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        <title>Cghub jobs</title>
        <description>Cghub.com jobs</description>
        <link>http://cghub.com/</link>
        <lastBuildDate>Thu, 18 Mar 2010 18:14:19 -0500</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
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            <title>Concept Artist</title>
            <link>http://cghub.com/jobs/view/146/</link>
            <description>CCP is looking for Concept Artists for EVE Online. The Concept Artists create concept art and mood pieces for EVE Online under the direction of the Art Director. We are looking for artists who are excited to contribute to the quality and&amp;nbsp; impact of a large project. &lt;br /&gt;&lt;br /&gt;Responsibilities include:&lt;br /&gt;&lt;br /&gt;Sketching and designing environments, characters, vehicles, props, etc. &lt;br /&gt;Preparing detailed design reference sheets for 3D production.&lt;br /&gt;Participating in defining the look and feel of visual parts of EVE Online.&lt;br /&gt;Retouching and finalizing assets delivered by 3D artists and outsourcing partners when necessary.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Required Experience/skills&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Excellent drawing and illustration skills.&lt;br /&gt;Perfect knowledge of digital arts using the most common graphic software packages.&lt;br /&gt;Ability to work in a team and under the supervision of an Art Director.&lt;br /&gt;Ability to communicate clearly and work effectively with others.&lt;br /&gt;Previous similar position in the gaming industry, audiovisual production or graphic design is a plus.&lt;br /&gt;Knowledge of 3D modeling and texturing is a plus.&lt;br /&gt;&lt;br /&gt;Please apply directly to www.ccpgames.com/jobs&lt;br /&gt;&lt;br /&gt;All candidates are required to send a resume AND a portfolio with their application (website link, digital files, prints, samples, etc.)&lt;br /&gt;Applications without portfolio or samples will not be processed.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/ccp-2/&quot;&gt;CCP&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>CCP</author>
            <pubDate>Tue, 16 Mar 2010 08:23:46 -0500</pubDate>
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            <title>Senior/Lead Character Modeler</title>
            <link>http://cghub.com/jobs/view/148/</link>
            <description>&lt;br /&gt;CCP is looking for Senior/Lead Character Modeler to work closely with the Art Director and other Leads from the project and will have a crucial role in establishing and maintaining the visual and technical aspects of the characters and character related assets.&lt;br /&gt;&lt;br /&gt;Major responsibilities include:&lt;br /&gt;&lt;br /&gt;Lead and mentor the internal character team day-to-day.&lt;br /&gt;Work closely with the Art Director and the concept art team to ensure consistency between the concept and final assets. &lt;br /&gt;Establish and maintain the production requirements to enforce both technical and aesthetical coherence. &lt;br /&gt;Produce final assets both for in-game use and for reference purposes.&lt;br /&gt;Create outsourcing documentation and communicate requirements to outsourcing&amp;nbsp; partners.&lt;br /&gt;Monitor the quality consistency of outsourced and in-house production. &lt;br /&gt;Coordinate and act as a liaison with other CCP offices and projects for specifications and methods coherence. &lt;br /&gt;&lt;br /&gt;Skills and Experience:&lt;br /&gt;&lt;br /&gt;5+ years professional games development experience.&lt;br /&gt;A shipped title as a Senior and/or Lead Character Artist&amp;nbsp; on PC or major console platform. Experience on MMO titles is a plus.&lt;br /&gt;Extensive knowledge and proficiency in Maya, Zbrush and Photoshop.&lt;br /&gt;Expertise with up to date art production techniques. &lt;br /&gt;Excellent artistic skills.&lt;br /&gt;Pro-actively seek art direction and cooperation with other team members. &lt;br /&gt;Solid understanding of next-gen character development process, limitations and dependencies. &lt;br /&gt;Solid time management skills.&lt;br /&gt;Strong communication skills.&lt;br /&gt;&lt;br /&gt;Please apply directly to www.ccpgames.com/jobs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/ccp-2/&quot;&gt;CCP&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>CCP</author>
            <pubDate>Tue, 16 Mar 2010 08:23:21 -0500</pubDate>
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        <item>
            <title>Artist / Graphic Designer  </title>
            <link>http://cghub.com/jobs/view/151/</link>
            <description>CCP is looking for experienced artists to work as Concept Artist / Graphic Designer on EVE Online. We are looking for candidates who can create concept art and mood pieces for EVE Online under the direction of the Art Director. We are looking for artists who are excited to contribute to the quality and impact of a large project. Responsibilities include: &lt;span&gt; &lt;ul&gt;&lt;li&gt;Designing environments, characters, vehicles, props, etc. &lt;/li&gt;&lt;li&gt;Layout of production documents and design reference documents. &lt;/li&gt;&lt;li&gt;Participating in defining the look and feel of visual parts of EVE Online. &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Retouching and finalizing assets delivered by technical artists and outsourcing partners.  Required Experience/skills   &lt;/p&gt; &lt;li&gt;excellent drawing and illustration skills and/or advanced graphic design skills. &lt;/li&gt;&lt;li&gt;good practical knowledge of digital arts using the most common graphic software packages. &lt;/li&gt;&lt;li&gt;ability to work in a team and under the supervision of an Art Director. &lt;/li&gt;ability to communicate clearly and work effectively with others.  &lt;li&gt;minimum education required: None (Art or Design schools/academy will be a plus)  &lt;/li&gt;&lt;li&gt;minimum experience required: Similar position in the gaming industry, audiovisual production or graphic design is a plus 	 &lt;/li&gt;   &lt;p&gt; &lt;u&gt;&lt;strong&gt; All candidates are required to send a resume AND a portfolio with their application (website link, digital files, prints, samples, etc.) Applications without portfolio or samples will not be processed. &lt;/strong&gt;&lt;/u&gt;&lt;/p&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/ccp-2/&quot;&gt;CCP&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/graphic-design-2/&quot;&gt;Graphic Design&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>CCP</author>
            <pubDate>Tue, 16 Mar 2010 08:18:54 -0500</pubDate>
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            <title>Lead Character Artist</title>
            <link>http://cghub.com/jobs/view/130/</link>
            <description>&lt;strong&gt;&lt;u&gt;RESPONSIBILITIES &lt;br /&gt;&lt;br /&gt;&lt;/u&gt;Development: &lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;Work closely with the Studio Art Director and the Lead Artist to define the artistic goals for a game &lt;br /&gt;&lt;br /&gt;Assist the production team in the creation and overall management of the art schedule in relation to character modeling tasks &lt;br /&gt;&lt;br /&gt;Responsible for establishing the character art production pipeline and enforcing the process throughout the project cycle &lt;br /&gt;&lt;br /&gt;Working with production to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules &lt;br /&gt;&lt;br /&gt;Work with the other discipline leads on the team on a daily basis to effectively meet the aesthetic, stylistic, and technical quality bar &lt;br /&gt;&lt;br /&gt;Ensure that artists on the character team have reasonable schedules, clearly defined tasks, all of the tools necessary to do their job, and sensible file structures and naming conventions&lt;br /&gt;&amp;nbsp;&lt;br /&gt;Detect significant problems and find the best &amp;ldquo;artistic/technical/organizational&amp;rdquo; compromise in collaboration with the lead artist and other team leads &lt;br /&gt;&lt;br /&gt;Take part in the development of new graphic techniques and the integration of the graphical content in the engine&amp;nbsp;&lt;br /&gt;&lt;strong&gt;&amp;nbsp;&amp;nbsp;&lt;br /&gt;Management:&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;/strong&gt;Lead and motivate the character team to realize overall goals and deliver a successful project on budget and on time &lt;br /&gt;&lt;br /&gt;Mentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles &lt;br /&gt;&lt;br /&gt;Assist in the recruiting, hiring, mentoring and preparing performance reviews of artists &lt;br /&gt;&lt;br /&gt;Collaborate with the Studio Management Team and HR to assemble a AAA Art Team&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;strong&gt;&lt;u&gt;QUALIFICATIONS&lt;br /&gt;&lt;br /&gt;&lt;/u&gt;Experience:&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;10+ years experience within the game industry &lt;br /&gt;&lt;br /&gt;At least two AAA published game credited in a Character Lead role &lt;br /&gt;&lt;br /&gt;Proven leadership and management skills &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Soft skills:&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;/strong&gt;Understands game production design process and methodology &lt;br /&gt;Demonstrated ability to solve complex problems efficiently &lt;br /&gt;&lt;br /&gt;Effective communication with peers, development staff and senior management &lt;br /&gt;&lt;br /&gt;Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project &lt;br /&gt;&lt;br /&gt;Strong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines &lt;br /&gt;&lt;br /&gt;Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results &lt;br /&gt;&lt;br /&gt;Ability to mentor and train the art staff &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Hard Skills:&lt;br /&gt;&lt;/strong&gt;&amp;nbsp;&lt;br /&gt;Intimate knowledge of game development process from concept, pre-production, production, post-production to final product release &lt;br /&gt;Demonstrable excellence as an artist &lt;br /&gt;&lt;br /&gt;Know platforms and engine limits, maximize quality and manage risks &lt;br /&gt;In depth knowledge of the graphical aspects involved in game &lt;br /&gt;development related to character modeling &lt;br /&gt;&lt;br /&gt;Knowledge of industry standard 2D and 3D (maya, softimage, 3dsmax, zbrush, mudbox, 3Dcoat) DCC applications &lt;br /&gt;&lt;br /&gt;Next generation console experience &lt;br /&gt;&lt;br /&gt;Rigging and skinning experience &lt;br /&gt;&lt;br /&gt;Experience with Art Outsourcing &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Education: &lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;B.A. or equivalent degree&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;Applicants should submit a 2D and 3D portfolio &lt;br /&gt;&amp;nbsp; &lt;br /&gt;Send resume, cover letter, samples and website links to jobs@edgeofreality.com with Lead Character Artist in the subject line.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Mon, 15 Mar 2010 17:20:15 -0500</pubDate>
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            <title>Designer</title>
            <link>http://cghub.com/jobs/view/128/</link>
            <description>&lt;p&gt;&lt;strong&gt;Designers - Writers - Senior Designers&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Edge of Reality needs great game designers to work on our high-profile, big-budget, highly anticipated titles.&lt;br /&gt;&lt;br /&gt;We have multiple openings, and the exact job responsibilities will depend upon the successful candidates' skill sets and interests. What's most important to us is to find experienced, talented, creative, enthusiastic designers to help us make these blockbuster games.&lt;/span&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;Requirements:&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;3+ years experience as a designer on successful console titles&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Work history on console games that you're proud of, and prove what you're capable of&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Effective communication skills, both written and interpersonal&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Experience working with artists and programmers to solve problems, craft creative solutions, and create consensus&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;Excellent analytical skills&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span&gt;A burning passion to create fantastic games&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Please send resume, design samples and website links to&lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:jobs@edgeofreality.com&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;jobs@edgeofreality.com&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&amp;nbsp;with Designer in the subject line.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/strong&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/lead-game-designer/&quot;&gt;Lead game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Mon, 15 Mar 2010 17:19:45 -0500</pubDate>
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            <title>Flash UI Artist </title>
            <link>http://cghub.com/jobs/view/177/</link>
            <description>The Flash UI Artist is responsible for implementing the HUD and UI for a highly anticipated XBox 360 and PS3 title. This person will work closely with artists, designers, programmers, and production to design, implement, and iterate on a flash based user interface. This is a junior to mid level position. &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;REQUIREMENTS: &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Experience working with Flash and Action Script&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Experience with Graphic/UI Design&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Strong technical skills&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Ability to work in a team environment &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Excellent written and verbal communication skills&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Please send resume and work samples to &lt;a href=&quot;mailto:jobs@edgeofreality.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@edgeofreality.com&lt;/a&gt; with Flash UI Artist in the subject line. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/ui-tools/&quot;&gt;UI &amp; Tools&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Tue, 09 Mar 2010 17:03:32 -0500</pubDate>
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            <title>Artist/Illustrator</title>
            <link>http://cghub.com/jobs/view/176/</link>
            <description>Cadillac Jack, a leading supplier of innovative casino games and systems, is currently seeking an Artist/Illustrator to join our team-oriented group of creatives in the Game Design Department. The ideal candidate will be required to develop storyboards, create and illustrate characters, landscapes and bonus concepts and be able to execute from initial concept to asset delivery. Workload involves producing quality illustrations for slot symbols and highly complex bonus scenes.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Requirements:&lt;/p&gt;&lt;p&gt;&amp;#9633;	Bachelor degree in art or equivalent. &lt;br /&gt;&amp;#9633;	Exceptional abilities in character development, with emphasis on anatomy and expressions. &lt;br /&gt;&amp;#9633;	Strong Illustration skills with good composition, design and color theory&lt;br /&gt;&amp;#9633;	Excellent communication, interpersonal, and organizational skills.&lt;br /&gt;&amp;#9633;	Ability to receive constructive feedback and eager to learn.&lt;br /&gt;&amp;#9633;	Ability to work independently and collaboratively&lt;br /&gt;&amp;#9633;	Ability to juggle multiple projects and priorities in a deadline-oriented environment&lt;br /&gt;&amp;#9633;	Portfolio required.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Software Knowledge:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Required:&lt;br /&gt;&amp;#9633;	Illustrator&lt;br /&gt;&amp;#9633;	Photoshop&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Pluses:&lt;br /&gt;&amp;#9633;	Corel Draw&lt;br /&gt;&amp;#9633;	Alienbrain&lt;br /&gt;&amp;#9633;	Particle Illusion&lt;/p&gt;&lt;p&gt;&lt;br /&gt;DISCLAIMER:&lt;/p&gt;&lt;p&gt;This job description indicates the general nature and level of work expected of the incumbent.  It is designed to cover or contain a comprehensive listing of activities, duties or responsibilities required of the incumbent.  Incumbent may be asked to perform other duties as required.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/cadillac-jack/&quot;&gt;Cadillac Jack&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Cadillac Jack</author>
            <pubDate>Mon, 08 Mar 2010 10:24:26 -0500</pubDate>
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            <title>Graphic Designer</title>
            <link>http://cghub.com/jobs/view/175/</link>
