abuelaco douglas by metamesh

added Jan 10th 2012
 ›  Tools: Mud box
73 46473,79617,85540,56847,4978,1177,82538,73555,17084,18063,50979,13969,21192,89214,62211,73904,9063,12567,51653,66658,55697,29153,22674,67463,89278,28901,81201,47180,40515,93060,24866,29572,61292,27536,409,821,73118,109700,18565,142316,68590,27240,77692,80049,84277,104214,125117,135902,146569,381,60743,29569,108055,59982,20151,157467,71196,86198,136108,99375,91623,78614,41809,71298,92263,196611,198504,64694,94321,23212,219173,5820,20708
  • 5871Views
  • 251Downloads
  • 21Comments
  • 90 Faves (who?)
Status: Finished, 14 days
File info: 1920x1080 320 KB

Artist's Comments

Hey guys! Here is an attemps on a realistic protrait, modelled in maya+zbrush+mudbox, rendered in Vray, fusion for color correct, Based in one of the photoshoots from 3dsk.I'm not sure I like the final image. I used vray's sss2 for the head, it was the first time trying it, I'm not too happy with it but I don't think I will keep tweaking it anymore, I wanna move onto something else!

comments welcome as usual, thanks for watching!

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Image comments

  • Tonikoro
  • Tonikoro

    Nov 06, 2012

    Amazing sculpt, but what I find most awesome about this model is the subject That, and unlike so many realistic sculpts, there isn't the typical vacancy in the eyes! Very striking overall.

    • metamesh
    • metamesh

      Nov 07, 2012

      thanks a lot for the comment! yes making eyes is one of the trickiest parts on a face i'd say! I had to make a few tests to make them work, it was difficult! :S
      thanks again for the comment

  • silk
  • silk

    Feb 17, 2012

    I think you should be happy with it. The only fault I can see is that the spec/ref on the right side of the face looks too plastic and the sss is not so convincing here, but the lit side of the face looks very believable.
    The bump/displacement maps for the wrinkles is superb, and the use of dof really sells this.
    There's also a noticeable lack of eyelashes. Was that deliberate?

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