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09-26-2011, 09:57 PM
Ha ha ha ha! I call dibs on the compactor monster.
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Please visit the "New Worlds" recurring Activity. My sketchbook is at: http://cghub.com/forum/showthread.php?t=1812&page=20 Last edited by arttorney; 09-27-2011 at 01:11 AM. |
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09-27-2011, 06:35 AM
Its a good start!
If you are planning to make it more Rhino like then I suggest you google rhinoceros and use them as reference. *This next bit is for everyone.* I suggest everyone start looking for reference material of "like " animals and lizards, fish, etc. skin for detail and structure(think wrinkles and hanging fleshy/ fatty bits), if it has wings like a bat then download multiple angles of bat wings, if it has an eel like body then thats where you look. Before you get into any fine detail make sure you have plenty of reference on hand to help plan out your creatures design. And always have your reference visible and onscreen or on the desk next to you so you can constantly look to it. I always stress this to my students, reference, more reference and keep it visible. 4 main points everyone should try to nail down before getting into detail. Gesture,silhouette, form and proportion. Gesture: the overall dynamic curve or action line that can be traced through the figure. Start witha basic one to help create the form then use it to help pose the creature after. Silhouette: is the outline of the basic form. should be easily recognizable when viewed as a solid black image on a white background. Form: is the external shape of an object, represented by light and shadow and the gradients in between. Proportion/ structure : the relative sizes between parts. When making up a body be aware of limbs to torso and head ratio. The world your creature exist in must be able to move believably and naturally. Block out your creature in low level SUB D, focus on the above points before you subdivide to a higher level, work the sculpture then untill you are satified with that level detail then go up one more level, work it again. switch between lower levels and current level to add or remove detail. Don't subdivide to the highest level until all the under lying structure has been built up, also try not to focus on just one area for detail. Do passes over the entire body, go back and forth without spending too much time on one area. ~ryan Quote:
Last edited by kryssmen; 09-27-2011 at 06:45 AM. |
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09-27-2011, 08:44 AM
Im thinking of a Cyborg Kouhun ( http://www.starwars-holocron.net/ima...1247359951.jpg )
Basically a heavily modified Kouhun by assassins to give them control and feedback when using a Kouhun as a silent killer or survalience device. ![]() @Ryan would this be an acceptable concept? |
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... will have to browse through some creatures first



Good to see you here Lu!

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