            <description>Looking for a full-time Graphic Designer to conceptualize and create games for the casino industry. This individual must have skills in color theory, typography and composition/layout. This position requires full-range project completion from brain-storming, sketching to final product.  Workload involves producing graphic assets for slot machine titles including (but not limited to) logos, glass art and static game art. &lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Requirements:&lt;/p&gt;&lt;p&gt;&amp;#9633;	Bachelor degree in graphic design or equivalent. &lt;br /&gt;&amp;#9633;	Exceptional abilities in color, layout and type.&lt;br /&gt;&amp;#9633;	Excellent communication, interpersonal, and organizational skills.&lt;br /&gt;&amp;#9633;	Ability to receive constructive feedback and eager to learn.&lt;br /&gt;&amp;#9633;	Ability to work independently and collaboratively&lt;br /&gt;&amp;#9633;	Ability to juggle multiple projects and priorities in a deadline-oriented environment&lt;br /&gt;&amp;#9633;	Portfolio required.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Software Knowledge:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Required:&lt;br /&gt;&amp;#9633;	Illustrator&lt;br /&gt;&amp;#9633;	Photoshop&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Pluses:&lt;br /&gt;&amp;#9633;	Extensis Suitcase&lt;br /&gt;&amp;#9633;	Alienbrain&lt;/p&gt;&lt;p&gt;&lt;br /&gt;DISCLAIMER:&lt;/p&gt;&lt;p&gt;This job description indicates the general nature and level of work expected of the incumbent.  It is designed to cover or contain a comprehensive listing of activities, duties or responsibilities required of the incumbent.  Incumbent may be asked to perform other duties as required.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/cadillac-jack/&quot;&gt;Cadillac Jack&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/graphic-design-2/&quot;&gt;Graphic Design&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Cadillac Jack</author>
            <pubDate>Mon, 08 Mar 2010 10:21:37 -0500</pubDate>
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            <title>2D/3D Animator</title>
            <link>http://cghub.com/jobs/view/174/</link>
            <description>&lt;p&gt;Cadillac Jack, a leading supplier of innovative casino games and systems, has an immediate opening for a full-time 3D/2D ANIMATOR in the Game Design Department. The ideal candidate will be required to develop storyboard concepts, model characters and environments in 3D and animate in both 2D and 3D and be able to execute from initial concept to asset delivery. Workload involves creating and animating slot symbols to highly complex bonus scenes with player interaction and all within a team setting.  &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Requirements:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Minimum of 2-year 2D/3D art degree with an emphasis in character animation. &lt;/li&gt;&lt;li&gt;Exceptional abilities in character modeling, animation and concept storyboarding.&lt;/li&gt;&lt;li&gt;Strong Illustration skills.&lt;/li&gt;&lt;li&gt;Excellent communication, interpersonal, and organizational skills.&lt;/li&gt;&lt;li&gt;Ability to receive constructive feedback and eager to learn.&lt;/li&gt;&lt;li&gt;Ability to work independently and collaboratively&lt;/li&gt;&lt;li&gt;Ability to juggle multiple projects and priorities in a deadline-oriented environment&lt;/li&gt;&lt;li&gt;Portfolio required.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;br /&gt;Software Knowledge:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Required:&lt;/li&gt;&lt;li&gt;Maya&lt;/li&gt;&lt;li&gt;AfterEffects&lt;/li&gt;&lt;li&gt;Photoshop&lt;/li&gt;&lt;li&gt;Illustrator&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Pluses:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Alienbrain&lt;/li&gt;&lt;li&gt;Particle Illusion&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;br /&gt;DISCLAIMER:&lt;/p&gt;&lt;p&gt;This job description indicates the general nature and level of work expected of the incumbent.  It is designed to cover or contain a comprehensive listing of activities, duties or responsibilities required of the incumbent.  Incumbent may be asked to perform other duties as required.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/cadillac-jack/&quot;&gt;Cadillac Jack&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Cadillac Jack</author>
            <pubDate>Mon, 08 Mar 2010 10:15:58 -0500</pubDate>
        </item>
        <item>
            <title>Senior 3D/ Look Development Artist</title>
            <link>http://cghub.com/jobs/view/173/</link>
            <description>FILTER is seeking a Senior 3D/Look Development Artist to join a team that's defining visual and workflow characteristics for 3D game asset creation. This position is a 9 to 12 month contract located in Redmond. Our ideal candidate has expert-level knowledge of ZBrush, Photoshop and Maya and has over 3 years' game production experience.&lt;br /&gt;&lt;br /&gt;Mainly responsible for the creation and modification of existing shader parameters, painting and applying texture maps, the Senior 3D/Look Development Artist will also develop custom lighting solutions. They'll work closely with the project's art director to determine the visual and quality level expectations for both the 3D characters and environments to be used in game production.&lt;br /&gt;&lt;br /&gt;The Senior 3D/Look Development Artist will be expected to prepare UVs and textures and conduct ZBrush rapid prototyping and concepting. As a proactive member of the project team, you'll also need to have the ability to create art content in a variety of styles.&lt;br /&gt;&lt;br /&gt;If you've got outstanding problem solving skills and a history of putting your superb creative eye to work, than FILTER would love to see your resume and portfolio.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;strong&gt;SKILLS YOU'LL NEED&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;* 3+ years experience producing games&lt;br /&gt;&amp;nbsp;* Expert knowledge of ZBrush, Photoshop, Maya, 3DSMax and Softimage&lt;br /&gt;&amp;nbsp;* Previous experience working with proprietary and turnkey game engines such as Unreal 3, Unity and CryEngine&lt;br /&gt;&amp;nbsp;* Ability to write shaders preferred&lt;br /&gt;&amp;nbsp;* Programming and scripting skills a plus (for instance MEL, Python, MaxScript, HLSL)&lt;br /&gt;&amp;nbsp;* Excellent communication skills and the ability to collaborate well with other team members and art director&lt;br /&gt;&amp;nbsp;* Natural problem solver with a knack for solving various design and technical solutions&lt;br /&gt;&amp;nbsp;* Experience preparing UVs and textures, ZBrush rapid prototyping and geometry construction &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;A BIT ABOUT FILTER&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;FILTER is a full-service creative resources company that connects industry-leading companies with the very best creative talent throughout the West Coast. Offering both creative staffing services and interactive media design and production, FILTER helps clients to make their ideas a reality and complete their projects with more speed, flexibility and cost efficiency. The company is headquartered in Seattle and has branch offices in Portland, San Francisco and Los Angeles. FILTER has been serving the creative community, including top consumer brands and technology companies as well as leading design, advertising and interactive agencies, for the past two decades. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;To apply&lt;/strong&gt;, please register at &lt;a href=&quot;http://www.filtertalent.com/&quot; target=&quot;_blank&quot;&gt;http://www.filtertalent.com/&lt;/a&gt; and complete a personal profile in order to express interest in this position: &lt;a href=&quot;http://www.filtertalent.com/Professionals/Search_Jobs.aspx?m=j&amp;amp;id=413&quot; target=&quot;_blank&quot;&gt;http://www.filtertalent.com/Professionals/Search_Jobs.aspx?m=j&amp;amp;id=413&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We will review your resume and portfolio and contact you if your skills and experience appear to be a good fit.&lt;br /&gt;FILTER is an equal opportunity employer.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/filter-2/&quot;&gt;FILTER&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>FILTER</author>
            <pubDate>Fri, 05 Mar 2010 16:33:15 -0500</pubDate>
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            <title>3d Environtment Modeling Artist</title>
            <link>http://cghub.com/jobs/view/172/</link>
            <description>Gameloft is a leading international publisher and developer of video games for mobile phones. Established in 1999, it has emerged as one of the top innovators in its field&amp;nbsp;&lt;br /&gt;In the last few years, the studio in Barcelona has been developing high-quality mobile and iPhone games. Due to our constant expansion, we are currently hiring:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3D ENVIRONMENT MODELING ARTIST&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;- 2 years' experience in 3D Studio Max&lt;br /&gt;- Excellent abilities in modeling and texturing, in both high- and low-polygon resolution.&lt;br /&gt;- Diploma in 2D/3D arts or architecture an asset.&lt;br /&gt;- Experience in level design and/or professional experience in PC and consoles (Nintendo DS, PSP&amp;reg;, Wii) an asset.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;- Geometric modeling of terrains, level objects and characters.&lt;br /&gt;- Collaborating with the art director to create high-quality visual sets.&lt;br /&gt;-	Being actively involved in the creation process and constant interacting with the game and level designers&lt;br /&gt;- Demonstrating artistic modeling abilities, both in high- and low-polygon resolution.&lt;br /&gt;-	Contributing efficiently to the artistic pipeline and to platform limitations.&lt;br /&gt;-	Complying with deadlines and milestones established by the project leads&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Profile:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Highly motivated and passionate about video games.&lt;br /&gt;Proficiency in classic drawing, storyboard and/or illustration.&lt;br /&gt;Required: the candidate must live or be able to live in Barcelona.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;- The opportunity to work and learn in a professional environment, with people who have a passion for creating video games.&lt;br /&gt;- Open working climate, young and dynamic team.&lt;br /&gt;- Motivating salary, permanent contract, full-time job and additional merit pay system.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DEMO REEL REQUIREMENTS&lt;/strong&gt;&lt;br /&gt;All applicants need to have 3D models available, with fully textured environments (online, CD or DVD)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: Environtment modeling artist&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 05 Mar 2010 06:40:37 -0500</pubDate>
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            <title>Videogames Developer</title>
            <link>http://cghub.com/jobs/view/171/</link>
            <description>Gameloft, a leading international publisher and developer of video games for mobile phones and consoles, present in 20 countries in Europe, North America and Asia (4,000 employees) is currently hiring at its Barcelona studio:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Video Game Developer&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Post description:&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;As a member of our creative team in Barcelona, you will be part of the development process of 2D/3D videogames from start to finish, while constantly looking for creative solutions.&amp;nbsp;&lt;br /&gt;Daily responsibilities include overseeing development and code debugging, and integrating graphics, sound and network components.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Minimum requirements:&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;&amp;bull; Motivated, ambitious, able to work independently or as part of a team.&lt;br /&gt;&amp;bull; Good written and verbal communication skills.&lt;br /&gt;&amp;bull; Personal interest in video games and a solid understanding of its culture.&lt;br /&gt;&amp;bull; Fluent in English and interested in living in Barcelona (Spain)&lt;br /&gt;&amp;bull; 2-3 years of professional programming experience (strong knowledge of C or C++).&lt;br /&gt;&amp;bull; Degree in Computer Science or Computer Engineering, or equivalent professional experience&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Extras:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&amp;bull; 3D programming experience on the iPhone, Xbox, PS3TM, PSP&amp;reg; and Nintendo DS would be an asset.&lt;br /&gt;&amp;bull; Experience in 3D graphics engine algorithms (3D math skills)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;br /&gt;- The opportunity to work and learn in a professional environment, with people who have a passion for making great games.&lt;br /&gt;- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.&lt;br /&gt;- Motivating salary and a merit pay system&lt;br /&gt;&lt;br /&gt;Send your CV with the reference &amp;quot;Developer Barcelona&amp;quot; to:&lt;br /&gt;recrutdevsp@gameloft.com&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 05 Mar 2010 06:39:01 -0500</pubDate>
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            <title>FLASH ARTIST</title>
            <link>http://cghub.com/jobs/view/170/</link>
            <description>&lt;p&gt;GAMELOFT, present in 20 countries around Europe, North America and Asia (4,000 employees), is a leading international developer and distributor of video games looking for new talent to reinforce its creation teams.&lt;br /&gt;In the last few years, the studio in Barcelona has been developing high-quality, critically acclaimed games and is currently expanding.&lt;br /&gt;&lt;span style=&quot;font-weight: bold&quot; class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-weight: normal&quot; class=&quot;Apple-style-span&quot;&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;FLASH ARTIST&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;Post description:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;As member of the art department, you will be responsible for graphics production in the team (game designers, game developers, producer) from the first design phases to the completion of the project.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Profile:&lt;/strong&gt;&lt;br /&gt;&amp;bull; Great visual creativity and passion for video game creation and art.&lt;br /&gt;&amp;bull; Important: Knowledge of vectorial art and 2D animation.&lt;br /&gt;&amp;bull; Essential: Proficient in Flash.&lt;br /&gt;&amp;bull; Good artistic drawing skills (concept art)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Assets:&lt;/strong&gt;&lt;br /&gt;&amp;bull; Sense of aesthetics: knowledge in specific referents (cinema, painting, sculpture) or artistic schools that allow the creation of some general stylistic guides.&lt;br /&gt;&amp;bull; Fluent in English (not a requirement).&lt;br /&gt;&amp;bull; Experience in modeling and animation.&lt;br /&gt;&amp;bull; Able to work with 3DS Max in low polygon counts.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;br /&gt;&amp;bull; Job in Barcelona.&lt;br /&gt;&amp;bull; Opportunity to work and learn in a professional environment, creating high-quality video games. We offer a supportive work climate, and are a young and dynamic team with a free communication style.&lt;br /&gt;&amp;bull; Salary to be discussed, permanent contract, full-time job and a merit pay system.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Interested applicants should send their CV and samples/demos to montse.olivan@gameloft.com. Reference: &amp;quot;Flash Artist&amp;quot;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/2d-animator/&quot;&gt;2D Animator&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 05 Mar 2010 06:37:53 -0500</pubDate>
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            <title>2d Artist </title>
            <link>http://cghub.com/jobs/view/169/</link>
            <description>&lt;br /&gt;GAMELOFT, present in 20 countries around Europe, North America and Asia (4,000 employees), is a leading international developer and distributor of video games looking for new talent to reinforce its creation teams.&lt;br /&gt;In the last few years, the studio in Barcelona has been developing high-quality, critically acclaimed games and is currently expanding.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;strong&gt;SENIOR 2D ARTIST&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Post description:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;As member of the art department, you will be responsible for graphics production in the team (game designers, game developers, producer) from the first design phases to the completion of the project.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&amp;bull; Great visual creativity and passion for video game creation and art&lt;br /&gt;&amp;bull; Important: Knowledge of pixel art and/or vectorial art, as well as 2D animation.&lt;br /&gt;&amp;bull; Essential: Proficient in Photoshop and/or Flash.&lt;br /&gt;&amp;bull; Good artistic drawing skills (concept art).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Assets:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&amp;bull; Sense of aesthetics: knowledge in specific referents (cinema, painting, sculpture) or artistic schools that allow creating some general stylistic guides.&lt;br /&gt;&amp;bull; Fluent in English (not a requirement).&lt;br /&gt;&amp;bull; Experience in modeling and animation.&lt;br /&gt;&amp;bull; Able to work with 3DS Max in low polygon counts.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&amp;bull; Job in Barcelona city.&lt;br /&gt;&amp;bull; Opportunity to work and learn in a professional environment, creating high-quality video games. We offer a supportive work climate, and are a young and dynamic team with a free communication style.&lt;br /&gt;&amp;bull; Salary to be discussed, permanent contract, full-time job and a merit pay system.&lt;br /&gt;&lt;br /&gt;Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: &amp;quot;Pixel Art&amp;quot;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 05 Mar 2010 06:36:49 -0500</pubDate>
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            <title>Character Modeling Artist </title>
            <link>http://cghub.com/jobs/view/168/</link>
