- 'Amarr Heavy Dropsuit' (2D)
& 19 new images by MarcoMazzoni !!!
- 'Vampire ZBrush Sculpt' (3D)
& 56 new images by Regnan !!!
- 'Falling Skies TV Series Mech Design V3' (3D)
& 4 new images by keltoncram !!!
- "Assassin's Creed 3: Liberation" Concepts part 1 (2D)
& 6 new images by BMitkov !!!
- 'BATMAN_1' (3D)
& 2 new images by oranc !!!
- Who should win Anatomicae #41: Knight in Shining Armor??
||Thread Tools||Display Modes|
Join Date: Dec 2009
Thanked 406 Times in 325 Posts
04-02-2012, 02:18 PM
Do you have only one light? The difference between the first one and the second one might be because the globe is now blocking light to the clouds on the left that were previously lit by light traveling through where the globe now is. I know putting a billion little lights of various colors all around the scene is too labor intensive. Try giving the clouds 5 or 10 percent self illumination of an unsaturated ultramarine color and see what it looks like. Don't put too much, or they will be casting obvious lights onto the surface of the globe and it will be weird looking. If it's not too obvious, then later it can probably get lost in a detailed globe surface and look like city lights or something. If you do this, I would try some global lighting style like Photon Mapping Final Gather that will allow the clouds to light each other a little bit (hopefully without being as much of a drain on the system as Photon Mapping Direct).
Another idea might be to have the simple globe itself send out a wee bit of light.
Please visit the "New Worlds" recurring Activity.
My sketchbook is at: http://cghub.com/forum/showthread.php?t=1812&page=20
Last edited by arttorney; 04-02-2012 at 02:36 PM.
|The Following User Says Thank You to arttorney For This Useful Post:|
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread||Thread Starter||Forum||Replies||Last Post|
|the making of “Weird Friendship” - by Shady Sai||shady-sai||2D WIP||6||11-27-2012 01:18 PM|
|Hand: Modeling, texturing, shading and rendering practice.||RBancone||3D WIP||6||04-05-2012 08:37 AM|
|Disney CG JOBS! Animators, FX, TDs, Lighters, Shading...||shermcohen||Industry news||0||01-08-2012 07:20 PM|
|ILLUSTRATOR,CONCEPT ARTIST,CHARACTER DESIGNER,With funny-weird style,looking for Jobs||GrainGnome||Artists for Hire||1||05-10-2010 05:29 PM|