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Unit 13 in-game res group render (tris: 6'000 poly, 512x3 texture each character)
I was responsible to do character lighting, rendering, models, textures, posing, rigging, weighting... etc. Part of character assets team work with Casey McDonnell, Dima Veryovka (lead), James H. Dargie (A.D.). SONY SCEA.
Reguest for more detail information.