            <description>Gameloft is a leading international publisher and developer of video games for mobile phones. Established in 1999, it has emerged as one of the top innovators in its field &lt;br /&gt;In the last few years, the studio in Barcelona has been developing high-quality mobile and iPhone games. Due to our constant expansion, we are currently hiring:&lt;br /&gt;&lt;span style=&quot;font-weight: bold&quot; class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;font-weight: normal&quot; class=&quot;Apple-style-span&quot;&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;CHARACTER MODELING ARTIST (HIGH AND LOW RESOLUTION)&lt;/span&gt;&lt;p&gt;&amp;nbsp;&lt;br /&gt;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;-	Experience in organic and inorganic modeling, both in high and low resolution.&lt;br /&gt;-	Extensive knowledge of human and animal anatomies.&lt;br /&gt;-	High proficiency in 3D Studio Max modeling.&lt;br /&gt;-	Proficiency creating textures with Photoshop.&lt;br /&gt;-	Knowledge of the basic principles of animation.&lt;br /&gt;-	Experience working on PC or consoles (Nintendo DS, PSP&amp;reg;, Wii) will be considered as an asset.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;-	Creating and modeling high-quality characters, objects and effects, to be used in-game and for cutscenes, and actively participate in their implementation in the game.&lt;br /&gt;-	Being actively involved in the game creation process and constantly interacting with the game designer and the art director.&lt;br /&gt;-	Contributing efficiently to the artistic pipeline and to platform limitations.&lt;br /&gt;-	Complying with deadlines and milestones established by the project leads&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;Profile:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Highly motivated and passionate about video games.&lt;br /&gt;Required: the candidate must live or be able to live in Barcelona.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;- The opportunity to work and learn in a professional environment, with people who have a passion for creating video games.&lt;br /&gt;- Open working climate, young and dynamic team.&lt;br /&gt;- Motivating salary, permanent contract, full-time job and additional merit pay system &lt;/p&gt;&lt;p&gt;&lt;br /&gt;Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: Character modeling artist&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 05 Mar 2010 05:47:43 -0500</pubDate>
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            <title>Game Designer Sports</title>
            <link>http://cghub.com/jobs/view/167/</link>
            <description>&lt;p&gt;Gameloft Iberica is currently seeking new talent to reinforce its creation teams. In the last four years, the Barcelona based development studio has consistently created high-quality, successful iPhone and high-end mobile phones and is now expanding. We are currently hiring:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GAME DESIGNER (Sports)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Post description:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Game designers provide the team with creative input and coordinate the quality of design implementation. Their tasks include (note that this is not a complete list):&lt;br /&gt;&lt;br /&gt;&amp;bull; Benchmarking: documentation and competence analysis.&lt;br /&gt;&amp;bull; Game design: from the first concepts to the final game system (cameras, controls, etc.)&lt;br /&gt;&amp;bull; Level design: use of key game design concepts to create fun, creative and addictive environments.&lt;br /&gt;&amp;bull; Operational team management: coordinating the graphics and programming teams assigned to the project.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Profile:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Great creativity and passionate about creating video games. The candidate should demonstrate the most of these aspects, which are necessary roles for any designer:&amp;nbsp;&lt;br /&gt;&amp;bull;&amp;nbsp;Essential: extensive knowledge of all game systems: all video game genres, table-top role-playing games, trading card games, board games, etc.&amp;nbsp;&lt;br /&gt;&amp;bull;&amp;nbsp;Passion for team sports.&lt;br /&gt;&amp;bull;&amp;nbsp;Extensive knowledge of casual games for consoles, main titles and audiences.&lt;br /&gt;&amp;bull;&amp;nbsp;Able to transmit an idea concisely and developed analytically.&lt;br /&gt;&amp;bull;&amp;nbsp;Leadership, motivation and ability to communicate within the project development team.&lt;br /&gt;&amp;bull;&amp;nbsp;Essential: fluent in English.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Assets:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&amp;bull;&amp;nbsp;Sense of aesthetics: knowledge in specific referents (cinema, painting, sculpture) or artistic schools that allow creating some general stylistic guides.&lt;br /&gt;&amp;bull;&amp;nbsp;Technical knowledge: mathematics, logics, statistics, pseudocode programming.&lt;br /&gt;&amp;bull;&amp;nbsp;Marketing knowledge: analysis and documentation of market tendencies and ability to understand the project's target.&lt;br /&gt;&amp;bull;&amp;nbsp;Drawing / Composition: able to draw artistic sketches and digitally create images or videos. Experience in the use of the relevant tools.&lt;br /&gt;&amp;bull;&amp;nbsp;Good knowledge and practical experience producing 3D actives and related tools (editors, etc.)&lt;br /&gt;&amp;bull;&amp;nbsp;Broad and varied cultural background (history, literature, sciences, cinema, music, TV)&lt;br /&gt;&amp;bull;&amp;nbsp;Demonstration of previous experience in video games for the Nintendo DS and/or Wii is a plus.&amp;nbsp;&lt;br /&gt;&amp;bull;&amp;nbsp;Experience in designing sports games is a major asset&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&amp;bull;&amp;nbsp;The opportunity to work and learn in a professional environment, with people who have a passion for creating video games.&lt;br /&gt;&amp;bull;&amp;nbsp;Open working climate, a young and dynamic team with a free communication style and possibility to lead a team to praiseworthy achievements that will be fairly compensated.&lt;br /&gt;&amp;bull;&amp;nbsp;Motivating salary, permanent contract, full-time job and additional merit pay system&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The post is based in Barcelona.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Contact&lt;/strong&gt;&lt;br /&gt;Interested applicants should send their CV and cover letter to montse.olivan@gameloft.com. Reference: Game designer&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 05 Mar 2010 05:43:20 -0500</pubDate>
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            <title>3d Animator</title>
            <link>http://cghub.com/jobs/view/166/</link>
            <description>&lt;br /&gt;Gameloft Iberica is currently seeking new talent to reinforce its creation teams. The Barcelona-based development studio has consistently created high-quality, critically acclaimed games for mobile platforms and is now expanding.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;strong&gt;Post description:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;High-/Low-polygon 3D Character Animator&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Profile:&lt;/strong&gt;&lt;br /&gt;Highly motivated, with a passion for video games.&lt;br /&gt;A solid background in academic drawing, sketching and/or illustration.&lt;br /&gt;A strong understanding of the fundamental principles of animation&lt;br /&gt;&amp;nbsp;&lt;br /&gt;Must be a resident of or willing to relocate to Barcelona&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;strong&gt;Responsibilities:&lt;/strong&gt;&lt;br /&gt;- Create believable, high-quality animations and directly participate in implementing them in games.&amp;nbsp;&lt;br /&gt;- Get actively involved in the game creation process by interacting with the game designer and art director.&amp;nbsp;&lt;br /&gt;- Effectively contribute to the art pipeline and target platform constraints.&amp;nbsp;&lt;br /&gt;- Meet project deadlines/milestones as set by project leads.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;- 2 years of experience in 3D Studio Max&amp;nbsp;&lt;br /&gt;- Clear understanding of character motion and physics-based motion&lt;br /&gt;- Excellent modelling/texturing skills with low polygon counts&lt;br /&gt;- Creative and stylish animation design (vehicles, objects, characters)&lt;br /&gt;- Working experience on PC or consoles (Nintendo DS, PSP&amp;reg;, Wii) is a major asset&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Benefits:&lt;/strong&gt;&lt;br /&gt;- The opportunity to work and learn in a professional environment, with people who have a passion for making great games.&amp;nbsp;&lt;br /&gt;- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.&lt;br /&gt;- Motivating salary, long-term contract and a merit pay system.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DEMO REEL REQUIREMENTS&lt;/strong&gt;&lt;br /&gt;Have a demo reel (online, CD or DVD format) demonstrating a great understanding of all essential animation concepts and showing the ability to convey emotion through movement. Applicants must provide demo reel/CD/DVD or website address to be considered for any animation position.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: 3d animator&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-iberica/&quot;&gt;Gameloft Iberica&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Iberica</author>
            <pubDate>Fri, 05 Mar 2010 05:39:58 -0500</pubDate>
        </item>
        <item>
            <title>VFX for Energy Drink Spec Commercial</title>
            <link>http://cghub.com/jobs/view/165/</link>
            <description>&lt;p&gt;&lt;strong&gt;Hiring VFX Artist.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;We are looking for someone who can perform or supervise VFX for an Energy Drink Spec Commercial. It is a 60 second commercial with a few effects shot involve.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The shoot will take place in Pasadena, California on the 27th and 28th of March, followed by two months of post production turnaround.&amp;nbsp; If you're interested, please contact the following:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Michael Lutter&lt;br /&gt;&lt;br /&gt;energy.commercial@gmail.com&lt;br /&gt;&lt;br /&gt;(626)759-2484&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/taimi-pictures/&quot;&gt;Taimi Pictures&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/effects/&quot;&gt;Effects&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Taimi Pictures</author>
            <pubDate>Thu, 04 Mar 2010 16:26:29 -0500</pubDate>
        </item>
        <item>
            <title>VFX Artist / 3d Max Generalist</title>
            <link>http://cghub.com/jobs/view/164/</link>
            <description>&lt;p&gt;Green Grass Studios is on a quest to find talented visual fx artists that use Digital Fusion, 3d Studio Max and Vray. The perfect candidate will have experience developing visuals from start to finish in a team based pipeline.&amp;nbsp; It is a plus to have experience in particles, fluid/cloth simulation and 2d/3d compositing techniques. This opportunity is for United States citizens that are willing to relocate to Dallas, Texas. We are offering contract and permanant positions to be filled as soon as possible.&amp;nbsp; If you are interested in this opportunity please submit your demo reel and or samples of work to jobs@greengrassstudios.com.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;No phone calls please&lt;br /&gt;&lt;br /&gt;To see some samples of our work go to&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;http://www.greengrassstudios.com&quot; target=&quot;_blank&quot; title=&quot;http://www.greengrassstudios.com&quot;&gt;www.greengrassstudios.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/green-grass-studios/&quot;&gt;Green Grass Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Green Grass Studios</author>
            <pubDate>Thu, 04 Mar 2010 13:30:07 -0500</pubDate>
        </item>
        <item>
            <title>Project Art Director/Art Lead</title>
            <link>http://cghub.com/jobs/view/101/</link>
            <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;&lt;strong&gt;&lt;span&gt;RESPONSIBILITIES&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Development:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;span&gt;Work closely with the Studio Art Director and Lead Concept Artist to define the artistic goals for a game&lt;/span&gt;&lt;span&gt;&lt;br /&gt;Assist the Senior Management Team in the creation and overall management of the art schedule&lt;/span&gt;&lt;span&gt;&lt;br /&gt;Responsible for establishing the art production pipeline and enforcing the process throughout the project cycle&lt;/span&gt;&lt;span&gt;&lt;br /&gt;Working with Producer to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules&lt;/span&gt;&lt;span&gt;&lt;br /&gt;Supporting the Producer to keep studio executive staff, the publisher and/or marketing staff up to speed on product status and vision through the preparation and presentation of appropriate project materials (e.g., milestone updates, demos, etc.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;Work with the sub-leads on the team on a daily basis to effectively manage art direction, modeling, texturing, lighting, SFX, data optimization and debugging to meet the aesthetic, stylistic, and technical quality bar&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Ensure that artists on the team have reasonable schedules, clearly defined tasks, all of the tools necessary to do their job, and sensible file structures and naming conventions&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Detect significant problems and find the best artistic/technical/organizational compromise in collaboration with the lead artist and other team leads&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Take part in the development of new graphic techniques and the integration of the graphical content in the engine&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Communicate actively to the team the artistic vision while taking the best output from the team to improve that vision&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;Management:&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;span&gt;&lt;br /&gt;Lead and motivate the art team to realize overall goals and deliver a successful project on budget and on time&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;In partnership with Producer, help settle project-related conflicts and disputes, and counsel artists according to HR policies&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Mentor&lt;/span&gt;&lt;span&gt; and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Assist in the recruiting, hiring, mentoring and preparing performance reviews of artists &lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Collaborate with the Studio Management Team and HR to assemble &lt;/span&gt;&lt;span&gt;a&lt;/span&gt;&lt;span&gt; AAA Art Team&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;span&gt;QUALIFICATIONS&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;Experience:&lt;br /&gt;&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;span&gt;10+ years experience within the game industry&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;3+ published games credited as an artist&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;At least two AAA published game credited in &lt;/span&gt;&lt;span&gt;a&lt;/span&gt;&lt;span&gt; Art Lead or Director in a development role&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Proven leadership and management skills&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;Soft skills:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;span&gt;Understands game production design process and methodology&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Demonstrated ability to solve complex problems efficiently&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Effective communication with peers, development staff and senior management&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Strong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Ability to mentor and train the art staff&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;Hard Skills:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;span&gt;Intimate knowledge of game development process from concept, pre-production, production, post-production to final product release &lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Able to draft an Art/Tech Art documents and execute on it&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Demonstrable excellence as an artist (anatomy, graphic design, animation, architecture)&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Know platforms and engine limits, maximize quality and manage risks&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;In depth knowledge of the graphical aspects involved in game development (modeling, environment art, special effects, lighting, texturing, etc). Should be an expert in at least one of these areas&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Knowledge of industry standard 2D and 3D (&lt;/span&gt;&lt;span&gt;maya&lt;/span&gt;&lt;span&gt; preferred) DCC applications&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Next generation console experience&lt;/span&gt;&lt;/li&gt; &lt;li&gt;&lt;span&gt;Experience with Art Outsourcing&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;Education:&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;&lt;span&gt;B.A. or equivalent degree&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;br /&gt;Please send resume, demo reel and work samples to &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:jobs@edgeofreality.com&quot; target=&quot;_blank&quot;&gt;jobs@edgeofreality.com&lt;/a&gt; with Lead Artist in the subject line.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Thu, 04 Mar 2010 12:39:10 -0500</pubDate>
        </item>
        <item>
            <title>Systems Engineer / Senior Systems Engineer</title>
