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Base Maya, sculpting: Mudbox, render: 3dsmaxHad a quick revisit on the orc revision 1.2:highres 1highres 2highres 3
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I find the arms disturbing... ie. the proportionate location of the elbow seems off, and the lack of topographical details in the wrist makes it feel like he's unable to really bend those arms of his. To a degree it might just be the pose... very twinned, stiff etc.
No matter. beautiful work.
Very cool design, nice proportions, a little bit of work on the wrists, or might be the concept of it,
I love it!
i love the big gey
seen this dude long ago. He's badass !
Very well done!
Hi, and thanks for the nice comments, much appreciated :)@PlaceboastIm swe, but with finnish parents. Speak both swe/fin fluent.
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