- 'Amarr Heavy Dropsuit' (2D)
& 19 new images by MarcoMazzoni !!!
- 'Vampire ZBrush Sculpt' (3D)
& 56 new images by Regnan !!!
- 'Falling Skies TV Series Mech Design V3' (3D)
& 4 new images by keltoncram !!!
- "Assassin's Creed 3: Liberation" Concepts part 1 (2D)
& 6 new images by BMitkov !!!
- 'BATMAN_1' (3D)
& 2 new images by oranc !!!
- Who should win Anatomicae #41: Knight in Shining Armor??
|View Poll Results: Who Should Win Anatomicae #22 - Punk Ragnarok?|
|Multiple Choice Poll. Voters: 74. You may not vote on this poll|
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Join Date: Apr 2011
Thanked 194 Times in 103 Posts
Anatomicae #22 - Punk Ragnarok [FINALS]
02-01-2012, 06:23 PM
Anatomicae #22 - Punk Ragnarok
-Please post your final image here, along with the thumbnail template image.
-Please include your username on the thumbnail template, this is very important for the polling process!
Template found here: .PSD template.
Please also make sure to attach your Final image with CGHUBís attachment manager.
The winning entry will be added to the Anatomicae Banner, Anatomicae Gallery for all to see and it will be given an Anatomicae Medal for it!
Any and all participating artists who post their final image will receive an exit critique.
Join Date: Apr 2011
Thanked 6 Times in 5 Posts
Mohawk Viking Final
02-04-2012, 06:35 AM
I wasn't able to get online yesterday, so hopefully I'm not too late to add mine
|The Following User Says Thank You to lilnebo For This Useful Post:|
Join Date: Dec 2011
Thanked 1 Time in 1 Post
02-09-2012, 11:02 AM
On the other hand Iím not at all disappointed with the task you made for us. Itís quite a challenge to successfully merge styles not losing their specific values but enhance it.
The title of this challenge - Anatomicae - suggest very narrow subject of study. And I would say that this one showed very distinct approach it, presented us with possibility to get to the bottom of the anatomy of style, which, sadly, none of us really explored.
Join Date: Apr 2011
Thanked 194 Times in 103 Posts
02-12-2012, 05:12 AM
Andralamusya - I love this particular offering for it's boldness with the source material- and from researching a bit more on the topic, I think you did a fantastic job converting the figure of Hel in a sensitive yet imaginative way.
The tattoo work? Great. The sensitive rendering of the muscles and bone? Also very nice.
I read a few articles (including on handy-dandy wikipedia) to see if there was a material-based decision with her half-and-half body- and lo and behold! ''Half-black and half-flesh colored'' translates awesomely into having her constructed of
cyber-punk metal and bones. Part of me is given a -teeny- bit of pause for the inclusion of the stiletto, but under consideration it works. Ladies of the realm of death are usually depicted somewhere between the alluring and grotesque,
so with that addition of the high heel (along with the suggestive posing of her hands) works out very well. It takes a bold decision to go with a character design that is so unequal and ''lopsided'' in terms of silhouette, but I really do applaud
you for sticking with revisualizing the source material in such a way. I think it worked out very well.
MrBrown - After your participation in the last change, I was super-excited to see you on board for this one as well ). Thank you for your entry!
All things considered, I adore the costume design on this. Something about the poofy pants and the leggings, the collar-helmet, and those steam-pipes crafted to be reminiscent of Viking horns- lots of fun.
The inclusion of Freya's chariot-cats is fun, and as it turns out- is the strongest link between your interpretation and the source material. The fact that they are normal-sized (though that's what is attested to in most depictions of Freyja's cats)
is pretty humorous, especially when considered alongside Freyja's absolutely huge weapon and backpack array. The posing and perspective is also a good touch- We get a great sense of her confidence and regal bearing with that slight
Of course, with a bit more refinement in some areas, I think this is a great working image for you. There's enough details and fun costuming/silhouette decisions to make the image stand well on its own outside of the brief.
Nightmarejan - It was a lot of fun watching you work your way through your process.
Your entry is certainly the most readily identifiable in terms of adhering to the ''cyber-punk'' look. Those weapons that are attached (or comprise) her arms have a fun design. Those heavy-looking wings gave me pause for a second,
but considering how heavily invested the character design -is- in cyberpunk (and the otherworldly focus of valkyries), it works on its own merits.
As for the anime flavor of this piece- I went through your gallery and noticed a few other japanese-influenced pictures. By no means take this as a negative or an aspersion against anime-style work, but as you move forward you may
want to think about things like facial proportion and what helps/hurts your image overall. You obviously have the ability to render bodies, hair, and mechanical parts in convincing ways- for me, however, the size of the eye in comparison
to the rest of the face (especially when it's so close to the very middle of the picture frame) sort've detracts from the sensitive treatment of skin and metal throughout the rest of the picture. I imagine in the long run that sort've thing comes
down to aesthetic preferences, however, so follow your heart. :3
uncleshaun - Hi there shaun! Again, I would like to thank you for participating in this challenge, and I again apologize that your entry could not be added to the poll.
Your image has a lot of great working potential and a very solid foundation. I went through your gallery expecting a very particular style for most of your images, considering the very confident way in which you stylistically rendered the muscle/mass of the figure- however it turns out you have a very eclectic range of styles and illustration types. It's nice to see, however, that in all your work there is a certain boldness and confidence in execution- and that you can work in a great range of style.
Getting back to your image, again- great foundation. The outfit and weaponry (while stylishly constructed) does not go as far as it could in terms of establishing the type of character and the world in which they inhabit. Unfortunately (and this is a limitation that extended far beyond the contest), a lot of times as artists we have to beat the viewer over the head with certain design choices to make a concept clear. There's a bunch of ways going about that, ranging from gussying up the outfit with standardly ''viking'' bits- horns, weaveworn, fur- to going completely tongue-in-cheek with a big viking helmet. Outside of the parameters of the challenge, though, this is a nice, compact character design which is easy to read and has a good value range.
Last edited by choo; 02-14-2012 at 05:33 AM.
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