Permalink #1 
orange13's Avatar
Join Date: Sep 2008
Posts: 19
Member
    Thanks: 0
    Thanked 1 Time in 1 Post

    Default WIP - Quadruped Creature (nudity)


    Fun with zbrush. yum. having a hard time with the hooves due to mesh being cranky, thinking of just figuring out a work around
    Name:  quadpedWIP1.jpg
Views: 868
Size:  28.3 KB

    Last edited by orange13; 10-19-2008 at 05:33 PM.
      Permalink #2 
    orange13's Avatar
    Join Date: Sep 2008
    Posts: 19
    Member
      Thanks: 0
      Thanked 1 Time in 1 Post

      Default Update of yum yum



      Well heres an update of the quadruped thus far. I am having fun with it as I learn new things to do in zbrush to get specific sculpting effects. Main thing is though that its only 2.25mil polys. but Upon subdividing I hit a threshold of death and zbrush dies (goes over 10mil) I have 4gb of ram but I run xp 32bit...hm...Well heres an update
      Name:  quadpedWIP2_1.jpg
Views: 663
Size:  45.0 KB
      Name:  quadpedWIP2_2.jpg
Views: 661
Size:  40.3 KB
        Permalink #3 
      orange13's Avatar
      Join Date: Sep 2008
      Posts: 19
      Member
        Thanks: 0
        Thanked 1 Time in 1 Post

        Default (should I have said there would be nudity...hm....)


        further work...i have most of the masses in place now and i'm doing details, fun to learn how to do certain effects that i want. Took time this weekend and got 64 windows up so now i have access to 3400mb ram in zbrush allowing for me to subdivied to the next level giving the current mesh 10milpoly. Its alot of fun so crits more then welcome. However I am really unhappy with the legs thus far and need to really push them to how I want themName:  wip_quaddemon.JPG
Views: 634
Size:  31.9 KB
          Permalink #4 
        creature_freak's Avatar
        Join Date: Aug 2008
        Posts: 3
        Member
          Thanks: 0
          Thanked 0 Times in 0 Posts

          Hello there. The design idea is original but you should focus more on the main shapes rather than the details at this step. Tone down with the resolution and work on the legs since I cannot understand how he would be able to walk with the muscles layed on that way. Get some reference and correct the forms
          Looking forward to see your updates. Keep working!

          Fabrizio
            Permalink #5 
          orange13's Avatar
          Join Date: Sep 2008
          Posts: 19
          Member
            Thanks: 0
            Thanked 1 Time in 1 Post

            Thanks for the crits Heres a revised version of the leg anatomy, lookin' at a lot of refs (as well as my dogs haha) Its fun to pay more attention to it and notice the strong similarities with quadrupeds and bipeds.Name:  wip_quaddemon2.JPG
Views: 1339
Size:  48.7 KB
              Permalink #6 
            collings's Avatar
            Join Date: Aug 2008
            Posts: 20
            Member
              Thanks: 0
              Thanked 6 Times in 6 Posts

              it's already looking better , good reference material is the key, especially in anatomy. keep it up
                Permalink #7 
              orange13's Avatar
              Join Date: Sep 2008
              Posts: 19
              Member
                Thanks: 0
                Thanked 1 Time in 1 Post

                thanks for the comments here are some updates. I would like to get some advice for the hooves i'm having a hard time getting them to have that hard surface look on the bottom (so blobish) i've gone through the mesh and literally pushed the verts around trying to correct it but I am wondering if maybe i should actually build them as another sub tool. otherwise, just looking for any general stuff before i start going into more detail/adding imperfections and making it not so mirror perfect.
                Name:  34_wip.JPG
Views: 603
Size:  25.8 KB
                Name:  side_wip.JPG
Views: 591
Size:  26.4 KB
                Name:  front_wip.JPG
Views: 585
Size:  15.6 KB
                Name:  under_wip.JPG
Views: 580
Size:  17.3 KB
                Name:  above_wip.JPG
Views: 578
Size:  13.2 KB
                  Permalink #8 
                orange13's Avatar
                Join Date: Sep 2008
                Posts: 19
                Member
                  Thanks: 0
                  Thanked 1 Time in 1 Post

                  Refining/redesign of the head structure and some other edits. I want to give the illusion of the female torso trying to escape from the other parts of the creature. Animated I would put a literal struggle in it but for now I hope to just create that movement in a still image. Will take some work any crits/advice more then appreciated. As for the head It has been reworked and the inner mouth is now a female mouth to better match the rest of the creature. enjoy!
                  Name:  34_wip_2.JPG
Views: 572
Size:  20.4 KB
                  Name:  34_wip_2_headfocus.JPG
Views: 568
Size:  31.3 KB
                  Name:  side_wip_head.JPG
Views: 564
Size:  26.3 KB
                  Name:  front_wip_head.JPG
Views: 558
Size:  37.6 KB


                  Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
                   

                  Posting Rules
                  Smilies are On
                  [IMG] code is On
                  HTML code is Off

                  Similar Threads
                  Thread Thread Starter Forum Replies Last Post
                  Zbrush Character and Creature Creation BryanWynia Education 1 01-23-2010 06:17 PM
                  CREATURE PLANET(s) - Weekly Activity (CPA) MikeCorriero Lounge 53 01-10-2010 04:30 AM
                  Different interpretations of the Same Creature Colrouphobia Lounge 6 12-18-2009 01:31 PM
                  Concept Artist / Creature Designer Looking for Work MauryRuiz Artists for Hire 0 09-17-2009 07:38 AM
                  Sea Creature Concept - Arumandalla mokomiki Concept & Illustration 2 06-11-2009 08:11 PM