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04-13-2011, 01:18 PM
Yeah, will be in the mountains, with some sakura tree
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04-14-2011, 01:03 AM
I love how you guys are incorporating their environments into the sculpts as well.
Just don't spend too much time on the environments, they can sometimes be more detailed and time consuming than the actual creature. I'd rather you make a rough set piece that "if" you have time in the end you can go back too and pollish up then. |
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04-15-2011, 06:21 PM
Heres what I've done so far.
It is an Amanojoku. Kind of small Oni. Sadly my home PC blows my work PC out of the water... i cant do any really hirez stuff till i get it home.... Last edited by kryssmen; 04-15-2011 at 06:25 PM. |
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04-19-2011, 08:20 PM
kryssmen: Really cool men
the face says it all keep it upFarouce: looking good try to watch some anatomy pdfs, they are really helpful in giving a more realistic look. One thing i notice it's the abs, humans have a six pack but the top ones(i think) are really undeveloped ![]() G-Luccas:Impressive work on the tree How did you do it? It's all subtools In my option I would change a bit the scale and the rotation to give a more random look Good luckAny of you guys know how to work with maps? I'm creating the seams in zbrush, uv master to create the maps, but when I had them in 3d max, In some angles I can notice the seams :S any idea how to fix it? thanks in advance ^^ |
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04-19-2011, 10:30 PM
karmajf- thank you my friend. About the tree, I've used alpha and zphere, and the leafs are one subtool. I made one, duplicated it, and merged them all together. About the tree's position, I've made some tests and I'll post them soon.
if you post some images, hope i can help you
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04-20-2011, 11:24 AM
Farouce- Use this for reference about muscle ( http://pwlawrence.com/wordpress/wp-c...+-+Ecorche.jpg )
, or seach in google " Ecorche"
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although I'm not yet happy with the form of the body. But I didnt want to go to the typical dragon. I wanted to play a bit more with the caracteristics of dragons and also give him a water looking 

keep it up
In my option I would change a bit the scale and the rotation to give a more random look 
Linear Mode

