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    @ johnchen

    It's based on a Trilobite - http://en.wikipedia.org/wiki/Trilobite
    but it started to look like a squid :/

    I haven't thought of an evolutionary reason for it to look that way yet. I might still change some things.
      Permalink #32 
    Doppelganger's Avatar
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    Hey gang I have been out of the loop for awhile and haven't had much time to work on these things. figures though, dinosaurs are some of the best things to sculpt. I was half expecting this forum would be dead (Bioware challenge) but I come in to see some real work being done here looks great guys. The tiger has a cool pose with the rocks and grass work
    Here is a quick pose of the model just to get a feel for it. Im debating putting proto feathers on him. I know he probably had them like the raptor apparently does but my childhood screams noooooooo lol . now I'm happy with the overall form its time for clean up and detail work.
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    johnchen's Avatar
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    Doppelganger - Great looking dino. Look forward to your final.
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    Snno1's Avatar
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    @iime I sure do like me some Frazetta

    @johnchen Thank you

    Started playing with texture and lighting.


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    @Snno1
    Man its looking good! My only comment is it is a little to dark under his under belly. The rest is looking good!
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    @jchave49 I see exactly what you re talking about.

    Im actually trying to use a complete light cap setup. Im having troubles editing lights after I create an environment. It will not update the render after I add a new light. Any suggestions?
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    So, heres some renders of the high detailed model hope you guys like it. if you guys have any comments or critiques i would love to hear em!
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    Last edited by jchave49; 11-26-2012 at 11:15 PM.
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      Default Cave Bear


      Oh!, good jobs!!
      I started cave bear model, here the references:

      And low poly from maya

      I go to Zbrush now
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      Last edited by Jfacolas; 11-27-2012 at 01:43 PM.
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        Default helicoprion


        here is my prehistoric creature-Prehistoric helicoprion weird looking shark. The only remaining left from it are fossil teeth in shape of a spiral

        Scientific name Helicoprion Bessonovi
        Home era Devonian
        Creature type Shark

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          I´m loking, more references about cave bear.
          Muscles References
          http://www.youtube.com/watch?feature...=q8JfRB8kkH4#!
          And skin references
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          Last edited by Jfacolas; 11-27-2012 at 04:24 PM.
            Permalink #41 
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            This is my progres in zBrush
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              Permalink #42 
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              I´m rigging bear in maya, to do a pose.


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                Permalink #43 
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              This is an awesome saggy skin reference! love it
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              Daitengu's Avatar
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              My reference sheet and orthographic drawing of the oviraptorosaurian Chirostenotes pergracilis. I've been having a lot of fun reconstructing this guy. I based his proportions primarily off of a skeletal reconstruction done by Scott Hartman, an amazing paleo artist whom I reference a good deal when I'm doing this type of work. There are also many other skeletal drawings of not only Chirostenotes but its relatives in addition to photographs of actual skeletons. There are a lot of bird references mainly Emu and Cassowary, I used these to help get a feel for the face and crest of the dinosaur as well as its feet. I think the most challenging part of this whole drawing was finding reference for the dimensions of the front and top of the animal. There are plenty of references for the side views but images of these dinosaurs from the top and front are few and far between I found. This was pretty frustrating considering that knowing these dimensions is essential for the sculpture. In the end I had to make a series of educated guesses using what I could find of other oviraptorosaurs, similar therapods and birds. The ortho still isn't finished, hes featherless right now showing just the basic reptillian skin texture. The feathers will be added as an overlay so I can experiment with different degrees of coverage.





              http://raulramosart.blogspot.com/

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                Default Olorotitan


                I know there's few days left for this challenge, however I think I can finish it on time.

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                I always start with the head since it’s (in my opinion) the character/creature’s most representative feature. On the other hand I don’t always use Dynamesh for the blocking stage.



                I might record the other steps as well, but I might not upload them until I finish everything.


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