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10-18-2010, 10:45 PM
most interesting concept here IMO=D can't wait 2 c it evolve
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I must see new things and investigate them. I want to taste dark water and see crackling trees and wild winds. - Egon Schiele DW V thread http://cghub.com/forum/showthread.php?t=5634 http://madpoint25.deviantart.com/ |
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Join Date: Nov 2009
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10-23-2010, 08:07 PM
Thanks guys, I'll do my best not to disappoint.
However I think I may have bitten off more than i can chew....Basically learning 2 programs simultaneously (blender and mudbox) and my head is spinning, but I think I managed to get in a decent base mesh. What I did was sketch up a side and front view of the body and made the base over those using Blender. Think I put too much in the head, especially the back trying to make room for the ears and horns. Wasn't sure how to save a render of the model in blender with wire frames so I took screen shots instead. of the model in progress...
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"Creation is a paradox. It hatches from its opposite." —Olka, Mistmeadow Sketchbook | CGhub Portfolio | Follow on Tumblr |
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10-24-2010, 07:51 PM
So I had to go back in to my base mesh and redo the entire head and do some changes to the topology of the body because when I did sub-divisions the model had all these holes and weird shapes. I guess I put too many polygons in places that shouldn't be and the flow of the model was obstructed. So here the changed base mesh and I also started doing a bit of sculpting on it.
By the way I tried as an experiment to see if I could export the sculpt back in to blender as an OBJ and I couldn't seem to get it working. Should I be saving my obj a certain way or does blender just not read mudbox exported obj files?
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"Creation is a paradox. It hatches from its opposite." —Olka, Mistmeadow Sketchbook | CGhub Portfolio | Follow on Tumblr |
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10-24-2010, 09:02 PM
I'd hug you if I could. I never knew about the scaling until you mentioned it, thank you so much.
I tried looking around for a numbered system of measurement to use for scaling. I however could not find anything specific so I eyeballed the scaling. It's very strange I have to make the model in blender extremely large to get it to be around the same size as the human mesh in mudbox. took another shot of the model hopefully it's of a good size now. Also learned that apparently when importing an obj in to blender from mudbox when I thought it wasn't working the model was just so tiny that it didn't show.(I had originally thought it was suppose to start a new document but instead the model was just smaller than the cube you start with in Blender...lesson learned)
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"Creation is a paradox. It hatches from its opposite." —Olka, Mistmeadow Sketchbook | CGhub Portfolio | Follow on Tumblr Last edited by Blindrat; 10-24-2010 at 09:10 PM. |
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10-29-2010, 09:29 PM
Got around to doing more sculpting on the body. Going to work on the hooves and the hands next then move on to making the outfit and weaponry.
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