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Join Date: Sep 2010
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10-19-2010, 12:21 PM
You've made a good start
The next big step - in my opinion - would be to define your light source. At the moment, the image is quite flat, but you can remedy that by working on the consistency and colour depth of the shadows and highlights, which will add contrast and interest. Cast and form shadows 1 Cast and form shadows 2 Chromatic shadows Since you've got a cast shadow from the staff, I assume the brightest light is coming from the top right, but you need to make that light source more consistent by showing cast shadows from other objects in the scene (the horns, beard, facial contours etc.) and form shadows to show the volume of the character. You've got the beginnings of a form shadow on the character's left bicep, but the beard and staff are almost totally flat, and the right shoulder is very confusing, IMO. The other thing to be careful of is to try to avoid using back and white to shade. Obviously, there are times and places when black and white are appropriate, but they don't crop up often. More often, you should use the complimentary colour of the light source (blue/orange, red/green, yellow/purple) and/or a more saturated mid tone, plus a faint tint of atmospheric colour (usually blue). You've done a really good job on the cloak over the left shoulder. It shows cast shadows, (non-black) form shadows, bounced light and texture, which suggests to me that you know what to do; you just need a bit more confidence to apply it across the whole image. Go for it, and best of luck ^_^ |
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Join Date: Mar 2009
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10-22-2010, 01:56 AM
Pa_Hsia- that is some good advice!
Justnlee- I would sugest some more figure and landscape drawing, to help you on the structure of the character. Maybe take some reference, most of the best artists at least sketched from a model, and most of the later ones used photographs. Norman Rockwell, George Pratt, Dean Cornwell, John Foster, all of the awesome artists use reference.
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