Further worked on the sand monster. I talked to a friend and colleague in CS for Games at USC, and he wanted the creatures in the sand pile to be more attached to the sand, so like sand pulling at them and/or more sand spilling from them. I attempted to add that in with this iteration.
He's also complained about the limbs and anatomy of the Demon Hunter being off, so I'm going to go back in and correct it. It does look scrunched to me from my POV.
I don't think I'll be able to work on this as often as I want to due to me being at GDC next week and 3D asset work for Tales from the Minus Lab (Finals Game Project)