            <link>http://cghub.com/jobs/view/122/</link>
            <description>&lt;strong&gt;Requirements:&lt;/strong&gt;&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Strong understanding of low-level systems programming&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Skilled at memory and performance optimization&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;At least 1 shipped game title&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;At least 3 years professional programming experience&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Strong C/C++ skills&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Strong debugging and profiling skills&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Ability to work well in a team environment&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Strong communication and problem solving skills&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Bachelor&amp;#8217;s degree in Computer Science or Software Engineering, or equivalent experience&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Passion for gaming and what makes them tick&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Pluses:&lt;/strong&gt;&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Some programming experience with C#&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Console programming experience&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
Please send resume, cover letter and work samples to &lt;a href=&quot;mailto:jobs@edgeofreality.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@edgeofreality.com&lt;/a&gt; with Systems Engineer in the subject line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Thu, 04 Mar 2010 12:38:27 -0500</pubDate>
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        <item>
            <title>Concept Artist / Painter</title>
            <link>http://cghub.com/jobs/view/163/</link>
            <description>&lt;p&gt;Create diverse and visually stunning art through sketches, storyboards and full color artwork. Enjoy working on multiple projects at the same time ranging from PC Adventure games to iPhone Arcade games.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&amp;bull; Superior conceptual art skills&lt;/p&gt;&lt;p&gt;&amp;bull; Ability to rapidly illustrate concepts based on verbal and written descriptions&lt;/p&gt;&lt;p&gt;&amp;bull; Mastery of Photoshop and/or Painter&lt;/p&gt;&lt;p&gt;&amp;bull; Strong traditional art skills&lt;/p&gt;&lt;p&gt;&amp;bull; Self-motivated, with a strong work ethic&lt;/p&gt;&lt;p&gt;&amp;bull; Experience in both 2D and 3D mediums an asset&lt;br /&gt;&amp;nbsp; &lt;/p&gt;&lt;p&gt;This is a fulltime position which requires relocation to our studio in Edmonton, Canada.  To apply for this position, please send your resume along with samples of your work or a link to your online portfolio to &lt;a href=&quot;mailto:jobs@pixelstorm.ca&quot;&gt;jobs@pixelstorm.ca&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/pixelstorm-inc/&quot;&gt;pixelStorm Inc.&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>pixelStorm Inc.</author>
            <pubDate>Tue, 02 Mar 2010 16:05:05 -0500</pubDate>
        </item>
        <item>
            <title>Flash UI Programmer</title>
            <link>http://cghub.com/jobs/view/152/</link>
            <description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val=&quot;Cambria Math&quot;/&gt;    &lt;m:brkBin m:val=&quot;before&quot;/&gt;    &lt;m:brkBinSub m:val=&quot;&amp;#45;-&quot;/&gt;    &lt;m:smallFrac m:val=&quot;off&quot;/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val=&quot;0&quot;/&gt;    &lt;m:rMargin m:val=&quot;0&quot;/&gt;    &lt;m:defJc m:val=&quot;centerGroup&quot;/&gt;    &lt;m:wrapIndent m:val=&quot;1440&quot;/&gt;    &lt;m:intLim m:val=&quot;subSup&quot;/&gt;    &lt;m:naryLim m:val=&quot;undOvr&quot;/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;   DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;   LatentStyleCount=&quot;267&quot;&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;    UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot;/&gt;   &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt; &lt;!--  /* Font Definitions */  @font-face 	{font-family:&quot;Cambria Math&quot;; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 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	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi; 	color:windowtext;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:Calibri; 	mso-fareast-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&lt;strong&gt;Flash UI Programmer&lt;/strong&gt;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;The Flash UI Programmer is responsible for implementing the HUD and UI for a highly anticipated XBox 360 and PS3 title. This person will work closely with artists, designers, programmers, and production to design, implement, and iterate on a flash based user interface. This is a junior to mid level position. &lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;REQUIREMENTS: &lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;bull;&lt;span&gt; &lt;/span&gt;Experience working with Flash and Action Script.&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;bull;&lt;span&gt; &lt;/span&gt;Ability to work in a team environment&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;bull; Excellent written and verbal communication skills&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;PREFERRED ADDITIONAL SKILLS:&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp; &lt;/span&gt;Experience using Flash on an embedded system, such as video game console, cell phone, or equivalent&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp; &lt;/span&gt;Experience using the Scaleform Flash library&lt;/p&gt;  &lt;p class=&quot;MsoNormal&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp; &lt;/span&gt;Experience working with C, C++, Java, C#, or similar&lt;/p&gt;  &amp;nbsp;&lt;br /&gt;&lt;span&gt;Please send resume and work samples to &lt;a href=&quot;mailto:jobs@edgeofreality.com&quot;&gt;jobs@edgeofreality.com&lt;/a&gt; with Flash UI Programmer in the subject line.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Mon, 01 Mar 2010 12:14:51 -0500</pubDate>
        </item>
        <item>
            <title>Rigger</title>
            <link>http://cghub.com/jobs/view/162/</link>
            <description>&lt;span&gt;Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently looking for a talented Technical Animator (Rigger) to join its cinematic and trailers team. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. www.gameloft.com&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Technical Animator (Rigger)&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt; &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Main Tasks and Responsibilities&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Pipeline planning, execution and support for cinematics, teasers and trailers&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Skinning and Rigging leadership&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Streamline animation pipeline by creating (scripted) tools as necessary&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Meticulous and organized in the approach to tasks, including filing and storing of material&lt;/span&gt;&lt;span&gt; &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Skills and Profile&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Working knowledge with a scripting language (Mel, MAXScript, Python, etc.) is required&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Excellent technical knowledge of 3Ds Max, especially Character Studio. &lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Extensive experience in rigging and skinning characters (incl. use of expressions and scripts) is required&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Excellent communication skills and a willingness to help &lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Strong knowledge and understanding of human anatomy, with an eye for accurate proportions, form and details &lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Ability to take on large and complex tasks and manage responsibilities to deliver completed tasks on time &lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Video game enthusiast, open minded, outward looking and can work unsupervised&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Knowledgeable in contemporary media (web, games, comics, film, animation, etc.)&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Strong communication skills and team spirit&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;*Important*&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;In order to consider your application, we require your portfolio or samples of your work (demos, animations, images, websites, etc.). Please provide the address of your website or portfolio if you have one. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Please forward this information to the following addresses:&lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montreal-job@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #000080&quot;&gt;montreal-job@gameloft.com&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-montreal/&quot;&gt;Gameloft Montreal&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/rigging/&quot;&gt;Rigging&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Montreal</author>
            <pubDate>Thu, 18 Feb 2010 16:37:38 -0500</pubDate>
        </item>
        <item>
            <title>Video Game Programmer</title>
            <link>http://cghub.com/jobs/view/161/</link>
            <description>&lt;span&gt;Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Video Games&amp;nbsp;Programmers to join our Next-gen consoles and iPhone production teams. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gameloft.com/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #800080&quot;&gt;www.gameloft.com&lt;/span&gt;&lt;/a&gt;&amp;nbsp; &lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Video Games Programmer&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Main Tasks and Responsibilities&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Programming in the relevant languages (C/C++)&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Programming all the various game modules (artificial intelligence, sound library, display)&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Programming the tools required by other developers&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Collaborating closely with the game designer as well as the graphics teams to determine various game constraints and establish each element. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Skills&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Essential: C/C++&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Asset: Experience with iPhone, Wii, PS3, Xbox Live Arcade, PSP or DS.&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Essential: University degree in Computer Engineering or Computer Science&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Essential: 2 years of experience&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Essential: Fluent in French and English&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Essential: Knowledge of 3D programming (OpenGL)&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Important: Organized, self-reliant and a team player&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Asset: Experience in the video game industry. &lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;Profile&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ability to work independently and under pressure&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ability to meet tight deadlines&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Ability to optimize code size and speed to maximize the technological&amp;nbsp; capacities of each device&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ability to program in a methodical and structured manner&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; High interest in video games and in-depth knowledge of gaming culture&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Strong communication skills and ability to work in a team&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;*Important*&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Please forward your CV and motivation letter to the following address:&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montreal-job@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #000080&quot;&gt;montreal-job@gameloft.com&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-montreal/&quot;&gt;Gameloft Montreal&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/programming/&quot;&gt;Programming&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Montreal</author>
            <pubDate>Thu, 18 Feb 2010 16:34:46 -0500</pubDate>
        </item>
        <item>
            <title>Producer</title>
            <link>http://cghub.com/jobs/view/160/</link>
            <description>&lt;span&gt;Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a&amp;nbsp;Video Game Producer.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gameloft.com/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #800080&quot;&gt;http://www.gameloft.com/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Video Game Producer&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;The producer will be responsible for the development (budget, deadlines, content) of iPhone and next-gen console games. The successful candidate will manage a team of designers, programmers and 2D/3D artists. The position is based in Montreal.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Main Tasks and Responsibilities&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Assign tasks and manage projects for teams of designers, programmers, artists and quality assurance testers.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Manage the development of new games throughout all production stages: concept, mock-up, alpha, beta, gold.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ensure communication with Gameloft executive producers and quality assurance teams in other studios for project follow-up.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ensure communication with other development studios in our foreign offices for projects produced outside Montreal.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull;Collaborate with the marketing team to direct the creation of new games based on marketing research and create new advertising programs.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Skills and Profile&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;strong&gt;&lt;u&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Minimum of 1 to 3 years&amp;rsquo; experience in the video game industry with at least one published title to your credit.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; In-depth knowledge and passion for video games.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Highly motivated and enterprising.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Excellent organizational and analytical skills to deliver quality projects within tight deadlines.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Creative, pragmatic, and able to find the best solutions to overcome obstacles and ensure project development.&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;*Important*&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Please forward your resume and cover letter to the following address:&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montreal-job@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #000080&quot;&gt;montreal-job@gameloft.com&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-montreal/&quot;&gt;Gameloft Montreal&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/producer/&quot;&gt;Producer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Montreal</author>
            <pubDate>Thu, 18 Feb 2010 16:32:58 -0500</pubDate>
        </item>
        <item>
            <title>Game Designer</title>
            <link>http://cghub.com/jobs/view/159/</link>
