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I was responsible for all CG shots, modeling, texturing, shading, lighting, rendering of the robots. It was a wicked experience with allot of freedom to really do great things at Goldtooth Creative, working with VFX sup Keegen Douglas, and rigger Nate Breton. We captured and processed our own hdri from on set, matching CG material to reality was a real learning experience, that evolved my lighting techniques.
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