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While working at Goldtooth Creative i was lucky enough to work as lead (and only) CG artist on the opening credits for the video game "Deus Ex: HR". I was responsible for many shots modeling, texturing, animating, shading, lighting, rendering, and development from conceptual to final creative direction of several shots. It was amazing to have so much creative freedom and work with so many talented artists at Goldtooth Creative. big props to Paul Furminger and J.C. (John Cairns).
This is a development still, and the final comp and render was different, just thought it was cool.