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So recently I've been working on an eat3d tutorial teaching people how to get hard surface results similar to that of a traditional 3d package. It was just released so I figured I'd upload it.
You can find the tutorial at eat3d.com
The tutorial covers a bit of the concepting, reworking, sculpting the final model, rendering with Vray, and compositing in Photoshop.
As for the design, I was very inspired by the Marine and the Firebat from Starcraft 2. I enjoyed that game a lot and loved the designs so i wanted to achieve something similar. Also I was trying to focus on maneuverability of the character it self. I wanted to create a mech that would have as little self collision as possible.
The programs I used for this were:
Zbrush - For the model and sculpting
3ds max with Vray - For rendering passes
Photoshop - For compositing
Also the DVD covers a bit of compositing to show you the basics of how to achieve a final image like this.
Anyways, please enjoy and I hope you like it!