaxis.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/firaxis-games/&quot;&gt;FIRAXIS GAMES&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-lead/&quot;&gt;Environment Lead&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>FIRAXIS GAMES</author>
            <pubDate>Thu, 13 Jun 2013 13:47:09 -0400</pubDate>
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            <title>Concept Artist</title>
            <link>http://cghub.com/jobs/view/3659/</link>
            <description>&lt;p&gt;Firaxis is looking for a Concept Artist to help take the team that brought you XCOM: Enemy Unknown&amp;nbsp;to the next level. As a Concept Artist, you will be working closely with the Project Art Director, Designer, and Art Team to create high quality visual design assets that help define the look and feel of the game world.&amp;nbsp; The ideal candidate must have a solid grasp of lighting, color, composition, level of detail and stylization, as well as an excellent working knowledge of our tool-set (listed below).&lt;/p&gt;&lt;p&gt;Responsibilities: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Assists Art Director and team in establishing visual style for production art&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Work with the Art Director to maintain consistent artistic style&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Create 2D callouts and other production designs for assets&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Actively participate in artistic and technical problem solving&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Be able to identify inefficiencies in the concept-to-production process and help formulate resolutions&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Produce a wide range of highly creative character, creature, hard surfaced and environment concept art&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Communicate clearly with designers, artists, and programmers&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Produce assets on schedule, meeting or exceeding team quality metrics&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Portfolio must demonstrate your versatility&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Required Skills:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Excellent rendering and design skills with a demonstrated ability to adapt to established styles&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Understanding of fundamental illustration skills including composition, perspective, anatomy, draftsmanship, and color theory&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Digital illustration skills with an advanced understanding of Photoshop using a Cintiq or Wacom tablet &lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Understanding of form, composition, and distribution and purpose of detail&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Solid interpersonal and communications skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Self-managing &amp;mdash; organized with good time management. Must be able to identify and meet goals.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Desired Skills:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Minimum 4-5 years of game industry/film experience&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Basic knowledge of 3D software as it pertains to the concept process is a plus&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;If you would like to apply, send your CV to &lt;a href=&quot;mailto:recruiting@firaxis.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color:#0066cc;&quot;&gt;recruiting@firaxis.com&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/firaxis-games/&quot;&gt;FIRAXIS GAMES&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>FIRAXIS GAMES</author>
            <pubDate>Thu, 13 Jun 2013 13:45:15 -0400</pubDate>
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            <title>Tracking Data Manager</title>
            <link>http://cghub.com/jobs/view/3657/</link>
            <description>APPLY HERE&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;https://jobs-gameloft.icims.com/jobs/1215/tracking-data-manager/job&quot; target=&quot;_blank&quot;&gt;https://jobs-gameloft.icims.com/jobs/1215/tracking-data-manager/job&lt;/a&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Gameloft, international developer and publisher of leading-quality mobile and digital games, is looking for an organized Tracking Data Manager. Previous hit Gameloft games on iPhone include&amp;nbsp;&lt;em&gt;Oregon&amp;nbsp;Trail, Hero of Sparta I &amp;amp; II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassin&amp;rsquo;s Creed, Terminator Salvation, Asphalt&amp;nbsp;&lt;/em&gt;5,&amp;nbsp;&lt;em&gt;Let&amp;rsquo;s Golf&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Gangstar 1 &amp;amp;2,&lt;/em&gt;&amp;nbsp;just a few of the 600+ games that Gameloft has created since its inception.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The tracking data manager is a&amp;nbsp;production&amp;nbsp;role within game teams directly and reporting to the studio Lead Developer. This position is based in the creative and inspiring city of&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://gnoinc.org/explore-the-region/orleans-parish/&quot; target=&quot;_blank&quot;&gt;New Orleans&lt;/a&gt;, an international metropolis built on entertainment and opportunity, and offers:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;C&lt;/span&gt;&lt;span&gt;ompetitive salary and a comprehensive benefits package&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Excellent cost of living and area growth&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Fun, passionate and creative studio with a casual, friendly atmosphere&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;International environment offering daily contact with other countries &amp;amp; cultures&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Challenging and rewarding work on the next great frontiers in games&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If you're ready to take it to the next level in your career, don't miss this opportunity to be part of the next big thing in mobile games!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The&amp;nbsp;primary function of this&amp;nbsp;role is to guarantee the integrity and reliability of the data reported from games. &amp;nbsp;This role is in charge of following up that the tracking standards are correctly established and dispatched to the game teams. This person will synchronize all the teams of the project to be sure that trackers are correct and make sure the client side libraries are properly integrated within the game. &amp;nbsp;She or he will serve as point of contact for any questions about trackers for its game, evaluate existing procedures for tracking and reporting data, maintain and support the library, (including documentation and direct support to game teams) and analyze competitors Analytics solutions for ways to improve our own.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Qualifications:&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Bachelor&amp;rsquo;s degree in related field&lt;/li&gt;&lt;li&gt;Professional experience in analytics or data mining required&lt;/li&gt;&lt;li&gt;Professional experience in game development or game programming a major plus&lt;/li&gt;&lt;li&gt;&lt;p&gt;C++ knowledge to &amp;nbsp;check the tracker implementation done by the game team is correct&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;SQL/database knowledge &amp;nbsp;is required &amp;nbsp;to check the data server side when needed&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Python&amp;nbsp;knowledge to create scripts to run SQL queries&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Excellent English communication skills&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;span&gt;Self motivated and resourceful&lt;/span&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Passion for video games a plus&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Chosen qualified candidates will be asked to complete a skills assessment.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;About Gameloft&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;A leading global publisher of digital and social games, Gameloft&amp;reg; has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple&amp;reg; iOS and Android&amp;reg; devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO&amp;reg;, Spider-Man&amp;reg;, James Cameron&amp;rsquo;s Avatar&amp;trade;, Ferrari&amp;reg; and Sonic Unleashed&amp;reg;. Gameloft also operates its own established franchises, such as Real Football, Asphalt&amp;trade;, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance&amp;reg;. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-new-orleans-studio/&quot;&gt;Gameloft - New Orleans Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/producer/&quot;&gt;Producer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft - New Orleans Studio</author>
            <pubDate>Thu, 13 Jun 2013 12:57:22 -0400</pubDate>
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            <title>Looking for 2D Overhead environment Artist</title>
            <link>http://cghub.com/jobs/view/3655/</link>
            <description>&lt;p&gt;Gleipnir GAmes is currently seeking a contract position for a 2D environment artist to work on producing elements for use in designing our overhead map tiles to be used with our upcoming game &amp;quot;The 8th Day&amp;quot;.&lt;/p&gt;&lt;p&gt;&amp;nbsp;The Genre is a post alien invasion earth 50 years after humanity lost.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Below is a sample piece of a mock up used for our demo pices to better illustrate our theme.&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/575556_624727114223080_1267225400_n.png&quot; alt=&quot;8th Day Board Sample&quot; width=&quot;594&quot; height=&quot;594&quot; /&gt; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Elements we will be seeking include:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Asphalt roads (Complete with wear, man hole entrances, storm drains and damage)&lt;/p&gt;&lt;p&gt;Sidewalks (With curbs, Damage and visual effects)&lt;/p&gt;&lt;p&gt;Various environemnt elements (Desks, Planters, Debris, misc. items)&amp;nbsp;&lt;/p&gt;&lt;p&gt;Vehicles (Cars [Damaged and undamaged], Alien landing craft)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;We are currently in need of elements for over 25 board tiles similare to those pictured above.&lt;/p&gt;&lt;p&gt;The Project life will span approximately the next 3-5 weeks. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Please onctact us with a link to your portfolio as well as remibersement requirements for consideration of this position.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gleipnir-games/&quot;&gt;Gleipnir Games&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gleipnir Games</author>
            <pubDate>Thu, 13 Jun 2013 03:20:27 -0400</pubDate>
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            <title>Java Developers (2)</title>
            <link>http://cghub.com/jobs/view/3653/</link>
            <description>&lt;p&gt;APPLY HERE:&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;https://jobs-gameloft.icims.com/jobs/1210/java-developers/job&quot; target=&quot;_blank&quot;&gt;https://jobs-gameloft.icims.com/jobs/1210/java-developers/job&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Mobile games dominator Gameloft, worldwide publisher of mobile and social games, is hiring FT/perm Java Developers to work with top video game talent creating the next generation of exciting new mobile games! Previous hit games include Hunter 4, Iron Man 3 and Order &amp;amp; Chaos Duels, Modern Combat 4: Zero Hour, World at Arms, My Little Pony, Ice Age Village, Order &amp;amp; Chaos Online, Gangstar Rio: City of Saints and Asphalt 7, just a few of the 600+ games that Gameloft has created since its inception. This position is based in the creative and inspiring city of New Orleans, an international metropolis built on entertainment and opportunity, and offers:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;* Competitive salary and a comprehensive benefits package&lt;/p&gt;&lt;p&gt;* Excellent cost of living and area growth&lt;/p&gt;&lt;p&gt;* Fun, passionate and creative studio with a casual atmosphere and top industry talent.&amp;nbsp;&lt;/p&gt;&lt;p&gt;* International environment offering daily contact with other countries &amp;amp; cultures&amp;nbsp;&lt;/p&gt;&lt;p&gt;* Challenging and rewarding work on the next great frontiers in games&lt;/p&gt;&lt;p&gt;* Advancement opportunities&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If you're ready to take it to the next level in your career, don't miss this opportunity to be part of the next big thing in mobile games!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Responsibilities:&lt;/p&gt;&lt;p&gt;As a key member of the engineering team, you&amp;rsquo;ll assist in the full cycle of development: writing and debugging of code, integrating graphics, sound mastering and other networking components of games.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Qualifications:&lt;/p&gt;&lt;p&gt;* Strong knowledge of Java is a MUST!&lt;/p&gt;&lt;p&gt;* Knowledge of 2D/3D programming&lt;/p&gt;&lt;p&gt;* Strong math and engineering background&lt;/p&gt;&lt;p&gt;* Bachelor&amp;rsquo;s degree in Computer Science (or Computer Engineering)&lt;/p&gt;&lt;p&gt;* 2+ years of professional game programming experience.&amp;nbsp;&lt;/p&gt;&lt;p&gt;* Significant experience in hobby or professional game development&lt;/p&gt;&lt;p&gt;* Good communication skills&lt;/p&gt;&lt;p&gt;* Love video games inside &amp;amp; out (live, breathe and sleep about &amp;lsquo;em)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;You&amp;rsquo;ll earn brownie points for:&lt;/p&gt;&lt;p&gt;* Knowledge of Java internals&lt;/p&gt;&lt;p&gt;* Knowledge of C / C++&lt;/p&gt;&lt;p&gt;* Android, J2ME, iOS experience&lt;/p&gt;&lt;p&gt;* Strong knowledge of video games&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Chosen qualified candidates will be asked to complete an assessment.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;About Gameloft&lt;/p&gt;&lt;p&gt;A leading global publisher of digital and social games, Gameloft&amp;reg; has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple&amp;reg; iOS and Android&amp;reg; devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO&amp;reg;, Spider-Man&amp;reg;, James Cameron&amp;rsquo;s Avatar&amp;trade;, Ferrari&amp;reg; and Sonic Unleashed&amp;reg;. Gameloft also operates its own established franchises, such as Real Football, Asphalt&amp;trade;, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance&amp;reg;. Gameloft is present in all continents, distributes its games in 100 countries and employs over 4,000 developers. Gameloft is listed on the Paris Stock Exchange &amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-new-orleans-studio/&quot;&gt;Gameloft - New Orleans Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft - New Orleans Studio</author>
            <pubDate>Wed, 12 Jun 2013 16:56:46 -0400</pubDate>
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        <item>
            <title>Technical Director</title>
            <link>http://cghub.com/jobs/view/3651/</link>
