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Hi everybody This is my latest work. Its a portrait of Marv from Sin City, certainly my favorite charakter from that series. I want to dedicate this one to Frank Miller and his outstanding artworks. The very base model was made in 3dsmax and then sculpt in Zbrush and export back to max. Zbrush was also used to generate displace map. The rest of textures and some postproduction were done in Photoshop. Finally I render it with Mental Ray.