Permalink #31 
Amosca's Avatar
Join Date: Sep 2011
Posts: 78
Member
    Thanks: 14
    Thanked 15 Times in 13 Posts

    Default Recluse






    I'm going to play with design more, but the idea behind it is set. I'd want him to pop out of things and be able to relocate to other objects.
      Permalink #32 
    Engelszorn's Avatar
    Join Date: Aug 2008
    Posts: 87
    Member
    • anatomicae_1st_x1
    My Mood: Yeehaw
    Thanks: 18
    Thanked 16 Times in 14 Posts

    Update. I'll change her left arm, it's bothering me.

      Permalink #33 
    MauryRuiz's Avatar
    Join Date: Aug 2009
    Posts: 5
    Member
      Thanks: 1
      Thanked 7 Times in 3 Posts

      Default Some ideas for all participating ;)


      Just wanted to throw some ideas out there...

      Consider the line up of Zombie characters, and try to add something that's not there... for example, those creatures are all full bodies, so you could think in the direction of partial bodies or multi-bodies. Both have been done, but just throwing out some ways of thinking that could spark some ideas.

      Something else I see here are their attacks. Most are mele attacks, some are ranged.... you could think of passive attacks like traps waiting to snare you or dissolving black tar figures that adhere to you and pin you down... so many possibilities... organic gas, liquids and solids in mele and range... ?

      Again, considering the line-up... . . . what other living and now undead things lurk about the urban / suburban ecosystem?

      The zombie genre has had so many contributions, it could be easy to fall into the mold of choosing a theme of "fireman" zombie or "plumber" zombie... wardrobes can help, but the line-up of zombies presented surpass their wardrobe / job influence and depart into the more dynamic "form follows function." I would look toward this direction, since this is what has been given to you as the world of zombies you are contributing to.

      Parameters, in my opinion, are the most powerful element to any design assignment I've come across. They help guide you and give you direction. Instead of thinking of them as confining, think of them as a way of liberating you. I may never have come up with certain designs if it were not for having to take certain approaches, and in contrast, avoid others. (Parameters)

      Hope some of this helps! Best of Luck!
      The Following 2 Users Say Thank You to MauryRuiz For This Useful Post:
        Permalink #34 
      pushav's Avatar
      Join Date: Jan 2010
      Posts: 5
      Junior Member
        Thanks: 1
        Thanked 2 Times in 2 Posts

        I decided to push my earlier concept a bit more.....

        Attached Thumbnails
        Click image for larger version

Name:	infectedCF2.jpg
Views:	0
Size:	126.1 KB
ID:	84548  
          Permalink #35 
        Voodoo-Mama's Avatar
        Join Date: May 2011
        Posts: 215
        Senior Member
          My Mood: Buzzed
          Thanks: 0
          Thanked 80 Times in 78 Posts

          Thanks for the crits docslav and gregopalinski!
          I have shortened her and added a bigger hunch. I didn't add the walker because I wanted her to run fast as soon as she sees you, but i gave her those big kniting needles.
          well here;s just another wip. I'm thinking of doing hte back view too
          Name:  CF31-WIP2.jpg
Views: 0
Size:  83.6 KB
          __________________
          tumblr
          deviantart
            Permalink #36 
          samwilliams's Avatar
          Join Date: Feb 2010
          Posts: 21
          Member
            Thanks: 15
            Thanked 14 Times in 9 Posts

            Default WIPs


            Sorry if this has already been discussed. Are we required to post WIPs for this challenge or just a final image?
              Permalink #37 
            XenoBunny's Avatar
            Join Date: Jun 2012
            Posts: 16
            Member
              Thanks: 1
              Thanked 0 Times in 0 Posts

              Default Zombie Hive Husk WIP


              So I'm not dead set (heyoh) in the NAME of this creeper. Few came to mind though, swarmer, bee keeper, hummer, barker, hive, husk. Husk sounds cool but Mass Effect totally has that one atm.

              IDEA is a chewed up zombie/ skeleton whose body is hive to an infected swarm of: black flies, bees, wasps, dunno. I'm going with wasps atm because their hive archatecture looks the most dessicated and matching on a corpse.

              ATTACKS and ROLE. Zombie moves at a shamble pace, but has a whip like flail attack with his arms that snares players and "aggitates" the hive and releases swarms that attack anything near. To bring this zombie down properly you must use small arms, single shot guns at range, shotguns and auto fire will only piss the hive off. Blast too many holes, you release the swarm.

              WIP/Sketch in progress. where is spellcheck?
              Attached Thumbnails
              Click image for larger version

Name:	Zombie (swamer).jpg
Views:	0
Size:	427.2 KB
ID:	84627  
                Permalink #38 
              samwilliams's Avatar
              Join Date: Feb 2010
              Posts: 21
              Member
                Thanks: 15
                Thanked 14 Times in 9 Posts

                Cool design XenoBunny - makes me feel very uncomfortable.
                  Permalink #39 
                samwilliams's Avatar
                Join Date: Feb 2010
                Posts: 21
                Member
                  Thanks: 15
                  Thanked 14 Times in 9 Posts

                  Default The Twins WIP


                  My take on the specialized zombie is a praying mantis type zombie that hides in the shadows and lures you over to her using her set of twins. I imagine her creating a sound that sounds like girls giggling to increase her chances of landing her prey. Once the target gets close enough she slashes them to death with her claws and then feeds on the remains.