            <description>&lt;p&gt;APPLY HERE &amp;nbsp;&lt;a href=&quot;https://jobs-gameloft.icims.com/jobs/1214/technical-director/job&quot;&gt;https://jobs-gameloft.icims.com/jobs/1214/technical-director/job&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Founded in 1999 and currently a leader in its sector, Gameloft is an international developer and publisher of video games for mobile phones and consoles. distributing games in over 75 countries. Gameloft is currently seeking a Technical Director to join our New Orleans studio. The right candidate will have a senior-level technical and game development background. The Technical Director is responsible for the entire studio programming department in close relationship with the studio manager, producers and worldwide technical director, ensuring projects are delivered on time while targeting the best experience and quality. As part of an already established team your mission will be to drive and participate in the development of all our 3D and 2D projects on multiple platforms iOS/Android/Web/etc.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;We are looking for:&lt;/p&gt;&lt;p&gt;* Remarkable leadership, communication and team management skills&lt;/p&gt;&lt;p&gt;* Able to work independently and under pressure&lt;/p&gt;&lt;p&gt;* Able to produce results under tight schedules&lt;/p&gt;&lt;p&gt;* Able to optimize code size and speed to take full advantage of the capabilities of each platform&lt;/p&gt;&lt;p&gt;* Methodical and structured programming technique&lt;/p&gt;&lt;p&gt;* Keen personal interest in video games with a solid knowledge of the field&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Responsibilities:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The Technical Director will be responsible for all technical architecture and processes choices, supervise and participate in all aspects of projects from staffing to technology/tools, recommend solutions and approve plans, work with other studio technical directors to improve the company programming standards and engines, manage the programming team including employee&amp;rsquo;s performance evaluation and code reviews, provide active participation in recruitment (CV and portfolio sorting; test corrections; interviews; etc.), provide expertise in design/programming/debugging/optimization, offer exceptional analysis and problem-solving skills; program all the different game modules, program the necessary tools for other teams, and work closely with other departments to set restrictions in the game and implement each element.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Qualifications:&lt;/p&gt;&lt;p&gt;Essential skill requirements for this position include:&lt;/p&gt;&lt;p&gt;* Senior level C++ skills&lt;/p&gt;&lt;p&gt;* Experience with iPhone, PS3, XBOX, PSP, DS or Online Gaming&lt;/p&gt;&lt;p&gt;* Degree in Computer Engineering or Computer Science&lt;/p&gt;&lt;p&gt;* Advanced knowledge in 3D programming (OpenGL or DirectX)&lt;/p&gt;&lt;p&gt;* 6+ years&amp;rsquo; experience in programming&lt;/p&gt;&lt;p&gt;* 4+ years&amp;rsquo; experience in the video game industry&lt;/p&gt;&lt;p&gt;* Organized, independent, and a leader&lt;/p&gt;&lt;p&gt;* Knowledge of the technical Pipeline and all the process needed to make a game&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Benefits &amp;amp; Perks @ Gameloft New Orleans&lt;/p&gt;&lt;p&gt;Exceptional library of diverse games with broad distribution.&lt;/p&gt;&lt;p&gt;We are a fun and creative team in a cultured and dynamic city.&lt;/p&gt;&lt;p&gt;Our offices are casual and the environment is relaxed.&lt;/p&gt;&lt;p&gt;The work is truly both challenging and rewarding.&lt;/p&gt;&lt;p&gt;We are paving new ground everyday in the areas of mobile gaming.&lt;/p&gt;&lt;p&gt;We pay the entire premium for medical, dental and vision for employees&lt;/p&gt;&lt;p&gt;401K with match program&lt;/p&gt;&lt;p&gt;Pre-tax parking program&lt;/p&gt;&lt;p&gt;Free bagel breakfasts weekly&lt;/p&gt;&lt;p&gt;20 paid days off each year, 25 after 3 years, 30 after 5 years and 35 after 8 years.&lt;/p&gt;&lt;p&gt;10 paid holidays&lt;/p&gt;&lt;p&gt;Flexible core hours&lt;/p&gt;&lt;p&gt;Game room&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;All qualified candidates must pass a technical test as part of the interview process for this position.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;About Gameloft&lt;/p&gt;&lt;p&gt;A leading global publisher of digital and social games, Gameloft&amp;reg; has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple&amp;reg; iOS and Android&amp;reg; devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO&amp;reg;, Spider-Man&amp;reg;, James Cameron&amp;rsquo;s Avatar&amp;trade;, Ferrari&amp;reg; and Sonic Unleashed&amp;reg;. Gameloft also operates its own established franchises, such as Real Football, Asphalt&amp;trade;, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance&amp;reg;. Gameloft is present in all continents, distributes its games in 100 countries and employs over 6,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-new-orleans-studio/&quot;&gt;Gameloft - New Orleans Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft - New Orleans Studio</author>
            <pubDate>Wed, 12 Jun 2013 14:41:01 -0400</pubDate>
        </item>
        <item>
            <title>Lead Developer</title>
            <link>http://cghub.com/jobs/view/3647/</link>
            <description>&lt;p&gt;APPLY HERE &lt;a href=&quot;https://jobs-gameloft.icims.com/jobs/1213/lead-developer/job&quot;&gt;https://jobs-gameloft.icims.com/jobs/1213/lead-developer/job&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;International mobile games dominator&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gameloft.com/download-games/all-games/&quot; target=&quot;_blank&quot;&gt;Gameloft&lt;/a&gt;&amp;nbsp;is seeking a techinically strong&amp;nbsp;&lt;span&gt;&lt;strong&gt;Lead Developer&lt;/strong&gt;&lt;/span&gt;. As part of an already established team, you will participate in the development of all our 3D and 2D projects. This position ensures projects are delivered on time and provide the best experience and quality.&amp;nbsp;Previous hit Gameloft games on iPhone include&amp;nbsp;&lt;em&gt;Oregon&amp;nbsp;Trail, Hero of Sparta I &amp;amp; II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassin&amp;rsquo;s Creed, Terminator Salvation, Asphalt&amp;nbsp;&lt;/em&gt;5,&amp;nbsp;&lt;em&gt;Let&amp;rsquo;s Golf&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Gangstar 1 &amp;amp;2,&lt;/em&gt;&amp;nbsp;just a few of the 600+ games that Gameloft has created since its inception.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;This position is based in the creative and inspiring city of&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://gnoinc.org/explore-the-region/orleans-parish/&quot; target=&quot;_blank&quot;&gt;New Orleans&lt;/a&gt;, an international metropolis built on entertainment and opportunity, and offers:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;C&lt;/span&gt;&lt;span&gt;ompetitive salary and a comprehensive benefits package&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Excellent cost of living and area growth&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Fun, passionate and creative studio with a casual, friendly atmosphere&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;International environment offering daily contact with other countries &amp;amp; cultures&amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Challenging and rewarding work on the next great frontiers in games&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If you're ready to take it to the next level in your career, don't miss this opportunity to be part of the next big thing in mobile games!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Lead Developer will be responsible for all technology/architecture and processes choices, will s&lt;/span&gt;&lt;span&gt;upervise/participate in projects for staffing, technology/tools choices, risks evaluation and dependencies with other projects to ensure the best quality is achieved. This position will also r&lt;/span&gt;&lt;span&gt;ecommend solutions, approve plans and roadmaps, e&lt;/span&gt;&lt;span&gt;nsure code quality and reviewing, w&lt;/span&gt;&lt;span&gt;ork with HR to develop staff capabilities &amp;amp; career path (performance reviews, training and development, recruiting &amp;amp; retention), and w&lt;/span&gt;&lt;span&gt;ork with other studios&amp;rsquo; technical directors to improve the company programming standards and engines.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Qualifications:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Minimum of three published professional titles.&lt;/li&gt;&lt;li&gt;Minimum of five years of technical experience in game development, ideally including iOS or Android.&lt;/li&gt;&lt;li&gt;Expert knowledge &amp;nbsp;in C/C++ , OOP Design, programming practices&lt;/li&gt;&lt;li&gt;Senior knowledge of &amp;nbsp;the game development pipeline&lt;/li&gt;&lt;li&gt;Strong knowledge in several domains (Rendering, Animation, Multiplayer, Sound, Tools, AI, Scripting, Optimization)&lt;/li&gt;&lt;li&gt;Ability to identify issues and promote solutions and optimizations&lt;/li&gt;&lt;li&gt;Autonomous and dynamic with a passion for working in a team.&lt;/li&gt;&lt;li&gt;Ability to lead a project under time constraints&lt;/li&gt;&lt;li&gt;BS or higher in Computer Science or Computer Engineering a plus.&lt;/li&gt;&lt;li&gt;Experience with middlewares (UDK /Unity), with&amp;nbsp;scripting/interpreted language (Python / Lua&amp;nbsp; /C# / Java), with&amp;nbsp;graphics tools (3dsMax, Photoshop) and/or in&amp;nbsp;social gaming a big plus.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Chosen qualified candidates must complete a technical test.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;About Gameloft&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;A leading global publisher of digital and social games, Gameloft&amp;reg; has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple&amp;reg; iOS and Android&amp;reg; devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO&amp;reg;, Spider-Man&amp;reg;, James Cameron&amp;rsquo;s Avatar&amp;trade;, Ferrari&amp;reg; and Sonic Unleashed&amp;reg;. Gameloft also operates its own established franchises, such as Real Football, Asphalt&amp;trade;, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance&amp;reg;. Gameloft is present in all continents, distributes its games in 100 countries and employs over 6,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-new-orleans-studio/&quot;&gt;Gameloft - New Orleans Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft - New Orleans Studio</author>
            <pubDate>Wed, 12 Jun 2013 12:20:56 -0400</pubDate>
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        <item>
            <title>CHARACTER MODELERS URGENTLY NEEDED!</title>
            <link>http://cghub.com/jobs/view/3645/</link>
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Name=&quot;No Spacing&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt; 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Name=&quot;Light Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/inx-imagine/&quot;&gt;&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <pubDate>Wed, 12 Jun 2013 12:12:54 -0400</pubDate>
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        <item>
            <title>XSI PREVIZ ARTISTS and ANIMATORS URGENTLY REQUIRED! </title>
            <link>http://cghub.com/jobs/view/3643/</link>
            <description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;  &lt;p style=&quot;line-height: normal&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: 'Times New Roman','serif'&quot;&gt;We are an animation studio searching for XSI pre-visualization artist (camera layout) and animators (key frame and mocap tweaking) for an exciting 3d animated short movie!&lt;br /&gt; The software involved will be: XSI, Python 2.6 and Gear.&lt;br /&gt; The job can be done remotely.&lt;br /&gt; &lt;br /&gt; You can contact me to: alessia@underdogs.ee&lt;/span&gt;&lt;/p&gt;  &lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt; 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Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; 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Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin-top:0in; 	mso-para-margin-right:0in; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0in; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/inx-imagine/&quot;&gt;&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <pubDate>Wed, 12 Jun 2013 12:06:44 -0400</pubDate>
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            <title>Highpoly Environment ( Cartoon look ) Modeler/Texture/Shader Artists wanted for Freelance ( 3ds ...</title>
            <link>http://cghub.com/jobs/view/3641/</link>
            <description>&lt;p&gt;Hi guys,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;we are looking for one or two freelance artists who can support us with an upcoming project.&lt;br /&gt;&lt;br /&gt;
Its necessary that you...&lt;/p&gt;&lt;p&gt;... have strong skills in cartoon like environments / High poly / 3ds Max&amp;nbsp; &lt;/p&gt;&lt;p&gt;... have at least 3 years experience in the industry and/or a strong portfolio in the wanted field.&lt;/p&gt;&lt;p&gt;... work from your office&lt;/p&gt;&lt;p&gt;... you use V.2012 &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;We cant give you many details about the job without NDA, but I can tell you this:&lt;/p&gt;&lt;p&gt;You will create complete highpoly environment backgrounds in cartoon look with 3ds max 2012.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Please apply via kontakt[at]polygonfabrik.de with the subject name of this thread in the email header please!&lt;/p&gt;&lt;p&gt;kindly,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;www.polygonfabrik.de &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/polygonfabrik/&quot;&gt;Polygonfabrik&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-artist/&quot;&gt;Environment Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Polygonfabrik</author>
            <pubDate>Wed, 12 Jun 2013 08:40:02 -0400</pubDate>
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        <item>
            <title>UI Programmer (offsite)</title>
            <link>http://cghub.com/jobs/view/2847/</link>
            <description>&lt;p&gt;&lt;span&gt;Indie  game company Taitale Studios was founded by its CEO Nick Nieuwoudt in  2007. Now a worldwide team of talented artists, programmers and  musicians are creating its first major title called Novus Aeterno. A  persistent MMO RTS with more than 30.000 players per galaxy forming  alliances, trading but also fighting and backstabbing in the same  galaxy.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;At  the moment we are looking to expand our team an UI  programmer. This is a full-time job, that can be done anywhere in the  world in the comfort of your own home. You will work on you own, but as  part of a team via Skype and email.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  The requirements we have for our UI Programmers:&lt;br /&gt;&lt;br /&gt;
  - Strong knowledge in C++ .&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;&lt;span&gt;- Able to make an intuitive user interfaces.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
 - Able to work work with other people's coding.&lt;br /&gt;&lt;br /&gt;
 - Experience working with event driven architecture.&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;- Good communication skills. (you need to work with non-programmers.)&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/span&gt;- Able to work on your own, but as part of a team.&lt;br /&gt;&lt;br /&gt;
  - Strong technical English.&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  Bonus:&lt;br /&gt;&lt;br /&gt;
  - Experience in videogame development.&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;- Passion for game development.&lt;br /&gt;&lt;br /&gt;
