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Tight deadlines and thinking on your feet.
07-02-2012, 10:18 AM
When I was at University many many years ago I was told to concept concept and more concept.
But after spending 10 years on projects in the games industry many of which needed me to think on my feet with tight deadlines, coming up with finished concept pieces which are of a post production feel and quality. Well here are my latest concept pieces, each on taking a 2 - 5 days to complete.
Please let me know what you think, and how / what you would do to improve them in such a short period of time?
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