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    I thought i would give my two cents in this thread before i went to bed. I'm confused on why there are so little posts in this thread, there are always 30+ people looking when i visit it.

    Undeadartist:


    I didn't change any of your line work or perspective since Juto already helped you with that. I thought i would give my input on the rendering of the character and the actual painting part.

    The image you posted seemed to only be painted in value shifts, so for dark areas you had black, and for the light areas you had white. Then you had the really bright and saturated aqua blue for the light source under her. To add more depth to the image i added some color, but i also used saturation shifts and hue shifts to the colors, not just value. I'll explain more further down.

    I tried to keep all the colors desaturated and grey to keep with the original image you posted. But you have to keep in mind painting with black is something you want to stay away from.

    For the star on the bottom:

    I think you had the bottom way too blown out, which takes away from the strong impact you wanted. If you want to make something really vibrant and bright, you need to adjust the temperature of the color. I just adjusted the left half of the star so you can see what the difference is.

    Color Temperature- So something to keep in mind when rendering a painting is how light effects color. If something is really bright then you want to raise its value and shift its saturation. The closer something is to a hot spot, the less saturated and higher value it is going to be. If you notice for the star, i made the base area around the line of the star a dark saturated blue. Then i made the actual starline higher in value and shifted its a hue a little bit to more of an "aqua". The center of the line is almost white. This will make your 'magic' light pop, as well as anything else you want to pop and be bright.

    For the effects of the star, i just duplicated the starline, motion blurred it. Then manually i painted streaks of light. Then messing with the brush settings, i used scatter/shapedynamics/opacity jitter, i painted the additional streaks coming out.

    So keeping color temp in mind, i painted the base skin tones as well as the clothes. So for instance, the skin- i went with a normal peach skin tone. For the bright spots of the skin, the color desaturates a little and goes up in value. If its at a darker spot, then the value goes down and the saturation goes up. Same for the clothes.

    I just did a base of the colors so you could see it, of course you can change the colors and give her more pale skin. Just remember to work with saturation, hue, and value; not just value alone. Colors don't just turn to black or white, once your start to work with color and light it will make painting much more easier. Hopefully this helps you with your work. Sorry if there are typos, its 330 am here.
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      Permalink #32 
    Engelszorn's Avatar
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    Ah, paint-overs. Those were really fun to do back in the old days, when I was still very active over at epilogue.net. The fun lasted until someone got butt-hurt (you've violated my art!!!) and rules got changed. Hope that won't happen here as well.

    Here is a recent artwork of mine. Feel free to paint-over or critique it. My idea behind the image is a personal re-creation of Arachne and I wanted to achieve a creepy effect without showing too much violence. Rather, it should look and feel more iconic.. influence is of course the old masters. She is naked (and thin), so only click the link if you feel ok with that.

    Thank you!



    Last edited by Engelszorn; 06-30-2010 at 09:31 PM.
      Permalink #33 
    notpill's Avatar
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      Permalink #34 
    AlexTooth's Avatar
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    Great thread, I've been reading intently and learning a lot
      Permalink #35 
    Dossren's Avatar
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      Default Help Please


      http://cghub.com/images/view/70010/

      Yes i was wondering if I could get some help here. I feel that the lips are completely wrong, as well as some issues involving lighting and other facial parts. And also do you have any tips on painting in Blobs compared to doing lines?(I think it's a really cool way of doing things)

      I Truly appreciate your time and wisdom

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        Permalink #36 
      Gelco's Avatar
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        Hi there; thanks a lot for creating this thread and sharing your wisdom! All of your comments & tips are really helpful. Here is a small concept i'm working on; for some kind of epic battle. It would be great to have your opinion on it.



        Thanks again, and keep up!
          Permalink #37 
        Juto's Avatar
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        Hey guys, I will get to those today at 12 again! as well as Planetary's below!

        Last edited by Juto; 06-30-2010 at 05:30 PM.
          Permalink #38 
        Planetary's Avatar
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          Hi all,

          I was wondering if anybody could give me their help on this image i just finished last night. The window on the left didn't turn out how i wanted it to, and i can't really figure out how to make it look better. I wanted it to be a curved window.

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            Permalink #39 
          Heilesen's Avatar
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            As this is my first post on CGHub I have to make myself familiar with the board rules before I start posting my own paintings for critique. But this kind of seriously good criticism is the real reason why I have signed up in the first place, and I wanted to praise your great initiative Juto, and everybody else who have joined in as well.
            I really admire your use of light, and I will be posting my own stuff here as soon as I have familiarised myself with the rules and the site in general.
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            I'll be making something better another day
              Permalink #40 
            Dossren's Avatar
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              Amen Brother
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              SuperJMan's Avatar
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                I hope this helps you out. If i did something that i did not cover feel free to ask me. I tried to cover all the changes i made


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                wow planetary thanks soooooo much with that, yea i really need to work on my color techniques. i learned quite alot from that, and i plan on taking what you said and try to make my art work better and try to keep in mind hue shifts and colors. Thanks again to all of you guys this is why i dig Cghub so much
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                  Permalink #43 
                Dossren's Avatar
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                  Thank you very much for you time and the advice
                  Much appreciated
                    Permalink #44 
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                    I've never done something like this before so feel free to take my changes with a hefty grain of salt.

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                      Default Typical half finished piece


                      First off, thanks for this thread! I think it is a fabulous idea!
                      Here is something that typically happens to me. I start an idea, I rough it out, then about halfway through, it falls apart. It's missing that certain dynamic, depth and atmosphere, then I just give up on it. I know the colors are wacked (they're awful actually). I have this huge empty are in the foreground and it's pretty boring. Any advice would be appreciated!

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