  &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Interested?  You can contact me by sending a mail to [Luuk AT taitale.com]. You want  more information about the game before you mail, or in general? &lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.novusaeterno.com/&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;http://www.novusaeterno.com/&lt;/span&gt;&lt;/a&gt;&lt;span&gt; &lt;br /&gt;&lt;br /&gt;
  &lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;https://www.youtube.com/watch?v=hV4cbEzcBtY&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.facebook.com/novusaeterno?fref=ts&quot; target=&quot;_blank&quot;&gt;http://www.facebook.com/novusaeterno?fref=ts&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
  https://www.youtube.com/watch?v=hV4cbEzcBtY&lt;span&gt; (older video with information on the game.)&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;If  you have other skills that we might have a use for, feel as free to  send me an email with your contact info, CV and whatever else&amp;nbsp; you might  want to give us.&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Thanks for checking us out!&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Cheers,&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Luuk Warringa&lt;br /&gt;&lt;br /&gt;
  Taitale Studios&lt;br /&gt;&lt;br /&gt;
  Luuk[at]Taitale.com&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/taitale-studios/&quot;&gt;Taitale Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Taitale Studios</author>
            <pubDate>Wed, 12 Jun 2013 07:32:27 -0400</pubDate>
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            <title>Storyboard Artists Needed</title>
            <link>http://cghub.com/jobs/view/3639/</link>
            <description>My name is Gabriel Smith(I'm not in the mood to be friendly about my film name). I need storyboard artists, real storyboard artist who can work for backend payment for my film project. Back end payment means you will not be paid till the project. You may send me your rates for how much i pay you per panel and after each chapter of the script i send you, you send me a invoice. All your payments will be sent to you at once with a total amount invoice letting you know everything was accounted for. You can reach me at productionsbiowolf@gmail.com. DO NOT ask for upfront payment. I will not respond.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/biowolf-productions/&quot;&gt;BioWolf Productions&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/graphic-design-2/&quot;&gt;Graphic Design&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>BioWolf Productions</author>
            <pubDate>Tue, 11 Jun 2013 20:48:14 -0400</pubDate>
        </item>
        <item>
            <title>Senior Game Designer - Systems</title>
            <link>http://cghub.com/jobs/view/3635/</link>
            <description>&lt;strong&gt;So, who are we?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;Mind Candy is an entertainment company, with offices in London, Brighton, New York and San Francisco, that creates global brands with online games at their heart. Over 80 million kids have joined our leading brand, Moshi Monsters, and Moshi has expanded incredibly successfully offline into books, magazines, trading cards, toys, videos games, music, mobile apps and cartoons.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;We are looking for truly talented individuals to become an integral part in driving the success of Mind Candy at this incredibly exciting time in our company history whilst we leverage our knowledge of branding to create innovative, new IP.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;strong&gt;Key Responsibilities&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Tune and model complex F2P systems using Excel&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Create and improve tools to make the design pipeline faster and more efficient for the team.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Design and tweak monetization features and events, such as in-game sales&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Define features post-launch with a clear understanding of impact on retention/monetization working closely with a project manager to effectively push them into content releases&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Work closely with designers, engineers, and artists to design and prototype new gameplay and systems.&amp;nbsp;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Experience designing content arcs and quest chains&amp;nbsp;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Contribute to the studio&amp;rsquo;s strategic planning by identifying themes and mechanics that will fit the market six months or a year in the future&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Be the go-between between engineering and design for more complex systems to ensure smooth handoffs.&amp;nbsp;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Analyze real-time feedback and metrics, and adjust game designs accordingly&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Work with product managers, developers and artists to oversee the implementation of new features and systems&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Where appropriate, define the requirements for, and manage the creation of, mock-ups and prototypes of game play mechanics, menus and user interfaces.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Be responsible for clear and concise communication of the product vision to team members, product owners, senior management and other relevant key stake-holders.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Remain current on industry trends including new game genres/types, new game design methodologies and techniques, new and emerging business models and monetisation paradigms and emerging platforms especially smartphone, tablet and social networking.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Observe and analyse user testing and analytics and recommend design solutions to improve or fix design features during the life of the product as a service.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Create or adapt leading game features to work with an existing game&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;strong&gt;Requirements and experience:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Expert with math and formulas in game environment&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Strong knowledge of game balancing and pacing&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Adept with Excel/spreadsheets&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Game programming background required&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;2 shipped successful F2P games&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Demonstrable industry experience in a senior game design capacity.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent creative writing skills including proven ability to write detailed technical design documentation and maintain it throughout the development cycle.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Broad knowledge of, and passion for, the games sector.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Able to both conceptualize and implement game ideas using various tools and technology.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent analytical, facilitation and organizational skills.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;strong&gt;Advantageous:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Experience working on arcade genre games&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Knowledge of audio file formats and sound editing software.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Knowledge of artistic and animation techniques and graphics editing software.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Familiarity with programming language basics.&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Familiarity with Microsoft Visio, agile project management, basic project management and associated software.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;To apply please visit: mindcandy.com/recruitment&amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/mind-candy/&quot;&gt;Mind Candy&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Mind Candy</author>
            <pubDate>Tue, 11 Jun 2013 10:56:18 -0400</pubDate>
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            <title>Lead Game Artist</title>
            <link>http://cghub.com/jobs/view/3633/</link>
            <description>&lt;strong&gt;So, who are we?&lt;/strong&gt;&lt;br /&gt;  &lt;br /&gt; &lt;span&gt;Mind Candy is an entertainment company, with offices in London, Brighton, New York and San Francisco, that creates global brands with online games at their heart. Over 80 million kids have joined our leading brand, Moshi Monsters, and Moshi has expanded incredibly successfully offline into books, magazines, trading cards, toys, videos games, music, mobile apps and cartoons.&lt;/span&gt;&lt;br /&gt;  &lt;br /&gt; &lt;span&gt;We are looking for truly talented individuals to become an integral part in driving the success of Mind Candy at this incredibly exciting time in our company history whilst we leverage our knowledge of branding to create innovative, new IP.&lt;/span&gt;&lt;br /&gt;  &lt;br /&gt; &lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;  &lt;br /&gt; &lt;strong&gt;The Role:&lt;/strong&gt;&lt;br /&gt;  &lt;br /&gt; &lt;span&gt;We are searching for a Lead Game Artist to work with the mobile games team on an exciting new title!&lt;/span&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;  &lt;br /&gt; &lt;strong&gt;You'll be involved in:&lt;/strong&gt;&lt;br /&gt;  &lt;br /&gt; &lt;ul&gt;&lt;li&gt;Leading a small team of talented 2D &amp;amp; 3D game artists&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Visual direction for all game art, including characters, game items, environments, maps, level assets, awards and user interface elements.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;As the Lead of the mobile games team you will also be the main driver for all social media and marketing material like key art, banners and icons.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Working closely with our Game Designers and Product managers to deliver digital artwork on schedule and on brief.&lt;/li&gt;&lt;/ul&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt; &lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;  &lt;br /&gt; &lt;strong&gt;What you'll bring to Mind Candy:&lt;/strong&gt;&lt;br /&gt;  &lt;br /&gt; &lt;ul&gt;&lt;li&gt;Strong Leadership skills&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Excellent 2D art skills. Knowledge of 3D is beneficial.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Full working knowledge of Illustrator and Photoshop.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Excellent skills in Mobile game art and pipelines&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;An exceptional eye for detail and the ability to identify good game art.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Brilliant communication skills and the ability to work well within a team.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Comfort with working to tight deadlines.&lt;br /&gt;  &lt;/li&gt;&lt;/ul&gt;  &lt;br /&gt; &lt;strong&gt;Desirable Skills:&lt;/strong&gt;&lt;br /&gt;  &lt;br /&gt; &lt;ul&gt;&lt;li&gt;Knowledge of social and mobile games.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Strong portfolio showing your artistic skills&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;Knowledge of implementing art into mobile platforms.&lt;/li&gt;&lt;br /&gt;  &lt;br /&gt; &lt;li&gt;A friendly positive attitude with a desire to learn&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;To apply please visit: mindcandy.com/recruitment&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Please attach your CV and a cover letter outlining why you would be perfect for this role. We look forward to receiving your application!&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/mind-candy/&quot;&gt;Mind Candy&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/lead-artist/&quot;&gt;Lead Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Mind Candy</author>
            <pubDate>Tue, 11 Jun 2013 10:52:28 -0400</pubDate>
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        <item>
            <title>Senior Gameplay Developer</title>
            <link>http://cghub.com/jobs/view/2706/</link>
            <description>&lt;p&gt;Apply Here!&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;https://jobs-gameloft.icims.com/jobs/1179/senior-gameplay-developer/job&quot; target=&quot;_blank&quot;&gt;https://jobs-gameloft.icims.com/jobs/1179/senior-gameplay-developer/job&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Mobile games dominator Gameloft, worldwide publisher of mobile and social games, is looking for a versatile&amp;nbsp;&lt;span&gt;&lt;strong&gt;Senior&lt;/strong&gt;&amp;nbsp;&lt;strong&gt;Gameplay Developer&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;strong&gt;.&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;span&gt;This&lt;/span&gt;&lt;span&gt;&amp;nbsp;engineer will work with top video game talent creating the next generation of exciting new iOS video games! Previous hit Gameloft games on iPhone include&amp;nbsp;&lt;em&gt;Oregon&amp;nbsp;Trail, Hero of Sparta I &amp;amp; II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassin&amp;rsquo;s Creed, Terminator Salvation, Asphalt&amp;nbsp;&lt;/em&gt;5,&amp;nbsp;&lt;em&gt;Let&amp;rsquo;s Golf&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Gangstar 1 &amp;amp;2,&lt;/em&gt;&amp;nbsp;just a few of the 600+ games that Gameloft has created since its inception.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Senior Gameplay Developer will closely collaborate with design, art and other engineers to implement compelling gameplay features through use of relevant technical languages including C/C++ and Objective-C; ensure that gameplay features are implemented at highest quality; estimate relevant feature timelines with accuracy; and learn about and contribute to graphics programming.&amp;nbsp;&lt;/span&gt;&amp;nbsp;This position is based in the creative and inspiring city of&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://gnoinc.org/explore-the-region/orleans-parish/&quot; target=&quot;_blank&quot;&gt;New Orleans&lt;/a&gt;, an international metropolis built on entertainment and opportunity, and offers:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;C&lt;/span&gt;&lt;span&gt;ompetitive salary and a comprehensive benefits package&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Excellent cost of living and area growth&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Fun, passionate and creative studio with a casual atmosphere&amp;nbsp;&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;International environment which offers daily contact with other countries &amp;amp; cultures&amp;nbsp;&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Challenging and rewarding work on the next great frontiers in games&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If you're ready to take it to the next level in your career, don't miss this opportunity to be part of the next big thing in mobile games!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;QUALIFICATIONS:&lt;/p&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Required:&lt;/span&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Minimum 4 years of professional programming&amp;nbsp;experience with a focus on gameplay&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Expert skill in C/C++ and Obj-C&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Advanced math skills&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Experience in the design and implementation of various game systems, including game object management, AI / pathing, animation, gameplay scripting, user interface or online networking&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Ability to optimize code (memory/speed) to maximize the capabilities of each platform&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Excellent written and verbal articulation with an ability to communicate &amp;nbsp;with other disciplines&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Able to work alone or as part of a team&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Interest or experience in 3D graphics programming&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Passion for creating video games!&lt;/span&gt;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span&gt;Preferred:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
