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    Default University Student's 3D Face Model


    Hello all!

    I am Adrian Nantchev and I am an under graduate at Staffordshire University in England.

    In my latest module I am tasked with modelling my face within Max and exporting it to ZBrush and editing it further to create mroe detail and to create a normal map.

    Would you be ever so kind enough to give me feedback?
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      Default Progress...


      In the beginning I needed reference imagery.




      This lead onto creating a base mesh to be exported into ZBrush.
















      Hair was also added to the equation.







      In the end the base mesh was created, and it was within my university's specification.




      Then it was a matter of importing it into ZBrush. Luckily I had some previous reference imagery that emphasized on shape and tone within my face.

























      Here we have the retopologised model from based off the new topology within ZBrush.







      Then it was a matter of unwrapping the head.





      And using render to texture's projection mapping I created a the normal map within 3DS Max.



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