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    Default 3D Production Challenge 2012 - modelizer


    I'm gonna try this one
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    Last edited by modelizer; 05-15-2012 at 03:49 AM.
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      Looking good!
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        Default Wip


        all right, got my demon boy lookin pretty good, still have a bit more detailin to do, followed by further posin, before I move on, but so far so good. Also decided to take a little break from the demon and begin on the skull... the many, many skulls. still all very much WIP of course
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          Default demon face


          here is my demon's face

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          Last edited by modelizer; 01-26-2012 at 06:26 AM.
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            NICE (lengthened to more than ten characters)!
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              Default update, after a long time off...


              so here is some work being done on the "witch" character... hair is a little bit of a bust, gonna restart that and try to work it with more of a focused plan, my first time really trying out DynaMesh... other than that, so far so good
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                Default another little update... a little bit updated, no less...


                the witches upper body. Still sorkin out issues in the face, hands, and legs...
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                  Default and more...


                  still have a few anatomical issues but almost there...
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                    so I brought the two characters together, had to make some pretty big adjustments to the two to make them fit together again, as you can see that still needs work, but im gonna move ahead with some armor, just to take a break from these two.
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                    Last edited by modelizer; 04-30-2012 at 10:00 AM.
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                      Default more updates!... YO!


                      so I got the characters in pretty much the final pose, got the tail goin, got the base mesh for the coat using dynamesh, made a quick platform, and did some detailing on that armor... still have a few more assets left to model... chain mail, them metal pieces, bones... but almost there, almost there...
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                        so here is my current progress... began placing some skulls... the many, many skulls... you know what this challenge needs? more skulls! anyways, the platform is perty much done, all that remains at this point: wing sculpt, sword sculpt, rings, braclets, necklace hand posing, chainmail, "cheek bones", coat sculpt, hair... and a few more skulls, just a few... then another detail pass to tighten up a bit and to double check that I got everything...
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                          Exclamation final update before the final push...


                          Alright! so.... just got a few more little pieces to slap into place... gotta add the sword in, close the demon's hands, construct the girls hair and necklace, place more skulls, **sigh**, chain mail, and a few more adjustments, as I come across them... almost there... almost there. Next time I post should be the final!
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                            so final is up in the finals thread!!!
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                              Default "final" images


                              I'll just leave these here... my goodness that was difficult,
                              but I managed... although I wasn't able to finish to the level I wanted... still have some detailing/fixing I want to do to take it up a notch. didn't have time to sculpt on the metal pieces, and sword, and I'm not too happy with the girl's hair, but I'm definitely gonna go back and tighten it up a bit
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                              Last edited by modelizer; 05-15-2012 at 04:15 AM.


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