  &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree in Computer Science or Computer Engineering&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;iOS development experience&lt;/span&gt;&lt;/li&gt;   &lt;li&gt;&lt;span&gt;Experience in graphics programming&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;All qualified candidates will be asked to take a skills assessment test.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;About Gameloft&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;A leading global publisher of digital and social games, Gameloft&amp;reg; has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple&amp;reg; iOS and Android&amp;reg; devices), set top box, connected TVs and consoles. Gameloft partners with leading international brands such as UNO&amp;reg;, Spider-Man&amp;reg;, James Cameron&amp;rsquo;s Avatar&amp;trade;, Ferrari&amp;reg; and Sonic Unleashed&amp;reg;. Gameloft also operates its own established franchises, such as Real Football, Asphalt&amp;trade;, Modern Combat 2: Black Pegasus and N.O.V.A Near Orbit Vanguard Alliance&amp;reg;. Gameloft is present in all continents, distributes its games in 100 countries and employs over 6,000 developers. Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA).&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-new-orleans-studio/&quot;&gt;Gameloft - New Orleans Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft - New Orleans Studio</author>
            <pubDate>Tue, 11 Jun 2013 09:39:47 -0400</pubDate>
        </item>
        <item>
            <title>Senior Environment Artist</title>
            <link>http://cghub.com/jobs/view/2676/</link>
            <description>&lt;p&gt;Are you passionate about video games?&amp;nbsp;Do you want&amp;nbsp;to become part of an exciting, dynamic culture? Experience life in a world class company with a fun and rewarding environment in New Orleans?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This is the opportunity you have been waiting for. Mobile games dominator Gameloft&amp;nbsp;is seeking a gifted&amp;nbsp;&lt;span&gt;&lt;span&gt;&lt;strong&gt;Environment Artist&lt;/strong&gt;!&lt;/span&gt;&lt;/span&gt;&amp;nbsp;As a member of a spectacular art team, you will take part in the full cycle development of iOS video games and help create the next generation of top-quality iOS games.&amp;nbsp;Previous hit Gameloft games include&amp;nbsp;&lt;em&gt;Oregon Trail, Hero of Sparta I &amp;amp; II, NOVA, Avatar, Dungeon Hunter, NFL 2010, Real Soccer 2010, New York Nights, Assassin&amp;rsquo;s Creed, Terminator Salvation, Asphalt&amp;nbsp;&lt;/em&gt;5,&amp;nbsp;&lt;em&gt;Let&amp;rsquo;s Golf&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Gangstar 1 &amp;amp;2,&lt;/em&gt;&amp;nbsp;just a few of the 600+ games that Gameloft has created since its inception.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;This position is based in the creative and inspiring city of&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://gnoinc.org/explore-the-region/orleans-parish/&quot; target=&quot;_blank&quot;&gt;New Orleans&lt;/a&gt;, an international metropolis built on entertainment and opportunity, and offers:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;C&lt;/span&gt;&lt;span&gt;ompetitive salary and a comprehensive benefits package&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Excellent cost of living and area growth&lt;/li&gt; &lt;li&gt;&lt;span&gt;Fun, passionate and creative studio with a casual, friendly atmosphere&amp;nbsp;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;International environment offering daily contact with other countries &amp;amp; cultures&amp;nbsp;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Challenging and rewarding work on the next great frontiers in games&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;If you're ready to take it to the next level in your career, don't miss this opportunity to be part of the next big thing in mobile games!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Work with game designers and concept artists to create immersive and compelling 3D game environments.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Qualifications:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div&gt;Professional Experience:&lt;/div&gt;&lt;ul&gt;&lt;li&gt;1-2 shipped titles,&amp;nbsp;AAA preferred&lt;/li&gt; &lt;li&gt;OR 5 years of professional environment art experience, any genre&lt;/li&gt; &lt;li&gt;OR 5 years of professional 3d generalist experience, any genre&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Skills:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Proficient in 3D Max, Photoshop, zBrush or other 3D software.&lt;/li&gt; &lt;li&gt;A keen eye towards form, shape, structure, and silhouette in regards to modeling&lt;/li&gt;&lt;li&gt;Good understanding of scene composition, color and atmosphere&lt;/li&gt;&lt;li&gt;Excellent eye for quality 3d artwork&lt;/li&gt;&lt;li&gt;Ability to model and texture high quality low-poly environments&lt;/li&gt;&lt;li&gt;Advanced understanding of current Gen Graphics&lt;/li&gt;&lt;li&gt;Ability to create textures for use with various shaders (specular maps, normal maps, etc.)&lt;/li&gt;&lt;li&gt;Good sense of&amp;nbsp;volume, lighting and materials&lt;/li&gt;&lt;li&gt;Ability to give precise and constructive feedback on 3d game arts&lt;/li&gt;&lt;li&gt;Ability to work as a team player with designers, developers and producers&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Pluses:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Experience develpoing for iOS &amp;nbsp;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Familiarity with nextgen asset&amp;nbsp;production pipeline&lt;/li&gt;&lt;li&gt;Background in academic drawing, traditional arts, sketching or illustration&lt;/li&gt;&lt;li&gt;Passion for games!&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Chosen qualified candidates will be asked to complete a skills assessment.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Apply here!&amp;nbsp;&lt;a href=&quot;https://jobs-gameloft.icims.com/jobs/1171/senior-environment-artist/job&quot;&gt;https://jobs-gameloft.icims.com/jobs/1171/senior-environment-artist/job&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;strong&gt;&lt;em&gt;About Gameloft&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;Since 2000, Gameloft&amp;reg; has proven a top innovator. We craft kick-ass games for all digital platforms and are tested Masters of the Mobile Space.&amp;nbsp;&lt;/em&gt;&lt;em&gt;Our 600+ freemium, premium and paymium games from casual to hardcore are localized in up to 12 languages and more than 100 countries. So your ballin guru skills will be seen by potentially millions of gamers. Meditate on that.&amp;nbsp;&lt;/em&gt;&lt;em&gt;We partner with more legendary brands than we can fit in a bullet point, like Marvel&amp;reg;, Hasbro&amp;reg;, FOX&amp;reg;, Mattel&amp;reg; and Ferrari&amp;reg;.&amp;nbsp;&lt;/em&gt;&lt;em&gt;We operate our own epic franchises, like Asphalt&amp;reg;, Real Football&amp;reg;, Modern Combat, and N.O.V.A.: Near Orbit Vanguard Alliance&amp;reg;.&amp;nbsp;&lt;/em&gt;&lt;em&gt;We employ over 5,000 developers in over 30 countries and are listed on the Paris Stock Exchange, ISIN: FR0000079600, Bloomberg: GFT FP, Reuters: GLFT.PA. Bazinga.&amp;nbsp;&lt;/em&gt;&lt;em&gt;Our mantra? Your talent, our legacy, unstoppable.&amp;nbsp;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-new-orleans-studio/&quot;&gt;Gameloft - New Orleans Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-artist/&quot;&gt;Environment Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft - New Orleans Studio</author>
            <pubDate>Tue, 11 Jun 2013 09:39:41 -0400</pubDate>
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        <item>
            <title>Senior PHP Developer (m/f)</title>
            <link>http://cghub.com/jobs/view/3631/</link>
            <description>&lt;p&gt;Goodgame Studios is Europe&amp;prime;s fastest growing gaming company and one of Germany&amp;prime;s most successful technology businesses. With more than 450 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 133 million players in 25 languages across 200 countries. Our talented, motivated team of experts and newcomers forms the basis of our success. Become a part of the success story and apply now!&lt;/p&gt;&lt;p&gt;As Senior PHP Developer, you will use your many years of programming experience to develop tools and back ends for various departments and provide various interfaces to external providers. The further development of the payment shop and many other cross-game systems also fall into your area of responsibility.&lt;/p&gt;&lt;p&gt;Your Job:&lt;/p&gt;&lt;p&gt;- Self-reliant programming and assistance in the design and implementation of complex, dynamic Internet projects&lt;/p&gt;&lt;p&gt;- Maintenance and enhancement of the shop system and of various cross-game systems and internal applications&lt;/p&gt;&lt;p&gt;- Upgrading and remodeling of the internal database models&lt;/p&gt;&lt;p&gt;- Monitoring, error analysis and rectification&lt;/p&gt;&lt;p&gt;- Close cooperation with other departments &amp;ndash; particularly with Analysis, Marketing and Payment&lt;/p&gt;&lt;p&gt;Your Profile:&lt;/p&gt;&lt;p&gt;- Several years of experience with large software projects&lt;/p&gt;&lt;p&gt;- A very good knowledge of the languages PHP/MySQL, HTML/CSS and JavaScript&lt;/p&gt;&lt;p&gt;- Knowledge in dealing with frameworks (preferably Zend and jQuery) and modern web technologies&lt;/p&gt;&lt;p&gt;- Object-oriented programming style, using the MVC concept&lt;/p&gt;&lt;p&gt;- The ability to look outside the box and solve problems&lt;/p&gt;&lt;p&gt;- A sense of responsibility, commitment and an open, friendly character&lt;/p&gt;&lt;p&gt;- You enjoy working in interdisciplinary teams and you have a passion for games&lt;/p&gt;&lt;p&gt;- You have a good knowledge of English, both spoken and written&lt;/p&gt;&lt;p&gt;We offer:&lt;/p&gt;&lt;p&gt;- An exciting, demanding job with fresh challenges to face every day&lt;/p&gt;&lt;p&gt;- Top development possibilities, further education including reference books, further training in-house and language courses&lt;/p&gt;&lt;p&gt;- A dynamic, success-hungry team with friendly, highly qualified colleagues&lt;/p&gt;&lt;p&gt;- An outstanding working atmosphere, flat hierarchies and short decision paths&lt;/p&gt;&lt;p&gt;- Flexible working hours and childcare places available &amp;mdash; right on the company premises&lt;/p&gt;&lt;p&gt;- Subsidization of bus/train tickets or parking&lt;/p&gt;&lt;p&gt;- Regular team events and many benefits, such as a swimming pool, sports facilities, fresh fruit, many different types of muesli and free drinks&lt;/p&gt;&lt;p&gt;Hamburg is one of the most beautiful cities in the world and provides a fantastic range of leisure activities as well as a great nightlife. A maritime atmosphere and its Hanseatic cosmopolitan flair enable an especially high quality of life &amp;ndash; and safety. We will make relocating simple, help you find a flat, offer you a German course, and make it easy for you to get to know your new home town.&lt;/p&gt;&lt;p&gt;Do you want to make a difference? Do you want to seize an opportunity to work in a company that is among the most successful in its industry and that is still growing rapidly?&lt;/p&gt;&lt;p&gt;Then please send us your complete application (a letter of motivation, your CV and your certificates) with salary expectations and source text samples in a PDF file with the keyword&amp;nbsp;&lt;span&gt;&amp;quot;Senior PHP Developer&amp;quot;&amp;nbsp;to Melanie Adam:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;mailto:%69%74%6A%6F%62%73%40%67%6F%6F%64%67%61%6D%65%73%74%75%64%69%6F%73%2E%63%6F%6D&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;itjobs@goodgamestudios.com&lt;/a&gt;&amp;nbsp;&lt;/p&gt;Please also let us know how you found out about the position.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/goodgame-studios/&quot;&gt;Goodgame Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Goodgame Studios</author>
            <pubDate>Tue, 11 Jun 2013 07:49:11 -0400</pubDate>
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        <item>
            <title>Client Developer 3D (m/f)</title>
            <link>http://cghub.com/jobs/view/3629/</link>
            <description>&lt;p&gt;Goodgame Studios is Europe&amp;prime;s fastest growing gaming company and one of Germany&amp;prime;s most successful technology businesses. With more than 450 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 133 million players in 25 languages across 200 countries. Our talented, motivated team of experts and newcomers forms the basis of our success. Become a part of the success story and apply now!&lt;/p&gt;&lt;p&gt;As our&amp;nbsp;Client Developer 3D, you will use Actionscript 3 to work on complex, innovative real-time multiplayer games as a member of an interdisciplinary team. You will develop the client with which thousands of players interact on a daily basis. The planning and development of software architectures based on the game design will be your responsibility.&lt;/p&gt;&lt;p&gt;We are looking for colleagues who &lt;/p&gt;&lt;p&gt;- regard game development and object-oriented programming as a passion, not just a job&lt;/p&gt;&lt;p&gt;- can use Flash, Actionscript 3 and (especially Stage3D) &amp;mdash; at a professional level&lt;/p&gt;&lt;p&gt;- have been tested and tried in large software projects, ideally in game development&lt;/p&gt;&lt;p&gt;- can operate Flare3D, Away3D or Alternativa3D engines in their sleep&lt;/p&gt;&lt;p&gt;- know that MVC, Git and SVN aren&amp;rsquo;t acronyms for illnesses&lt;/p&gt;&lt;p&gt;- think that using Flash Builder, FDT or Intellij is the easiest of exercises&lt;/p&gt;&lt;p&gt;- can breathe life into 3D raw data and models in Flash&lt;/p&gt;&lt;p&gt;- are not afraid to be adventurous&amp;hellip; and push the envelope&lt;/p&gt;&lt;p&gt;- have a good command of German and English, both spoken and written&lt;/p&gt;&lt;p&gt;We offer:&lt;/p&gt;&lt;p&gt;- An exciting, demanding job with fresh challenges to face every day&lt;/p&gt;&lt;p&gt;- Top development possibilities, further education including reference books, further training in-house and language courses&lt;/p&gt;&lt;p&gt;- A dynamic, success-hungry team with friendly, highly qualified colleagues&lt;/p&gt;&lt;p&gt;- An outstanding working atmosphere, flat hierarchies and short decision paths&lt;/p&gt;&lt;p&gt;- Flexible working hours and childcare places available &amp;mdash; right on the company premises&lt;/p&gt;&lt;p&gt;- Subsidization of bus/train tickets or parking&lt;/p&gt;&lt;p&gt;- Regular team events and many benefits, such as a swimming pool, sports facilities, fresh fruit, many different types of muesli and free drinks&lt;/p&gt;&lt;p&gt;Hamburg is one of the most beautiful cities in the world and provides a fantastic range of leisure activities as well as a great nightlife. A maritime atmosphere and its Hanseatic cosmopolitan flair enable an especially high quality of life &amp;ndash; and safety. We will make relocating simple, help you find a flat, offer you a German course, and make it easy for you to get to know your new home town.&lt;/p&gt;&lt;p&gt;Do you want to make a difference? Do you want to seize an opportunity to work in a company that is among the most successful in its industry and that is still growing rapidly?&lt;/p&gt;&lt;p&gt;Then please send us your complete application (a letter of motivation, your CV and your certificates) with salary expectations and source text samples in a PDF file with the keyword &amp;quot;Client Developer 3D&amp;quot; to Melanie Adam:&amp;nbsp;&lt;a href=&quot;mailto:%69%74%6A%6F%62%73%40%67%6F%6F%64%67%61%6D%65%73%74%75%64%69%6F%73%2E%63%6F%6D&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;itjobs@goodgamestudios.com&lt;/a&gt;&amp;nbsp;&lt;/p&gt;Please also let us know how you found out about the position.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/goodgame-studios/&quot;&gt;Goodgame Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Goodgame Studios</author>
