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    Default updating


    Good night everybody =D

    I'm posting some pictures showing the wip









      Permalink #17 
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      Default updating


      Hey everybody , that was the models that I modeled in live stream today, I will be posting the link for everybody who wants to watch it =D

      good night!





      thanx for coming goo night =D
        Permalink #18 
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        Whats up everybody ? XD

        I'm almost 1 week without update this Project as i said, But.... Now is thanks given's week so I will be modeling and texturing everyday, I will be posting updates for this project and also my Apache Texturing project:

        http://www.polycount.com/forum/showt...65#post1713365

        So To start today morning I made a Low poly version of one mesh that I also fixed the Topology, I'm talking about the mesh that I posted in my last update.

        Thank you Guys =D



        Normal map ( sure that I can use the same file for more than one model, that is why a UV space is not being all used).





        THank you Guys =D

        thx for coming
          Permalink #19 
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          Interesting works.
          Details + awesome.
            Permalink #20 
          grambelli's Avatar
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            Quote:
            Originally Posted by simoncheng View Post
            Interesting works.
            Details + awesome.

            Thanks =D

            let me know if you want to know something =D
              Permalink #21 
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              Default update


              Hey whats up guys =D
              good night!
              I'm posting the mesh that i worked today, than tomorrow i will be continuing modeling the big machine in the middle of the room.

              today's mesh :
              (That's the mesh that was with some unfinished topology)



              Wireframes:
              (That's the mesh that was with some unfinished topology)



              Good night everybody, Thanks for coming!
              I will be posting more stuff soon!
                Permalink #22 
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                Default update


                Hello everybody, To day i modeled a piece of the machine in the center on the room =D
                hope that you guys r liking the entire project.

                Thank you! good night!






                Thx for coming =D
                  Permalink #23 
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                  This is looking great Grambelli! What was your process for modelling the tubes on the cryo chambers? I created similar tubing on a project I'm working on, but the topology was slightly inconsistent, so I'm just curious as to how you achieved that form.
                    Permalink #24 
                  grambelli's Avatar
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                    Quote:
                    Originally Posted by FancyRedFox View Post
                    This is looking great Grambelli! What was your process for modelling the tubes on the cryo chambers? I created similar tubing on a project I'm working on, but the topology was slightly inconsistent, so I'm just curious as to how you achieved that form.
                    hey whats up?!

                    so, about the model, I started with a cylinder to get the overall shape, than after that I did another cylinder that i kept just the bottom faces, I took this cylinder and used to start that circular thing on the middle of the "cyrotube", after place the face that I extract from a Cylinder close to the mesh, I started to extrude outside edges and trying to get a little close from the Cylinder that I blocked, and started extruding the border trying to get close to the blockage and at the same time building the mesh with the topology that would work to what i want, that in this case, was keep the highlight traveling through the mesh as it does in the perfect cylinder.
                    after that I build my topology, I placed the edge loops a little closer to the Block mesh than I used "Transfer components" to transfer the position of my mesh (THE ONE THAT i STARTED WITH A BOTTOM OF A CYLINDER) as closes that maya cans to the target mesh.
                    I used that tool a couple times, because always that your vertices are moving closer to the target mesh, it moves your vertices to different directions, so you have to make sure that you are "fixing" the edge flow when it happens.
                    I also like to smooth my mesh some times before after apply transfer attributes and than delete the extra edge loops that was increased when you smoothed your mesh. that will kill half of the time that you will spend moving vertices around to get a nice and clean topology, than after doing that 1 or 2 times( smooth and delete edges that was added into your mesh) you can smooth one more time and apply transfer attributes one more time, but this time you wont move any vertices anymore, so now you have your cyrotube or what ever you want with a nice highlight, a really clean topology and a mesh that is really simple to bake to a Low poly mesh, because to have a low poly mesh you just have to delete every other edges and done.

                    Hope that it helped, if its don't let me know that I post a pictures trying to explain it better.

                    Stay around because I will ask when I need it too! hahah

                    Thank for the post dude

                    By the way, if you want to keep your highlights clean when you're using rounded pieces, avoid move vertices around and start trying some deformers, It's suppose to work better.
                      Permalink #25 
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                      Mmmmm, I think I see what you mean, but pictures are always welcome . I've been working mostly with curves as a guide, but they end up becoming a hassle pretty often. I think I should explore more deformer options. Even if it's the same amount of work I'm sure it provides better detail.


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