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Was lucky enough to help out a little in the ZBrush 4R5 beta test, i was
involved right at the end so i literally had two evenings to test out
some of the new features then another evening to design something. Some
exciting stuff in the latest update, really looking forward to exploring
everything in more detail when i get more free time.
the design i came up with on my Sunday evening, some sort of synthetic
muscle robot character. I liked how some of the new tools allow us to
create these skeletal hollow forms easily so i was just scratching the
surface with this concept. The model was super rough but got the point
across for the concept i had, only the upper torso/head area was
used in the rendering then the rest was painted/illustrated. I was
starting to build the full body in more detail now that i have a bit
more time but i got hit with some more deadlines so i have to put it on
hold for a bit or maybe just move onto something else.
Here was a quick process gif showing the paint-over process, the first 3 images in
the gif are just showing the really simple dynamesh block-out, then the
model broken up with panel loops then pushing the panels around with the
auto-masking features to get the look i was after.