Permalink #1 
d1ver's Avatar
Join Date: Jan 2011
Posts: 6
Junior Member
    Thanks: 0
    Thanked 0 Times in 0 Posts

    Red face The Desert(real-time environment with no diffuse maps)


    Hello there CGHub! Finally I get to create another new thread around here.
    I recently wrapped up my new personal project and I really wanted you guys to check it out.



    Please make sure to watch the Video in HD until the very end, because that's where all the project is! All the following images are merely a bunch of working materials. Thank you very much!

    http://www.youtube.com/watch?v=QtSbrIupviQ


    I'm sorry that the amount of stuff is pretty overwhelming, but what you gonna do. Also the forum seems to have trouble embedding the video. If this is the case for you please just click the link.

    I won't be posting much screenshots for now because this work is not about static images at all and I really want everyone to check out video.

    Now you've probably guessed by the thread title that this environment has some kind of shader trickery in it.) And you're totally right!

    I thought I'd dump all the diffuse maps and do an environment without them for a change.
    (And a whole lot of other shader magic)


    I've written a little paper about all the ins and outs of "procedural" materials that you can get RIGHT HERE, but for those of you who won't, I'll just repost some images from it here:









    Some sculpts, or Normal Map renders to be precise:








    yay goats!






    Sorry had to break it down into 2 post - since the 16 images pre post restriction.






    Yeah my stuff rarely comes without reading material:P



    And the crappiest part that I'm actually most proud of Now I know I suck at concept art, but anyway:








    Once again I don't post much stills because that's not what this project was about and hopefully all this production materials will convince you to check out the video(in HD with sound On).

    Now if you're interested in all of the shader trickery and technical details that are aplenty in this environment, or concepting and ideation of a project of such scale feel free to check out my making of videos.

    It's a bit on the long side, but hopefully you'll get compensated with interesting info for your time.

    Technical:
    http://www.youtube.com/watch?v=JxFwfZMBxT8&feature=plcp

    Conceptual:
    http://www.youtube.com/watch?v=Kl5oc...&feature=g-upl



    Thank you very much in advance.Let me know what you think!
    Attached Images
     

    Last edited by d1ver; 06-07-2012 at 12:33 PM.
      Permalink #2 
    biteny's Avatar
    Join Date: Aug 2011
    Posts: 61
    Member
      Thanks: 0
      Thanked 7 Times in 7 Posts

      wow just wow
      that's all



      ______
      3D RENDERING
        Permalink #3 
      d1ver's Avatar
      Join Date: Jan 2011
      Posts: 6
      Junior Member
        Thanks: 0
        Thanked 0 Times in 0 Posts

        biteny, thank you very much! I'm very glad you like it


        Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
         

        Posting Rules
        Smilies are On
        [IMG] code is On
        HTML code is Off

        Similar Threads
        Thread Thread Starter Forum Replies Last Post
        Scarlet Witch Real time model AlexMartinezVivo 3D Finished Work 2 05-22-2012 01:48 AM
        Environment Artists - Ruffian Games (Full-Time) r0xmys0x Paid Jobs 0 12-14-2011 04:05 PM
        Game Environment Artist - Available for Full-Time and Freelance Work. JulioJuarez Jobs 0 06-29-2011 11:10 PM
        an asian thug(real time character) han 3D Finished Work 0 12-10-2010 10:26 PM
        Real-Time Landscape Rendering aaqiang Animation 0 10-19-2010 02:30 PM