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    Default [UDK] Cyberpunk Hotel - WIP


    The premise is a skeezy hotel in a BladeRunner meets Dark City universe, with a little bit of Bioshock and The Matrix thrown in for good measure. So it used to be classy and nice, but it has been retrofitted with new tech over the years, is in disrepair, wet from the constant film noir rain and is mostly inhabited by prostitutes, drug addicts, etc. Right now most of the objects just have basic materials on them, aren't unwrapped, and may not even be the final geometry but this is where I'm at.

    One thing that I'm struggling to get across is a good contrast between the deco, classy elements and the "80's version of future tech" stuff. I've got a few crt monitors/tvs thrown in there, but I need to push it further. The bed design needs some love, and the room doors will also be all clunky future tech as well. I'd like to get an atm somewhere in the entrance, and pimp out the front desk to a cooler design. Any suggestions or references for this kind of stuff would be appreciated. I've watched through bladerunner and dark city multiple times while working on this to get inspired.










    And a little bit of prop pimpin.


    Hi Poly


    Low poly (I'm considering using the dx11 tessellation to get some more depth in this, but I'm curious what y'all think.)


    Thanks for stoppin' by.
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    Last edited by darbeenbo; 04-16-2012 at 11:10 PM.
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    darbeenbo's Avatar
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      Blargh. Far too long, so little update. Heres where I'm at with the armoire/dresser shared texture:

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        It was pointed out to me that the area of the hinge that screws in would be on the inside of the doors there, so I reworked that area a bit. Dirty'd up the texture a bit with a bit o grime and scratches. I also went an made a proper spec map as well:


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          A nice little breakdown of the bench now that its done:




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            A bit of a small update here. Made a real carpet texture, messed with lighting a bit, and added detail to the half-circles on the railings:



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              Love it, just love it! Keep it up
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                Thanks man! Heres where the low poly camera/jointed arm is at. gonna be adding some more normal details with ndo2.

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                  Heres a new shot of the lobby with cameras, I'm working on the lighting in the hall, and I've got a new bed design I'm fiddling with.

                  I've also got my demo reel up on vimeo that shows some nifty shots of the scene complete with flickery lights! https://vimeo.com/41167352



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                  Niceeee work man!
                  Really loved the music of the demo reel and it in total.
                  Some things to improve would be the Television set and Camera's annoying light flares..
                  Rest looks fantastic..


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