            <description>&lt;p&gt;&lt;span&gt;Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is looking for a Game Designer with console or handheld devices experience to work on upcoming projects on iPhone Nintendo DS, Wii, PSP, Xbox Live Arcade and others&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. www.gameloft.com&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Game Designer &lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Main Tasks and Responsibilities&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;The role of a game designer is to develop new innovative game concepts for console and handheld devices. The designer's responsibility is to make important contributions to the design quality of large-scale projects. Also, the specifications relative to game concept and creation must be defined, while working closely with artists and developers.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Main tasks:&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Conceptualization and in-depth development of the game&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Documentation, script writer, level-design, level-scripting, data entry, game balancing, integration of multimedia elements (texts, images, sounds and videos).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;span&gt;Secondary tasks:&lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Maintain a strong communication with the different department leads (Producers, creative directors, art directors, technical directors);&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Keep updated all documents of the project and maintain regular updates of all design aspects of the game for an overall quality;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Develop prototypes and explore new game ideas. Research and development, participate to market studies and propose new game concepts/ideas.&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Skills&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Study diploma in one of the following: Computer science, multimedia, computer graphics, video games or equivalent.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; At least one (1) year of experience in a video game company as a game or level designer.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Experience on the following platforms an asset: Wii, DS, PSP, Xbox Live Arcade.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Bilingual (English/French)&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Experience in game creation. At least one of the following choices:&lt;br /&gt;&amp;nbsp;&amp;bull; Professional game&lt;br /&gt;&amp;nbsp;&amp;bull; Personal projects (college, home-made, etc.);&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Level-design and/or MOD (Quake, Unreal, Warcraft, Half-Life, etc.);&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Experience with creation tools (Flash, Blitz, Virtools, GameMaker, etc.);&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Good experience with multimedia software (Office, Adobe, Macromedia).&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Profile&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Passion for video games. Handheld games are a must.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Good understanding of 'scripting' and/or basic computer programming.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Communicate ideas with ease (oral and written), professional and autodidact.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Able to work under pressure and open to do come occasional over-time.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Open-spirit and love team-working.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Have a strong imagination!&lt;/span&gt;&lt;span&gt; &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;*Important*&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Please forward this information to the following addresses:&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montreal-job@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #000080&quot;&gt;montreal-job@gameloft.com&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-montreal/&quot;&gt;Gameloft Montreal&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/game-designer/&quot;&gt;Game designer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Montreal</author>
            <pubDate>Thu, 18 Feb 2010 16:30:17 -0500</pubDate>
        </item>
        <item>
            <title>Senior Lighter/Compositing Artist</title>
            <link>http://cghub.com/jobs/view/158/</link>
            <description>&lt;p&gt;&lt;span&gt;Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighter/Comp Artist&amp;nbsp;join the cinematics team.&lt;br /&gt;&lt;br /&gt;Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.gameloft.com/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #800080&quot;&gt;www.gameloft.com&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Senior Lighter/Comp Artist&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span&gt;As part of the cinematics team, the selected candidate will participate in the production of trailers for the latest Gameloft creations. The selected person will be responsible for the visual quality of the products produced by the team by producing 3D scenes and assembling the resulting elements. The position does not include development in the following areas: modeling, textures, or animation.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&amp;nbsp;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Main tasks and responsibilities&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Complete tasks necessary for the following areas: lighting, shading, rendering, and compositing.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Obtain the &amp;quot;look&amp;quot; desired by the project director when creating 3D elements and during composition passes.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ensure the optimization of chosen techniques. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Experience and Skills&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; A minimum of 5 years experience in the production of hyper-realistic 3D films/video.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; In-depth knowledge of the 3D creation field.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Excellent artistic sense.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Excellent capacity to meet the needs of the production director through 3D creation and compositing.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ability to work within tight deadlines.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Open to criticism but also possessing an excellent capacity to communicate ideas.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ability to teach and share methods with other team members.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Bilingual&amp;nbsp;: English - French&lt;/span&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Required technical skills&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt; &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Mastery of the following areas:&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; 3ds Max and its plugins.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; A well-known compositing program.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Scene lighting, shader development and visual effects.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Definition and composition of rendering passes.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull;Optimization of scenes and renders.&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Knowledge of the VRay rendering engine and its settings.&amp;nbsp;&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt; &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;*Important*&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;In order to consider your application, we require your portfolio or samples of your work (demos, animations, images, websites, etc.). Please provide the address of your website or portfolio if you have one. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Please forward your realisations; CV and motivation letter this information to the following address:&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montreal-job@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #000080&quot;&gt;montreal-job@gameloft.com&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-montreal/&quot;&gt;Gameloft Montreal&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/compositing-lighting/&quot;&gt;Compositing &amp; Lighting&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Montreal</author>
            <pubDate>Thu, 18 Feb 2010 16:27:45 -0500</pubDate>
        </item>
        <item>
            <title>Shader Artist</title>
            <link>http://cghub.com/jobs/view/157/</link>
            <description>&lt;div&gt;&lt;div&gt;&lt;span&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented&amp;nbsp;Shader Artist to join our Next-gen and iPhone teams. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. www.gameloft.com&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;strong&gt;Basic Function:&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Develop shaders and ensure support of the art direction.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;Duties and Responsibilities:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Create initial concept inline with art direction and work with artists to adjust as necessary&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Work with programmers to understand technical requirements&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Maintain quality and continuity while developing shaders that support art direction&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Address new feature requests &amp;amp; adapt to changing priorities&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Use knowledge of modeling, programming and the pipeline to troubleshoot work&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Tuning and polish of shaders; responsible for assisting less experienced artists&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Helps establish art style and quality levels&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Understands memory and frame-rate budgets and works within those constraints&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Uses in-house tools as appropriate; provides feedback to improve the tools&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Understands how the game engine interacts with the different consoles and makes decisions based on that understanding&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;&amp;nbsp;&lt;br /&gt;Principal Working Relationships:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Works with concept artists, programmers and&amp;nbsp; artists to create shaders that satisfy requirements and support game goals.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;&lt;br /&gt;Qualifications&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;span&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;br /&gt;Educational Requirements&lt;/span&gt;:&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Formal art education such as BFA from accredited art or design school or equivalent level of experience required&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;&lt;span&gt;Special Knowledge, Skills&lt;/span&gt;:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Capable of developing shader dependent technical art assets required&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Good understanding of modeling, rigging, animation, UV mapping, texturing, shading and rendering required&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Photoshop and&amp;nbsp;&lt;span&gt;3ds MAX&lt;/span&gt;&amp;nbsp;software required&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Shader FX required or equivalent&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; 2D Illustration, set design, 2D compositing, or film/tv background a plus&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Knowledge of computational geometry a plus&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; &lt;span&gt;Mental ray/ Vray&lt;/span&gt;&amp;nbsp;software skills a plus&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; C/C++ skills a plus&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Matrix algebra and trigonometry skills required&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span&gt;&lt;span&gt;Prior Experience/Previous Positions related to current position:&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Has shipped more than one AAA title or possesses equivalent experience from a related industry&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;strong&gt;Other Qualifications and/or Requirements&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;:&amp;nbsp;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Ability to build collaborative relationships and resolve conflicts in a constructive manner&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Provides others the information that they require to make decisions&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Communicates in a clear and succinct manner, considering the audience&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Ability to plan own work&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Properly estimates time to complete work, manages competing priorities and builds in buffers&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Takes risks, makes mistakes and takes steps to prevent repeat mistakes&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&amp;nbsp;&amp;bull; Understands the impact of decisions on other disciplines&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;*Important*&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;In order to consider your application, we require your portfolio or samples of your work (demos, animations, images, websites, etc.). Please provide the address of your website or portfolio if you have one. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Please forward this information to the following addresses:&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montreal-job@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #000080&quot;&gt;montreal-job@gameloft.com&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-montreal/&quot;&gt;Gameloft Montreal&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/shader-writer/&quot;&gt;Shader Writer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Montreal</author>
            <pubDate>Thu, 18 Feb 2010 16:25:49 -0500</pubDate>
        </item>
        <item>
            <title>3D Artists (Multiple Profiles)</title>
            <link>http://cghub.com/jobs/view/156/</link>
            <description>&lt;span&gt;Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking talented 3D Artists to join our Next-gen and iPhone teams. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries. &lt;a href=&quot;http://www.gameloft.com&quot; target=&quot;_blank&quot;&gt;www.gameloft.com&lt;/a&gt;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;3D Artist&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt; (Environment, Character, VFX)&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Main Tasks and Responsibilities&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; You will become an integral part of the graphic production team and work in close relationship with the designer and artistic director&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Demonstrate creativity, adaptability to different game and graphic styles (pixel, cartoon, realistic, illustration, etc.)&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Modelling characters, props and 3D environments and creating textures (adapted for low res). We are looking for both specialized artists and generalists.&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;Skills&amp;nbsp;&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Excellent understanding of human anatomy and motion&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Excellent knowledge of design basics (relief, lighting, composition, perspective, colours, etc.)&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Excellent knowledge of 3DS MAX (experience in Character Studio)&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Excellent knowledge of Photoshop&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;Profile&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Video game enthusiast&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Knowledgeable in contemporary media (web, games, comics, film, animation, etc.)&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Open-minded and outward-looking&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Auto-Critique&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Organized and efficient&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Good critical sense&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Ability to work unsupervised&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&amp;nbsp;&amp;bull; Able to work under pressure&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;strong&gt;&lt;u&gt;&lt;span&gt;*Important*&lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt;&lt;br /&gt;In order to consider your application, we require your portfolio or samples of your work (demos, animations, images, websites, etc.). Please provide the address of your website or portfolio if you have one. &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Please forward this information to the following addresses:&lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;mailto:montreal-job@gameloft.com&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #000080&quot;&gt;montreal-job@gameloft.com&lt;/span&gt;&lt;/a&gt; &lt;/span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;span&gt;Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/gameloft-montreal/&quot;&gt;Gameloft Montreal&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/3d-generalist/&quot;&gt;3D Generalist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Gameloft Montreal</author>
            <pubDate>Thu, 18 Feb 2010 16:17:31 -0500</pubDate>
        </item>
        <item>
            <title>Concept Artist</title>
            <link>http://cghub.com/jobs/view/138/</link>
            <description>The Concept Artist will work closely with the Art Director and Lead&lt;br /&gt;
Concept Artist, playing a major role in establishing and maintaining&lt;br /&gt;
the look of the project. This is a full-time time position with a&lt;br /&gt;
competitive salary, full benefits and a 401(k).&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;Position Responsibilities&lt;/u&gt;&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Game idea conceptualization/visual prototyping&lt;/li&gt;&lt;li&gt;Environment development&lt;/li&gt;&lt;li&gt;Character development&lt;/li&gt;&lt;li&gt;UI concepts (this may also include UI support such as icons, wrapper screens, etc)&lt;/li&gt;&lt;li&gt;Matte paintings&lt;/li&gt;&lt;li&gt;Storyboards&lt;/li&gt;&lt;li&gt;Marketing/pitch illustration work&lt;/li&gt;&lt;li&gt;Participation in art critique sessions with Todd McFarlane&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;Knowledge, Skills &amp;amp; Ability Requirements&lt;/u&gt;&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Strong color sense and sense of style&lt;/li&gt;&lt;li&gt;Ability to create concept art that communicates fundamental game design principles&lt;/li&gt;&lt;li&gt;Motivated to work beyond direction and help shape the game itself&lt;/li&gt;&lt;li&gt;Professional or published concept work is a plus&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br /&gt;
