ZBrush 4R2
09-21-2011, 05:46 PM
What are your thoughts?
Dynamesh looks good and I'm happy to at least know that ZBrush will be a 64-bit app by v5 and that should be coming relatively soon versus still having to wonder about if or when Z will become a 64-bit application.
I hope they don't get rid of traditional Pixols sculpting as I like to be able to step down my mesh levels of geometry to be able to more easily re-use generic base mesh for a variety of purposes.
I'm not exactly sure what "Dynamesh" is technically, but in all likelihood it's adaptive tessellation with minimal tri creation that ZBrush converts to quads in-process.
My Wish List:
1.) integrate industry standard manipulator tools (move, rotate, scale)
2.) Add utility for saving masks
3.) Add bezier style curve handles
4.) Add the option for industry standard Maya style scene navigation.
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