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01-11-2012, 11:30 PM
No. I don't know any better because you can only edit triangle meshes in the program Art of Illusion that I have mostly used before. Currently these triangles are the result of how I am subdividing, I reckon. I'll figure out whether Blender has ways to subdivide without doing that. (I am guessing that if I select the whole object and do something that bumps up the overall resolution it will be more of a spline mesh effect.) Probably I can fix these triangles (partially) with some of the mesh clean up tools in Blender (or break down and do it in Meshlab).
It helps me to hear about these things because, as I say, I don't know any better.
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01-12-2012, 01:26 PM
I should break down and buy Maya because Vue 9 will cooperate with it.
I knew there was a way to mirror things because of my Mudbox trial last year but I haven't figured it out in Blender yet. I really needed to extrude a face instead of pulling out a single vertex to start those legs. Right now if I try deleting edges it makes holes to the inside. I am thinking that if I create new edges that make a triangle into a big quad plus a much smaller triangle I can eventually crunch most of the triangles down so small I can get rid of them somehow. At least using vertex smoothing with beauty fill and then convert tris to quad I am getting it a little better.
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01-15-2012, 01:24 PM
I'm definitely not done with my centaur baby, but I'm now also messing around a little bit for the 3D Production Challenge 2012. http://cghub.com/forum/forumdisplay.php?f=114 Rather than fall back on the crutch of using a canned Makehuman base mesh or risk the curse of the triangles, I am building up my starts in SketchUp. I still want to redo the tail as a box and place it higher up (so I can push the crotch upward a little more). As you can see from the progression, I have already moved the arms from where I first had them.
According to Meshlab, the above one has 768 faces. I guess it's low-poly at the moment.
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02-24-2012, 04:46 AM
I've been very busy at the day job. Here are some WIPS for New Worlds #38.
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02-25-2012, 02:12 PM
Thank you. Post 274 was made using the Google SketchUp program that is free to buy and easy to use. I just used a different program to make the backgrounds and slim the mannequin. I could have made it slim with SketchUp in the beginning if I was more careful to pay attention to anatomy.
I made this to be a final for New Worlds #38.
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02-29-2012, 02:44 PM
This is a pilot drawing for a fine art piece I am going to paint as an acrylic. Maybe I will try for a more strategic location for the lights. I think this could stand to be unflattened a little.
Here is the edit
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03-13-2012, 12:22 PM
I've been busy, but I am trying to build in time for artwork when I can find it. This is one of the attorneys I work with.
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05-10-2012, 11:35 PM
I am really busy, but still trying to draw when time permits. Otherwise I just feel I have lost track of who I was attempting to be. Scanning this as a black and white bitmap did not create a very flattering image. Sorry.
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06-09-2012, 06:56 PM
For New Worlds #44
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06-12-2012, 11:50 AM
A parking garage.
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07-16-2012, 11:36 AM
Very hard to find time to draw now.
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09-18-2012, 08:31 PM
For New Worlds "Forgotten Plain"
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