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10-05-2011, 06:02 PM
I think that even though you have a very strong colored light source, the illuminated objects shouldn't be that green. They have their own colors, which I believe should show more. Same goes for the highlights - definitely green tinted, but not absolutely the same as the lightsource. I see you've used a small brush to precisely build your highlights, but I'd suggest using larger, flat brushes to build your forms - and then, when you get to the polishing part use smaller brushes to add subtle highlights.
Take a look at this site - LINK , it has a lot of information on colors, which play a huge role in your image. Hope I've helped some and looking forward to seeing the next wip ![]()
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10-07-2011, 01:45 PM
There's definitely improvement all around the image
![]() Now I'd suggest taking your time with the boy's face it needs some polishing; I'm noticing some orange there, I think it should be tamed down a bit. Also, the grungy detail around the fire looks a little repetitive, it would look more interesting if there is a variety of details. Also be careful of using that grungyness in other parts of the image as it looks out of place to me - for example, the boy's hair would be better without it. I really like contrast with the blues in the background; try and experiment with some light cyan-ish tones in the highlights of the fog, maybe some purple-brownish tones where it's dark and meets the rocks. Good luck ![]()
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10-24-2011, 06:59 PM
It's looking better - the subtle rendering you did at the back changed the way everything looks. Now the monster is more menacing, has expression even though it's obscured in darkness and fog. Also the rocks around look better. So - to find your inspiration, I say - be bolder and experiment. Save a copy and experiment with not so subtle brush strokes, render forms. Make new sketches of old things, that kind of stuff. Inspiration is lurking around the corner.
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