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Default aahh


aahh ok yes i see what ur saying. having some magenta or violet kinda in between the warm colors in the background with the cools in the foreground, etc etc...
cooolll thanks for the paint over man!!! again!!!! lol

now my question is... if its like night tme and really the source of light here obviously is the fire in the background... would i still have a wide range of colors? like in the foreground and stuff, even still everything is being affected by the light of the fire....well except the very foreground stuff that are behind the wall and stuff...???

here im still playing with the comp. unfortunately i gtg to work but im stil doing tests and def. when i get back ill play around with ur suggestion....
anyways, what u think?
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  Permalink #122 
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    Hey Cheo - wicked stuff, buddy! I am really digging that beast! Menacing as hell! Also, I don't think you need to work that much on it, either(the beast, I mean) unless you're going for the polished look.
    I think the ground near the foreground characters should be made a touch darker to give those dudes more room, place them better in the scene and emphasize contrast between the strong warm light from the background blaze and the blueish darkness night scenery. It could help it pop a little more and perhaps join the elements of the image more?
    Another thing - I like the body language of the guy on the right hand side - he's clearly engaged but the other doesn't give that impression. Maybe he could be shouting something/giving commands to the rest of the squad behind the "screen"?

    I did a really quick (and, please, do tell me to f..ck off ) paint over your pixels. It's all off and i might be wrong but just wanted to show you what I meant by "joining" the bgground and foreground elements together.

    here's the link:
    http://www.adobemagic.com/wp-content...o-repaint1.jpg

    Cheers, buddy!
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      Permalink #123 
    JoseVega's Avatar
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    hey flipz!!!! thanks for sharing the paint over.. yah i see what u mean with the floor. Im still working with the placement of the characters and its funny you mentioned that.... cause i can imagine me the viewer's vision being part of the scene... like a first person view...that u can see the gun ur holding and part of the hand, how many bullets are left and your commander yelling at you to move in, etc etc..
    i dont know if its the screen at work or the image but i think i lost some of the powerful reds and vibrant colors in the bakground and im not sure if i want that... it looked stronger with the more, just a bit, saturation....
    the other point is that,... there is this big coliseum ruin in the background and like pine trees around it... like if it was inside a forest type setting....then i put this strong solid structure in the foreground and i think its throwing me off.... so maybe ill keep the forest look and have the guys hiding behind the trees and what not....
    anyhow....more and more tests.... yiippii
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    Hey Jose,

    good progress! I've to agree with Filip - try to find a good balanced transition between the fore-, mid- and background. I think if you add some midground elements with get more depth and you could guide the viewers eye.
    hope thats helps a bit. Now - waiting for your next step

    Cheers

    Oh - about the saturation issue. Thats browser based. Normally I work in Adobe RGB, but most of the browser are only able to display sRGB (with is a far smaller color space). The only browser that could display the full range of Adobe RGB is at the moment firefox (this is not an advertisement - just the truth). What helps is to work in Adobe RGB IN PS and changing the color profile to see what happens.
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      Permalink #125 
    JoseVega's Avatar
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    hey malo thanks, ill try to work around that and see what happens... I really like how #115 looks. so i might go back a few steps and keep testing stuff...
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    Default wip


    well another update....of many to come! lol....
    changed the setting a bit....doing it more organic...
    put some characters on the front. still working with the one on the left and still i think i need to add stuff in the mid-background for a nice transition. anyways....CC always welcome!
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      Permalink #127 
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    Default wip


    working working! blocking out foreground elements.... stil gotta add something to that left side.... but time to go to work
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      Permalink #128 
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      Coming along very nicely, I like the characters and the big beast/dragon coming out of the flames. You might double check the perspective on the barrel of the chain gun. Looking forward to more!
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        Permalink #129 
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      hey mja: yah i kinda noticed that before i left... but its an easy fix. thanks for pointing it out!!! im glad u like!
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      malo's Avatar
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      Hey Jose,

      Great! I've to agree with Mike - it's coming along really nicely. Good decision to place both dudes on the right side!!
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      JoseVega's Avatar
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      hey malo, thanks man! im glad u like!
      im gonna play around with the left side later tonight and tomorrow and see what happens! thanks for coming man!
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        Nice work so far cheo! Cool to see you developing this pic over the last few posts and how it´s changing. I think it is def too empty on the left for now so i´m lookin forward to seeing what you do with that. Needs something in the mid-ground to balance the guys on the right i think. Keep going!
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        ty jenn! yah im def. working on that middle and foreground! i wanna make it action pack so i might try to add some movement in the piece....hopefully it will work!
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        Default Update!


        ok here is an update! had to flip over since the bottom left corner will be used for logo placement... and some other things...
        anyways...any comments or critiques welcome
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          Permalink #135 
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        DUDE!!
        It's coming along preeeeetty nice!! Great decision about flipping it. And the framing add some cinematographic touch to it.
        Nice!!!!!
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