Would you like to become part of the team that includes the creative visionaries behind &lt;em&gt;Oblivion&lt;/em&gt; and &lt;em&gt;Rise of Nations&lt;/em&gt;, as well as Drizzt Do&amp;#8217;Urden and Spawn?&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Big Huge Games, a game development studio located in Timonium,&lt;br /&gt;
Maryland, was founded in February 2000. In May 2009, Big Huge Games was&lt;br /&gt;
acquired by 38 Studios, LLC. Organized to create top-quality smash-hit&lt;br /&gt;
games, Big Huge Games emphasizes excellence in all aspects of game&lt;br /&gt;
development: design, artwork, technology, and production values alike.&lt;br /&gt;
The Big Huge Games studio in Baltimore is a fun, energetic place to&lt;br /&gt;
work, where the company mantra, &amp;#8220;You gotta have fun to make fun!&amp;#8221;&lt;br /&gt;
infuses the team with a commitment to passion, integrity, and&lt;br /&gt;
innovation.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
38 Studios, a media and entertainment company founded in 2006 by former&lt;br /&gt;
MLB pitcher Curt Schilling, is in production on an original fantasy IP&lt;br /&gt;
driven by the creative and artistic visions of pop-culture icons R. A.&lt;br /&gt;
Salvatore and Todd McFarlane. Entertainment products will include an&lt;br /&gt;
immersive online entertainment experience that transcends the&lt;br /&gt;
traditional MMO genre, novels, comics, toys, movies, TV, and more.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Please submit resumes and portfolio to: &lt;a href=&quot;mailto:artjobs@bighugegames.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;artjobs@bighugegames.com&lt;/a&gt;. Only short-listed candidates will be contacted for an interview. 38 Studios is an Equal Employment Opportunity employer.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Currently, 38 Studios LLC is not accepting applications or unsolicited&lt;br /&gt;
resumes from external recruiters and agencies. All external Recruiters,&lt;br /&gt;
agencies, or services must inquire through &lt;a href=&quot;mailto:jobs@38studios.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@38studios.com&lt;/a&gt; before offering any service to 38 Studios LLC.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/38-studios/&quot;&gt;38 Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>38 Studios</author>
            <pubDate>Tue, 09 Feb 2010 10:13:36 -0500</pubDate>
        </item>
        <item>
            <title>Character Artist</title>
            <link>http://cghub.com/jobs/view/137/</link>
            <description>&lt;br&gt;&lt;br /&gt;
Would you like to become part of the team that includes the creative visionaries behind &lt;em&gt;Oblivion&lt;/em&gt; and &lt;em&gt;Rise of Nations&lt;/em&gt;,&lt;br /&gt;
as well as Drizzt Do&amp;#8217;Urden and Spawn? 38 Studios, LLC is currently&lt;br /&gt;
seeking a Character Artist to join our Art department at the Big Huge&lt;br /&gt;
Games studio in Timonium, Maryland. This is a full-time time position&lt;br /&gt;
with competitive salary, full benefits and 401k, and the chance to be&lt;br /&gt;
part of video gaming history!&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;Position Responsibilities&lt;/u&gt;&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
The Character Artist will work closely with the Art Director and Lead&lt;br /&gt;
Character Artist and will play a major role in maintaining a consistent&lt;br /&gt;
character style. Major responsibilities include:&lt;ul&gt;&lt;li&gt;Create jaw-dropping top-notch models and textures.&lt;/li&gt;&lt;li&gt;Learn proprietary tools quickly and work within a complex asset development pipeline.&lt;/li&gt;&lt;li&gt;Interface closely with the animation team during modeling so that animation considerations are taken into account.&lt;/li&gt;&lt;li&gt;Interface&lt;br /&gt;
closely with the character concept team to produce the most exciting&lt;br /&gt;
concepts possible, as well as to ensure game technical constraints are&lt;br /&gt;
factored in at the concept level.&lt;/li&gt;&lt;li&gt;Maintain a high level of character quality while working within design constraints and balancing performance issues.&lt;/li&gt;&lt;li&gt;Participate in the continual refinement of character tools and production pipeline.&lt;/li&gt;&lt;li&gt;Maintain awareness of the latest modeling/texturing technologies and tools.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;Knowledge, skills &amp;amp; ability requirements&lt;/u&gt;&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;Knowledge&lt;/u&gt;:  Extensive working knowledge of Zbrush (and/or Mudbox), Photoshop &amp;amp; 3D Max (Maya experience is also of interest).&lt;/li&gt;&lt;li&gt;&lt;u&gt;Competencies&lt;/u&gt;:&lt;br /&gt;
Has a solid understanding of next-gen game character development&lt;br /&gt;
processes, limitations, and dependencies. Must be task driven,&lt;br /&gt;
self-motivated, and proactive. Actively accepts and provides direction.&lt;br /&gt;
Works well under deadline pressure. Must have an enormous passion for&lt;br /&gt;
games. Excellent communication, time-management, and organizational&lt;br /&gt;
skills are required.&lt;/li&gt;&lt;li&gt;&lt;u&gt;Experience&lt;/u&gt;: A variety of character&lt;br /&gt;
modeling experience (e.g. bipeds, quadrupeds, floating or flying&lt;br /&gt;
monsters, etc.). Shipped titles as a Character Artist on console (PS2/&lt;br /&gt;
PS3/ Xbox/ 360/ Wii) is a plus. RPG and/or open-world experience is a&lt;br /&gt;
huge plus.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br /&gt;
Big Huge Games, a game development studio located in Timonium,&lt;br /&gt;
Maryland, was founded in February 2000. In May 2009, Big Huge Games was&lt;br /&gt;
acquired by 38 Studios, LLC. Organized to create top-quality smash-hit&lt;br /&gt;
games, Big Huge Games emphasizes excellence in all aspects of game&lt;br /&gt;
development: design, artwork, technology, and production values alike.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
38 Studios is a media and entertainment company founded in 2006 by&lt;br /&gt;
former MLB pitcher Curt Schilling. Its game development team is in&lt;br /&gt;
pre-production on an original fantasy IP driven by the creative and&lt;br /&gt;
artistic visions of pop-culture icons R. A. Salvatore and Todd&lt;br /&gt;
McFarlane. Entertainment products will include an immersive online&lt;br /&gt;
entertainment experience that transcends the traditional MMOG genre, an&lt;br /&gt;
RPG, novels, comics, toys, movies, TV, and more. Corporate headquarters&lt;br /&gt;
in Maynard is a fun, energetic place to work, where the company mantra,&lt;br /&gt;
&amp;#8220;How cool would it be if . . . ?&amp;#8221; infuses the team with a commitment to&lt;br /&gt;
passion, integrity, and innovation.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Please submit resumes and portfolio to: &lt;a href=&quot;mailto:artjobs@bighugegames.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;artjobs@bighugegames.com&lt;/a&gt;. Only short-listed candidates will be contacted for an interview. 38 Studios, LLC is an Equal Employment Opportunity employer.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Currently, 38 Studios LLC is not accepting applications or unsolicited&lt;br /&gt;
resumes from external recruiters and agencies. All external Recruiters,&lt;br /&gt;
agencies, or services must inquire through &lt;a href=&quot;mailto:jobs@38studios.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@38studios.com&lt;/a&gt; before offering any service to 38 Studios LLC.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/38-studios/&quot;&gt;38 Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/other/&quot;&gt;Other&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>38 Studios</author>
            <pubDate>Tue, 09 Feb 2010 10:13:25 -0500</pubDate>
        </item>
        <item>
            <title>Animator</title>
            <link>http://cghub.com/jobs/view/136/</link>
            <description>Would you like to become part of the team that includes the creative visionaries behind &lt;em&gt;Oblivion&lt;/em&gt; and &lt;em&gt;Rise of Nations&lt;/em&gt;,&lt;br /&gt;
as well as Drizzt Do&amp;#8217;Urden and Spawn? 38 Studios, LLC is currently&lt;br /&gt;
seeking an Animator to join our Art department at the Big Huge Games&lt;br /&gt;
studio in Timonium, Maryland. This is a full-time time position with&lt;br /&gt;
competitive salary, full benefits and 401k, and the chance to be part&lt;br /&gt;
of video gaming history!&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;Position Responsibilities&lt;/u&gt;&lt;/strong&gt;&lt;br&gt;&lt;br /&gt;
The Character Animator will work closely with the Art Director and&lt;br /&gt;
Animation Lead and will play a major role in establishing and&lt;br /&gt;
maintaining the animation style. Major responsibilities include:&lt;ul&gt;&lt;li&gt;Create jaw-dropping top-notch animations for characters, monsters, weapons, and other objects.&lt;/li&gt;&lt;li&gt;Learn proprietary tools quickly and work within a complex asset development pipeline.&lt;/li&gt;&lt;li&gt;Provide feedback to character artists in the creation of models so that animation considerations are taken into account.&lt;/li&gt;&lt;li&gt;Maintain a high level of animation quality while working within design constraints and balancing performance issues.&lt;/li&gt;&lt;li&gt;Participate in the continual refinement of animation tools and production pipeline.&lt;/li&gt;&lt;li&gt;Maintain awareness of the latest Animation technologies and tools.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br /&gt;
&lt;strong&gt;&lt;u&gt;Knowledge, skills &amp;amp; ability requirements&lt;/u&gt;&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;Knowledge&lt;/u&gt;:&lt;br /&gt;
Extensive working knowledge of 3D Max and Character Studio (experience&lt;br /&gt;
in MotionBuilder a strong plus, Maya animation experience is also of&lt;br /&gt;
interest. Must have a solid understanding of the Character Set-up&lt;br /&gt;
process (skeletons, IK, FK, facial animation system, constraints, and&lt;br /&gt;
other systems used for character animation).&lt;/li&gt;&lt;li&gt;&lt;u&gt;Competencies&lt;/u&gt;:&lt;br /&gt;
Has a solid understanding of next-gen game character development&lt;br /&gt;
processes, limitations, and dependencies. Must be task driven,&lt;br /&gt;
self-motivated, and proactive. Actively accepts and provides direction.&lt;br /&gt;
Works well under deadline pressure. Must have an enormous passion for&lt;br /&gt;
games. Excellent communication, time-management, and organizational&lt;br /&gt;
skills are required.&lt;/li&gt;&lt;li&gt;&lt;u&gt;Experience&lt;/u&gt;: Shipped titles as an&lt;br /&gt;
Animator on a console (PS2/ PS3/ Xbox/ 360/ Wii) is a plus. Experience&lt;br /&gt;
working with mocap data a plus. RPG and/or open-world experience is a&lt;br /&gt;
huge plus. A variety of animation experience (e.g. bipeds, quadrupeds,&lt;br /&gt;
various forms of combat, floating or flying monsters, etc.) and an&lt;br /&gt;
understanding of traditional animation principles required.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br /&gt;
Big Huge Games, a game development studio located in Timonium,&lt;br /&gt;
Maryland, was founded in February 2000. In May 2009, Big Huge Games was&lt;br /&gt;
acquired by 38 Studios, LLC. Organized to create top-quality smash-hit&lt;br /&gt;
games, Big Huge Games emphasizes excellence in all aspects of game&lt;br /&gt;
development: design, artwork, technology, and production values alike.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
38 Studios is a media and entertainment company founded in 2006 by&lt;br /&gt;
former MLB pitcher Curt Schilling. Its game development team is in&lt;br /&gt;
pre-production on an original fantasy IP driven by the creative and&lt;br /&gt;
artistic visions of pop-culture icons R. A. Salvatore and Todd&lt;br /&gt;
McFarlane. Entertainment products will include an immersive online&lt;br /&gt;
entertainment experience that transcends the traditional MMOG genre, an&lt;br /&gt;
RPG, novels, comics, toys, movies, TV, and more. Corporate headquarters&lt;br /&gt;
in Maynard is a fun, energetic place to work, where the company mantra,&lt;br /&gt;
&amp;#8220;How cool would it be if . . . ?&amp;#8221; infuses the team with a commitment to&lt;br /&gt;
passion, integrity, and innovation.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Please submit resumes and portfolio to: &lt;a href=&quot;mailto:artjobs@bighugegames.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;artjobs@bighugegames.com&lt;/a&gt;. Only short-listed candidates will be contacted for an interview. 38 Studios, LLC is an Equal Employment Opportunity employer.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
Currently, 38 Studios LLC is not accepting applications or unsolicited&lt;br /&gt;
resumes from external recruiters and agencies. All external Recruiters,&lt;br /&gt;
agencies, or services must inquire through &lt;a href=&quot;mailto:jobs@38studios.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@38studios.com&lt;/a&gt; before offering any service to 38 Studios LLC.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/38-studios/&quot;&gt;38 Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>38 Studios</author>
            <pubDate>Tue, 09 Feb 2010 10:12:54 -0500</pubDate>
        </item>
        <item>
            <title>Freelance Illustrators</title>
            <link>http://cghub.com/jobs/view/154/</link>
            <description>Always looking for Fantasy and Sci-fi illustrators for Pathfinder Roleplaying Game and Planet Stories. Color and B/W submissions needed.&lt;br&gt;&lt;br&gt;Please check out www.paizo.com to see the kind of work we do!&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/paizo-publishing-llc/&quot;&gt;Paizo Publishing, LLC&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/illustration/&quot;&gt;Illustration&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/print-media/&quot;&gt;Print Media&lt;/a&gt;</description>
            <author>Paizo Publishing, LLC</author>
            <pubDate>Sun, 07 Feb 2010 12:19:15 -0500</pubDate>
        </item>
        <item>
            <title>Senior Producer</title>
            <link>http://cghub.com/jobs/view/131/</link>
            <description>&lt;p&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&lt;b&gt;&lt;span&gt;Responsibilities&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;#8226; Help establish and oversee the overall product vision &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;#8226; Provide leadership of game development from concept to product release &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;#8226; Responsible for delivering a product which meets set time, budget and quality requirements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;#8226; Drives process improvements&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span&gt;&lt;span style=&quot;color:#000000;&quot;&gt;&amp;#8226; Reports to the Studio Director of Development&lt;br&gt;&lt;br&gt;&lt;b&gt;People Management&lt;/b&gt;&lt;br&gt;&amp;#8226; Establishes and maintains a productive and communicative working environment for the entire team&lt;br&gt;&amp;#8226; Directly manages supporting production staff (producers and project managers)&lt;br&gt;&amp;#8226; Works closely with all project leads (Creative, Technical, Artistic) to ensure product success&lt;br&gt;&lt;br&gt;&lt;b&gt;Project Management&lt;/b&gt;&lt;br&gt;&amp;#8226; Creates and maintains project plan including documentation, schedule, resource allocation and risk list/mitigation strategy&lt;br&gt;&amp;#8226; Forecasts equipment and staffing needs for project&lt;br&gt;&amp;#8226; Ensures project is on schedule/within budget&lt;br&gt;&lt;br&gt;&lt;b&gt;External Relations&lt;/b&gt;&lt;br&gt;&amp;#8226; Maintains a productive working relationship with client and provides updates on budgets, schedules, game builds, marketing materials, and milestone deliverables&lt;br&gt;&amp;#8226; Responsible for successful liaisons with external partners&lt;br&gt;&lt;br&gt;&lt;b&gt;Development Process&lt;/b&gt;&lt;br&gt;&amp;#8226; Promotes a development process focused on delivering quality product&lt;br&gt;&amp;#8226; Helps maintain and adhere to product schedule&lt;br&gt;&amp;#8226; Work closely with project manager to establish long-term schedule including long-term planning meetings and estimation of large scheduled items&lt;br&gt;&lt;br&gt;&lt;b&gt;Qualifications&lt;/b&gt; &lt;br&gt;&amp;#8226; Minimum 5 Years of development experience and project management experience in a Producer, Project Manager or Development Director capacity&lt;br&gt;&amp;#8226; Must have had Producer or Development Director responsibility, preferably on a successful AAA game development project, or the equivalent type of responsibility managing game development teams delivering on-time, meeting quality expectations&lt;br&gt;&amp;#8226; Proven people management, mentoring, and development skills&lt;br&gt;&amp;#8226; Must have excellent comprehension of all aspects of game production (management, planning, scheduling, budgeting, staffing, programming/technology, design, art, audio, video, Localizations, QA)&lt;br&gt;&amp;#8226; Must have knowledge of modern game console hardware and capabilities (preferably shipped titles on current gen consoles)&lt;br&gt;&amp;#8226; Must have good sense of current gaming trends and market competition, especially in applicable genres&lt;br&gt;&amp;#8226; Must have good communication skills, balanced decisiveness, and clarity in judgment and establishing priorities&lt;br&gt;&lt;br&gt;Please send resume to &lt;a href=&quot;mailto:jobs@edgeofreality.com&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;jobs@edgeofreality.com&lt;/a&gt; with Senior Producer in the subject line. &lt;/span&gt;&lt;/span&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/producer/&quot;&gt;Producer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Fri, 05 Feb 2010 14:06:21 -0500</pubDate>
