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Join Date: Feb 2009
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02-05-2009, 12:17 PM
Game Addict Developers Team
An extreme natural catastrophe happened and our world suffers severe changes! Full continents have been submersed and millions of people have died. The world become no more than a few isolated islands populated with the survivors of that major disaster. The present situation is chaotic! The only things that live on those islands are hunger, fear, violent behavior, cruelty, war… only the stronger can make the difference and assume the control of the new civilization! The player begins on one of those remaining islands, New York. The central city of violence and organized gangs! He must join one gang and try to conquer and dispute with othersgangs, the island lasting resources. The
only way to be successful on your task is to raise your overall skills to the limit - Fighting and Working. These fighting skills will grant you the chance to be a superior fighter in any kind of battle field and with all kind of weapons. And these working skills will provide you for example, the capacity to do your own weapons using the Island resources. But gladly New York Island isn't the only place for action, there are many other surrounding islands to explore and each island has a natural resource that don't exist in no another place. So the player is obliged to visit all the islands to conquer all the available resources. To travel from island to island, the player needs to acquire sufficient fame and sufficient money to buy a passport. Fame is earned by being skilled.
Be a battle freak or a work fanatic and everybody will now of your existence! Even newbie's players have a job to do; they can amuse themselves killing weaker NPCs to raise their skills, fame and money… preparing for the greater missions. Well, isn't this the craziest world or what? We expect great things from this game, hope you like it!
Non payed project
You can see the graphical engine used in this game here:
Im using some libraries because OGRE3D its only a graphical engine.
The following libraries are used:
Ogre 3D only supports .mesh but for example 3ds files can be converted to .mesh.
You can use any of these programs listed below for modeling and/or animation.
This is a list of programs that their files can be converted to .mesh:
3DSMax MountNodeSet Exporter
ATI nmf Exporter
Blender dotScene Exporter
Cinema 4D Exporter
LFA Scene Manager
LightWave to OGRE
Maya Animation Exporter
Maya Scene Exporter
Mesh and Armature Exporter
OGRE XSI Exporter
OgreMax Scene Exporter
Retrieved from http://www.ogre3d.org/wiki/index.php/Category:Exporters
3D Character Animator/3D Character Modeller/3D Level Modeller/Texture Artist
Name: Miguel Cardoso
Name: Yimin Zhang
Job: 3D Character Artist
Job: 3D Level/Map Modeler and Concept Artist
Name: Paul Nemetz
Name: Kevin Corridon
You can get more information about the project in the info section of the new website:
and in the old one:
Previous Work by Team:
The Dark Future team is composed by game enthusiasts that share the same will to take part in the creation of one original good PC game and also have a good learning experience in that process.
We have many hopes that this project will open doors in the production of many other games.
And Believe that in this team, having good ideas is not the issue!
The Dark Future Project is an ambitious project and is looking for talented people to help us making this game!
We want those passionate gamers that like us, always have wanted to do their own PC game and want to give their contribution to this project just for the fun of it!
So the Game Addict Developers Team is recruiting anyone that wants to participate.
We are waiting for you!
Thanks in advance.
Last edited by majc18; 02-05-2009 at 12:23 PM. Reason: Wrong website
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