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    Here's the update of horns...
    Started with the Zsphere and then divided several time..
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      Permalink #17 
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      Here's the detailed Portion of the Horns..looks Amazing
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        Permalink #18 
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        I really, REALLY like those horns.

        Also, good job on giving the electrical pylons a "dwarven architecture" look!

        But perhaps, you are taking too many mismatched elements and putting them together? Unless you have an awesome backstory, I don't see putting Qunari horns on a Dwarven construct....

        Unless it's a blood mage's experiment maybe?
          Permalink #19 
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          Quote:
          Originally Posted by SanguineJackal View Post
          I really, REALLY like those horns.

          Also, good job on giving the electrical pylons a "dwarven architecture" look!

          But perhaps, you are taking too many mismatched elements and putting them together? Unless you have an awesome backstory, I don't see putting Qunari horns on a Dwarven construct....

          Unless it's a blood mage's experiment maybe?
          Thnk u. it really means a lot to me,that u liking it.

          I don't know about "dwarven architecture" kind of look. You always come with some new words or idea to me which i don't know about But when i search those words in Google, then i understand the things your suggestions helps me.

          and, the idea of electrical pylons have been taken from the cartoon character Ban10 "Dr Victor"...i like cartoons he he? I took that Bcoz i was thinking metal portion of the body will need some electrical power supply.. hey stop laughing you rolling on the floor fella.

          yes, im taking mismatched element and putting them together.. I don't know why, but my mind thinks beyond the things goes and build a new story. maybe that's what the art is all about...
            Permalink #20 
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            here the legs update
            I think it looks cool, but not finish yet...will do more digs and cracks on it. and still need to work on some parts.

            It Still the Amazing
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              Permalink #21 
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              Now working on the mask and head area....will show Soon.

              Any Feedback will b Appreciated
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                Permalink #22 
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                Here's detailed mask update..
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                  Permalink #23 
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                  Lets Began the fun Portion of the Game
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                    Permalink #24 
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                    Detailing on the face and head area.....there's gonna be a huge amount of detail on the face...
                    lets see what i come up wit.
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                      Permalink #25 
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                      Default Sweet


                      Love the rock legs and interested to see how the feet develop. The high rez details are looking wicked with the horns and the legs. Have ya checked out the "Rock Wraiths" from dragon age 2? Further inspiration, though they where more skelletal.

                      Question about process, I'm still learning. Do you begin with the low poly subdivision and hash out shape or do you do a muscle sculpt in high poly and work back?
                        Permalink #26 
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                        Quote:
                        Originally Posted by XenoBunny View Post
                        Love the rock legs and interested to see how the feet develop. The high rez details are looking wicked with the horns and the legs. Have ya checked out the "Rock Wraiths" from dragon age 2? Further inspiration, though they where more skelletal.

                        Question about process, I'm still learning. Do you begin with the low poly subdivision and hash out shape or do you do a muscle sculpt in high poly and work back?
                        thnx for the comment i appreciate that
                        yes i have checked that and all the characters of dragon age. but my inspiration is from the artist Jesse Sandifer's work (The Hunter). his tutorial explains to create the rock creature.

                        Answer about process,
                        nothing to fancy, i simply used the dam_standard brush to cut off the design like rock, then clay build brush to mass up the cut area and then trim dynamic brush to flattened that area, all this i did on higher level mesh........in some portion i tried to go wit the anatomy...specially on back portion leg...
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                          Permalink #27 
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                          Detailed face update...looks Amazing
                          Still not finished yet.....
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                            Permalink #28 
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                            Now working on the back portion of face
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                              Permalink #29 
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                              good detail!!!!!!!!!............saabas !!!!!
                                Permalink #30 
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                                Quote:
                                Originally Posted by bikdas View Post
                                good detail!!!!!!!!!............saabas !!!!!
                                thank you, i appreciate that
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