11-09-2012, 12:13 PM
Maybe rather than looking for a specific reference that relates the two you should look at how concept artists take from architecture, certain styles of architecture are prominent in games. Gothic architecture is often seen within games, Neo-classical, classical. How concept artists must first get a grasp of their styles and then implement them within their concepts. Also, concept artists need to make their concepts believable, the world they create having similar features that the real world has. This often gives players a more believable atmosphere leading to more immersion and a better overall game.