            <pubDate>Tue, 11 Jun 2013 07:41:24 -0400</pubDate>
        </item>
        <item>
            <title>Senior Flash Developer (m/f)</title>
            <link>http://cghub.com/jobs/view/3627/</link>
            <description>&lt;p&gt;Goodgame Studios is Europe&amp;prime;s fastest growing gaming company and one of Germany&amp;prime;s most successful technology businesses. With more than 450 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 133 million players in 25 languages across 200 countries. Our talented, motivated team of experts and newcomers forms the basis of our success. Become a part of the success story and apply now!&lt;/p&gt;&lt;p&gt;As Senior Flash Developer, you will work on existing and new online games in an interdisciplinary product team. You will develop the client with which thousands of players interact on a daily basis.&lt;/p&gt;&lt;p&gt;Your Job:&lt;/p&gt;&lt;p&gt;- Front-end development of complex multi-player games in ActionScript &lt;/p&gt;&lt;p&gt;- Participation in the development process of innovative new games in interdisciplinary teams&lt;/p&gt;&lt;p&gt;- Development of algorithms based on the game design&lt;/p&gt;&lt;p&gt;- Implementation of client-side logic based on the Goodgame MVC framework&lt;/p&gt;&lt;p&gt;- Where applicable, the supervision of junior developers and trainees&lt;/p&gt;&lt;p&gt;Your Profile:&lt;/p&gt;&lt;p&gt;- Several years of professional experience with large software projects, ideally in game development&lt;/p&gt;&lt;p&gt;- Very good skills in object-oriented programming and MVC&lt;/p&gt;&lt;p&gt;- Extensive knowledge of ActionScript 3, experience with Flex/Flash Builder&lt;/p&gt;&lt;p&gt;- The ability to look outside the box and solve problems&lt;/p&gt;&lt;p&gt;- A sense of responsibility, commitment and an open, friendly character&lt;/p&gt;&lt;p&gt;- You enjoy working in interdisciplinary teams and you have a passion for games&lt;/p&gt;&lt;p&gt;- You have a good knowledge of English, both spoken and written&lt;/p&gt;&lt;p&gt;We offer:&lt;/p&gt;&lt;p&gt;- An exciting, demanding job with fresh challenges to face every day&lt;/p&gt;&lt;p&gt;- Top development possibilities, further education including reference books, further training in-house and language courses&lt;/p&gt;&lt;p&gt;- A dynamic, success-hungry team with friendly, highly qualified colleagues&lt;/p&gt;&lt;p&gt;- An outstanding working atmosphere, flat hierarchies and short decision paths&lt;/p&gt;&lt;p&gt;- Flexible working hours and childcare places available &amp;mdash; right on the company premises&lt;/p&gt;&lt;p&gt;- Subsidization of bus/train tickets or parking&lt;/p&gt;&lt;p&gt;- Regular team events and many benefits, such as a swimming pool, sports facilities, fresh fruit, many different types of muesli and free drinks&lt;/p&gt;&lt;p&gt;Hamburg is one of the most beautiful cities in the world and provides a fantastic range of leisure activities as well as a great nightlife. A maritime atmosphere and its Hanseatic cosmopolitan flair enable an especially high quality of life &amp;ndash; and safety. We will make relocating simple, help you find a flat, offer you a German course, and make it easy for you to get to know your new home town.&lt;/p&gt;&lt;p&gt;Do you want to make a difference? Do you want to seize an opportunity to work in a company that is among the most successful in its industry and that is still growing rapidly?&lt;/p&gt;Then please send us your complete application (a letter of motivation, your CV and your certificates) with salary expectations and source text samples in a PDF file with the keyword &amp;quot;Senior Flash Developer&amp;quot; to Melanie Adam:&amp;nbsp;&lt;a href=&quot;mailto:%69%74%6A%6F%62%73%40%67%6F%6F%64%67%61%6D%65%73%74%75%64%69%6F%73%2E%63%6F%6D&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;itjobs@goodgamestudios.com&lt;/a&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;Please also let us know how you found out about the position.&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/goodgame-studios/&quot;&gt;Goodgame Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Goodgame Studios</author>
            <pubDate>Tue, 11 Jun 2013 07:37:19 -0400</pubDate>
        </item>
        <item>
            <title>2 Senior Graphic and Illustrator Designers</title>
            <link>http://cghub.com/jobs/view/3625/</link>
            <description>&lt;p&gt;We are busy as never before, and are therefore looking into expanding  our creative development team in the girls department at LEGO with new  talented colleagues. &lt;br /&gt; Can you recognize yourself in the job  description, please submit your application, CV and portfolio through  the link on the site:&lt;/p&gt;&lt;p&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://jobs.lego.com/da-DK/jobdescriptionpage?title=2_Senior_Graphic_and_Illustrator_Designers&amp;amp;id=51196763&quot; target=&quot;_blank&quot;&gt;http://jobs.lego.com/da-DK/jobdescriptionpage?title=2_Senior_Graphic_and_Illustrator_Designers&amp;amp;id=51196763&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/lego-2/&quot;&gt;LEGO&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/print-media/&quot;&gt;Print Media&lt;/a&gt;</description>
            <author>LEGO</author>
            <pubDate>Sat, 08 Jun 2013 04:35:06 -0400</pubDate>
        </item>
        <item>
            <title>Gamedesign for a „Holiday Island“ Boardgame - Artist Comic</title>
            <link>http://cghub.com/jobs/view/3623/</link>
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Normale Tabelle&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin-top:0cm; 	mso-para-margin-right:0cm; 	mso-para-margin-bottom:10.0pt; 	mso-para-margin-left:0cm; 	line-height:115%; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-ansi-language:DE-CH; 	mso-fareast-language:EN-US;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;/p&gt;&lt;p style=&quot;margin-bottom: 20pt; line-height: 150%&quot; class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;hps&quot;&gt;&lt;span style=&quot;font-family: 'Arial','sans-serif'&quot;&gt;Innovative Games&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: 'Arial','sans-serif'&quot;&gt; &lt;span class=&quot;hps&quot;&gt;Creation&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;represents the&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;realization of innovative ideas&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;in&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;the areas of board&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;and electronic&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;games&lt;/span&gt;. &lt;span class=&quot;hps&quot;&gt;Special emphasis is&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;placed on the&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;personal touch&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;of its products&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;and&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;the spirit&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;inspired&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;by the artist, which even&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;awakes the game&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;to life&lt;/span&gt;. &lt;span class=&quot;hps&quot;&gt;Fun and creativity are&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;not only enshrined in&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;the company's philosophy&lt;/span&gt;, but lived activly &lt;span class=&quot;hps&quot;&gt;by the&lt;/span&gt; &lt;span class=&quot;hps&quot;&gt;IGC&lt;/span&gt;&amp;nbsp;&lt;span class=&quot;hps&quot;&gt;employees&lt;/span&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 20pt; text-align: justify; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;For our current project, a classic boardgame, which takes place on an Holiday Island, we seach an Artist, who can awake the game to life and is able to transport the feelings of holidays and paradise. &lt;strong&gt;The&lt;/strong&gt; &lt;strong&gt;style will be Comic with a bit of ironical exaggeration&lt;/strong&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 0.0001pt; text-align: justify; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;The volume of the project is the following:&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 0.0001pt 1cm; text-align: justify; text-indent: -18pt; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%&quot;&gt;&lt;span&gt;-&lt;span style=&quot;font: 7pt 'Times New Roman'&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;1 Gameboard (ca. 50 x 65 cm)&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 0.0001pt 1cm; text-align: justify; text-indent: -18pt; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%&quot;&gt;&lt;span&gt;-&lt;span style=&quot;font: 7pt 'Times New Roman'&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;30 Locations (7 x 8 cm) (3 different backgrounds)&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 0.0001pt 1cm; text-align: justify; text-indent: -18pt; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%&quot;&gt;&lt;span&gt;-&lt;span style=&quot;font: 7pt 'Times New Roman'&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;3 Cardtypes: 3 backsides, 5 portraits&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 20pt 1cm; text-align: justify; text-indent: -18pt; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%&quot;&gt;&lt;span&gt;-&lt;span style=&quot;font: 7pt 'Times New Roman'&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;1 Gamebox (Cover and Backside)&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 20pt; text-align: justify; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;Deadline is &lt;strong&gt;end of Juli 2013&lt;/strong&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin: 0cm 0cm 20pt; text-align: justify; line-height: 150%&quot;&gt;&lt;span style=&quot;font-size: 11pt; line-height: 150%; font-family: 'Arial','sans-serif'&quot;&gt;If your interest in our project is as big as our enthusiasm for your work, then we would be glad to bring this game to life together. We are looking forward to get feedback from You.&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin-bottom: 0.0001pt; line-height: 150%&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: 'Arial','sans-serif'&quot;&gt;Contact us:&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin-bottom: 0.0001pt; line-height: 150%&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: 'Arial','sans-serif'&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin-bottom: 0.0001pt; line-height: 150%&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: 'Arial','sans-serif'&quot;&gt;alexander.gyulai@ingc.de&lt;/span&gt;&lt;/p&gt;  &lt;p style=&quot;margin-bottom: 0.0001pt; line-height: 150%&quot; class=&quot;MsoNormal&quot;&gt;&lt;span style=&quot;font-family: 'Arial','sans-serif'&quot;&gt;www.ingc.de&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/innovative-games-creation-1/&quot;&gt;Innovative Games Creation&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/print-media/&quot;&gt;Print Media&lt;/a&gt;</description>
            <author>Innovative Games Creation</author>
            <pubDate>Fri, 07 Jun 2013 10:48:23 -0400</pubDate>
        </item>
        <item>
            <title>[上海] SKYSOUL国外游戏公司诚聘资深原画师</title>
            <link>http://cghub.com/jobs/view/3621/</link>
            <description>&lt;span&gt;Skysoul was founded in&amp;nbsp;&amp;nbsp;2009 and has since then experienced a period of strong and consistent growth. The company is endeavoured to deliver high-level visual art/entertainment content production and client tailored art direction consultation services.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;Skysoul, as a visual arts specialist, has been established to provide creative visual support to companies to assist the successful delivery of their project goals. Our team has been structured to accommodate for most of our clients' needs to provide the best solutions, professional services and creative recommendations available to the industry.Skysoul is comprised of a team of highly talented artists with great visions and expectations to the quality of work we produce.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;Our desires and motivations do not remain only in servicing our clients, but also to propagate creativity, dreams and imagination. We will execute all our projects with this objective and the strong spirit to continue every step of our journey to accomplish innovative, cutting edge art intellectual property creations with both great commercial value and bringing benefits to culture.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;Skysoul&lt;/span&gt;&lt;span&gt;公司&lt;/span&gt;&lt;span&gt;总部在美丽的澳大利亚，在&lt;/span&gt;&lt;span&gt;上海&lt;/span&gt;&lt;span&gt;设有分公司，公司是由一批热血有经验、年轻有朝气的国内外顶级&lt;/span&gt;&lt;span&gt;艺术&lt;/span&gt;&lt;span&gt;家组成。自2009年成立以来，公司一直致力于为&lt;/span&gt;&lt;span&gt;游戏&lt;/span&gt;&lt;span&gt;、&lt;/span&gt;&lt;span&gt;动漫&lt;/span&gt;&lt;span&gt;、影视、广告及其他行业客户提供高品质的艺术&lt;/span&gt;&lt;span&gt;作品&lt;/span&gt;&lt;span&gt;和服务。Skysoul作为&lt;/span&gt;&lt;span&gt;专业&lt;/span&gt;&lt;span&gt;的视觉艺术公司，和国内各大知名公司均有合作关系，目前同时在自主研发国外&lt;/span&gt;&lt;span&gt;原创&lt;/span&gt;&lt;span&gt;项目。现广招贤才，诚邀各届英才加入，一起在艺术和娱乐的天空中，冒险、开拓、飞翔。&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;公司宗旨：态度、自主、有趣 !&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;我们公司现&lt;/span&gt;&lt;span&gt;诚聘&lt;/span&gt;&lt;span&gt;以下职位：&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;職位名称&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;Senior&lt;/span&gt;&lt;span&gt;原画&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;职位描述&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;任职资格：&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;1、&lt;/span&gt;&lt;span&gt;美术&lt;/span&gt;&lt;span&gt;相关专业，具有深厚的原画功底，具备多种&lt;/span&gt;&lt;span&gt;风格&lt;/span&gt;&lt;span&gt;手绘&lt;/span&gt;&lt;span&gt;能力&lt;/span&gt;&lt;span&gt;及良好的写实能力于一体，精致细腻的表现力，能根据抽象的要&amp;nbsp; &amp;nbsp;求&lt;/span&gt;&lt;span&gt;设计&lt;/span&gt;&lt;span&gt;并实现效果，有创作激情、丰富的想象力和创作风格，执着追求艺术表现力；&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;2、热爱游戏、关注手机游戏产品的互动应用动态，能够敏锐的捕捉设计灵感，进行创意表现；&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;3、熟练掌握PHOTOSHOP或PANTER等平面绘图&lt;/span&gt;&lt;span&gt;软件&lt;/span&gt;&lt;span&gt;；&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;4、能熟练进行游戏&lt;/span&gt;&lt;span&gt;角色&lt;/span&gt;&lt;span&gt;人物&lt;/span&gt;&lt;span&gt;设定与建筑&lt;/span&gt;&lt;span&gt;场景&lt;/span&gt;&lt;span&gt;的原画设定；&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;5、具备2年以上游戏原画&lt;/span&gt;&lt;span&gt;制作&lt;/span&gt;&lt;span&gt;相关经验：&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;6、具有两年以上的大型web产品、游戏设计；&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;7、优秀的职业素质、沟通交流技巧，团队协作能力；&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;8、有一定的带队能力，能把主美分配的任务分解并发布给下属、并跟进及技术&lt;/span&gt;&lt;span&gt;指点&lt;/span&gt;&lt;span&gt;、整理、初审&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;span style=&quot;color:#ff0000;&quot;&gt;必须附上作品地址或者挑选部分作品发至&lt;a href=&quot;mailto:hr@skysoul.com.au&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;hr@skysoul.com.au&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/skysoul-pty-ltd/&quot;&gt;SKYSOUL PTY LTD&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>SKYSOUL PTY LTD</author>
