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Join Date: Sep 2008
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11-10-2008, 04:13 PM
Hi Coloresque,
how long do you have for this project? If you have time to read some material, I highly suggest that you read "Making Comics" and "Understanding Comics" by Scott McCloud. It could really help you out. If not, then decide if your story is more art-driven, story-driven or character-driven. Then, put your key elements on a timeline and decide what you have to do to get to those key elements, either through your art, your story or your characters. Give your characters personality. Even if the readers doesn't get to know in the story that the male character went to Harvard, that gives YOU an idea of how he might act towards other people or how he approaches certain situations. Make sure your story is good just written on paper, without the illustrations. if it can hold its own, then the art will only make it better. As a graphic designer, I believe your teacher expects something more original than story-based. Am I right? Something like: two angry and bitchy characters on each cover, and right in the middle, both of them talking together at the party. Each page from the middle to a cover is how people grow meaner the further they are from one another... Keep us posted, I'd love helping you out some more. -Patrick
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Vlad Damien's Comics --http://www.vladdamien.com 7 years in the making, 2 complete comics, 296 pages of downward spiraling into Karl Kishiro's world. |
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Join Date: Sep 2008
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11-12-2008, 03:48 PM
haha! My pleasure.
Aussi, on peut continuer en français par mail si tu veux ![]() However, continuing in English could benefit other people here ![]() Ok, so yeah, Belgium might not be the prime place to find those books, and by the time Amazon gets them to you, it'll probably be too late. However, I still recommend you buy them ![]() Character development is the way I tend to go when telling a story - how the characters evolve throughout a story, rather than have the story evolve without them changing. However, you always need a little bit from the former and a little bit from the latter. I tend to use a character sheet to create my characters beforehand (I think I stole it from Ikage at some point, who also posts here). It looks something like the following. Fill out most of the blanks to create a character which has more substance to begin with. if you know where you want to go with your story, then the blanks will be easy to fill out, and sometimes, one will help the other evolve because of these questions. ------------------ Date this form was created:---------------- These are sheets that will help you understand your characters and their motivations. You know that "What's my motivation?" phrase actors spout? Well, this is it ![]() Also, decide how you'll approach your story: more realism in the drawing? More wordy? No words? Mix of emotions through colours? More conceptual? Or a mix-up of all these? Keep us posted. I want to see how things evolve. Post some sketches and your timeline here. ![]() -Patrick
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Vlad Damien's Comics --http://www.vladdamien.com 7 years in the making, 2 complete comics, 296 pages of downward spiraling into Karl Kishiro's world. |
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