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    Default BioWare CGHUB 2012 3D Challenge - Mass Effect - AnDoLu


    Here is my angel shaping out. Lots of things will be changed for sure but this is the general idea.

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    Last edited by AnDoLu; 01-31-2013 at 01:12 PM.
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    AnDoLu's Avatar
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      Head sulpting:


      Btw can anybody suggest how to add icon for the post? Thanks in advance!
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      armians's Avatar
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      Great start! beautiful face : ]
      you have to attach an image through "Attach files" option in the first post to get a thumbnail
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      AnDoLu's Avatar
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        armians - thanks a lot man!

        Body sculpting:

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        galloPinto's Avatar
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          I love her strong face and her body. It's nice to see a different body type in a woman that's not the typical super model or slender athletic hot girl.
          Nice, looking forward to more!
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          avagoyamug's Avatar
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            Let me say, great sculpt and very strong knowledge of anatomy - I'm not shure if it would fit into the Mass Effect universe though... A "normal" anatomy would look kind of strange between all the superhumans there...
            Love the Portman face too - that would certainly fit right in there!
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            darthwilson's Avatar
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              Awesome sculpt and anatomy! Super jealous!
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              xxxcubanxxx's Avatar
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                Agreed with the others about the body type, looks very good.

                got some meat in them bones
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                AnDoLu's Avatar
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                  Thanks a lot for your comments guys! Really appreciate this!

                  Helmet:



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                  xxxcubanxxx's Avatar
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                    very clean, liking the design
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                    galloPinto's Avatar
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                      That helmet looks so nice! Excited to see the rest. Do the vizor parts pull back into the head piece in the back and the eye piece? Curious on how it works

                      Last edited by galloPinto; 11-19-2012 at 07:25 PM.
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                      AnDoLu's Avatar
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                        xxxcubanxxx - Thanks man!
                        galloPinto - That's a good question. I didn't play with that yet but the rough idea is that those thin lines are like telescopic tubes growing from inside of the helmet shells and then generate some kind of energetic field so it's not going to look like a glass at the end - now it's just a quick preview render in ZB. The glasses are going to be splitted in the place where they are connected with the central piece and than move to the sides and slide/rotate to the back of the head. Central piece will move up a bit to sit between two "brow" like elements. Huh that's a lot of text here I'm going to test animation later when will have normal (not so heavy) geometry done.
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                        AnDoLu's Avatar
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                          Shoulder pad in progress:



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                          DANQUAH-STUDIOZ's Avatar
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                            amazing detail on the face/head-piece/helmet - wicked. looking forward to how it all turns out
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                              Sick hardsurfacing ! Love the helmet so much


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