            <pubDate>Fri, 07 Jun 2013 07:12:29 -0400</pubDate>
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            <title>3D Artist (Character Artist or Environment Artist)</title>
            <link>http://cghub.com/jobs/view/3619/</link>
            <description>&lt;p&gt;Do you have visions of a nuke hitting your annoying neighbor's apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept?&lt;br /&gt; Then you have the kind of obsession that we like! &lt;/p&gt;&lt;p&gt;At Gameloft Hungary, a subsidiary of Gameloft, the internationally well-know game producer company, we are looking for 3D Artist, both Character and Environment Artist.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;RESPONSIBILITIES&lt;/p&gt;Model terrain geometry, level objects and props&lt;br /&gt;Collaborate with the level designer to create a visually outstanding level&lt;br /&gt;Participate in the creation process by interacting with the Game Designers, Level designers and Art Director&lt;br /&gt;&lt;p&gt;&lt;br /&gt; REQUIREMENTS&lt;/p&gt;2 years of experience in 3D Studio Max, Maya or a similar 3D development tool&lt;br /&gt;Excellent modeling/texturing skills, on a low poly budget&lt;br /&gt;2D/3D art degree, or architecture degree is a plus&lt;br /&gt;Previous level design experience and/or working experience on PC or consoles (DS, PSP, Wii) is a plus&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;BENEFITS&lt;/p&gt;The opportunity to work and learn in a professional environment, with people who have a passion for making great games.&lt;br /&gt;We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to make outstanding performances fair rewarded.&lt;br /&gt;Motivating salary and a merit pay system;&lt;br /&gt;Lunch tickets.&lt;br /&gt;A modern and ultra central office building&lt;br /&gt;&lt;p&gt;&lt;br /&gt; APPLICATION&lt;br /&gt; Please, note that this is a full-time position in Budapest, Hungary.&lt;br /&gt; For candidates willing to move to Budapest, we&amp;rsquo;re offering a relocation package. &lt;br /&gt; Send your CV and (preferably, online) portfolio to jobs.hungary@gameloft.com (Applications without a portfolio are not accepted.)&lt;br /&gt; Please, reference &amp;ldquo;3D Artist / Character Artist&amp;rdquo;, or &amp;quot;3D Artist / Environment Artist &amp;quot;in the subject of the mail.&lt;br /&gt; Please, find the original job advertisements here:&lt;br /&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gameloft.com/corporate/jobs/job-opportunities/97/1801?loc=0&quot; target=&quot;_blank&quot;&gt;http://www.gameloft.com/corporate/jobs/job-opportunities/97/1801?loc=0&lt;/a&gt;&lt;br /&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gameloft.com/corporate/jobs/job-opportunities/97/1799?loc=0&quot; target=&quot;_blank&quot;&gt;http://www.gameloft.com/corporate/jobs/job-opportunities/97/1799?loc=0&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-hungary/&quot;&gt;Gameloft Hungary&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Hungary</author>
            <pubDate>Fri, 07 Jun 2013 05:13:06 -0400</pubDate>
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            <title>2D Artist (Concept Artist)</title>
            <link>http://cghub.com/jobs/view/3617/</link>
            <description>&lt;p&gt;At Gameloft Hungary, a susidiary of Gameloft, the internationally well-known game producer company, we are looking for that special person who is bored by the limitations of the conventional art. Someone who is passionate about the almost purely commercial art. The art that manipulates intelligently. The art of games, inspired from real life, fiction, movies, cartoons or fantasy.&lt;br /&gt; &lt;br /&gt; RESPONSIBILITIES&lt;/p&gt;Create character concepts, environments and backgrounds in collaboration with the Game designers and the Art Director&lt;br /&gt;Conceive the game interface and menus&lt;br /&gt;Make sure that all the graphic assets have an unitary graphic aspect, in accordance with the game's determined style&lt;br /&gt;&lt;p&gt;&lt;br /&gt; REQUIREMENTS&lt;/p&gt;Degree from an Art College&lt;br /&gt;Strong knowledge of color theory&lt;br /&gt;Excellent sense of color, the possibility to create well-balanced color palettes, an ease of transposing ideas into already decided colors&lt;br /&gt;Outstanding drawing and composition skills&lt;br /&gt;Knowledge of classical drawing and painting techniques&lt;br /&gt;Ability to work in an already defined style is a plus&lt;br /&gt;Skill with Photoshop or 3D development tools is a plus&lt;br /&gt;3D modeling experience in low and high poly is a plus&lt;br /&gt;Experience in texturing is a plus.&lt;br /&gt;&lt;p&gt;&lt;br /&gt; BENEFITS&lt;/p&gt;The opportunity to work and learn in a professional environment, with people who have a passion for making great games.&lt;br /&gt;We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to make outstanding performances fair rewarded.&lt;br /&gt;Motivating salary and a merit pay system;&lt;br /&gt;Lunch tickets.&lt;br /&gt;A modern and ultra central office building&lt;br /&gt;&lt;p&gt;&lt;br /&gt; APPLICATION&lt;/p&gt;&lt;p&gt;Please, note that this is a full-time position in Budapest, Hungary.&lt;br /&gt; For candidates willing to move to Budapest, we&amp;rsquo;re offering a relocation package. &lt;br /&gt; Send your CV and (preferably, online) portfolio to jobs.hungary@gameloft.com (Applications without a portfolio are not accepted.)&lt;br /&gt; Please reference &amp;ldquo;2D Artist&amp;rdquo; in the subject of the mail.&lt;br /&gt; You find the original job advertisement here: &lt;br /&gt; &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gameloft.com/corporate/jobs/job-opportunities/97/1805?loc=0&quot; target=&quot;_blank&quot;&gt;http://www.gameloft.com/corporate/jobs/job-opportunities/97/1805?loc=0&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-hungary/&quot;&gt;Gameloft Hungary&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Hungary</author>
            <pubDate>Fri, 07 Jun 2013 05:07:14 -0400</pubDate>
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            <title>REALISTIC Character Concept Artist/Journeyman</title>
            <link>http://cghub.com/jobs/view/3615/</link>
            <description>&lt;strong&gt;&lt;span style=&quot;color: #ff0000&quot;&gt;REALISTIC Character Concept Artist/Journeyman&lt;/span&gt;&lt;/strong&gt;&lt;div&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style=&quot;color: #ff0000&quot;&gt;Needed for FEATURE FILM CHARACTER DEVELOPMENT&lt;/span&gt;&lt;/strong&gt;&lt;div&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style=&quot;color: #ff0000&quot;&gt;Must be realistic - NO CARTOONS please&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style=&quot;color: #ff0000&quot;&gt;Apply to: &amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:jobs@synapticvfx.com&quot; target=&quot;_blank&quot;&gt;jobs@synapticvfx.com&lt;/a&gt;&amp;nbsp; and include rate as well as links to reel, website, etc.&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style=&quot;color: #ff0000&quot;&gt;Thank you!&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/synaptic/&quot;&gt;Synaptic&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Synaptic</author>
            <pubDate>Thu, 06 Jun 2013 20:38:54 -0400</pubDate>
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            <title>Hello human, we've been looking for you!</title>
            <link>http://cghub.com/jobs/view/3613/</link>
            <description>Dear creative minds of Earth,&lt;br /&gt; &lt;br /&gt; We are a newly founded company, currently seeking talents to work on a first person mystery/horror titled Wing of Plague which will run on Unity engine.&lt;br /&gt; &lt;br /&gt; This is a serious project and we are not planning to stop before any difficulties or turn back! Sounds interesting? The read on :)&lt;br /&gt; &lt;br /&gt; Wing of Plague will come to Steam Greenlight and Indiegogo by August-September, once we have a working prototype. We are currently working on concepts and finishing the storyline. Non-conventional plot and characters? Check. Rich story and character uniqueness? Check. &amp;nbsp;Our next checkmark involves you, if you got what it takes- talent and dedication. We are hoping to make the development process fun and lighthearted for everyone involved so that the results pay off by Summer-Fall 2014. &lt;br /&gt;&lt;strong&gt;&lt;br /&gt;This is not an immediately paid position-&lt;/strong&gt; you are however entitled to a fixed share from the Steam and Indiegogo profits, as will be discussed in the contract. This is a perfect project to collaborate with other professionals and put your skills to test&lt;br /&gt; &lt;br /&gt;&lt;img src=&quot;http://cghub.com/images/view/549703/&quot; alt=&quot;&quot; /&gt;&lt;br /&gt; Who we're looking for: &lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;strong&gt; Programmer familiar with Unity&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt; You will not be left to your own fate once chosen for this project: ability to communicate via Skype (preferable, webchat not required) or e-mail is a must.&amp;nbsp;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; Please e-mail us your portfolio link &amp;nbsp;if you have one, we would love to see some samples of your creativity!&lt;br /&gt; &lt;br /&gt; pestilencegraphics@gmail.com&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/crucio-entertainment/&quot;&gt;Crucio Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Crucio Entertainment</author>
            <pubDate>Thu, 06 Jun 2013 17:37:02 -0400</pubDate>
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            <title>Animator: 3D Character/Creature </title>
            <link>http://cghub.com/jobs/view/3609/</link>
            <description>&lt;p&gt;We are looking for a highly skilled and talented character/creature animator for contract/freelance work. If you're a one-stop-shop for 3D character and creature animation work, we're looking to talk with you!&amp;nbsp;&lt;/p&gt;&lt;p&gt;Have a look at our website to get a feel for us and our game: www.snowcastlegames.com&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;&lt;em&gt;&lt;strong&gt;Requirements&lt;/strong&gt;:&lt;/em&gt;&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- Maya&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- Sculpting software&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- Photoshop&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- Fluent in&amp;nbsp;verbal and written&amp;nbsp;English&amp;nbsp;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;em&gt;It would also be awesome if:&lt;/em&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;You know&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- Unity3D&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- 3DCoat&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- zBrush&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;You have&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- 2+ years experience&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;white-space: pre&quot; class=&quot;Apple-tab-span&quot;&gt;	&lt;/span&gt;- Shipped titles&amp;nbsp;&lt;/div&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/snowcastle-games/&quot;&gt;SnowCastle Games&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-animator/&quot;&gt;3D Animator&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>SnowCastle Games</author>
            <pubDate>Thu, 06 Jun 2013 12:00:42 -0400</pubDate>
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            <title>Tools Programmer</title>
            <link>http://cghub.com/jobs/view/3071/</link>
            <description>Don't be shy - submit your resume and application here:&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;https://jobs-gameloft.icims.com/jobs/1185/job&quot; target=&quot;_blank&quot;&gt;https://jobs-gameloft.icims.com/jobs/1185/job&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;p&gt;Gameloft, international publisher and developer of video games, is seeking a creative&amp;nbsp;&lt;span&gt;&lt;strong&gt;Tools Programmer&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;to work with top video game talent creating the next generation of exciting new mobile games!&amp;nbsp;Previous hit Gameloft games include&amp;nbsp;&lt;em&gt;Oregon Trail&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Hero of Sparta&lt;/em&gt;,&amp;nbsp;&lt;em&gt;NOVA&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Avatar&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Dungeon Hunter&lt;/em&gt;,&amp;nbsp;&lt;em&gt;NFL 2010&lt;/em&gt;, R&lt;em&gt;eal Soccer 2010&lt;/em&gt;,&amp;nbsp;&lt;em&gt;New York Nights&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Assassin&amp;rsquo;s Creed&lt;/em&gt;,&lt;em&gt;&amp;nbsp;Terminator Salvation&lt;/em&gt;,&lt;em&gt;Asphalt&lt;/em&gt;,&amp;nbsp;&lt;em&gt;Let&amp;rsquo;s Golf&lt;/em&gt;, and&amp;nbsp;&lt;em&gt;Gangstar&lt;/em&gt;, just a few of the 600+ games that Gameloft has created since its inception.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;This position is based in the creative and inspiring city of&amp;nbsp;&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://gnoinc.org/explore-the-region/orleans-parish/&quot; target=&quot;_blank&quot;&gt;New Orleans&lt;/a&gt;&lt;span&gt;, an international metropolis built on entertainment and opportunity, and offers:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;C&lt;/span&gt;&lt;span&gt;ompetitive salary and a comprehensive benefits package&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent cost of living and area growth&lt;/li&gt; &lt;li&gt;&lt;span&gt;Fun, passionate and creative studio with a casual atmosphere and top industry talent&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;International environment offering daily contact with other countries &amp;amp; cultures&amp;nbsp;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Challenging and rewarding work on the next great frontiers in games&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Advancement opportunities&amp;nbsp;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span&gt;If you're ready to take it to the next level in your career, don't miss this opportunity to be part of the next big thing in mobile games!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our Tools Programmer will be responsible for creating user-friendly tools in support of the development team, assisting with development and maintainance of the game engine, coordinating with other departments to ensure tools satisfy production needs, and identifying/implementing solutions for production issues.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Qualifications:&lt;/strong&gt;&lt;/p&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Required:&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Minimum of 3 years of professional, full-time programming experience in the video games industry&amp;nbsp;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Minimum of one published title (AAA strongly preferred)&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Experience with multiple engine systems (animation, object models, graphics, data processing, scripting, etc.)&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Excellent programming skills in C#&lt;/li&gt; &lt;li&gt;Strong programming skills in C/C++&lt;/li&gt; &lt;li&gt;&lt;span&gt;Proficient in Rapid Application Development&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;&lt;span&gt;Proficient with windows forms&lt;/span&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;&lt;span&gt;Experience with and talent for creating efficient and intuitive tool interface design&lt;/span&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;&lt;span&gt;Experience with performance optimization&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;
