Permalink #46 
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    Default Update


    some Update:

    Head mesh:
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      Permalink #47 
    Nikolay_Tsys's Avatar
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      Default Update


      enother update
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      please coment it
        Permalink #48 
      Geta-Ve's Avatar
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        @emannnick:

        They look great! I like the top middle one the best.

        @Nikolay_Tsys:

        Looking good sir. The pose could use a bit of work though, but it is still early!
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          Permalink #49 
        Nikolay_Tsys's Avatar
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          Default Wings


          @Geta-Ve

          Thanks for coment, i will work on pose lately. Cant wait your next step with your gargoyle!



          wings- here it is:
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          now I go sleep

          Last edited by Nikolay_Tsys; 01-31-2012 at 06:41 PM.
            Permalink #50 
          KenD's Avatar
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            ok here is a wip update its still very rough but what i gotta add now is the spine and tail, the hands and finish his feet than clean up, already have pose in mind







              Permalink #51 
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              oh and the claws around his wing and stuff lol
                Permalink #52 
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                I have been struggling a bit with the wings.. I am unsure of the best method to use for creating the thin area between the wings fingers.

                Any tips would rock!
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                  Hey, guys!!

                  Cool competition!! Looking forward to see some cool gargoyles! I will see if I can get something done in time for it!

                  @Nikolay_Tsys: Cool man! Keep it up!

                  @drunksgt: Pretty scary gargoyle you've got there! Can't wait to see it posed!

                  @Geta-Ve: I'm really digging your gargoyle, like the design and style of it keep it up!

                  I suppose the best way to do the wing skin would be using the topology tools and the Skin Thickness modifier (you can find it inside the topology tab). This will allow you to generate new geometry and snap it to the base model of your gargoyle. Then you can go in with the sculpt tools and tweak it.

                  Another option would be to bring a simple cube from a 3D software into Zbrush and append it to the model. The default cube in Zbrush it's "heavily" subdivided and it's easier to edit a cube with less vertx; but you can use it too if you don't want to use another 3D software.

                  So once you have it appended as a subtool, you can leave the model on the background and use the transpose tools on the cube to scale it and put it in position. Once you got that positioned near the wing fingers you can use the sculpting tool move to put the vertx in position, you will probably need to subdivide the cube at least one time to have enough vertx to "attach" the wing skin to the fingers. Once the skin is attached, subdivide and add the details you need!

                  The second method can take more time (tweaking) but in the end you can achieve the same result using any of those methods.

                  Hope that helps.
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                    Permalink #54 
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                  Default gargoile


                  some update of my gargoile
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                    Permalink #55 
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                    @drunksgt:

                    Hey! The overall form is looking great, and the proportions seem to be working out for you. Looking forward to the pose.

                    @dakkon:

                    Wow! I really appreciate your suggestions, very good ideas. I actually ended up creating a 'plane3d' object and turning on the doublesided option, then I went and tweaked the shit out of it.

                    Though, I think I would prefer something different, right now they 'fingers' and the 'membrane area feel too separate. Was hoping there would be some kind of 'dynamesh' option where you could simply boolean your pieces together, but that doesn't seem to be the case, at least not as far as I have found.

                    I may try out your suggestions anyways, see if they provide better results!

                    @emannick:

                    That is looking groovy dude. I really dig the wing span. How much of him is going to be in and out of transformation?
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                      Permalink #56 
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                      Here is my update for tonight. Redid some of the deltoid area since I wasn't happy with its size. As well I started to detail the fingers, which you can't see in this pose, and I am thinking you probably won't see in the final pose too much anyways, so I may just skip it until I know if it is needed.

                      I also started the wing membrane areas. Not sure how I feel about them. The overall wing size definitely needs to change, going to keep the wing area the same size but decrease the limb of the wing. (if that makes sense?)

                      Any critiques and comments are definitely welcome!

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                        Permalink #57 
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                        Hallo,i wanna participate with my Gargoyle girl .I stsrted the sketching january 23 and here is some wip.
                        http://www.livestream.com/zbrushsket...a-63ba9402267a

                        I dont know if she neds to hawe an tale or not.
                        My inspiration came from the tv series Gargoyles and pictures found on the internet.




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                        Last edited by edgar_marocsek; 02-01-2012 at 02:26 PM.
                          Permalink #58 
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                        some update still working whith head
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                          Permalink #59 
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                        -very good work everyone , personally like the fat one and the

                        colunm one.

                        Geta you should work on the pose of your fat gargoyle to give some

                        more energy.

                        emannick looking very good this round will be hard to choose the

                        best one.
                          Permalink #60 
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                          @edgar_marocsek:

                          Looking really good. I quite like the pose. Not sure how I feel about the arm claw (things?) though. Can't quite picture how the anatomy would realistically work.


                          @emannick:

                          Man, I still gotta say I love the wingspan! Any chance of sharing your process?


                          @vitrux:

                          Hey! Thank you so much! Ya, posing is definitely coming soon. Probably in my next update.
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