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Join Date: Jun 2010
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08-03-2012, 08:53 AM
2010 - Assassin Bunny
Here is one of my latest work. A Low Poly game character. This one have already made it in some forums top row, magazine, and even made it in Expose9. I also attached the "making of". Just take it with a grain of salt. http://www.mediafire.com/?4slzxn84wwz4tje |
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Join Date: Jun 2010
Posts: 13
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08-03-2012, 09:09 AM
EHF02 Seabird
Hi Everyone This is what's keeping me busy lately. It's "EHF02 Seabird". Its completely sculpted in ZBrush and composited in Photoshop. The concept design is not originally mine; it came from a mech illustration by Geoff Herndon he goes by the name ~Tekka-Croe. He illustrates Anime Mechs and Vehicle as a Hobby. There are a couple of illustrations of his that I liked but this one I find really interesting because of the weird proportions, thin arm and lowerlegs and yet the torso and thighs are quite large and yet it all worked very well. So I decided to sculpt this one. By the way here is the link to his website in case you want to check out his concepts and Illustration. http://tekka-croe.deviantart.com/ Now on to my part, the sculpt is a bit different from the illustration. My reason is for one there are a lot of dark shadowed areas and this is the only illustration that I found for this mech it doesn't have any view from the back nor the sides so I have to fill them up with my own original details. Second, not all concept work well once translated into 3D so I have to change them up a bit while keeping its appeal and still staying true to the original design. Challenges, there aren't a lot on this one except from the lack of reference from other views like the sides and the back. So the issue there is proportion. I have to figure that out myself from a 3/4 view illustration. So it***8217;s a bit of a challenge. On post production noting much worth mentioning except on how I did the depth of field. I did the ZDepth differently. Rather than using ZDepth side with Lens Blur, instead I duplicated my final image; then applied Chromatic Aberration with values +15 on red/cyan and -15 on blue/yellow, and used the ZDepth as Mask. This gives a sense of depth of field without losing much detail. I hope you like it. Comments and Critiques are mostly welcome. Thanks |
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