|
|
|
|
Join Date: Jul 2012
Posts: 18
Member
Thanks: 0
Thanked 1 Time in 1 Post
|
07-23-2012, 09:02 AM
I've completely redone the fine bump.
Worked on the modelling of some areas such as lower eyelids and mouth (still some work to do there by the way) I've also worked on the diffuse texture, still, no photo projection used, I want to try to avoid this and paint his skin from scratch. ![]() ![]()
__________________
My FB page --> Peawy |
|
|
|
|
Join Date: Jul 2012
Posts: 18
Member
Thanks: 0
Thanked 1 Time in 1 Post
|
07-23-2012, 12:08 PM
Thanks for the kind words Zentrope, but yes, as you said, I want to enhance textures (and the shader too) a bit more.
I also plan on refining the sculpt, then give him hair, eyebrows and beard, and maybe then I will call it finished.
__________________
My FB page --> Peawy |
|
|
|
|
Join Date: Jul 2012
Posts: 18
Member
Thanks: 0
Thanked 1 Time in 1 Post
|
07-25-2012, 08:41 AM
Here's an update.
I've worked a bit on almost everything, fine sculpt, bump and of course diffuse. I think the shader is OK now, but I plan on refining the wrinkles and some other modelling details. Hair and eyebrows were roughly added in post, taken from a photo, just to see where it's going. ![]()
__________________
My FB page --> Peawy |
|
|
|
|
Join Date: Jan 2012
Posts: 5
Junior Member
Thanks: 1
Thanked 1 Time in 1 Post
|
08-18-2012, 11:44 AM
There is some very good detail in and around the eyes. I'm impressed!
__________________
| The digital fractal art and fractal patterns that I've created | |
|
|
|
|
Join Date: Jul 2012
Posts: 18
Member
Thanks: 0
Thanked 1 Time in 1 Post
|
08-24-2012, 07:06 AM
Thanks Ravanna.
Yes, there's definitely some more work to put into the eyes, you're right. The render is done in 3ds max and mental ray and the skin shader is the new mental ray sss2 shader. You have to unhide it in order to be able to use it, it's in max 2013, but hidden in the first place.
__________________
My FB page --> Peawy |
|
|
|
|
Join Date: Jul 2012
Posts: 18
Member
Thanks: 0
Thanked 1 Time in 1 Post
|
09-19-2012, 03:07 PM
Long time no post, but here I am back again with this portrait.
This is the first hair test. Though hairs render looks OK imo, compositing and integration are still off... I have to work harder on that. ![]()
__________________
My FB page --> Peawy |
|
|
|
|
Join Date: Jul 2012
Posts: 18
Member
Thanks: 0
Thanked 1 Time in 1 Post
|
09-21-2012, 07:10 AM
Hi, and thank you !
Hair is done with basic 3ds max hair & fur system, with buffer and scanline render, then composed with the mental ray hairless render of the character in photoshop.
__________________
My FB page --> Peawy |
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Old guy ,portrait | Mihail | 3D Finished Work | 2 | 02-22-2012 10:08 AM |
| Self-portrait | kaya_picture | 2D WIP | 0 | 02-18-2012 01:39 PM |
| portrait | praetor187 | 2D WIP | 0 | 08-05-2011 06:17 AM |
| not just a portrait | forbirds | 2D WIP | 2 | 10-09-2010 03:51 AM |
Search










The tip of his nose is brilliant.


Linear Mode