&lt;p&gt;Preferred:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Bachelor&amp;rsquo;s or Master's degree in Computer Science strongly preferred&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;&lt;span&gt;Some experience with writing plugins for 3DS Max&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;&lt;span&gt;Working knowledge of graphics rendering and file formats&lt;/span&gt;&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Experience with graphics file format COLLADA or XML&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Experience with mobile engine development&amp;nbsp;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt;Understanding of content generation pipeline development&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;All qualified applicants will be required to take a skills assessment&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;About Gameloft&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;em&gt;Since 2000, Gameloft&amp;reg; has proven a top innovator. We craft kick-ass games for all digital platforms and are tested Masters of the Mobile Space. Our 600+ freemium, premium and paymium games from casual to hardcore are localized in up to 12 languages and more than 100 countries. So your ballin guru skills will be seen by potentially millions of gamers. Meditate on that. We partner with more legendary brands than we can fit in a bullet point, like Marvel&amp;reg;, Hasbro&amp;reg;, FOX&amp;reg;, Mattel&amp;reg; and Ferrari&amp;reg;. We operate our own epic franchises, like Asphalt&amp;reg;, Real Football&amp;reg;, Modern Combat, and N.O.V.A.: Near Orbit Vanguard Alliance&amp;reg;. We employ over 5,000 developers in over 30 countries and are listed on the Paris Stock Exchange,&lt;span&gt;ISIN&lt;/span&gt;: FR0000079600, Bloomberg:&amp;nbsp;&lt;span&gt;GFT&lt;/span&gt;&amp;nbsp;FP, Reuters:&amp;nbsp;&lt;span&gt;GLFT&lt;/span&gt;.PA. Bazinga. Our mantra? Your talent, our legacy, unstoppable.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-new-orleans-studio/&quot;&gt;Gameloft - New Orleans Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft - New Orleans Studio</author>
            <pubDate>Thu, 06 Jun 2013 10:55:32 -0400</pubDate>
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            <title>[Netherlands] Character Concept Artist</title>
            <link>http://cghub.com/jobs/view/3607/</link>
            <description>&lt;p&gt;Hi guys,&lt;/p&gt;&lt;p&gt;Hope everyone's enjoying the almost-summer weather. :)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I work with a great studio in Amsterdam that are looking for a Character Concept Artist for their realistic, dark console games. Lots of shooters.&lt;/p&gt;&lt;p&gt;Requirements:&lt;/p&gt;&lt;p&gt;- 2+ years experience as a concept artist in games or film.&lt;/p&gt;&lt;p&gt;- creativity and innovative chrarcter concepts.&lt;/p&gt;&lt;p&gt;- good knowledge of character design, art and culture.&lt;/p&gt;&lt;p&gt;- you're comfortable with predefined style.&lt;/p&gt;&lt;p&gt;- good communication skills.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;For more information and applications please send me an email on rossi@datascope.co.uk&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;u&gt;PLEASE NOTE:&lt;/u&gt;&lt;/strong&gt; The studio are &lt;strong&gt;NOT&lt;/strong&gt; looking for candidates from outside of &lt;u&gt;Europe&lt;/u&gt;.&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/datascope-recruitment-ltd/&quot;&gt;Datascope Recruitment Ltd.&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Datascope Recruitment Ltd.</author>
            <pubDate>Wed, 05 Jun 2013 12:00:25 -0400</pubDate>
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            <title>Tools Programmer (f/m)</title>
            <link>http://cghub.com/jobs/view/3605/</link>
            <description>&lt;div&gt; 			&lt;/div&gt; 		&lt;div&gt; 			YAGER seeks the talents of a passionate Tools Programmer to work on  an awesome and exciting unannounced AAA project. We&amp;rsquo;re looking for  people who love working in interdisciplinary teams with a flat hierarchy  and in a fast-paced and professional environment. So if you are excited  about working in a strong team culture where your voice counts, are  organized, have excellent communication skills, we have a great  opportunity for you at YAGER.&lt;br /&gt;&lt;br /&gt;
 			&lt;br /&gt;&lt;br /&gt;
 			As a Tools Programmer at YAGER you will work with an international  team of highly experienced and talented developers that are passionate  about their work. Support a team embracing the latest technology on the  next generation hardware. You will work closely with engineers, content  creators and designers to get the best out of Epic's latest technology  and tool set and extend it where needed to deliver our shared vision of  the game.&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt; 		&lt;div&gt; 			&lt;strong&gt;Responsibilities&lt;/strong&gt;&lt;/div&gt; 		&lt;ul&gt;&lt;li&gt; 				Design and implementation of a solid and user friendly tool framework&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Write clear, maintainable and fast code in adherence to internal standards&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Write and maintain technical design and software system documentation&lt;/li&gt;&lt;/ul&gt; 		&lt;div&gt; 			&lt;strong&gt;Qualifications&lt;/strong&gt;&lt;/div&gt; 		&lt;ul&gt;&lt;li&gt; 				3+ years of programming experience with tools and applications&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Excellent C/C++, C# and .Net skills&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Good Knowledge of software engineering practices&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Ability to work to a schedule&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Self-motivation with a strong work ethic, ability to work in a team&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Ability to communicate effectively in English, both verbally and in writing&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Flexibility, ability to work collaboratively, excel as a team player&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 				Passionate about videogames&lt;/li&gt;&lt;/ul&gt; 		&lt;div&gt; 			&lt;div&gt; 				&lt;strong&gt;Desired Skills&lt;/strong&gt;&lt;/div&gt; 			&lt;ul&gt;&lt;li&gt; 					Unreal Engine experience&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 					Good knowledge of system programming for Windows&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 					Experience with Python&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 					Knowledge of standard network programming techniques&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 					Experience with setting up and working with databases&lt;/li&gt;&lt;/ul&gt; 			&lt;div&gt; 				&lt;strong&gt;Employment details&lt;/strong&gt;&lt;/div&gt; 			&lt;div&gt; 				&lt;ul&gt;&lt;li&gt; 						Full-time and on-site&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 						Status: employment&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;
&lt;li&gt; 						Start: as soon as possible&lt;/li&gt;&lt;/ul&gt; 			&lt;/div&gt; 			&lt;div&gt; 				&lt;strong&gt;Join Our Team!&lt;/strong&gt;&lt;/div&gt; 		&lt;/div&gt;&lt;p&gt; 		If this sounds like you, and you love to work in interdisciplinary  teams with a flat hierarchy, please send us your application using our  online form.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.yager.de/career/index.html?yid=42&amp;amp;af=1&amp;amp;agid=35&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.yager.de/career/index.html?yid=42&amp;amp;af=1&amp;amp;agid=35&lt;/a&gt; &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/yager-development-gmbh/&quot;&gt;YAGER Development GmbH&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>YAGER Development GmbH</author>
            <pubDate>Wed, 05 Jun 2013 10:34:37 -0400</pubDate>
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            <title>Lelek</title>
            <link>http://cghub.com/jobs/view/3603/</link>
            <description>Is a personal work, that was done in a relax moment&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/mstech/&quot;&gt;MStech &lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/other/&quot;&gt;Other&lt;/a&gt;</description>
            <author>MStech </author>
            <pubDate>Wed, 05 Jun 2013 09:20:14 -0400</pubDate>
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            <title>Product Manager </title>
            <link>http://cghub.com/jobs/view/3601/</link>
            <description>&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/pr-marketing/&quot;&gt;PR &amp; Marketing&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Wed, 05 Jun 2013 05:38:44 -0400</pubDate>
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            <title>ART expert （Opportunity for Netease China）</title>
            <link>http://cghub.com/jobs/view/3599/</link>
            <description>&lt;span&gt;角色原画（资深）&lt;/span&gt;&lt;span&gt;&lt;/span&gt;  &lt;p&gt;&lt;span&gt;岗位职责：&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 1&lt;/span&gt;&lt;span&gt;、配合产品美术总监制定游戏角色风格，输出角色原画设计模版和规范；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2&lt;/span&gt;&lt;span&gt;、具备角色制作能力，组织角色原画和角色制作人员开展工作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、参与具体角色设计任务，审核外包提交的角色设计稿，指导外包制作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4&lt;/span&gt;&lt;span&gt;、依据角色原画设计流程，参与审核；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、使用引擎编辑器控制角色最终游戏效果；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6&lt;/span&gt;&lt;span&gt;、积累和共享角色设计经验，编写课件并培养新人，分享设计经验；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;岗位要求：&lt;/span&gt;&lt;span&gt; &lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;、热爱游戏，关注游戏体验，结合本岗位工作配合产品改进游戏体验；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 2&lt;/span&gt;&lt;span&gt;、本科以上，美术相关类专业毕业，深厚的美术功底；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、三年以上角色原画设计经验，有主导团队开展设计工作经验者尤佳；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、有较强的综合分析能力，创新能力，准确理解工作需求并高效完成；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、有较强的责任心，工作投入度高，配合团队完成目标；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 6&lt;/span&gt;&lt;span&gt;、&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;熟练掌握该岗位所需软件，有较强的学习能力，主动研究或学习新的技术运用到工作中。&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;Senior Character Concept Artist&lt;/span&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Cooperate with product art director in deciding game character style a&lt;/span&gt;&lt;span&gt;nd producing&lt;span&gt; character concept design template and specifications;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Be capable of character producing, organize character concept artist and producer to carry out the work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in specific character design; review, verify and guide character designs from outsourcing;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in the review and verification according to character concept design procedure;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Control the ultimate game effect of characters by using engine editor;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Accumulate and share character design experiences, compile courseware and facilitate new hires, share design experiences.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Requirements:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Have strong passion for video games, focus on gaming experience, can cooperate with product improvement in gaming experience.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree or above, art related majors, solid and awesome art skills;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;A minimum of 3 years&amp;rsquo; experience in character concept designing, it&amp;rsquo;s better to have experience in leading a team to carry out the designing work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong ability of comprehensive analysis and innovation, precisely understand work demands and can accomplish it efficiently;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong sense of responsibility, highly involved in work, coordinate with team to achieve goals;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Master necessary software for this position, strong learning ability, take the initiative to research and apply new technology to work. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;场景原画（资深）&lt;/span&gt;&lt;span&gt;&lt;/span&gt;  &lt;p&gt;&lt;span&gt;岗位职责：&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;、配合产品美术总监制定游戏场景风格，输出场景原画设计模版和规范；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2&lt;/span&gt;&lt;span&gt;、具备使用引擎编辑器编辑规划场景的能力，组织场景原画和场景制作人员开展工作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、参与具体场景设计任务，审核外包提交的场景设计稿，指导外包制作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4&lt;/span&gt;&lt;span&gt;、依据场景原画设计流程，参与审核；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、积累和共享角色设计经验，编写课件并培养新人，分享设计经验；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;岗位要求：&lt;/span&gt;&lt;span&gt; &lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;、热爱游戏，关注游戏体验，结合本岗位工作配合产品改进游戏体验；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 2&lt;/span&gt;&lt;span&gt;、本科以上，美术相关类专业毕业，深厚的美术功底；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、三年以上场景原画设计经验，有主导团队开展设计工作经验者尤佳；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、有较强的综合分析能力，创新能力，准确理解工作需求并高效完成；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、有较强的责任心，工作投入度高，配合团队完成目标；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 6&lt;/span&gt;&lt;span&gt;、&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;熟练掌握该岗位所需软件，有较强的学习能力，主动研究或学习新的技术运用到工作中。&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;span&gt;Senior Environment Concept Artist&lt;/span&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Cooperate with product art director in deciding game environment style a&lt;/span&gt;&lt;span&gt;nd producing&lt;span&gt; environment concept design template and specifications;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Be capable of editing and planning environment by using engine editor, organize environment concept artist and producer to carry out the work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in specific environment design; review, verify and guide environment designs from outsourcing;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in the review and verification according to environment concept design procedure;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Control the ultimate game effect of characters by using engine editor;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Accumulate and share environment design experiences, compile courseware and facilitate new hires, share design experiences.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Requirements:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Have strong passion for video games, focus on gaming experience, can cooperate with product improvement in gaming experience.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree or above, art related majors, solid and awesome art skills;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;A minimum of 3 years&amp;rsquo; experience in environment concept designing, it&amp;rsquo;s better to have experience in leading a team to carry out the designing work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong ability of comprehensive analysis and innovation, precisely understand work demands and can accomplish it efficiently;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong sense of responsibility, highly involved in work, coordinate with team to achieve goals;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Master necessary software for this position, strong learning ability, take the initiative to research and apply new technology to work. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;角色制作（资深）&lt;/span&gt;&lt;span&gt;&lt;/span&gt;  &lt;p&gt;&lt;span&gt;岗位职责：&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 1&lt;/span&gt;&lt;span&gt;、配合产品美术总监制定游戏角色风格，输出角色制作模版和规范；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2&lt;/span&gt;&lt;span&gt;、具备角色原画设计能力，组织角色原画和角色制作人员开展工作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、参与具体角色制作任务，审核外包提交的角色资源，指导外包制作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4&lt;/span&gt;&lt;span&gt;、依据角色制作流程，参与审核；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、使用引擎编辑器控制角色最终游戏效果；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6&lt;/span&gt;&lt;span&gt;、积累和共享角色制作经验，编写课件并培养新人，分享设计经验；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;span&gt;岗位要求：&lt;/span&gt;&lt;span&gt; &lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;、热爱游戏，关注游戏体验，结合本岗位工作配合产品改进游戏体验；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 2&lt;/span&gt;&lt;span&gt;、本科以上，美术相关类专业毕业，深厚的美术功底；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、三年以上角色制作经验，有主导团队开展设计工作经验者尤佳；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、有较强的综合分析能力，创新能力，准确理解工作需求并高效完成；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、有较强的责任心，工作投入度高，配合团队完成目标；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 6&lt;/span&gt;&lt;span&gt;、&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;熟练掌握该岗位所需软件，有较强的学习能力，主动研究或学习新的技术运用到工作中。&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 &lt;br /&gt;&lt;br /&gt;
