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10-16-2012, 11:43 AM
I think we were going to have it be a multi-week thing involving some broader aspects of the field such as industrial design. If you want to put in some time designing weapons or armor for the hero, that would be within the original spirit of what was being contemplated. We were looking at designing the world in a broader sense.
Try not to have this be overly much about characters or creatures, because we have other challenges for that. Make a nice level for these folks to interact in. That would be best. If I see a lot of interest from people wanting to design both weapons/armor and a world level then I could do an extension for that.
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Please visit the "New Worlds" recurring Activity. My sketchbook is at: http://cghub.com/forum/showthread.php?t=1812&page=20 Last edited by arttorney; 10-16-2012 at 05:12 PM. |
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10-16-2012, 09:57 PM
I never played the game myself, but research ( http://en.wikipedia.org/wiki/Adventure_%28Atari_2600%29 ) indicates that the game is a graphical adaptation of an earlier text based game a fellow by the name of Crowther had written in Fortran in the 1970s. ( See http://en.wikipedia.org/wiki/Colossal_Cave_Adventure ) Mr. Crowther was an avid spelunker and a lot of where you could go in his game was modeled after Mammoth Cave, with which he was very familiar. It had an axe throwing dwarf (although luckily I didn't encounter one of those when I was in Mammoth Cave).
Subsequent people modifying the game for various platforms such as the TRS-80 etc. began adding graphics and fantasy elements such as trolls, elves, etc. In summary, this appears to be the grandaddy of the Adventure graphic type games (as opposed to role playing games) and that it concerned an underground realm populated by fantasy creatures. Obviously, today we have graphics technology available to do the idea justice. At the time, the graphics were vector graphics similar to those of the other early game- Pong.
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Please visit the "New Worlds" recurring Activity. My sketchbook is at: http://cghub.com/forum/showthread.php?t=1812&page=20 Last edited by arttorney; 10-16-2012 at 10:53 PM. |
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10-19-2012, 06:21 PM
A level, a room, a cavern, a chamber, something to that effect.
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10-23-2012, 04:16 PM
caves, caverns, catacombs, dungeons, doors, gates, mold, subterranean, stalactites, stalagmites, treasure room, bottomless pit, mine carts, hanging chains, torches, underground river, bones, bridges, columns, bats, eyes in the dark.
One week and one day remain, as the deadline is currently set.
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Please visit the "New Worlds" recurring Activity. My sketchbook is at: http://cghub.com/forum/showthread.php?t=1812&page=20 Last edited by arttorney; 10-23-2012 at 06:53 PM. |
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