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            <title>Character Artist</title>
            <link>http://cghub.com/jobs/view/153/</link>
            <description>&lt;p&gt; Working closely with the Art Director, the Character Artist will be primarily responsible for creating high quality character models and textures for our upcoming projects.&lt;u&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/u&gt;&amp;nbsp;&lt;u&gt;&lt;strong&gt;&lt;br /&gt;Qualifications&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;bull; Expert knowledge of one of the following modeling applications: Maya or 3D Studio Max&lt;br /&gt;&amp;bull; Expert knowledge on how to properly build and prepare a character model for animation&lt;br /&gt;&amp;bull; Very strong texturing skills as well as knowledge in using Zbrush or similar software&lt;br /&gt;&amp;bull; Ability to be receptive to art direction and to perform well within a collaborative team environment&lt;br /&gt;&amp;bull; Strong communication skills&lt;br /&gt;&amp;bull; Very strong knowledge of hard surface modeling&lt;br /&gt;&amp;bull; Able to work independently with a minimum of supervision&lt;br /&gt;&amp;bull; Ability to work within a highly dynamic environment where team members typically have multiple responsibilities&lt;br /&gt;&amp;nbsp;&lt;br /&gt;If you are interested in this position, please send your r&amp;eacute;sum&amp;eacute; to &lt;a rel=&quot;nofollow&quot; href=&quot;mailto:hr@armature.com&quot; target=&quot;_blank&quot;&gt;hr@armature.com&lt;/a&gt; and include the position name in the subject line of your message.(character artist)&lt;br /&gt;&amp;nbsp;&lt;br /&gt;Please include links to samples, or if you want to send an image please email before hand and we will get back to you.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;Please note: Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. As well, only candidates being considered for interview will be contacted at this time. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/armature-studio/&quot;&gt;Armature Studio&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Armature Studio</author>
            <pubDate>Thu, 04 Feb 2010 09:45:07 -0500</pubDate>
        </item>
        <item>
            <title>Game Engineer</title>
            <link>http://cghub.com/jobs/view/123/</link>
            <description>&lt;p&gt;&lt;strong&gt;&amp;nbsp;Requirements:&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;br /&gt;
&lt;li&gt;Strong C/C++ skills&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Some programming experience with C#&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Comfortable working within a large codebase&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Strong communication and problem solving skills&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Bachelor&amp;#8217;s degree in Computer Science, Software Engineering or equivalent experience&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;li&gt;Passion for gaming and what makes them fun&lt;/li&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;Please send resume, cover letter and work samples to &lt;a href=&quot;mailto:jobs@edgeofreality.com&quot;&gt;jobs@edgeofreality.com&lt;/a&gt; with Game Engineer in the subject line.&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Wed, 03 Feb 2010 11:03:49 -0500</pubDate>
        </item>
        <item>
            <title>Game-Play Engineering Lead</title>
            <link>http://cghub.com/jobs/view/134/</link>
            <description>&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/engineer-programmer/&quot;&gt;Engineer / Programmer&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Wed, 03 Feb 2010 10:33:09 -0500</pubDate>
        </item>
        <item>
            <title>Lead Environment Artist for Microsoft Games Studios(343)</title>
            <link>http://cghub.com/jobs/view/149/</link>
            <description>&lt;span&gt;&lt;div&gt;&lt;span&gt;VonChurch is looking for a Lead Environment Artist for the Halo Team at Microsoft. Experience working on a FPS and the Unreal Engine is a big plus:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;The Lead Environment artist is key in defining the world and sculpting the players visual experience.&lt;br&gt;&lt;br&gt;RESPONSIBILITIES&lt;br&gt;&lt;br&gt;Manage an internal environment art team day-to-day consisting of both full-time and contract artists&lt;br&gt;Work with Art Director and Production team to define key milestones&lt;br&gt;Actively accepts and provides direction to the environment art team&lt;br&gt;Ability and willingness to work with the Creative and Art Directors to ensure consistency between vision and implementation of environment and world assets&lt;br&gt;Collaborate with technical teams to develop run-time game texture, world object and set design procedures &amp;amp; pipelines&lt;br&gt;Coordinate the technical and aesthetic environment processes in order to realize the vision&lt;br&gt;Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.&lt;br&gt;Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the environment team&lt;br&gt;Expert understanding of next-gen game environment development processes, limitations and dependencies&lt;br&gt;Excellent communication, time-management and organizational skills.&lt;br&gt;Task driven, self-motivated, proactive.&lt;br&gt;Strong leadership and interpersonal abilities.&lt;br&gt;Works well under deadline.&lt;br&gt;&lt;br&gt;QUALIFICATIONS/SKILLS&lt;br&gt;&lt;br&gt;Art-related degree and/or comparable professional experience&lt;br&gt;Exceptional visual and technical understanding in sculpting, 3D modeling &amp;amp; texturing (both high- &amp;amp; low-resolution data)&lt;br&gt;Proficient in Maya, 3D Max or XSI&lt;br&gt;Mudbox or Zbrush proficiency is a must.&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Contact:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Jeff Lu&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;jlu@vonchurch.com&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;www.vonchurch.com&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/vonchurch/&quot;&gt;VonChurch&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-lead/&quot;&gt;Environment Lead&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>VonChurch</author>
            <pubDate>Fri, 22 Jan 2010 16:10:06 -0500</pubDate>
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            <title>Technical Artist</title>
            <link>http://cghub.com/jobs/view/147/</link>
            <description>CCP is looking for Technical Artist, to integrate art into the EVE game engine using both in-house and existing art tools. To assist in building new shaders, animation, effects and graphics functionality in our rendering engine. &lt;br&gt;&lt;br&gt;Requirements include:&lt;br&gt;&lt;br&gt;Experience with Maya, polygonal modeling, rendering and animation&lt;br&gt;Scripting skills (Mel, Python, php )&lt;br&gt;3D math (basic linear algebra) knowledge a plus&lt;br&gt;Game modding or level design experience a plus&lt;br&gt;Familiarity with modern 3D techniques (Vertex and pixel shaders, Lighting Models )&lt;br&gt;Precision and attention to detail in creating complex effects with an understanding of optimization&lt;br&gt;&lt;br&gt;Please apply directly to www.ccpgames.com/jobs&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/ccp-2/&quot;&gt;CCP&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/technical-artist/&quot;&gt;Technical Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>CCP</author>
            <pubDate>Fri, 22 Jan 2010 05:37:20 -0500</pubDate>
        </item>
        <item>
            <title>Cinematic Concept Artist (In-House Contract)</title>
            <link>http://cghub.com/jobs/view/145/</link>
            <description>Blizzard Entertainment is seeking a talented, motivated, and experienced contract concept design artist to join its cinematics team. The contract concept designer must be experienced in designing environments, weapons, and mechanical concepts. This person will be responsible for sketching, line art, and full painting design formats. Additionally, this individual should have a strong understanding of form, function and 3D perspective. The ideal candidate will also possess a solid grasp of the unique elements and distinctive visual styles of Blizzard Entertainment's universes.&lt;br&gt;&amp;nbsp;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; Experience with Photoshop, Painter, and other 2D art/painting programs&lt;br&gt;&amp;#8226; Experience working in the pre-production aspects of game development and movie-making&lt;br&gt;&amp;#8226; Exceptional understanding of human and creature anatomy&lt;br&gt;&amp;#8226; A keen eye toward form, shape, structure, and silhouette in regard to illustration and design&lt;br&gt;&amp;#8226; Superior eye for light, value, composition, color, staging, and detail in environmental design&lt;br&gt;&amp;#8226; Experience with the creation of design blueprints for sets or environments&lt;br&gt;&amp;#8226; Understanding of Blizzard Entertainment's distinctive visual style, and a passion to push it to the next level&lt;br&gt;&amp;#8226; The ability to carry an idea from conceptual phase to finished illustration&lt;br&gt;&amp;#8226; Unrelenting self-motivation and drive&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Apply below&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;
            &lt;a title=&quot;Apply Here&quot; href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=090009R%20&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=&lt;span&gt;090009R &lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/blizzard-entertainment/&quot;&gt;Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/film-vfx/&quot;&gt;Film &amp; VFX&lt;/a&gt;</description>
            <author>Blizzard Entertainment</author>
            <pubDate>Wed, 20 Jan 2010 13:05:47 -0500</pubDate>
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        <item>
            <title>Dungeon Artist - WoW </title>
            <link>http://cghub.com/jobs/view/144/</link>
            <description>Blizzard Entertainment is seeking exceptionally talented dungeon artists for our World of Warcraft team. You should have extensive experience modeling and texturing diverse game environments across a broad visual range, applying a solid grasp of form, color, and light. Senior applicants must possess a variety of skills, including illustration, modeling, texturing, animation, and concept drawing. The ideal applicant will work well in an environment of peers, providing motivation and inspiration to others, while displaying a strong passion for making great games. &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; Up to 5 years experience in game development modeling and texturing environments using 3ds Max and Photoshop (or equivalent 3D and 2D programs).&lt;br&gt;&amp;#8226; Superior eye for light, shade, color, and detail in creating texture maps.&lt;br&gt;&amp;#8226; An exceptional understanding of form, shape, structure, and silhouette in regard to modeling.&lt;br&gt;&amp;#8226; Understanding of the visual style of World of Warcraft and a passion to push it to the next level.&lt;br&gt;&amp;#8226; Self-motivation, good communication skills, and a team-player attitude.&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Pluses&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; Experience shipping AAA PC or console titles as a mid-level or senior artist&lt;br&gt;&amp;#8226; Strong foundation in the traditional arts, including but not limited to figure drawing and environmental or architectural illustration &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Apply below&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;a title=&quot;Apply Here&quot; href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=0900035%20&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=0900035&lt;br /&gt;
          &quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=0900035&lt;br /&gt;
          &lt;/a&gt;&lt;/a&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/blizzard-entertainment/&quot;&gt;Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-artist/&quot;&gt;Environment Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Blizzard Entertainment</author>
            <pubDate>Wed, 20 Jan 2010 12:59:02 -0500</pubDate>
        </item>
        <item>
            <title>FX Animator - NextGen MMO </title>
            <link>http://cghub.com/jobs/view/143/</link>
            <description>Blizzard Entertainment is looking for an exceptionally skilled FX Animator to work on a team developing a next-generation massively multiplayer online game. The ideal candidate has extensive experience working with 3D packages, custom FX and particle systems to create a wide range of FX (fire, smoke, explosions, etc.) as well as a general understanding of technical animation. A solid grasp of the principles of movement, anticipation, dynamics, follow-through, squash and stretch, lighting and other facets of both 2D and 3D animation is essential. The FX animator must have skill in creating textures and geometry needed for stylized FX. The FX Animator should be well-versed in FX related tools --Photoshop, After Effects, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games. &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; Experience with animating brilliant, eye catching FX using Photoshop and Maya (or equivalent programs)&lt;br&gt;&amp;#8226; General skill and a technical understanding of animating a wide range of organic and mechanical subject matter&lt;br&gt;&amp;#8226; Technical understanding of FX pipelines&lt;br&gt;&amp;#8226; Self-driven, good communicator and a great team-player&lt;br&gt;&amp;#8226; A passion for games&lt;br&gt;&amp;#8226; Skill in one or more of the related art tasks - illustration, modeling, texturing, character animation, rigging, or technical art&lt;br&gt;&amp;#8226; Able to work full-time in the Irvine area&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Pluses&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; 3+ years experience animating spell and FX for computer and/or videogames&lt;br&gt;&amp;#8226; Scripting experience in Lua, Python, etc&lt;br&gt;&amp;#8226; Experience creating and using real-time shaders&lt;br&gt;&amp;#8226; Have shipped AAA PC or console titles as an FX Artist or Animator&lt;br&gt;&amp;#8226; Outstanding 2D animation skills&lt;br&gt;&amp;#8226; A passion for developing online games &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Apply below&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;a title=&quot;Apply Here&quot; href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000DG%20&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000DG&lt;br /&gt;
          &quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000DG&lt;br /&gt;
          &lt;/a&gt;&lt;/a&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/blizzard-entertainment/&quot;&gt;Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/effects/&quot;&gt;Effects&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Blizzard Entertainment</author>
            <pubDate>Wed, 20 Jan 2010 12:56:44 -0500</pubDate>
        </item>
        <item>
            <title>3D Character Equipment Artist - NextGen MMO </title>
            <link>http://cghub.com/jobs/view/142/</link>
            <description>Blizzard Entertainment is looking for an exceptionally skilled 3D character equipment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of character armor and weapons. A solid grasp of armor and weapon design, structure, color, and light for the creation of both 2D and 3D art assets is essential. The 3D character/character equipment artist must have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Photoshop, etc. &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; 2+ years game development experience modeling and texturing sci-fi and fantasy character armor and weapons for next-gen art pipelines&lt;br&gt;&amp;#8226; An exceptional understanding of visual design and a keen eye toward form, shape, structure, and silhouette with regard to modeling and texturing character equipment&lt;br&gt;&amp;#8226; Superior eye for light, color, and detail in creating texture maps of different material types&lt;br&gt;&amp;#8226; Self-motivation, good communication skills, and a great team-player&lt;br&gt;&amp;#8226; Skill in one or more of the related creation tasks -- illustration, modeling, texturing, animation, or concept drawing&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Pluses&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; Have shipped AAA PC or console titles as a 3D character artist&lt;br&gt;&amp;#8226; Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted characters into lower poly game models&lt;br&gt;&amp;#8226; Experience with the creation of next-gen shaders and materials&lt;br&gt;&amp;#8226; Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.&lt;br&gt;&amp;#8226; Passionate gamer with experience playing a wide range of games &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Apply below&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;a title=&quot;Apply Here&quot; href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000DH%20&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;a href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000DH&lt;br /&gt;
          &quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000DH&lt;br /&gt;
          &lt;/a&gt;&lt;/a&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/blizzard-entertainment/&quot;&gt;Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Blizzard Entertainment</author>
            <pubDate>Wed, 20 Jan 2010 12:53:59 -0500</pubDate>
        </item>
        <item>
            <title>3D Environment Artist - NextGen MMO </title>
            <link>http://cghub.com/jobs/view/141/</link>
