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    Default Customizable 3D Character


    Hello community,

    does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ?

    We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices.

    see link
    [ http://youtu.be/LzxjdhmNtpM ]

    You see the vertex points move incorrect in the animation. I think the problem is the weight map.

    If anyone knows a tutorial or a how-to guide for the problem a link to it would be appreciated.


    The programs I use: Maya, ZBrush, Unity 3D


    thanks
    vanHellwig


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