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11-09-2010, 10:57 AM
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11-09-2010, 02:17 PM
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Hey daniorrr, As Arttorney pointed out, most of the rules can be found in the Rules and Guideline link, but to answer your question, no there are no polygon limits. Looking forward to seeing what you come up with! ![]() ~S
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11-09-2010, 02:21 PM
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Haha! No, but since it's a hypothetical game, we can argue that it's for a future version of the X-Box that can handle anything you throw at it so I'm not going to spend a lot of time worry about it -- main focus is the character ![]() That said, if you want to set a realistic limit on yourself, and include a note of it in the entry, that would be acceptable as well. Just because you can go to a kajillion polygons, doesn't mean you have to! Best, ~S
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11-14-2010, 05:22 PM
Ahahahaha!! ![]() Like your sculpt, Topo looks pretty good as well, lots of polys for the face so you can nail all those nifty details... Let's see where you guys/just you take this!
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - Photoshop Learning Zbrush WIP :!!!: Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 |
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11-16-2010, 09:41 PM
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LMAO!!! You're awesome man!! And great start on the sculpt as well! I wish my modeling was up to par so I could join in on this fun, so for now Ill stick to lurking
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11-21-2010, 03:15 AM
Lots of people are pulling for you to finish this. Don't get too lonely to finish.
![]()
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so I'm not going to spend a lot of time worry about it -- main focus is the character 

) ok. so here is the sketch with basemesh.






Linear Mode

