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    Default TEXTURE BAKING IN MAYA (prefer. 2011)


    Hey all I have a low and high poly tree I sculpted in ZBrush for my environment I'm putting in engine (UDK) and trying to bake the detail to the low poly in Maya. (Yes I know i can make a normal map in a few seconds in Zbrush) But I'm trying to get a better result and trying something new (especially from the results I'v seen)

    I looked everywhere online and didn't find anything useful or something that beat around the bush and didn't make any sense. So please someone help.


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