            <description>Blizzard Entertainment is looking for an exceptionally skilled 3D environment artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. You should have a solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3d environment artist must have experience working in a team and have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; 2+ years experience in game development modeling and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs)&lt;br&gt;&amp;#8226; Experience working with unique modeling and texturing styles for environments&lt;br&gt;&amp;#8226; Superior eye for light, shade, color, and detail in creating texture maps&lt;br&gt;&amp;#8226; An exceptional understanding of form, shape, structure, and silhouette in regard to modeling&lt;br&gt;&amp;#8226; Self-motivation, good communication skills, and a great team-player attitude&lt;br&gt;&amp;#8226; Skill in one or more of the related creation tasks: illustration, modeling, texturing, animation, or concept drawing&lt;br&gt;&amp;#8226; Understanding of Blizzard's visual style and a passion to push it to the next level&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Pluses&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; Have shipped AAA PC or console titles as a 3D environment artist&lt;br&gt;&amp;#8226; Experience with Mudbox, ZBrush, (or equivalent modeling program) and the process of converting high-poly sculpted environments into lower poly game assets.&lt;br&gt;&amp;#8226; Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration &lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Apply below&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;a title=&quot;Apply Here&quot; href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000A3%20&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;a href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000A3%0A%20%20%20%20%20%20%20%20%20%20&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=09000A3&lt;br /&gt;
          &lt;/a&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/blizzard-entertainment/&quot;&gt;Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/environment-artist/&quot;&gt;Environment Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Blizzard Entertainment</author>
            <pubDate>Wed, 20 Jan 2010 12:44:42 -0500</pubDate>
        </item>
        <item>
            <title>Lead 3D Character Artist - NextGen MMO</title>
            <link>http://cghub.com/jobs/view/140/</link>
            <description>Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The lead 3D character artist must have experience leading a team, have skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Requirements&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; 5+ years experience in game development modeling and texturing characters&lt;br&gt;using Maya and Photoshop (or equivalent 3D and 2D programs).&lt;br&gt;&amp;#8226; An exceptional understanding of human and creature anatomy and a keen eye&lt;br&gt;toward form, shape, structure, and silhouette in regard to modeling.&lt;br&gt;&amp;#8226; Superior eye for light, shade, color, and detail in creating texture maps.&lt;br&gt;&amp;#8226; Experience managing, scheduling, critiquing, and administering performance&lt;br&gt;reviews for a team of artists.&lt;br&gt;&amp;#8226; Self-motivation, good communication skills, and a great team-player attitude.&lt;br&gt;&amp;#8226; A passion for games.&lt;br&gt;&amp;#8226; Skill in one or more of the related creation tasks -- illustration, modeling,&lt;br&gt;texturing, animation, or concept drawing.&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Pluses&lt;/span&gt;&lt;br&gt;&lt;br&gt;&amp;#8226; Have shipped AAA PC or console titles as a lead 3D character artist&lt;br&gt;&amp;#8226; Strong foundation in the traditional arts, including but not limited to&lt;br&gt;figure drawing and illustration.&lt;br&gt;&amp;#8226; Understanding of Blizzard Entertainment's visual style and a passion to push&lt;br&gt;it to the next level&lt;br&gt;&lt;br&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Apply below&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;a title=&quot;Apply Here&quot; href=&quot;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=090004T%20&quot;&gt;https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=090004T&lt;/a&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/blizzard-entertainment/&quot;&gt;Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Blizzard Entertainment</author>
            <pubDate>Tue, 19 Jan 2010 13:28:35 -0500</pubDate>
        </item>
        <item>
            <title>Project Art Director/Art Lead</title>
            <link>http://cghub.com/jobs/view/129/</link>
            <description>&lt;br&gt;&lt;u&gt;&lt;strong&gt;RESPONSIBILITIES &lt;br&gt;&lt;/strong&gt;&lt;/u&gt;&lt;br&gt;&lt;strong&gt;Development: &lt;br&gt;&lt;/strong&gt;&lt;br&gt;Work closely with the Studio Art Director and Lead Concept Artist to define the artistic goals for a game &lt;br&gt;&lt;br&gt;Assist the Senior Management Team in the creation and overall management of the art schedule&lt;br&gt;&amp;nbsp;&lt;br&gt;Responsible for establishing the art production pipeline and enforcing the process throughout the project cycle &lt;br&gt;&lt;br&gt;Working with Producer to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules &lt;br&gt;&lt;br&gt;Supporting the Producer to keep studio executive staff, the publisher and/or marketing staff up to speed on product status and vision through the preparation and presentation of appropriate project materials (e.g., milestone updates, demos, etc) &lt;br&gt;&lt;br&gt;Work with the sub-leads on the team on a daily basis to effectively manage art direction, modeling, texturing, lighting, SFX, data optimization and debugging to meet the aesthetic, stylistic, and technical quality bar&lt;br&gt;&amp;nbsp;&lt;br&gt;Ensure that artists on the team have reasonable schedules, clearly defined tasks, all of the tools necessary to do their job, and sensible file structures and naming conventions&lt;br&gt;&amp;nbsp;&lt;br&gt;Detect significant problems and find the best &amp;#8220;artistic/technical/organizational&amp;#8221; compromise in collaboration with the lead artist and other team leads &lt;br&gt;&lt;br&gt;Take part in the development of new graphic techniques and the integration of the graphical content in the engine &lt;br&gt;&amp;nbsp; &lt;br&gt;Communicate actively to the team the artistic vision while taking the best output from the team to improve that vision &lt;br&gt;&amp;nbsp; &lt;br&gt;&lt;strong&gt;Management:&lt;/strong&gt; &lt;br&gt;&lt;br&gt;Lead and motivate the art team to realize overall goals and deliver a successful project on budget and on time &lt;br&gt;&lt;br&gt;In partnership with Producer, help settle project-related conflicts and disputes, and counsel artists according to HR policies&lt;br&gt;&amp;nbsp;&lt;br&gt;Mentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles &lt;br&gt;&lt;br&gt;Assist in the recruiting, hiring, mentoring and preparing performance reviews of artists &lt;br&gt;&lt;br&gt;Collaborate with the Studio Management Team and HR to assemble a AAA Art Team&amp;nbsp;&lt;br&gt;&amp;nbsp;&amp;nbsp;&lt;br&gt;&amp;nbsp; &lt;br&gt;&lt;strong&gt;&lt;u&gt;QUALIFICATIONS &lt;br&gt;&lt;br&gt;&lt;/u&gt;Experience: &lt;br&gt;&lt;br&gt;&lt;/strong&gt;10+ years experience within the game industry &lt;br&gt;&lt;br&gt;3+ published games credited as an artist &lt;br&gt;&lt;br&gt;At least two AAA published game credited in a Art Lead or Director in a development role &lt;br&gt;&lt;br&gt;Proven leadership and management skills &lt;br&gt;&lt;br&gt;&lt;strong&gt;Soft skills:&lt;br&gt;&amp;nbsp;&lt;br&gt;&lt;/strong&gt;Understands game production design process and methodology &lt;br&gt;&lt;br&gt;Demonstrated ability to solve complex problems efficiently&lt;br&gt;&amp;nbsp;&lt;br&gt;Effective communication with peers, development staff and senior management &lt;br&gt;&lt;br&gt;Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project &lt;br&gt;&lt;br&gt;Strong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines &lt;br&gt;&lt;br&gt;Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results &lt;br&gt;&lt;br&gt;Ability to mentor and train the art staff &lt;br&gt;&lt;br&gt;&lt;strong&gt;Hard Skills:&lt;br&gt;&lt;/strong&gt;&amp;nbsp;&lt;br&gt;Intimate knowledge of game development process from concept, pre-production, production, post-production to final product release &lt;br&gt;&lt;br&gt;Able to draft an Art/Tech Art documents and execute on it &lt;br&gt;Demonstrable excellence as an artist (anatomy, graphic design, animation, architecture) &lt;br&gt;&lt;br&gt;Know platforms and engine limits, maximize quality and manage risks &lt;br&gt;In depth knowledge of the graphical aspects involved in game&lt;br&gt;development (modeling, environment art, special effects, lighting, texturing, etc)&lt;br&gt;&lt;br&gt;Should be an expert in at least one of these areas &lt;br&gt;Knowledge of industry standard 2D and 3D (maya preferred) DCC applications &lt;br&gt;&lt;br&gt;Next generation console experience&lt;br&gt;&amp;nbsp;&lt;br&gt;Experience with Art Outsourcing &lt;br&gt;&lt;br&gt;&lt;strong&gt;Education: &lt;br&gt;&lt;/strong&gt;&lt;br&gt;B.A. or equivalent degree &lt;br&gt;&amp;nbsp; &lt;br&gt;Send resume, cover letter, samples and website links to jobs@edgeofreality.com with Project Art Direct in the subject line. &lt;br&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/edge-of-reality/&quot;&gt;Edge of Reality&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/art-director/&quot;&gt;Art director&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Edge of Reality</author>
            <pubDate>Mon, 04 Jan 2010 12:25:01 -0500</pubDate>
        </item>
        <item>
            <title>Senior Concept Artist</title>
            <link>http://cghub.com/jobs/view/139/</link>
            <description>&lt;p&gt;&lt;span&gt;WebWars is looking for a full-time, talented and experienced Fantasy artist to create, lead and maintain the visual&lt;br /&gt;
direction of our upcoming Fantasy title.&lt;span&gt;&amp;nbsp;&lt;br /&gt;
&lt;/span&gt;This is a lead role located in Austin, TX.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;span&gt;At WebWars, our company philosophy is&lt;br /&gt;
simple - we want to make extraordinary games that bring people together.&lt;span&gt;&amp;nbsp; &lt;/span&gt;With the explosion of social media and&lt;br /&gt;
astonishing advances in gaming development and creativity, the gaming world is&lt;br /&gt;
now even more explicitly part of the media universe.&lt;span&gt;&amp;nbsp; &lt;/span&gt;WebWars is dedicated to creating games that&lt;br /&gt;
acknowledge that transformation, that seek to reach players outside predictable&lt;br /&gt;
gaming models and create new kinds of gaming communities.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;span&gt;At WebWars, we think great games should&lt;br /&gt;
be easy to learn, but difficult to master, and should provide a memorable&lt;br /&gt;
experience for both new and experienced gamers.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;b&gt;Requirements: &lt;/b&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul class=&quot;handlist&quot;&gt;&lt;br /&gt;
&lt;li&gt;Work closely with the Art Director to create fantasy based illustrations to define and develop the visual direction.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Create character, prop and environmental concept illustrations and production art.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Work with other disciplines to establish methodologies and guidelines for production art.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Critique and direct art submitted by staffed and outsourced artists.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Maintain visual direction through the pre-production, production and post launch of title.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Set an example for all team members by regularly demonstrating strong work ethics, quality of work, teamwork,&lt;br /&gt;
motivation and leadership.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Provide input for planning, tasks, reviews, milestones and deliverables for the art team.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Contribute intelligent solutions regarding all aspects of game art and production.&lt;/li&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;b&gt;Skills and&lt;br /&gt;
Experience:&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul class=&quot;handlist&quot;&gt;&lt;br /&gt;
&lt;li&gt;Must have strong fantasy and commercial art portfolio.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;4+ years working as an artist, concept artist and/or lead artist in a game studio.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Strong capability to multitask and prioritize.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Understands the user experience.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Hands-on, energetic and proactive.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Ability to work effectively within deadlines.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Strong interpersonal, problem solving and analytical abilities.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Excellent communication skills.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Ability to interface with internal and external development teams.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Proficiency in the following software: Photoshop or Painter and Illustrator. 3D software a plus.&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Knowledge of game production pipeline.&lt;/li&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;span&gt;Visit &lt;/span&gt;&lt;a href=&quot;http://www.webwars.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;span&gt;www.webwars.com&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;br /&gt;
to apply and learn more about this position and other opportunities.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/webwars-2/&quot;&gt;WebWars&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/concept-artist/&quot;&gt;Concept Artist&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>WebWars</author>
            <pubDate>Fri, 18 Dec 2009 16:16:38 -0500</pubDate>
        </item>
        <item>
            <title>Test</title>
            <link>http://cghub.com/jobs/view/135/</link>
            <description>Test&lt;br&gt;&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/38-studios/&quot;&gt;38 Studios&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/animation/&quot;&gt;Animation&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>38 Studios</author>
            <pubDate>Thu, 17 Dec 2009 10:20:10 -0500</pubDate>
        </item>
        <item>
            <title>Lead 3D Character Artist - World of Warcraft</title>
            <link>http://cghub.com/jobs/view/16/</link>
            <description>Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist to work on the award-winning World of Warcraft. The ideal candidate has extensive experience modeling, texturing, and illustrating a diverse visual range of characters and creatures, as well as strong familiarity in related tools -- 3DS Max and Photoshop. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The lead character artist must also have experience managing a team of 3D artists. The ideal candidate works well in an environment of peers who are passionate about making great games.&lt;br /&gt;
&lt;br /&gt;
Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.&lt;br /&gt;
&lt;br /&gt;
Requirements&lt;br /&gt;
&lt;br /&gt;
&lt;ul class=&quot;handlist&quot;&gt;&lt;br /&gt;
&lt;li&gt;5+ years experience in game development using 3DS Max or equivalent 3D program&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Superior eye for light, shade, color, and detail in creating texture maps&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Experience working with an art director in developing a unique and cohesive visual style&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Experience managing, scheduling, critiquing, and administering performance reviews for a team of artists&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;A thorough understanding of 3D character art pipelines and the processes involved from the conceptual phase to implementation&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;The ability to effectively collaborate with game designers and programmers&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Self-motivation, good communication skills, and a great team-player attitude&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;A passion for games&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Ability to work full-time in the Irvine area &lt;/li&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
Pluses&lt;br /&gt;
&lt;ul class=&quot;handlist&quot;&gt;&lt;br /&gt;
&lt;li&gt;Have shipped AAA PC or console titles as a lead character artist&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;A passion for developing online games&lt;/li&gt;&lt;br /&gt;
&lt;li&gt;Understanding of the visual style of World of Warcraft and a passion to push it to the next level &lt;/li&gt;&lt;br /&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
Please send a cover letter, resume, and salary history to kcarvalho@blizzard.com with art samples attached or a link to an online portfolio in the body of the email.&lt;br /&gt;&lt;br /&gt;posted by &lt;a href=&quot;http://cghub.com/jobs/employer/blizzard-entertainment/&quot;&gt;Blizzard Entertainment&lt;/a&gt;&lt;br /&gt;in &lt;a href=&quot;http://cghub.com/jobs/category/modeling/&quot;&gt;Modeling&lt;/a&gt; - &lt;a href=&quot;http://cghub.com/jobs/industry/games/&quot;&gt;Games&lt;/a&gt;</description>
            <author>Blizzard Entertainment</author>
            <pubDate>Tue, 15 Dec 2009 05:47:09 -0500</pubDate>
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