File info: 1980x2005 408 KB
This is a high polygon male body character, a non-textured base human body.
The character has anatomically correct athletic body and has very detailed topology. The base mesh is ready for sculpting to add more details in ZBrush or Mudbox.
The character was modeled in real-world scale with ideal proportions. Height of character is 180 cm, the eye size is approximately 2,5 cm.
The character was made in Maya, and final images rendered with Vray in 3ds Max.
- the mesh contains only quads
- clean geometry
- edge loops based topology
- anatomically correct model
- high quality and detailed polygonal model
- smoothable polygonal model
- suitable proportions
- golden ratio for the ideal proportions
- capture the personality
- high detailed eye, (cornea, iris, pupil) bring life to the model
- wet part for eye
- the topology is appropriate for rigging and animation
- real-world scale
- system unit: cm
Polygons: body: 29 668 (triangles)
The character is available at TurboSquid: