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Here are a couple of the concepts I contributed to this project. Darnell Isom provided the final head version, as where the rest of the design was an amalgamation of both our contributions. It's fun working with other artists to develop characters, as you never know what may arise. I helped create some Maya / ZBrush for production. There are many unique qualities of working in digital 3D for practical output that are largely overlooked by most industries, such as scale, material density and thickness, all of which can hinder the time line of a production. I very much enjoyed seeing these 3D assets come into fruition, and then take life on screen. Thanks to Intel for a cool campaign, and of course Legacy Effects.
I made these in ZBrush and slight color manipulation / Layout in Photoshop. Maya was used for creating production assets.
Tell me what you think, comments and critiques please.