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Customizable 3D Character
10-29-2012, 03:12 PM
does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ?
We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices.
[ http://youtu.be/LzxjdhmNtpM ]
You see the vertex points move incorrect in the animation. I think the problem is the weight map.
If anyone knows a tutorial or a how-to guide for the problem a link to it would be appreciated.
The programs I use: Maya, ZBrush, Unity 3D
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|character design main character||joris-dewolf||Concept & Illustration||1||11-09-2010 02:48 PM|