                  WIP

                  Name:  TheTwins2.jpg
Views: 0
Size:  47.5 KB
                    Permalink #40 
                  KennyMcB's Avatar
                  Join Date: Apr 2010
                  Posts: 4
                  Junior Member
                    Thanks: 0
                    Thanked 0 Times in 0 Posts

                    The Howler (WIP)

                    A tank-like zombie that rushes its target with its spiked end exposed when threatened. It attempts to shield his bloated arm. The Howler takes more damage when shot in his bloated arm, but it causes his blisters to squirt and eventually burst into a large pool of bile. As it takes damage to his bloated arm it howls with a shrill and echoing scream that attracts nearby hordes.
                    .................................................. ........

                    I'm a long time lurker. I've been playing L4D2 a lot lately. Figured I'd give this one a go for some practice. Here is a gray scale sketch for a start.

                    Name:  LFD_Zombie_Howler_WIP_001.jpg
Views: 0
Size:  259.0 KB
                      Permalink #41 
                    Artwilly's Avatar
                    Join Date: May 2011
                    Posts: 14
                    Member
                      Thanks: 1
                      Thanked 1 Time in 1 Post

                      Having fun with this one!
                      Name:  BoxZombie_Process.jpg
Views: 0
Size:  258.8 KB
                        Permalink #42 
                      RickOtey's Avatar
                      Join Date: Nov 2011
                      Posts: 13
                      Member
                        Thanks: 1
                        Thanked 3 Times in 3 Posts

                        Default Zombie GasBags!


                        Put a stick in this one, its done!
                        Name:  zombie gasbags3.jpg
Views: 0
Size:  232.1 KB

                        Last edited by RickOtey; 07-27-2012 at 09:44 PM.
                        The Following User Says Thank You to RickOtey For This Useful Post:
                          Permalink #43 
                        Amosca's Avatar
                        Join Date: Sep 2011
                        Posts: 78
                        Member
                          Thanks: 14
                          Thanked 15 Times in 13 Posts

                          Default Recluse


                          Hey, so I'm finished. There's some neat ideas here! My special would move from item to item hiding in it. Using it as armour, trying to pull you into it when you stroll by. I think it would be awesome if there was a reward system introduced for being a good Zombie in l4d. In the case of my zombie, he would have three stages, growing in size in each, allowing him to hide in bigger things eventually dumpsters and move around like a hermit crab, dragging with his hands. It would allow for dynamic placement of your trap, which would have the potential to be really good/funny. It could be a little out of place, you'd be sketched out running through the levels thinking it could be in anything. Really would add something fun to a survival/horror shooter. Ne ways, C&C welcome. Thanks.

                          @Scourge - Your guys reminds me of a Venus fly trap.

                          Attached Thumbnails
                          Click image for larger version

Name:	Reclus.JPG
Views:	0
Size:	190.8 KB
ID:	84766  
                          The Following User Says Thank You to Amosca For This Useful Post:
                            Permalink #44 
                          Amosca's Avatar
                          Join Date: Sep 2011
                          Posts: 78
                          Member
                            Thanks: 14
                            Thanked 15 Times in 13 Posts

                            @ Samwilliams - That sounds awesome, but as far as game play goes, in l4d. Just avoid those girls like the plague!

                            Maybe if they could be put somewhere as a distraction, so they look one way while the zombie mantis comes out the shadows behind them, (while their looking at the decoys). Eventually in-game the decoys would mean look behind you or anywhere but where the decoys are, giving you the option to hide behind the decoys. Huge room for metagame.
                              Permalink #45 
                            samwilliams's Avatar
                            Join Date: Feb 2010
                            Posts: 21
                            Member
                              Thanks: 15
                              Thanked 14 Times in 9 Posts

                              @ Amosca - My thoughts exactly. I lengthened the decoy arms so that the Mantis can put them quite far away from her body so the player is never really sure where she could come from. They act as an extra set of hands that she can puppet and move around like a couple of girls skipping together. Since the hands move around, the player would never be really sure of where the main torso is lurking.

                              I understand what you are saying that the player might figure out the technique after the first encounter which is why the environment will play a big role (a lot like the witch in the current game). In an interior environment the Mantis can hide in the ceiling or beneath the floor boards. Hopefully making for some creepy and challenging gameplay


                              Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
                               

                              Posting Rules
                              Smilies are On
                              [IMG] code is On
                              HTML code is Off

                              Similar Threads
                              Thread Thread Starter Forum Replies Last Post
                              Natives of the lifeless forest - "Infected with life" Schmoek Taron's "Natives of the Lifeless Forest" 1 03-31-2009 06:43 PM