 &lt;/span&gt;&lt;/p&gt;  &lt;span&gt;Senior Character Artist&lt;/span&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Cooperate with product art director in deciding game character style a&lt;/span&gt;&lt;span&gt;nd outputting &lt;span&gt;character production template and specifications;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Be capable of character concept designing, organize character concept artist and producer to carry out the work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in specific character producing process; review, verify and guide character production from outsourcing;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in the review and verification process according to character production procedure;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Control the ultimate game effect of characters by using engine editor;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Accumulate and share character production experiences, compile courseware and facilitate new hires, share design experiences.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Requirements:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Have strong passion for video games, focus on gaming experience, can cooperate with product improvement in gaming experience.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree or above, art related majors, solid and awesome art skills;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;A minimum of 3 years&amp;rsquo; experience in character producing, it&amp;rsquo;s better to have experience in leading a team to carry out the designing work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong ability of comprehensive analysis and innovation, precisely understand work demands and can accomplish it efficiently;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong sense of responsibility, highly involved in work, coordinate with team to achieve goals;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Master necessary software for this position, strong learning ability, take the initiative to research and apply new technology to work. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;场景&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;关卡编辑（资深）&lt;/span&gt;&lt;span&gt;&lt;/span&gt;  &lt;p&gt;&lt;span&gt;岗位职责：&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 1&lt;/span&gt;&lt;span&gt;、配合产品美术总监制定游戏场景风格，输出场景&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;关卡编辑制作模版和规范；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2&lt;/span&gt;&lt;span&gt;、具备场景原画设计能力，组织场景原画和场景制作人员开展工作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、参与具体场景&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;关卡编辑制作任务，审核外包提交的场景资源，指导外包制作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4&lt;/span&gt;&lt;span&gt;、依据场场景&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;关卡编辑制作流程，参与审核；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、积累和共享场景&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;关卡编辑经验，编写课件并培养新人，分享设计经验；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;岗位要求：&lt;/span&gt;&lt;span&gt; &lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;、热爱游戏，关注游戏体验，结合本岗位工作配合产品改进游戏体验；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 2&lt;/span&gt;&lt;span&gt;、本科以上，美术相关类专业毕业，深厚的美术功底；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、三年以上场景&lt;/span&gt;&lt;span&gt;/&lt;/span&gt;&lt;span&gt;关卡编辑经验，有主导团队开展设计工作经验者尤佳；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、有较强的综合分析能力，创新能力，准确理解工作需求并高效完成；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、有较强的责任心，工作投入度高，配合团队完成目标；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 6&lt;/span&gt;&lt;span&gt;、&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;熟练掌握该岗位所需软件，有较强的学习能力，主动研究或学习新的技术运用到工作中。&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;Senior Environment/Level Designer&lt;/span&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Cooperate with product art director in deciding game environment style a&lt;/span&gt;&lt;span&gt;nd outputting environment/level &lt;span&gt;design template and specifications;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Be capable of environment concept designing, organize environment concept artist and producer to carry out the work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in specific environment/level designing process; review, verify and guide environment designs from outsourcing;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in the review and verification process according to environment/level designing procedure;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Accumulate and share environment/level designing experiences, compile courseware and facilitate new hires, share design experiences.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Requirements:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Have strong passion for video games, focus on gaming experience, can cooperate with product improvement in gaming experience.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree or above, art related majors, solid and awesome art skills;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;A minimum of 3 years&amp;rsquo; experience in environment/level designing, it&amp;rsquo;s better to have experience in leading a team to carry out the designing work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong ability of comprehensive analysis and innovation, precisely understand work demands and can accomplish it efficiently;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong sense of responsibility, highly involved in work, coordinate with team to achieve goals;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Master necessary software for this position, strong learning ability, take the initiative to research and apply new technology to work. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;特效（资深）&lt;/span&gt;&lt;span&gt;&lt;/span&gt;  &lt;p&gt;&lt;span&gt;岗位职责：&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 1&lt;/span&gt;&lt;span&gt;、配合产品美术总监制定游戏特效风格，输出特效设计模版和规范；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2&lt;/span&gt;&lt;span&gt;、参与具体特效设计任务，审核外包提交的特效资源，指导外包制作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、根据特效设计流程，参与审核；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、积累和共享特效设计经验，编写课件并培养新人，分享设计经验；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5&lt;/span&gt;&lt;span&gt;、具备较好的动作设计能力；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;岗位要求：&lt;/span&gt;&lt;span&gt; &lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;、热爱游戏，关注游戏体验，结合本岗位工作配合产品改进游戏体验；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 2&lt;/span&gt;&lt;span&gt;、本科以上，美术相关类专业毕业，深厚的美术功底；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、三年以上特效设计经验，有主导团队开展设计工作经验者尤佳；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、有较强的综合分析能力，创新能力，准确理解工作需求并高效完成；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、有较强的责任心，工作投入度高，配合团队完成目标；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 6&lt;/span&gt;&lt;span&gt;、较强的学习能力，主动研究或学习新的技术运用到工作中；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;7&lt;/span&gt;&lt;span&gt;、精通特效编辑器并该掌握该岗位所需软件。&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;Senior Special Effect Artist&lt;/span&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Cooperate with product art director in deciding game special effect style, a&lt;/span&gt;&lt;span&gt;nd producing&lt;span&gt; special effect design template and specifications;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in specific special effect designing process; review, verify and guide special effect designs from outsourcing;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in the review and verification process according to special effect designing procedure;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Accumulate and share special effect designing experiences, compile courseware and facilitate new hires, share design experiences;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Exceptional skills in action design.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Requirements:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Have strong passion for video games, focus on gaming experience, can cooperate with product improvements in gaming experience.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree or above, art related majors, solid and awesome art skills;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;A minimum of 3 years&amp;rsquo; experience in special effect designing, it&amp;rsquo;s better to have experience in leading a team to carry out the designing work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong ability of comprehensive analysis and innovation, precisely understand work demands and can accomplish it efficiently;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong sense of responsibility, highly involved in work, coordinate with team to achieve goals;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong learning ability, take the initiative to research and apply new technology to work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;7.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Proficient in special effect editor and master necessary software for this position.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;动作（资深）&lt;/span&gt;&lt;span&gt;&lt;/span&gt;  &lt;p&gt;&lt;span&gt;岗位职责：&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 1&lt;/span&gt;&lt;span&gt;、配合产品美术总监制定游戏动作风格，输出动作设计模版和规范；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2&lt;/span&gt;&lt;span&gt;、参与具体动作设计任务，审核外包提交的动作资源，指导外包制作；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、根据动作设计流程，参与审核；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、积累和共享动画设计经验，编写课件并培养新人，分享设计经验；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5&lt;/span&gt;&lt;span&gt;、具备较好的特效制作能力；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;岗位要求：&lt;/span&gt;&lt;span&gt; &lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1&lt;/span&gt;&lt;span&gt;、热爱游戏，关注游戏体验，结合本岗位工作配合产品改进游戏体验；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 2&lt;/span&gt;&lt;span&gt;、本科以上，美术相关类专业毕业，深厚的美术功底和动画设计基础；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3&lt;/span&gt;&lt;span&gt;、三年以上动画设计经验，有主导团队开展设计工作经验者尤佳；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 4&lt;/span&gt;&lt;span&gt;、有较强的综合分析能力，创新能力，准确理解工作需求并高效完成；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 5&lt;/span&gt;&lt;span&gt;、有较强的责任心，工作投入度高，配合团队完成目标；&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;
 6&lt;/span&gt;&lt;span&gt;、较强的学习能力，主动研究或学习新的技术运用到工作中；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;7&lt;/span&gt;&lt;span&gt;、精通动作编辑器并该掌握该岗位所需软件；&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;  &lt;span&gt;Senior Animator&lt;/span&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Responsibilities:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Cooperate with product art director in deciding game action style, a&lt;/span&gt;&lt;span&gt;nd producing&lt;span&gt; action design template and specifications;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in specific action designing process; review, verify and guide action designs from outsourcing;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Participate in the review and verification process according to action designing procedure;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Accumulate and share animation design experiences, compile courseware and facilitate new hires, share design experiences;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Exceptional skills in special effect design.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;span&gt;Job Requirements:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;1.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Have strong passion for video games, focus on gaming experience, can cooperate with product improvements in gaming experience.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;2.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Bachelor&amp;rsquo;s degree or above, art related majors, solid art skills and foundation of animation design;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;3.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;A minimum of 3 years&amp;rsquo; experience in animation designing, it&amp;rsquo;s better to have experience in leading a team to carry out the designing work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;4.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong ability of comprehensive analysis and innovation, precisely understand work demands and can accomplish it efficiently;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;5.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong sense of responsibility, highly involved in work, coordinate with team to achieve goals;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;6.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Strong learning ability, take the initiative to research and apply new technology to work;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;7.&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span&gt;Proficient in action editor and master necessary software for this position.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/netease-china/&quot;&gt;Netease China&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Netease China</author>
            <pubDate>Wed, 05 Jun 2013 02:34:59 -0400</pubDate>
        </item>
    </channel>
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